snake230 Posted May 8, 2019 Posted May 8, 2019 7 minutes ago, fgh1t6 said: That is the soft body problem that has been discussed many time, check the first page: DOA6 Soft Body Mesh Editing Plug-in for blender here! i have the pugin. But how i apply it to the new version of ayanes body Thanks for your help i can use kasumis soft body, If i apply it and than save it to ib/vb does it work i trying to understand blender and other stuff
BreadSilent Posted May 8, 2019 Posted May 8, 2019 i cant use 3dmigoto plugin in blender 2.8x, this one only work for 2.79 right?
snake230 Posted May 8, 2019 Posted May 8, 2019 1 hour ago, HyperBob said: >How do i fix this? You have to import vgmap (I don't know if it's Kasumi's one or Ayane's one), my first try did the same. Clic the mesh, import same number vgmap then export .vb/.ib >And another question what is the 4D error? I don't know. Now i start from scratch I used your ayane topless for export ib/vb and vgmap Imported it in blender 4D error Now i delete Ayanes left and right breast and importet Kasumis left and right (exportet version with the corect index of Ayanes breasts, if i delete breast 15 some vectores in the back got deleted too. but i guess its okay for my test) After that i imported Ayanes Soft body on the mesh ( from your topless g1m) Than i imported vgmap from topless body. i got a error that Ayanes vgmap is mot a 3D Migoto mesh but its imported anyway. Exported the mesh. I got a location error Lovcation error Edit: After factory reset and downloading. 3D Migoto and Softbody .py The same location error And again sorry fpr my noobish questions
fgh1t6 Posted May 8, 2019 Posted May 8, 2019 the error message said the part you are working with didn't have the 3dMigoto information. Did you import the parts by "vb/ib" file?
fgh1t6 Posted May 8, 2019 Posted May 8, 2019 24 minutes ago, snake230 said: Now i start from scratch I used your ayane topless for export ib/vb and vgmap Imported it in blender 4D error Now i delete Ayanes left and right breast and importet Kasumis left and right (exportet version with the corect index of Ayanes breasts, if i delete breast 15 some vectores in the back got deleted too. but i guess its okay for my test) After that i imported Ayanes Soft body on the mesh ( from your topless g1m) Than i imported vgmap from topless body. i got a error that Ayanes vgmap is mot a 3D Migoto mesh but its imported anyway. Edit: After factory reset and downloading. 3D Migoto and Softbody .py The same location error And again sorry fpr my noobish questions Import the vi/ib files of parts you want to use,, import soft body with menu "file"->"import"->"DOA6 soft body". in object mode, select one of the little cube, and then shift+click select the part under the cube, push space key, type in "update Doa6" should have only one option left, click and wait ... it take s a while to complete. then export the parts as 3dmigoto raw buff and imprt with g1m_import.exe Go further to edit the dropping shape of the breast is much more difficult. As shown in the case I am working on, helena received the breast parts from her other costume with no problem, but AYA's have a spike. I think it is due to the soft body defined by costume, seems no way out yet.
vagonumero13 Posted May 8, 2019 Posted May 8, 2019 4 hours ago, snake230 said: And another question what is the 4D error? You get the 4D error whenever you try to import any thing that looks like a skirt, dress, etc. Or more in concrete, "animated" skirts/dresses (things that move). You get the error because the vertices positions & normals don't have 3D data, but 4D. Apparently these meshes are transformed by the game with data from another g1m sections called NUNO and NUNV (which currently my tool will ignore), so after some operations, the game gets the final vertex data, as obivously, the data is not really 4D... I haven't looked yet into those sections in detail, but from the little I saw, the problem won't be so much exporting the data to blender, but importing it back into .g1m, as it would require to split the edited meshes into the normal mesh and the NUNO/NUNV data.
Aurora Rain Posted May 8, 2019 Posted May 8, 2019 I'm curious, do we have a way to swap material files. I really need to have KAS_COS_004 to use the materials and textures from a different costume. I saw someone post about it weeks ago, but I have no idea where.
snake230 Posted May 8, 2019 Posted May 8, 2019 Spoiler 2 hours ago, vagonumero13 said: You get the 4D error whenever you try to import any thing that looks like a skirt, dress, etc. Or more in concrete, "animated" skirts/dresses (things that move). You get the error because the vertices positions & normals don't have 3D data, but 4D. Apparently these meshes are transformed by the game with data from another g1m sections called NUNO and NUNV (which currently my tool will ignore), so after some operations, the game gets the final vertex data, as obivously, the data is not really 4D... I haven't looked yet into those sections in detail, but from the little I saw, the problem won't be so much exporting the data to blender, but importing it back into .g1m, as it would require to split the edited meshes into the normal mesh and the NUNO/NUNV data. Thanks for your explanation Spoiler 2 hours ago, fgh1t6 said: Import the vi/ib files of parts you want to use,, import soft body with menu "file"->"import"->"DOA6 soft body". in object mode, select one of the little cube, and then shift+click select the part under the cube, push space key, type in "update Doa6" should have only one option left, click and wait ... it take s a while to complete. then export the parts as 3dmigoto raw buff and imprt with g1m_import.exe Go further to edit the dropping shape of the breast is much more difficult. As shown in the case I am working on, helena received the breast parts from her other costume with no problem, but AYA's have a spike. I think it is due to the soft body defined by costume, seems no way out yet. Import one breast with ib/vb Import Ayane Soft body Right click on cube right click on breast part, spacebar and update. Export it with 3dmigoto raw buff and called it 14(index) Delete the parts And then i did the same with Called it 15(index) But ingame it looks like this. Thanks for helping me. But now i dont know why it looks like this. Used your guide Maby i am to stupid ^^ i tryed it with hitomi used topless version and i edited the original. This happends But with this cos no vertex error Looks abit like a breastplate. But i dont know why its showing Now i fixed it. I extracted the moddet files from picture above. Imported it in blender. Noticed on index 7 vertex error. After that i hided the index 7 with g1m hide. Now it works By far not perfect. But this can i call my first DoA6 mod Only possible because of you guys Thanks Next Ayane need a fix but how ^^ Just a simole mesh edit far from good. Need to learn how edit meshes. So that it looks good. Not like this. But happy that its something like a mod Edit the xxxx timed Maby index 7 was importand. Hitomi lost her legs ^^ Edit now she got her legs back. Sorry if this much is considered spam Hitomi Deluxe 2.rar 4
Aarachu Posted May 8, 2019 Posted May 8, 2019 I hope Christie doesn't find out that Rig has borrowed her outfit! ? Spoiler 8
fgh1t6 Posted May 8, 2019 Posted May 8, 2019 3 hours ago, snake230 said: Reveal hidden contents Thanks for your explanation Reveal hidden contents Import one breast with ib/vb Import Ayane Soft body Right click on cube right click on breast part, spacebar and update. Export it with 3dmigoto raw buff and called it 14(index) Delete the parts And then i did the same with Called it 15(index) But ingame it looks like this. Thanks for helping me. But now i dont know why it looks like this. Used your guide Maby i am to stupid ^^ Don't panic, that is common! that is caused by the imported part contains bone vertex groups not listed in the vgmap. Just check the vertex groups in teh imported mesh compared with the .vgmap file and remove them.
connormasters Posted May 8, 2019 Posted May 8, 2019 1 hour ago, Aarachu said: I hope Christie doesn't find out that Rig has borrowed her outfit! ? Looks good matey. I am sure Christie wont mind, she always seemed like the type who would actually enjoy seeing a guy wear this and would happily share. 1
FoxFoxxy Posted May 8, 2019 Posted May 8, 2019 1 hour ago, Aarachu said: I hope Christie doesn't find out that Rig has borrowed her outfit! ? Incredible work again Aarachu, I love it. ? I think Christie is not bothered, she is probably proud the male characters start using bondage costumes too. ?
NoireB Posted May 9, 2019 Posted May 9, 2019 2 hours ago, mai2019 said: All Girls Add Hair Style Pack.rar 410.91 kB · 17 downloads In my opinion (from what I see on my screen), we can conclude that in DOA6 the faces of the characters differ from each other much less than in DOA5. In DOA5, hairstyle did not play such a prominent role in determining appearance.
snake230 Posted May 9, 2019 Posted May 9, 2019 Made this today But ingame i got this error The nesh im blender looks fine to me Dont know whats the cause of this error 4
me3 Posted May 9, 2019 Posted May 9, 2019 there was this photo of christies ass with similar look, could that be a lightning or shader error? blender did that to me sometimes in skyrim,moving the vertice a bit inward or outward solved it. in ur case it might be a weightpaint error, i have no clue thanks for the effort to all modders.
snake230 Posted May 9, 2019 Posted May 9, 2019 6 minutes ago, me3 said: there was this photo of christies ass with similar look, could that be a lightning or shader error? blender did that to me sometimes in skyrim,moving the vertice a bit inward or outward solved it. in ur case it might be a weightpaint error, i have no clue thanks for the effort to all modders. Maby i should use Hitomis topless soft body on this. Will try this later For me iam happy to do some stuff. Dont realy have any skill in modding 4
tоufu Posted May 9, 2019 Posted May 9, 2019 Where did the modder Kinghale go? I can not find him. Is he completely gone?
snake230 Posted May 9, 2019 Posted May 9, 2019 46 minutes ago, tоufu said: Where did the modder Kinghale go? I can not find him. Is he completely gone? Yes and leave me alone too
tоufu Posted May 9, 2019 Posted May 9, 2019 2 hours ago, snake230 said: Yes and leave me alone too I'm sorry. Thank you for the information. Well, I leave you alone.
Kolunio Posted May 9, 2019 Posted May 9, 2019 On 5/7/2019 at 7:11 AM, FlailingBoar said: If you're talking about switching around win/lose animations, then they're in the RRPreview file. The new ones that were added in the recent patch don't have file names like the base ones and are hard to find (I gave up on finding Honoka's winking one after a couple hours). I think character select animations can be placed as win animations as well. Here's a couple I messed with. Hide contents Honoka doing Zack's win pose NiCO with Lei Fang's losing animation NiCO with Honoka's original win animation I'm not sure what animation this is but I tried it on Marie And Christie's win animation on Marie When I win the fight, my character shows the winning animation. These animations are sometimes different, and sometimes I still have one the same. Which key and when do I need to press to make the animation different? It is boring when Kasumi does the same after each win fight.
ydanz Posted May 9, 2019 Posted May 9, 2019 29 minutes ago, tоufu said: I'm sorry. Thank you for the information. Well, I leave you alone. No, he wasn't saying for you to leave him alone, he meant the modder "leave me alone" has left as well 1
snake230 Posted May 9, 2019 Posted May 9, 2019 46 minutes ago, tоufu said: I'm sorry. Thank you for the information. Well, I leave you alone. I dont meant that you leave me alone. The modder leave me alone is gone too. 1
Fulanoo Posted May 9, 2019 Posted May 9, 2019 On 5/8/2019 at 11:50 AM, fgh1t6 said: Import the vi/ib files of parts you want to use,, import soft body with menu "file"->"import"->"DOA6 soft body". in object mode, select one of the little cube, and then shift+click select the part under the cube, push space key, type in "update Doa6" should have only one option left, click and wait ... it take s a while to complete. then export the parts as 3dmigoto raw buff and imprt with g1m_import.exe Go further to edit the dropping shape of the breast is much more difficult. As shown in the case I am working on, helena received the breast parts from her other costume with no problem, but AYA's have a spike. I think it is due to the soft body defined by costume, seems no way out yet. When I try to "Update DO6" it gives me an error "Selected object does not have expected TEXCOORD8+9 UV layers"
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