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Sexlab LightMeUp


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Posted
5 minutes ago, thesteve812 said:

I just tried all the #2 versions and get the missing meshes, red triangle with exclamation. I'm using SkyrimLe if that makes any difference.

 

thanks

Sounds like you need the LE version. 

Posted

I kept meaning to add this to my game and forgetting. But I finally got around to it today and this really improves the scenes I tested in different environments.

  • 2 weeks later...
Posted
1 hour ago, elzee said:

The quest record: Sexlab LightMeUp Config has an invalid formID for esl flag and it is reported by xEdit. 

Thanks I missed that! Fixed in 2.3.2

Posted

I don't know if you use DynDOLOD, but that one threw an error before. With the newest version of your mod that error is gone as well (just checked for that).

  • 3 weeks later...
Posted

The light is not working for some reason. It`s in MCM installed and detected and in manual mode will display if it`s on or off but no light. It used to work for me, it works in LE. Tried everything-new game,re install, re download etc. just can`t figure it out. Any insight would be appreciated. Great mod btw I really miss it!  :confused: Maybe the esl has something to do with my issue ? /shrug

Spoiler

 

Posted
6 hours ago, Razghar said:

The light is not working for some reason. It`s in MCM installed and detected and in manual mode will display if it`s on or off but no light. It used to work for me, it works in LE. Tried everything-new game,re install, re download etc. just can`t figure it out. Any insight would be appreciated. Great mod btw I really miss it!  :confused: Maybe the esl has something to do with my issue ? /shrug

 

Which version are you using? 2.3 was bugged and replaced by 2.3.1

 

Also, check your %light setting in MCM. Too low and it won't auto light.

 

I have the mod set really low in my load order, along with all my SL mods. Using the group feature in loot helps with this a lot.

Posted
9 hours ago, General Neondaze said:

Which version are you using? 2.3 was bugged and replaced by 2.3.1

 

Also, check your %light setting in MCM. Too low and it won't auto light.

 

I have the mod set really low in my load order, along with all my SL mods. Using the group feature in loot helps with this a lot.

I`m using 2.3.2. I have the mod as low as it goes. As far as light% i`v tried 0 - 150 and everything in between, manual as well it just isn`t happening. I`m stumped!

Posted
1 hour ago, Razghar said:

I`m using 2.3.2. I have the mod as low as it goes. As far as light% i`v tried 0 - 150 and everything in between, manual as well it just isn`t happening. I`m stumped!

No idea why it's not working, daft question but did you make sure you are using the SE version and not the LE one? You'd be surprised how many make this simple mistake! Other than that I guess it could be script load or another mod conflicting with it somehow. If you open your saves in falrims tools how many "active scripts" do they have? Mine are always under 20 and it works fine, if it's a way higher number that could be an issue?

Posted
On 4/1/2019 at 5:15 PM, Yinkle said:

No idea why it's not working, daft question but did you make sure you are using the SE version and not the LE one? You'd be surprised how many make this simple mistake! Other than that I guess it could be script load or another mod conflicting with it somehow. If you open your saves in falrims tools how many "active scripts" do they have? Mine are always under 20 and it works fine, if it's a way higher number that could be an issue?

Yes I have SE version otherwise i`d have the big red icon, made that mistake before lol.  Active Scripts 10. FYI this is a new build because of the .73 update fiasco. Damn!...Oh well ,thanks for trying! If i ever figure it out i`ll post my findings. Cheers! 

 

Edit: So I uninstalled ,clean save all that good stuff, reinstalled and it worked for the first scene then stopped working again....Argh!

Posted
On 4/1/2019 at 6:21 AM, Razghar said:

The light is not working for some reason. It`s in MCM installed and detected and in manual mode will display if it`s on or off but no light. It used to work for me, it works in LE. Tried everything-new game,re install, re download etc. just can`t figure it out. Any insight would be appreciated. Great mod btw I really miss it!  :confused: Maybe the esl has something to do with my issue ? /shrug

 

Can confirm, works only once per playthrough, then never works a second time.

Posted
1 hour ago, miismeiecc said:

Can confirm, works only once per playthrough, then never works a second time.

 

On 4/1/2019 at 11:56 PM, Razghar said:

Edit: So I uninstalled ,clean save all that good stuff, reinstalled and it worked for the first scene then stopped working again....Argh!

could you post your load order please? :)

Posted

@Razghar the only thing that I can see that might cause an issue is facelight but I doubt that would make any diference. You could try disabling it as a test though just in case.

 

Failing that, the other thing you could try is making a new mo profile and just enabling a bare bones of sexlab mods to test it out. If it works then it's likely to be one of your other mods stopping it from working.

 

Then it's the painfully boring process of adding them back 1 by 1 until it breaks. If you figure it out please post back here!

Posted

I might have some good news folks! Powerofthree's new papyrus extender plugin adds the following papyrus functions for lights:

 

Spoiler

float function GetLightRadius(Light thisLight) global native
float function GetLightFade(Light thisLight) global native
int function GetLightType(Light thisLight) global native
function SetLightRadius(Light thisLight, float radius) global native
function SetLightFade(Light thisLight, float radius) global native
function SetLightColor(Light thisLight, ColorForm thisColorform) global native
function SetLightType(Light thisLight, int lightType) global native

 

Simply put I might be able to add sliders for light levels amongst other things. I've not tested anything and just heard about it, I don't even know if the plugin does what it says on the tin. I'm not sure why the float for the fade value is Radius, possibly a typo. This however does bode well for LightMeUp if it does in fact  enable these possibilities. :)

 

Edit: I'll do some tests with it and let you all know

Posted

Uploaded a new version with an MCM page for adjusting light fade and radius values! This was made possible by Powerofthree's new papyrus extender plugin which is now a requirement.

I've also added some screens with example settings, have fun!

LE version updated too :)

Posted

I'm thinking of adding the option to change the colours of the lights, MCM settings on each light for "white, pale, blue, red, yellow, green, orange".

This should be possible with the PO3 plugin but I wanted to check if folk would like it as a feature before doing the work.

  • 2 weeks later...
Posted

I really want this mod to work but it only works once for me and then just completely stops. In order to get it working again, I have to open up my save cleaner and delete all 14 script instances related to sexlablightmeup.esp, but I really don't want to do that every time. I'll have to see what mod in my load order is conflicting with it later, but it'll be hard since I have like 500-600 mods and over 200 plugins lol. It has to be a popular mod, since it looks like plenty of other people have this issue.

Posted
9 minutes ago, bluthhounder said:

I really want this mod to work but it only works once for me and then just completely stops. In order to get it working again, I have to open up my save cleaner and delete all 14 script instances related to sexlablightmeup.esp, but I really don't want to do that every time. I'll have to see what mod in my load order is conflicting with it later, but it'll be hard since I have like 500-600 mods and over 200 plugins lol. It has to be a popular mod, since it looks like plenty of other people have this issue.

Yup it definitely seems to be a thing, at least 3 people have reported this issue. Unfortunately I've not been able to reproduce it and have no idea which mod is causing it or how to fix it.

Posted
19 minutes ago, Yinkle said:

Yup it definitely seems to be a thing, at least 3 people have reported this issue. Unfortunately I've not been able to reproduce it and have no idea which mod is causing it or how to fix it.

The one thing I did notice is that when I reload a save, my manual toggle hotkey doesn’t work anymore (no message in the top left) until I remap it to a different button. I believe this is another effect of the same problem I’m having. I’m going to have to look at which mods I have that could be causing this behavior tomorrow. It’s probably a skse plugin, I have a lot of those. 

Posted

I've disabled like every mod besides for sexlab and this and I'm still experiencing the same problem. At this point I have no idea...

Posted
22 hours ago, bluthhounder said:

The one thing I did notice is that when I reload a save, my manual toggle hotkey doesn’t work anymore (no message in the top left) until I remap it to a different button. I believe this is another effect of the same problem I’m having. I’m going to have to look at which mods I have that could be causing this behavior tomorrow. It’s probably a skse plugin, I have a lot of those. 

Having the same issue as mentioned above. Not sure whats causing it. Will try a to mess around as well to see if a plugin or mod is causing it

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