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Dead or Alive 6 - Modding Thread and Discussion


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Minor update to g1mtools, 0.4b (file in page 26).

 

Only a minor fix for g1m2fbx: for some costumes, the bone names would appear with their id (like ID_000) and not with the names (like root), because the costume.oid file wasn't being loaded for those. That's because my "algorithm" to detect if a .g1m file is a costume or not wasn't very accurate. It will be better now, all costumes should have the bone names now (except for bones without known names like ID_800-831 in kasumi default costume).

 

 

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22 hours ago, Monkeygigabuster said:

@SaafRats

Nice Progress

Can I ask what tool and extension(Fbx,vb,ib) of vagonumero13 did you use to convert your mesh model into g1m?
And after creating g1m,which you do you use to insert g1m into (REDELBE or rdb editor)

 

I use (and without doubt recommend) EBLEDER. And so far I'm working with a mix of  vagonumero13's g1m tools; fbx only for some specific tasks and handle some poses (the weights from these models aren't compatible with the game). 

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3 hours ago, SaafRats said:

I use (and without doubt recommend) REBELDE. And so far I'm working with a mix of  vagonumero13's g1m tools; fbx only for some specific tasks and handle some poses (the weights from these models aren't compatible with the game). 

so which tool of g1m do you use to create g1m

so far I only see g1m2fbx and there is no fbx2g1m so I am not sure how to make new g1m

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1 hour ago, Monkeygigabuster said:

so which tool of g1m do you use to create g1m

so far I only see g1m2fbx and there is no fbx2g1m so I am not sure how to make new g1m

But you're missing other 2 important tools (g1m_export,  g1m_import). I of course use "g1m_import" for rebuild a g1m. The usage is clearly explained here

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9 hours ago, Aurora Rain said:

Ok thanks, but I still need to get that coat imported, you said that I just have to disable the 4D error, but how do I do that?
What line in the code should I comment out?

You can literally search for "4D" in the script to find the two lines you need to disable - just change them to say "pass" instead.

 

But I haven't checked whether this is safe - the meshes import fine with this change, but I haven't checked if there are issues exporting them, so make sure that works before you spend time on them.

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2 hours ago, ausgeek said:

You can literally search for "4D" in the script to find the two lines you need to disable - just change them to say "pass" instead.

 

But I haven't checked whether this is safe - the meshes import fine with this change, but I haven't checked if there are issues exporting them, so make sure that works before you spend time on them.

Thank you so much!

EDIT: I just tried it, and I get them imported, but those soft parts so distorted beyond recognition that there's nothing that can be done with them, but thanks anyway.

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1 hour ago, JK.2080 said:

@albaaan, as usual, you licked everyone :)except the devs who actually created these models.

there is a nicer way to do that, maybe explain all the people who deserve credit for people who can't keep track of 32 pages of quick mod development, half of which is in russian for some reason

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Although I'm aware that the lovely ladies take priority, I know there are people on here who are beginning to focus on mods for the guys too. So, here are a couple of mods that I've been playing around with.

 

If you don't want to see hairy chests and bare bums, then look away now! ?

 

If you would like a link to anything, just message me :)

 

Spoiler

20190331232926_1.thumb.jpg.a6796c5f943e29bee2895993418a8138.jpg20190403202250_1.jpg.e6e38b99a377961054407c2229f9acc4.jpg20190408215333_1.jpg.8e2620c4053f5dbe16a867c0b51ad7a1.jpg20190408215239_1.jpg.ef8118bca21aef34d584c6efc084442b.jpg20190408215300_1.jpg.6ef034856c8a9873a52e4819af1d51a6.jpg20190408215310_1.jpg.5c6b35e77938c87c22ebc71f193b2418.jpg20190409105204_1.thumb.jpg.c4ae49dcca49d3947f5f1018465d8702.jpg20190409164134_1.jpg.a4c88cd810395352a3081f9d99f93651.jpg20190409170257_1.jpg.cd2df00cd32ce44d67fc897e91e165ba.jpg20190409170623_1.jpg.76604ed675815d8f1bde6490bb928126.jpg20190409170638_1.jpg.f0d4bd5661d8c1222816ea187c323574.jpg20190409170907_1.jpg

 

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On 4/9/2019 at 11:30 AM, Kingale said:

First body replacement test.

 

It's not perfect, I still have some problems transferring the vertices but if you want to try it for bug report

 

In the coming days I think I get a perfect body

 

Marie_Deluxe_REDELBE.zip 2.42 MB · 47 downloads

 

 

Damn Marie-Rose is my favorit doa girl by now....

I really want that new DOA6 model of her in blender working

Anyone got her exported yet for blender in an allmost nude outfit?

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So - I'm hoping someone can help me out.

 

I'm trying to modify some normal maps... Nothing crazy.

  • Extract G1T from RDB - Check
  • Convert G1T to DDS - Check
  • Edit DDS in Photoshop - Check
  • Save DDS (Might be the issue) - Check
  • Convert DDS to G1T - Check
  • Repack G1T into RDB - Check
  • Launch Game - Check
  • Select Character - Check
  • Load Fight - Infinite Load.... Shit.

So I think I might be saving the DDS Normal Map incorrectly? Can anyone tell me what settings to use while saving the Normal Map DDS file as before converting it back to G1T?

 

Thanks!

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