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what are the factors that stopped update from those popular mods?


coldloc

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Posted

something i am puzzled and pity is that

many mods can be extremely popular , especially adult mods , well and being played by many people but some of them may looked as if the mod stopped further developing for a long time. 

 

so first question is what are the factors that may stop extremely popular mod update, because more people like to play the more requirments comes in for update. 

 

Apart from mod update from original place,

I do think SOME or MANY may have already download mod source and customize & recompiled it as extended project running locally on their personal skyrim, perhaps already added their own tastes .

In that case, mods are still under developing all the way but more invisible to the public due to authorization and copyright issue or no interest to publish. 

 

so 2nd question is that

where can we more easily collect information about variations of popular mods development that developed more privately, a platform to know these unreleased developing directions ?

( github might be one of the place but not for all this type of mods )

 

 

22/02/2019,  I do received many nice answers and ideas from this thread, and thanks to everyone who replied in this post.

===================== Besides, I would like to rephrase the questions a little bit to avoid potential misunderstandings =====================

 

Q1: what could be the factors that may stop extremely popular mod update ?

   I assume eventually any mod will end its lifecycle and goes into abandoned state as no one has incentive nor interest anymore to update it. 

   I assume demands or the interest on re-mod  / mod enhancement to achieve personal entertainment would be higher in the extreme popular mods,  as people enjoys playing it people will have more ideas on it .

    I assume building mod from scratch may not as efficient as build on top of existing mods , more people might willing to remod something due to the limitation of available time and energy on individual.  

    such demands may not specifically narrowed down to the endless player quest / complains / issue report to chase a modder update his mod to the public , as the initial goal of doing a mod  is to fullfill modder's interest himself first.

    If modding means alter or modify sth,   I assume there are at least two approaches of modding , modding for oneself and modding for general public

    the first one still can be a lot easier and enjoyable on a modder who only cares on achieving his modding goal for his own entertainment  since test cases are very limited to achieve this goal,

    no copyright issues as long as do not go public.  ( suitable for all skill levels of modders , time can be focused on doing the most important part than fixing incompatibilities and endless quest that a public mod would have  )

    the latter one, however , could go out of control if one cares about his production to be perfect and it burns out a modder  faster than the first approach of modding .  ( this approach more suitable for passionate and experienced modder )

    I assume the amount of mods,  modding ideas and modding attempts of the first type of mod would be huge as comparison to the 2nd type that aims to release to public and even keep on support the mod, and the developing of the first type of mods would be on-going just like I mentioned on players local machines.    however,   it seems just not that easy to collect information from the first type of modding approach although lot of people , regardless skillful or not,  had been doing modding in the first way.   

   

Q2: where can we more easily collect information about variations ( re-mod, changes ) of popular mods development ?

   supposing there are huge amount of on-going mods , re-mod development in the first type of modding approach, most of these modding attempts are,  I guess , just as simple as fullfilling one's entertainment modification goal rather than building a masterpiece mod which might out of skillset.   Regarding information filtering on the talk of re-mod ,  idea sharing on changes of certain existing popular mods , these information isn't very easy to be searched and collected on the internet,  or just I didn't figure out the method only,   would there be a better way to collect these information and get oneself educated easier ?   

     

Posted
30 minutes ago, Seijin8 said:

1) Modders aren't paid and have real lives.

 

2) See #1

thanks,   

1) money can be one factor yet not able to cover all cases. 

there are money driven modders or modders welcome ppl donate them as well.

as u may see some modders open patreons accouts for donations from whoever will and willing to provide different levels of mod service based on subscription fees.  Usually for continue developing on extreamly popular mods or softwares,  authors can get a lot of donation revenues from fans & supporters.  

 

2) many mod authors showed gratitude to their donators that the revenue received per month do improved their real lives conditions and thus can quit chores and having more free time for mod creations.

 

Posted
3 minutes ago, coldloc said:

thanks,   this can be one factor yet not able to cover all cases. 

there are money driven modders as well.

as u may see some modders open patreons accouts for donations and willing provide different levels of mod service based on subscription fees.  Usually for continue developing on extreamly popular mods or softwares,  authors can get a lot of donation fees from fans & supporters. 

 

"A lot" is really subjective.  If a person getting donations makes $500 to $1000 USD a month (really rare) and it takes them 40+ hours of high-quality skilled labor to do so, this really isn't economically sound.  If they love the work and are able to get more money from it, then that's great, but in a lot of cases, it is basically a second (or third) job and they risk getting burned out and feeling like they let people down if they don't deliver.

 

And yeah, it doesn't cover all cases.  Neither does anything else.  Most modders with popular mods made something they wanted that they saw a need for, and would likely have stopped development on it -- as it suited their needs -- if not for people asking them to do more and more and more...

Posted

modding is passion not work , so people do it because they love it , but with time you need somthing else , and engine not help , ck is hell work in it.

SE is her too,playing 2019 game is better then game you played in 2011 so many time and have most ctd , bugs never see in other game

 

and at end try by your self to mod simple mod and keep supporting it only for 3 days ....... then you will see the anwser

Posted

passion...

 

A mech, he like cars, he like work on cars, he's passionate by his work... That mean that he have to work for nothing?

A tech, he like computers, he like work on computers, he's passionate by his work, That mean that he have to work for nothing?
etc etc...

You need to hate your work as to call a work a work?

 

dumb dumb dumb here...

I make things that I hate since more than two years, I loosed passion for skyrim since the version 0.8 where I was already thinking having offer enough of my time for this..
I make this as work and people believe that I still have passion and that I have to do this for nothing or peannuts..

It's like when I repaired computers as "extra", I repair or fix about anything, some people called me only when they needed to fix all their shits, I passed often a day to make all and 
they get serious work, end of the day they just offered to me 5$... 
I'm looking them and say.. "do you know how much you are going to paid in any shop for a lower service for about the same work... at least 100$"

Their answer.. 'yea but you are passionate so it's cool for you...'

Lmao now I pushed all these guys in my big shitbags bag.. If people think that because we are "passionate" they expect that we work for free or peannuts.. lol they make huge mistake.

Any work that you are passionate or not need more or less time, and working time is not free.
Working time is not installing mods make screenshots and call this a work... that is playing games, it's the fun part and it's not developing content..
 

Posted

It's a lot easier to put in the time day after day when you are working to "finish" something, I think.  There's just a whole different mindset after you finish a mod and are now just "updating" it.

 

Plus, eventually it gets to the point when the only time people post on your mod page is when they want you to fix something.  If you were a mod author, think how that would look from your perspective: maybe that most people have lost interest or have moved on to something new?  How would you stay motivated?

Posted

It's because making mods is a hobby and a hobby should be fun. Sometimes you get bored of it or your personal life gets in the way.

I really like knowing that I'm making people happy(/horny) with my mod and I really wanted to give something back to this community, but I would've never done it if I didn't enjoy making it.

I have been working on my mod for about 8 months now and I spent about 800 hours on it already. People also really underestimate how much time and effort it takes.

Posted
6 hours ago, chevalierx said:

modding is passion not work , so people do it because they love it , but with time you need somthing else , and engine not help , ck is hell work in it.

SE is her too,playing 2019 game is better then game you played in 2011 so many time and have most ctd , bugs never see in other game

I think most other games are not designed for modding, new games has to be hacked and u may get little support than any 8-10 years old popular game for good community support,  e.g. skyrim could be friendly than many games that require lots of time wasted on decode encode files....

 

agreed people can't stay focused all the time on doing something, so here really appriciate those generous modder that provide source for download & encourage ppl to study and improve it after stop update,  even if this may expose the risk for plagiarisms. 

Posted
1 hour ago, coldloc said:

I think most other games are not designed for modding, new games has to be hacked and u may get little support than any 8-10 years old popular game for good community support,  e.g. skyrim could be friendly than many games that require lots of time wasted on decode encode files....

 

agreed people can't stay focused all the time on doing something, so here really appriciate those generous modder that provide source for download & encourage ppl to study and improve it after stop update,  even if this may expose the risk for plagiarisms. 

modding is cancer : you mod more then you play ......you need more time to fix it, play the same shit again and again it like watch the same movie with extra 2 min in every watch

you think you can make skyrim better then witcher 3 . and spend XXX years to mooding and at end you notice you fail and wast your time, with 0 benifits ,

if you look good , skyrim become :porn game, selfie (screenshoot), patron (money)

Posted

It can be as simple as the mod author just needs a break.  When I finished the massive overhaul of the LAPF and its 1100+ animations, I just lost all interest in modding (and in fucking with blender!!!  LOL!).  It's been 2 years now and I'm really still not ready to return.  A big project can just burn you out for a while.  Remember, most of us do this as a hobby and when a hobby isn't fun anymore, why would you do it?

Posted

Specific to Skyrim

 

1. gib monies pl0x

2. y u no pay me

3. join my facebook/qqbang stealing paywall ring

 

In general

 

1. time + energy

2. personal investment, some modders have it, most don't

3. HAY MAN FIRST TIME CALLER LONG TIME LISTENER CAN YOU REMAKE ALL OF SKYRIM WITH FUTANARI THAT SHOO LASR FROM BOB AND VAJEEN, I HAM FIVE DOLLAR 4 U PLZ BY NEXT WEEK K

4. Being the entire coding and art department takes enormous amounts of time, and that time is finite

5. Skyrim is a billion years old in game years

6. The problem with fetishes is they often have escalating permutation and modding in said permutations over time leads to both fatigue and burnout

7. Modding full time eats into everything else you do, and eventually something has to give

8. Ain't nobody got time for that

9. Subject matter. Whilst LL may be supportive of 'raep doggs from outer space deluxe edition' the rest of the internet probably has differing views.

10. You specifically mentioned remodded mods, and the amount of authors that don't give a shit about their mods being used in other mods is actually tiny. Skyrim is the exception, not the rule.

On 2/18/2019 at 11:37 PM, coldloc said:

where can we more easily collect information about 

variations of popular mods development ?

The general answer to that from most modders, especially adult vanity mods, is fuck you, and probably not the way you're hoping.

Posted
19 hours ago, 27X said:

10. You specifically mentioned remodded mods, and the amount of authors that don't give a shit about their mods being used in other mods is actually tiny. Skyrim is exception, not the rule.

I think this is very accurate and you are definitely right about this.  Besides the mod-friendly engine, this is probably one of the most significant factors why skyrim modding is so far ahead of what you can find in every other game.  While I understand that people want to maintain total control/ownership of what they spent time and effort creating, it ultimately restricts the scope of what is possible for individuals to accomplish. 

 

If you look at the mods that are in other games, even heavily modded games like the sims, there aren't very many mods in those games with the same level of complexity or mods that allow you to drastically alter the way the game plays.   Permission/credit based usage allows for the entire community to function as a development team, instead of forcing one person to build 100% of the art, scripting, and game design themselves.  

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