用户名623 Posted August 14, 2019 Posted August 14, 2019 12 hours ago, rey6192000 said: Sorry, but is your modified available to download ? Thanks. It needs to be perfected. It'll be a little late
Huberthаn Posted August 14, 2019 Posted August 14, 2019 12 hours ago, vietdung said: Credit: monkeygigabuster Download link: https://www.deviantart.com/monkeygigabuster/art/Dead-or-Alive-6-mod-Bayman-as-Bane-809528758 It's Great. Thanks!
Guest Posted August 14, 2019 Posted August 14, 2019 Hmmm...Wish TN added 2 or 3 different types of face shot Fatal expressions, instead of only 1 repeating. Spoiler
izuminokаmi Posted August 14, 2019 Posted August 14, 2019 On 8/9/2019 at 8:31 PM, vietdung said: Credit: Monkeygigabuster https://www.deviantart.com/monkeygigabuster/art/Dead-or-Alive-6-mod-Kokoro-as-Tifa-Lockhart-809036161 Beautiful Tifa, we hopefully there will be new characters from Final Fantasy.
poohusаo Posted August 14, 2019 Posted August 14, 2019 On 7/26/2019 at 4:21 AM, C3S4RFC1 said: A simple mod so that beach stage is shown as if it were night. DOWNLOAD: https://drive.google.com/file/d/1AnzHI_dGAfmexBY96_ZSdTTLPKCxb4zU/view DEMO VIDEO: https://youtu.be/2QIwQ1_xtdY Thank you, but for some reason this mod does not work for me. ??
poohusаo Posted August 14, 2019 Posted August 14, 2019 On 5/11/2019 at 12:08 PM, rjqnraos19 said: + low res shadows in in-game fighting. + high res shadows in pause in watch mode and intro I noticed this long time ago. but I can't fix that with modding textures, 3d models. everything is not work. I guess this can be fix with edit "GRAPHICSSETTING" file. but don't know how to open it. anyone help...? By any editor.
KKBCV Posted August 14, 2019 Posted August 14, 2019 I understand that this is almost useless, but still a request. 19 hours ago, Dj_Xtremo said: 1
Guest Posted August 14, 2019 Posted August 14, 2019 Took me a full day to realize that I don't have to restart from the beginning. All I needed to do was just change the Stage slots and file names......of a stage that is technically in the same area.....I'm an idiot.
zackissuper Posted August 14, 2019 Posted August 14, 2019 On 7/19/2019 at 6:18 PM, fgh1t6 said: Clean up the vertex groups of CUSTOM before ran Assign new 3DMigoto groups, whatever group name will be export to .vgmap and mess up the weight. Use "import"-> "Apply 3DMigoto vertex group map to current object" to re-set the vgmap if you have messed it up. Just load one vgmap of a mesh most close to your CUSTOM, clean up all non-bone vertex group and then run "Assign new 3DMigoto groups". This only work for non-softbody mesh. If you are working with softbody mesh, wrong settings on the 4 "TEXCOORD8.**" UVmap will also blow up your mesh. EDIT: Never mind, I figured it out. It seems that as long as there are no numeric vertex groups, the weights will apply correctly. Thanks! Thanks for your help, it looks like this got me most of the way there, because now the body *does* exist, it just seems to follow a single point on the skeleton (see screenshot). It seems likely that the weights aren't set properly -- I'm not sure where in your instructions I would transfer vertex weights from the original mesh to my new mesh. Spoiler 1
Derekk Posted August 14, 2019 Posted August 14, 2019 19 hours ago, PerfectDark023 said: Took me a full day to realize that I don't have to restart from the beginning. All I needed to do was just change the Stage slots and file names......of a stage that is technically in the same area.....I'm an idiot. Yea. You are a very valuable person for this community. ?
zackissuper Posted August 14, 2019 Posted August 14, 2019 Another question, unrelated. I'm working on modifying HTM_HAIR_003, and there are a few strands of extra hair that don't appear in the actual file when imported into Blender, as I've highlighted below: I've double-checked that they don't exist in the .g1m file (by re-exporting and then loading all the iv/vb files into Blender). Any idea where they could be? 1
fuukаku Posted August 14, 2019 Posted August 14, 2019 9 hours ago, PerfectDark023 said: Hmmm...Wish TN added 2 or 3 different types of face shot Fatal expressions, instead of only 1 repeating. Hide contents You can also add the teeth flying out of mouth. Looks good.
Monster73 Posted August 15, 2019 Posted August 15, 2019 9 hours ago, fuukаku said: You can also add the teeth flying out of mouth. Which side?
Derekk Posted August 15, 2019 Posted August 15, 2019 2 hours ago, Monster73 said: Which side? In the direction of the punch.
godless1893 Posted August 15, 2019 Posted August 15, 2019 I've been working on DOA5 modding and just started learning DOA6 modding , so there are many things I don't know : how can I set the corresponding texture file(.g1t file) for a .g1m file ? or I can't ? Can I add a whole new texture file by myself ,in other words,change the number of g1t files in the mod , like what we do in the DOA5 object/texture tool ? Is that possible ?
Kоru Posted August 16, 2019 Posted August 16, 2019 On 8/14/2019 at 5:21 PM, PerfectDark023 said: Hmmm...Wish TN added 2 or 3 different types of face shot Fatal expressions, instead of only 1 repeating. Reveal hidden contents It is beautiful Nice to see. Glance rejoices. Thank you very much.
zackissuper Posted August 16, 2019 Posted August 16, 2019 On 8/14/2019 at 10:47 PM, HyperBob said: Some meshes can't be loaded on blender, did you have any error message while importing to blender ? Or can you send the file ? I will take a look. Ah, of course, the error messages totally identified it. Thanks!
Ft90 Posted August 16, 2019 Posted August 16, 2019 On 8/11/2019 at 6:11 PM, PerfectDark023 said: messing with the environments and day and night cycles, then ran into this. And how do we use this?
Ft90 Posted August 16, 2019 Posted August 16, 2019 On 8/9/2019 at 8:31 PM, vietdung said: Credit: Monkeygigabuster https://www.deviantart.com/monkeygigabuster/art/Dead-or-Alive-6-mod-Kokoro-as-Tifa-Lockhart-809036161 Very good! Thank you.
Ft90 Posted August 16, 2019 Posted August 16, 2019 On 8/13/2019 at 4:41 PM, TS51 said: I use KAS_COS_002.g1m. I use a fatal rush with Kasumi. DOA6.exe crashed. Why?? Do you use any mod?
ParadoxFlуer Posted August 16, 2019 Posted August 16, 2019 On 8/15/2019 at 2:32 PM, Derekk said: In the direction of the punch. Zähne können in jede Richtung fliegen.
kеnd150 Posted August 16, 2019 Posted August 16, 2019 On 8/14/2019 at 6:07 PM, KKBCV said: I understand that this is almost useless, but still a request. Man this is DOAX VV.
KingKu59 Posted August 16, 2019 Posted August 16, 2019 On 7/23/2019 at 1:03 PM, Alexei81 said: Beach stage? what do you mean? link please? what already? On the 23rd they promised! There's nothing here. What was there?
KingKu59 Posted August 16, 2019 Posted August 16, 2019 On 7/23/2019 at 4:29 AM, rjqnraos19 said: guess redelbe not working now. it says "layer2:locateCO" Update the Redelbe, buddy.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now