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Dead or Alive 6 - Modding Thread and Discussion


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Posted
12 hours ago, Ibsen gorton said:

Well, has anyone already made this monster ?

 

 

This is not a monster, this is Fantomas. And it has long been done, but only in the movies.

 

Posted

Please tell me about semi-transparency.
In reference to fgh1t6 post #1929, I am trying to achieve semi-transparency rather than being completely transparent. However, I can only make it completely transparent.

For example, the web part of KASCOS 007 can be made semi-transparency by editing the alpha channel of the texture.

11.PNG.412f2a50f8cc22f6fa1b6b28f5ddfeaa.PNG12.PNG.58aae3b462132ebff6d737f4ac0589a3.PNG
The following experiment was conducted to make semi-transparency even with KASCOS 006.
・ All texture renaming and insert: [KASCOS007_d01_BLEND]> [KASCOS006_a01]
・Hex editing of the corresponding mesh: [@ 1 FE 387 E 1]> [@ 376 39 FF 9]

With this change, I was able to render full transparency by editing the alpha channel of the texture. However, it can not achieve semi-transparency.

Please tell me Hex editing area necessary to realize semi-transparency.

13.PNG.67b5872740097f68fecc8360e1c02298.PNG

 

Posted
7 hours ago, Find3 said:

This is not a monster, this is Fantomas. And it has long been done, but only in the movies.

 

Thanks, but I don’t need him at the movies, I want him to DOA.

 

Posted

A basic swimsuit for HyperBob's Naruto mod.

 

 

20190804090628_1.jpg.45fc25fe906596ff15f4928e922fb4b0.jpg20190804095724_1.jpg.2be4961022ea3e3a81c63e2d820f1e24.jpg

Posted
22 hours ago, bell0127 said:

Please tell me about semi-transparency.
In reference to fgh1t6 post #1929, I am trying to achieve semi-transparency rather than being completely transparent. However, I can only make it completely transparent.

So far I couldn't find any semi-transparent hash code yet. there are three type of meshes: normal, Softbody, and 4D(mainly skirts) meshes. Each of them use different has codes for the same effect. What I found so far:

default:

Normal: @1FE387E1 / Softbody: @DFE480CD / 4D:@01CA2236 

Transparent:

Normal: @795E78B4 / Softbody: @6776ABAA /4d: @7EA79324

 

Transparent is always binary and no colours. I use @7EA79324 hash to cut 4D skirts in my KAS005 cutting mod:

I found that when using the transparent hash, the rfr material file's alpha channel is a kid of controlling the transparency, but cannot figure out how. If you found any more information, please report it here or in the Modding Club

 

Posted
13 hours ago, rjqnraos19 said:

20190805011204_1.jpg.d62287dcdf494aed02e8b23a2357caa8.jpg

 

 

Spoiler

20190805010303_1.jpg.f92ba14779b4d0545ac211d62a558413.jpg

 

 

 

Spoiler

20190805005826_1.jpg.0812a43e3185df88eea2cb19644b1b9a.jpg

 

 

 

Spoiler

20190805005556_1.jpg.bd6d344eab0bc6a7d1a882c384aa0d8b.jpg

 

 

 

Spoiler

20190805005324_1.jpg.9595585fd9f51e24afc35aace0f1fc52.jpg

 

 

changed every FACE wound textures.

male's from ridou, female's from helena.

Put every files into materialeditor folder.

(not included body textures)

 

DOA6_Wound.zip 54.91 MB · 32 downloads

Oh cool, it looks similar to the original dirt and bruises from the Kasumi concept art.

Posted
22 minutes ago, PerfectDark023 said:

Oh cool, it looks similar to the original dirt and bruises from the Kasumi concept art.

Yes, this is a move towards MK.

Posted
On 7/25/2019 at 7:37 PM, rjqnraos19 said:

935155553_-1.jpg.1d04b3b9c451d7cdb8e40a482726b70a.jpg

after / before

 

20190726021617_1.jpg.e78a1f507659c394d5f971fd5837de1e.jpg

skin details

 

Enhanced body mod for female characters.

Every costumes are work well.

This mod is huge defend on stage lighting. sometimes looking good, sometimes looking ugh.

 

This mod is not for layer 2.

put every g1t files to MaterialEditor folder.

 

DOA6_Enhanced_Body.zip 306.95 MB · 1,084 downloads

@rjqnraos19 Does your Wounded mod is compatible with this DoA6 enhanced body mod ?

Posted
19 hours ago, rjqnraos19 said:

20190805011204_1.jpg.d62287dcdf494aed02e8b23a2357caa8.jpg

 

20190805010303_1.jpg.f92ba14779b4d0545ac211d62a558413.jpg

 

20190805005826_1.jpg.0812a43e3185df88eea2cb19644b1b9a.jpg

 

20190805005556_1.jpg.bd6d344eab0bc6a7d1a882c384aa0d8b.jpg

 

20190805005324_1.jpg.9595585fd9f51e24afc35aace0f1fc52.jpg

 

changed every FACE wound textures.

male's from ridou, female's from helena.

Put every files into materialeditor folder.

(not included body textures)

 

DOA6_Wound.zip 54.91 MB · 63 downloads

 

Can you give us your body wound textures too, please? I'm looking forward to your work since your enhanced body mod is so realistic and amazing!

Posted
15 hours ago, fgh1t6 said:

So far I couldn't find any semi-transparent hash code yet. there are three type of meshes: normal, Softbody, and 4D(mainly skirts) meshes. Each of them use different has codes for the same effect. What I found so far:

default:

Normal: @1FE387E1 / Softbody: @DFE480CD / 4D:@01CA2236 

Transparent:

Normal: @795E78B4 / Softbody: @6776ABAA /4d: @7EA79324

 

Transparent is always binary and no colours. I use @7EA79324 hash to cut 4D skirts in my KAS005 cutting mod:

I found that when using the transparent hash, the rfr material file's alpha channel is a kid of controlling the transparency, but cannot figure out how. If you found any more information, please report it here or in the Modding Club

 

Thank you.
I am still experimenting with various things, so I will report if I know something.

Posted
17 hours ago, HyperBob said:

Good choice of pic ! ;)

thanks

Posted

Would someone be so kind as to tell me how to replace Ayane's hair with Kula's? I would also like to retain Ayane's hair color if possible.
I'm pretty sure the tools have been made for this, I'm just not sure how to do it... Thank you in advance.

Posted
19 minutes ago, EternalXIllusion said:

Would someone be so kind as to tell me how to replace Ayane's hair with Kula's? I would also like to retain Ayane's hair color if possible.
I'm pretty sure the tools have been made for this, I'm just not sure how to do it... Thank you in advance.

In case of direct replacement
Edit a MOD.ini:
 

[General]
type = hair

[Hair]
slot = "AYA_HAIR_001"
work = "SAN_HAIR_001"

 

To replace and change the color, add a folder Material on the above base, and change the MPR_Muscle_Character_SNKHAIR001_hair_BLEND_kidsalb.g1t file to the color of the Ayane hair into the Material. Finally, put Material and mod.ini in a folder (the name is free) in Layer2, press F to switch to the game.
 
Posted
58 minutes ago, 用户名623 said:
In case of direct replacement
Edit a MOD.ini:
 

[General]
type = hair

[Hair]
slot = "AYA_HAIR_001"
work = "SAN_HAIR_001"

 

To replace and change the color, add a folder Material on the above base, and change the MPR_Muscle_Character_SNKHAIR001_hair_BLEND_kidsalb.g1t file to the color of the Ayane hair into the Material. Finally, put Material and mod.ini in a folder (the name is free) in Layer2, press F to switch to the game.
 

Thanks, I'll try this out tomorrow and see how it works.
Edit: I successfully swapped out the hair, but I am having difficulty changing the color. I cannot find the hair file you mentioned. Do I need a special tool to access/create those hair files?

Edit2: I noticed that the hair doesn't quite fit right on her head. it hovers a bit and the back of the head clips. Hmm. 

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