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Dead or Alive 6 - Modding Thread and Discussion


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18 minutes ago, yamada37 said:

Can you import it in doa? This is a good Bass.

so far the best minds can not deal with the bodies of girls in DoA 6 ..  and you want to port things from other games ? The armor is male ... on girls in DoA 6  they will look awful!    :lol:

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45 minutes ago, Alexei81 said:

so far the best minds can not deal with the bodies of girls in DoA 6 ..  and you want to port things from other games ?

They are probably not the best. ( I mean not girls ). Yep, I could compare them with donkeys, but I don’t want to offend donkeys. (gt)

45 minutes ago, Alexei81 said:

 

The armor is male ... on girls in DoA 6  they will look awful!    :lol:

I agree. But if they wave daggers, then in armor is safer.

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@vagonumero13  and @SaafRats

Is there a way to merge all of the mesh of an extracted g1m into one single mesh without messing the vertex weight

To be more precise,I'm extracting DGO_COS_007 using g1m_export and I receive 3 different mesh.
Now I want to merge all 3 into one single mesh so I can transfer weight to my custom model

I'm kinda curious how did you  manage to transfer all of the weight to your nude body when the g1m is seperated into several mesh after extracting

Untitled.png

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16 hours ago, VenturousGamer said:

Make one without hairiness and their dicks are erect or at least physical if you know what I'm saying.

 

Thanks for not discriminating. It's only fair others who like ladies and gentlemen too get their share.

 

Let's keep these beautiful mods going!

Unfortunately mesh modding isn't something I'm great at... but I'm willing to have a go! :)

 

Thanks for the support.

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I'm having a lot of people ask for links to my recent texture edits.

 

I have created hairy versions of some of the guys:

 

Spoiler

20190408215310_1.jpg.2197ec1d2b86bb3877fd3826c5866882.jpg20190408215909_1.jpg.095c8b0ab1d23c5157f75cf69e2a4446.jpg20190410000645_1.thumb.jpg.b2357da8b981d63f9318709eee48a406.jpg20190408215400_1.jpg.955f85bfced5e01d4b783160111c85f9.jpg20190408215909_1.jpg.f6e9641bb637678afe30b8034e3ea098.jpg20190408215300_1.jpg.b5b0efaec910c8d3f93b97b8b4a7555b.jpg20190408215239_1.jpg.165b5e524ae8a0fbed4842ef2ef92ef4.jpg20190403202306_1.jpg.9423f2dd4373d2a2b96c8aebb1297b1e.jpg20190331233222_1.thumb.jpg.784e0aad27781f25f9a265e4d6a2d132.jpg

 

I have also removed Diego's vest from all of his costumes:

 

Spoiler

20190410000622_1.thumb.jpg.f8dbba5db8ebb44bb25693b3b9679a08.jpg20190410000645_1.thumb.jpg.b2357da8b981d63f9318709eee48a406.jpg

 

My jockstrap mod is still a working progress:

 

Spoiler

20190409170257_1.jpg.f358673a71dba61cfa2c723157cd1b24.jpg20190409170623_1.jpg.0b5db132fc4354c49b6062aea911e0f9.jpg20190409170907_1.jpg.991756c7e50c97e7ba95375f7d7bacbe.jpg

 

Here are the files:

Aarachu Mods.zip

 

Simply add the 'Hairy' textures to the MaterialEditor folder in Redelbe and the 'Shirtless Diego' files into the CharacterEditor folder of Redelbe.

 

Thanks to everyone who has welcomed the male mods, encouraging me to continue with it! :)

 

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Hey guys, I was wondering if anyone could help. I've been trying this model swap for a few days now, and my progress seems somewhat minimal. I am still trying to copy Rig's costume 7 to Hayate's costume 4 (which is stored as HYTCOS001).

 

Originally I got the mesh, but there was no texture present. I now have the mesh and have managed to paste Hayate's skin in the correct place. However, there seems to be a layer over the top of it. I have checked all the files to make sure that there are no other textures in there, however it seems to be coming from a combination of Rig's trunks texture and Hayate's original costume textures. Also, the actual trunk texture is now no longer showing up on the trunks :(

 

Someone please help!! If you can... please :)

 

20190411002152_1.jpg.db9c35cbb3e7e09b9cedc3f09031e27b.jpg

 

EDIT:

 

I managed to get the trunk texture, but I can't get rid of the transparent black overlay! Any ideas?

 

20190411014025_1.jpg.5258daa6f97db39c3835bd3e436761b3.jpg20190411014350_1.jpg.2b238e0c166ae9acb12471bafadbc4f2.jpg

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8 hours ago, Monkeygigabuster said:

@vagonumero13  and @SaafRats

Is there a way to merge all of the mesh of an extracted g1m into one single mesh without messing the vertex weight

To be more precise,I'm extracting DGO_COS_007 using g1m_export and I receive 3 different mesh.
Now I want to merge all 3 into one single mesh so I can transfer weight to my custom model

I'm kinda curious how did you  manage to transfer all of the weight to your nude body when the g1m is seperated into several mesh after extracting

 

The thing is that I had to completelly rebuild the weightpaint, basing my model in only one "set" of those vertexgroups.... There's exactly were the annoying part of modding this game starts.

1 hour ago, Aarachu said:

Hey guys, I was wondering if anyone could help. I've been trying this model swap for a few days now, and my progress seems somewhat minimal. I am still trying to copy Rig's costume 7 to Hayate's costume 4 (which is stored as HYTCOS001).

Originally I got the mesh, but there was no texture present. I now have the mesh and have managed to paste Hayate's skin in the correct place. However, there seems to be a layer over the top of it. I have checked all the files to make sure that there are no other textures in there, however it seems to be coming from a combination of Rig's trunks texture and Hayate's original costume textures. Also, the actual trunk texture is now no longer showing up on the trunks :(

Someone please help!! If you can... please :)

EDIT:

I managed to get the trunk texture, but I can't get rid of the transparent black overlay! Any ideas?

 

Just try to replace it over another slot (HYTCOS002 ... 009), and all the textures associated (also renamed ofc).

 

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10 minutes ago, SaafRats said:

The thing is that I had to completelly rebuild the weightpaint, basing my model in only one "set" of those vertexgroups.... There's exactly were the annoying part of modding this game starts.

Just try to replace it over another slot (HYTCOS002 ... 009), and all the textures associated (also renamed ofc).

 

Thanks for your help!

 

I've tried that, but nothing seems to work. Doing that simply turns the texture black :(

 

Thanks anyway!

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35 minutes ago, SaafRats said:

The thing is that I had to completelly rebuild the weightpaint, basing my model in only one "set" of those vertexgroups.... There's exactly were the annoying part of modding this game starts.

 

 

So how did you repaint the weight to be more precise?
I'm trying with Diego costume 7 and his cotume consist of 3 ib+Vb meshes (glove,boot and body)

mesh 1 has vertex group from 1 to 132,mesh 2 has 1 to 132 and mesh 3 has 1 to 204

So Can I just rename the vertex group of 3 meshes in order not to conflict to each other
Or is it possible to  convert FBX to ib+Vb(Since the extracted FBX has all mesh in a single skeleton root)

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3 hours ago, SaafRats said:

The thing is that I had to completelly rebuild the weightpaint, basing my model in only one "set" of those vertexgroups.... There's exactly were the annoying part of modding this game starts.

In DOAXVV I solved this by matching up vertex groups from the bone matrices obtained from 3DMigoto's frame analysis (i.e. at any moment in time the arm bone on the skin should have the same location as the arm bone on the shirt even if the indices/IDs are different), which is what the "Merge 3DMigoto Poses" operator is for in the Blender addon, and this covered in the tutorial video. The addon can't yet import poses from DOA6 because I've been focussing more on the soft body simulation, but I see no reason why the same concept shouldn't work here.

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FIRST: THANKS TO ALL MOODER FOR MAKE YOUR WORK AND SHARE IT FOR FREE

 

SECOND:

Too many request.. too many impatient ppl....

make a mod need time, edit mesh need time, for WORK need time...

 

Please STOP annoyng request, study and make mesh and mod yourself OR... be patient and wait for wonderful work make by a talent modder!

Can make this? man make other? How can install? How can fap? How can life??

Guys just read other page there are ALL you needed... and stop quote all post with images....

 

Sorry but there are too many request and very few "thanks"...

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Can we have all the random thank you posts toned down a little please? We certainly appreciate the feedback, but the sheer quantity of them is making the thread harder to navigate and I would prefer if posts were reserved for constructive discussion, updates or questions. If you just want to say thanks you can simply click the thumbs up button in the lower right of any post instead.

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