Aarachu Posted April 9, 2019 Posted April 9, 2019 18 minutes ago, Scytzo said: So - I'm hoping someone can help me out. I'm trying to modify some normal maps... Nothing crazy. Extract G1T from RDB - Check Convert G1T to DDS - Check Edit DDS in Photoshop - Check Save DDS (Might be the issue) - Check Convert DDS to G1T - Check Repack G1T into RDB - Check Launch Game - Check Select Character - Check Load Fight - Infinite Load.... Shit. So I think I might be saving the DDS Normal Map incorrectly? Can anyone tell me what settings to use while saving the Normal Map DDS file as before converting it back to G1T? Thanks! I've had this issue at some point too. Did you import using rdbtool or Redelbe? Also, did the character models load on the character select screen? After running into this issue, I simply used the rdbtool to reimport a different glt that came from the game's original files. This seemed to fix the problem for me. I hope this helps
homemadedydynamite Posted April 9, 2019 Posted April 9, 2019 30 minutes ago, Scytzo said: So - I'm hoping someone can help me out. I'm trying to modify some normal maps... Nothing crazy. Extract G1T from RDB - Check Convert G1T to DDS - Check Edit DDS in Photoshop - Check Save DDS (Might be the issue) - Check Convert DDS to G1T - Check Repack G1T into RDB - Check Launch Game - Check Select Character - Check Load Fight - Infinite Load.... Shit. So I think I might be saving the DDS Normal Map incorrectly? Can anyone tell me what settings to use while saving the Normal Map DDS file as before converting it back to G1T? Thanks! How are you opening the DDS files in Photoshop?
Scytzo Posted April 9, 2019 Posted April 9, 2019 6 minutes ago, Aarachu said: I've had this issue at some point too. Did you import using rdbtool or Redelbe? Also, did the character models load on the character select screen? After running into this issue, I simply used the rdbtool to reimport a different glt that came from the game's original files. This seemed to fix the problem for me. I hope this helps I used rdbtool. The character model DID load on character select - but the Normal Map edit was on a pair of non-default panties (which don't load until you're in the fight)... I'll try to import another base G1T and try it out. Thanks again! Got a screenshot of the Normal Map settings you use when saving an edited DDS? Just for my piece of mind...
Scytzo Posted April 9, 2019 Posted April 9, 2019 3 minutes ago, homemadedydynamite said: How are you opening the DDS files in Photoshop? I have tried both the nVidia DDS plugin and the Intel DDS plugin. Again, I think it's the save settings... I don't know.
Aarachu Posted April 9, 2019 Posted April 9, 2019 8 minutes ago, Scytzo said: I used rdbtool. The character model DID load on character select - but the Normal Map edit was on a pair of non-default panties (which don't load until you're in the fight)... I'll try to import another base G1T and try it out. Thanks again! Got a screenshot of the Normal Map settings you use when saving an edited DDS? Just for my piece of mind... 1
SaafRats Posted April 9, 2019 Posted April 9, 2019 10 hours ago, vagonumero13 said: Short story of the name of the tool: If rbd is REBELDE, then rdb is REDELBE, simple logic. ? It was better than the alternative name of "Resource Data Base virtualizer". Haha no lo había visto por ese lado. La verdad es que desde que comezé a utilizar la herramienta, siempre lo leí como "rebelde"... quizá tengo dislexia ? Gracias por EBLEDER! 8 hours ago, Monkeygigabuster said: @SaafRats How do you extract g1t to dds and inject dds texture back into g1t I have extracted g1t from MaterialEditor.rdb and when I try to insert the g1t to @tianmuxia texture tool nothing happens I'm trying to test with Diego costume 7 https://imgur.com/wfqstrT and here is the g1t file that I'm trying to extract to dds MPR_Muscle_Character_DGOCOS007_b01_kidsrfr.g1t 1.33 MB · 20 downloads Assuming you translated the scripts from chinese (and you identified the extractor and injector), the usage is also drag and drop whith those, but you have to drop over the command prompt, not over the app. For inject, drag the g1t, then make sure to have the texture inside a folder before drag it. 1
Fox83 Posted April 10, 2019 Posted April 10, 2019 39 minutes ago, Aarachu said: what is this plugin? photoshop?
Fox83 Posted April 10, 2019 Posted April 10, 2019 13 hours ago, Monkgiga said: Fapper, this tool is still called REDELBE. And what is this tool and where can I find it?
Lester4 Posted April 10, 2019 Posted April 10, 2019 2 hours ago, Aarachu said: I've had this issue at some point too. Did you import using rdbtool or Redelbe? Also, did the character models load on the character select screen? After running into this issue, I simply used the rdbtool to reimport a different glt that came from the game's original files. This seemed to fix the problem for me. I hope this helps And how to unlock the stage music?????????
Scytzo Posted April 10, 2019 Posted April 10, 2019 Alright - last question before I throw in the towel for a little bit... Do I need to use 3DMigato if I'm just injecting the textures right into the MaterialEditor.rbd?
afro-herbalist Posted April 10, 2019 Posted April 10, 2019 Saafrats and LGMods (you must be here somewhere already)! DO IT, DO IT, GO ON! YEA! 2
binbinwinwin Posted April 10, 2019 Posted April 10, 2019 9 hours ago, Kingale said: First body replacement test. It's not perfect, I still have some problems transferring the vertices but if you want to try it for bug report In the coming days I think I get a perfect body Marie_Deluxe_REDELBE.zip 2.42 MB · 141 downloads Great work! But it didn't work for me... , anywhere went wrong?
Wish Upon a Star Posted April 10, 2019 Posted April 10, 2019 from what SaafRats say, i must say really hard for modding doa6. i mean each model have "some kind of" multiple (and independent) set of skeletons, and each of their corresponding vertex groups, with random-numbered names, only part get rig of set of skeletons make my head spin like washing machine. i glad i didn't del my doa5 mod 1
knight77 Posted April 10, 2019 Posted April 10, 2019 4 hours ago, Wish Upon a Star said: from what SaafRats say, i must say really hard for modding doa6. i mean each model have "some kind of" multiple (and independent) set of skeletons, and each of their corresponding vertex groups, with random-numbered names, only part get rig of set of skeletons make my head spin like washing machine. i glad i didn't del my doa5 mod It is probably really similar to DOAXVV. There every single costume has its own rig because it allways glues together costume and body. And you would think that there should be the same skeleton underneath it all and that the bones and weights on the same area have the same name, BUT Body and Clothes weight names seem to differ. That is why you can't make mods of every swimsuit in the game. If there isnt any body mesh underneath it, you probably wont be able to get nude body working under there. Example: Look how sad Nyo is that she can't show off her goods as in the Blender version. Spoiler
Konrаd Posted April 10, 2019 Posted April 10, 2019 3 minutes ago, knight77 said: It is probably really similar to DOAXVV. There every single costume has its own rig because it allways glues together costume and body. And you would think that there should be the same skeleton underneath it all and that the bones and weights on the same area have the same name, BUT Body and Clothes weight names seem to differ. That is why you can't make mods of every swimsuit in the game. If there isnt any body mesh underneath it, you probably wont be able to get nude body working under there. Example: Look how sad Nyo is that she can't show off her goods as in the Blender version. Hide contents you ruined my mood
ausgeek Posted April 10, 2019 Posted April 10, 2019 Progress is being made on allowing soft body meshes to have their vertices moved - this screenshot shows the soft body nodes imported into Blender (addon for this is on my github decode_doa6_soft.py, but it's not ready for prime time just yet): Spoiler I'm currently trying to work out the proper maths to update the vertex positions accurately, but I had to laugh when one of my attempts went a little more... Minecraft style: Spoiler 6
Alexei81 Posted April 10, 2019 Posted April 10, 2019 is it possible to create a skeleton and body for a certain girl ... taking into account porting characters from other games .. and replace the default ? and from this body to create outfits , or redo things default data ?
Ykkap025 Posted April 10, 2019 Posted April 10, 2019 3 hours ago, Kingale said: Hi, you have to use Redelbe How use Redelbe?
binbinwinwin Posted April 10, 2019 Posted April 10, 2019 5 hours ago, Kingale said: Hi, you have to use Redelbe Thanks a lot! Now it works!
Wish Upon a Star Posted April 10, 2019 Posted April 10, 2019 4 hours ago, knight77 said: It is probably really similar to DOAXVV. There every single costume has its own rig because it allways glues together costume and body. And you would think that there should be the same skeleton underneath it all and that the bones and weights on the same area have the same name, BUT Body and Clothes weight names seem to differ. That is why you can't make mods of every swimsuit in the game. If there isnt any body mesh underneath it, you probably wont be able to get nude body working under there. Example: Look how sad Nyo is that she can't show off her goods as in the Blender version. Reveal hidden contents yeah, but problem is this game dont have PP mode so i feel kind of waste too time for modding this game 3 hours ago, Alexei81 said: is it possible to create a skeleton and body for a certain girl ... taking into account porting characters from other games .. and replace the default ? and from this body to create outfits , or redo things default data ? i dont thing so since TN update this game monthly
MyRabbit Posted April 10, 2019 Posted April 10, 2019 Male char's navel mod eliot's navel little bit high(?). but the texture is fine. :0 DOA6_male_navel.zip 3
MyRabbit Posted April 10, 2019 Posted April 10, 2019 5 minutes ago, yamada37 said: Where is the navel? I do not see him. I used deluxe costume's body texture. yeah they are tooooo smallllll. blame team ninja xD
Alexei81 Posted April 10, 2019 Posted April 10, 2019 1 hour ago, Sakura6 said: Is this a mod for Bass? how to install it all? I use google translate. these are my personal screenshots from Assassins Creed Odyssey , not mod
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