MyRabbit Posted August 3, 2019 Posted August 3, 2019 - Renamed "Gore mod" to "Brutal mod" - More Blood particle than previous version(gore mod) - Fatal stun screen blood texture changed DOA6_Brutal.zip 5
conrong Posted August 3, 2019 Posted August 3, 2019 On 8/2/2019 at 6:43 PM, vietdung said: credit: monkeygigabuster https://www.deviantart.com/monkeygigabuster/art/Dead-or-Alive-6-Gao-King-and-Megazord-mod-808093418 8 hours ago, vietdung said: Credit:Monkeygigabuster https://www.deviantart.com/monkeygigabuster/art/Dead-or-Alive-6-Gao-Hunter-mod-808222583 Những bản mod tuyệt vời. Cảm ơn bạn rất nhiều! 2
Find3 Posted August 3, 2019 Posted August 3, 2019 12 hours ago, Ibsen gorton said: Well, has anyone already made this monster ? This is not a monster, this is Fantomas. And it has long been done, but only in the movies.
bell0127 Posted August 4, 2019 Posted August 4, 2019 Please tell me about semi-transparency. In reference to fgh1t6 post #1929, I am trying to achieve semi-transparency rather than being completely transparent. However, I can only make it completely transparent. For example, the web part of KASCOS 007 can be made semi-transparency by editing the alpha channel of the texture. The following experiment was conducted to make semi-transparency even with KASCOS 006. ・ All texture renaming and insert: [KASCOS007_d01_BLEND]> [KASCOS006_a01] ・Hex editing of the corresponding mesh: [@ 1 FE 387 E 1]> [@ 376 39 FF 9] With this change, I was able to render full transparency by editing the alpha channel of the texture. However, it can not achieve semi-transparency. Please tell me Hex editing area necessary to realize semi-transparency.
Ibsen gorton Posted August 4, 2019 Posted August 4, 2019 7 hours ago, Find3 said: This is not a monster, this is Fantomas. And it has long been done, but only in the movies. Thanks, but I don’t need him at the movies, I want him to DOA.
Ibsen gorton Posted August 4, 2019 Posted August 4, 2019 On 8/2/2019 at 6:43 PM, vietdung said: credit: monkeygigabuster https://www.deviantart.com/monkeygigabuster/art/Dead-or-Alive-6-Gao-King-and-Megazord-mod-808093418 Is this some kind of Vietnamese monster?
MyRabbit Posted August 4, 2019 Posted August 4, 2019 changed every FACE wound textures. male's from ridou, female's from helena. Put every files into materialeditor folder. (not included body textures) DOA6_Wound.zip 6
fgh1t6 Posted August 4, 2019 Posted August 4, 2019 22 hours ago, bell0127 said: Please tell me about semi-transparency. In reference to fgh1t6 post #1929, I am trying to achieve semi-transparency rather than being completely transparent. However, I can only make it completely transparent. So far I couldn't find any semi-transparent hash code yet. there are three type of meshes: normal, Softbody, and 4D(mainly skirts) meshes. Each of them use different has codes for the same effect. What I found so far: default: Normal: @1FE387E1 / Softbody: @DFE480CD / 4D:@01CA2236 Transparent: Normal: @795E78B4 / Softbody: @6776ABAA /4d: @7EA79324 Transparent is always binary and no colours. I use @7EA79324 hash to cut 4D skirts in my KAS005 cutting mod: I found that when using the transparent hash, the rfr material file's alpha channel is a kid of controlling the transparency, but cannot figure out how. If you found any more information, please report it here or in the Modding Club 1
Guest Posted August 5, 2019 Posted August 5, 2019 13 hours ago, rjqnraos19 said: Spoiler Spoiler Spoiler Spoiler changed every FACE wound textures. male's from ridou, female's from helena. Put every files into materialeditor folder. (not included body textures) DOA6_Wound.zip 54.91 MB · 32 downloads Oh cool, it looks similar to the original dirt and bruises from the Kasumi concept art.
Kurrai Posted August 5, 2019 Posted August 5, 2019 22 minutes ago, PerfectDark023 said: Oh cool, it looks similar to the original dirt and bruises from the Kasumi concept art. Yes, this is a move towards MK.
Fahren Posted August 5, 2019 Posted August 5, 2019 On 7/25/2019 at 7:37 PM, rjqnraos19 said: after / before skin details Enhanced body mod for female characters. Every costumes are work well. This mod is huge defend on stage lighting. sometimes looking good, sometimes looking ugh. This mod is not for layer 2. put every g1t files to MaterialEditor folder. DOA6_Enhanced_Body.zip 306.95 MB · 1,084 downloads @rjqnraos19 Does your Wounded mod is compatible with this DoA6 enhanced body mod ?
earb555 Posted August 5, 2019 Posted August 5, 2019 19 hours ago, rjqnraos19 said: changed every FACE wound textures. male's from ridou, female's from helena. Put every files into materialeditor folder. (not included body textures) DOA6_Wound.zip 54.91 MB · 63 downloads Can you give us your body wound textures too, please? I'm looking forward to your work since your enhanced body mod is so realistic and amazing! 1
Name836 Posted August 5, 2019 Posted August 5, 2019 20 hours ago, rjqnraos19 said: changed every FACE wound textures. male's from ridou, female's from helena. Put every files into materialeditor folder. (not included body textures) DOA6_Wound.zip 54.91 MB · 88 downloads Wow! Great job, cool man! However with your mods you scared away all fappers. .
bell0127 Posted August 5, 2019 Posted August 5, 2019 15 hours ago, fgh1t6 said: So far I couldn't find any semi-transparent hash code yet. there are three type of meshes: normal, Softbody, and 4D(mainly skirts) meshes. Each of them use different has codes for the same effect. What I found so far: default: Normal: @1FE387E1 / Softbody: @DFE480CD / 4D:@01CA2236 Transparent: Normal: @795E78B4 / Softbody: @6776ABAA /4d: @7EA79324 Transparent is always binary and no colours. I use @7EA79324 hash to cut 4D skirts in my KAS005 cutting mod: I found that when using the transparent hash, the rfr material file's alpha channel is a kid of controlling the transparency, but cannot figure out how. If you found any more information, please report it here or in the Modding Club Thank you.I am still experimenting with various things, so I will report if I know something.
Guest Posted August 6, 2019 Posted August 6, 2019 17 hours ago, HyperBob said: Good choice of pic ! thanks
MyRabbit Posted August 6, 2019 Posted August 6, 2019 Enhanced Body 1.01 update (still can download previous version) - Fixed too much glossy on arms - added glossy on nails - nothing different xP DOA6_Enhanced_Body_1.01.zip 12
roy1102 Posted August 6, 2019 Posted August 6, 2019 3 hours ago, rjqnraos19 said: Enhanced Body 1.01 update (still can download previous version) - Fixed too much glossy on arms - added glossy on nails - nothing different xP DOA6_Enhanced_Body_1.01.zip 309.2 MB · 55 downloads Sorry for my ignorance but where exactly do i put this files ?
MyRabbit Posted August 6, 2019 Posted August 6, 2019 2 hours ago, roy1102 said: Sorry for my ignorance but where exactly do i put this files ? materialeditor
EternalXIllusion Posted August 7, 2019 Posted August 7, 2019 Would someone be so kind as to tell me how to replace Ayane's hair with Kula's? I would also like to retain Ayane's hair color if possible. I'm pretty sure the tools have been made for this, I'm just not sure how to do it... Thank you in advance.
用户名623 Posted August 7, 2019 Posted August 7, 2019 19 minutes ago, EternalXIllusion said: Would someone be so kind as to tell me how to replace Ayane's hair with Kula's? I would also like to retain Ayane's hair color if possible. I'm pretty sure the tools have been made for this, I'm just not sure how to do it... Thank you in advance. In case of direct replacement Edit a MOD.ini: [General] type = hair [Hair] slot = "AYA_HAIR_001" work = "SAN_HAIR_001" To replace and change the color, add a folder Material on the above base, and change the MPR_Muscle_Character_SNKHAIR001_hair_BLEND_kidsalb.g1t file to the color of the Ayane hair into the Material. Finally, put Material and mod.ini in a folder (the name is free) in Layer2, press F to switch to the game. 1
EternalXIllusion Posted August 7, 2019 Posted August 7, 2019 58 minutes ago, 用户名623 said: In case of direct replacement Edit a MOD.ini: [General] type = hair [Hair] slot = "AYA_HAIR_001" work = "SAN_HAIR_001" To replace and change the color, add a folder Material on the above base, and change the MPR_Muscle_Character_SNKHAIR001_hair_BLEND_kidsalb.g1t file to the color of the Ayane hair into the Material. Finally, put Material and mod.ini in a folder (the name is free) in Layer2, press F to switch to the game. Thanks, I'll try this out tomorrow and see how it works. Edit: I successfully swapped out the hair, but I am having difficulty changing the color. I cannot find the hair file you mentioned. Do I need a special tool to access/create those hair files? Edit2: I noticed that the hair doesn't quite fit right on her head. it hovers a bit and the back of the head clips. Hmm.
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