Yinkle Posted April 18, 2019 Author Posted April 18, 2019 10 hours ago, bluthhounder said: I've disabled like every mod besides for sexlab and this and I'm still experiencing the same problem. At this point I have no idea... Sorry to hear it, as I say I haven't been able to reproduce this issue at all so I can't fix what's not broken. Did you notice any relevent errors in your papyrus log? Which sllmu/game/skse versions are you running? Is your PO3 papyrus extender version the right one for your version of skse?
Guest Posted April 18, 2019 Posted April 18, 2019 3 hours ago, Yinkle said: Sorry to hear it, as I say I haven't been able to reproduce this issue at all so I can't fix what's not broken. Did you notice any relevent errors in your papyrus log? Which sllmu/game/skse versions are you running? Is your PO3 papyrus extender version the right one for your version of skse? Hey, thanks so much for wanting to help. I feel bad because originally I wanted to figure this out on my own and I still do. I'm running Skyrim 1.5.73 and the corresponding SKSE 2.0.15, and I've tried SLLMU 2.5, 2.4, and a few versions before the MCM. I've checked and made sure basically all my important mods are up to date. I also completely forgot the papyrus log existed, so thanks for that reminder. Here's a snippet of the log that has to do with SLLMU when it stopped working: Spoiler [SLLMU_MCM (FE014800)].SLLightMeUp_Script_MCM.SetToggleOptionValue() - "SKI_ConfigBase.psc" Line 488 [SLLMU_MCM (FE014800)].SLLightMeUp_Script_MCM.OnKeyDown() - "SLLightMeUp_Script_MCM.psc" Line 472 [04/18/2019 - 11:37:32AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:33AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:34AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:34AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:35AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:35AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:35AM] Error: Array index 8 is out of range (0-0) stack: [SLLMU_MCM (FE014800)].SLLightMeUp_Script_MCM.SetToggleOptionValue() - "SKI_ConfigBase.psc" Line 488 [SLLMU_MCM (FE014800)].SLLightMeUp_Script_MCM.OnKeyDown() - "SLLightMeUp_Script_MCM.psc" Line 472 [04/18/2019 - 11:37:36AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:36AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:37AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:37AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:38AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:38AM] error: Unbound native function "SetAnimationSpeed" called [04/18/2019 - 11:37:39AM] Error: Unable to call GetTargetActor - no native object bound to the script object, or object is of incorrect type stack: [None].SLSO_SpellGameScript.GetTargetActor() - "<native>" Line ? [None].SLSO_SpellGameScript.Remove() - "SLSO_SpellGameScript.psc" Line 322 [None].SLSO_SpellGameScript.OnSexLabEnd() - "SLSO_SpellGameScript.psc" Line 74 [04/18/2019 - 11:37:39AM] Error: Property SkyrimHoldsFList on script QF_CRHoldExpansion_000F9075 attached to CRHoldExpansion (000F9075) cannot be bound because <nullptr form> (04000D62) is not the right type [04/18/2019 - 11:37:43AM] VM is freezing... [04/18/2019 - 11:37:43AM] VM is frozen [04/18/2019 - 11:37:43AM] Saving game... [04/18/2019 - 11:37:43AM] VM is thawing... [04/18/2019 - 11:37:44AM] VM is freezing... [04/18/2019 - 11:37:44AM] VM is frozen [04/18/2019 - 11:37:45AM] Log closed Also I've noticed that the mod only stops working AFTER I reload a save that has the mod initialized. If I install the mod brand new and load up the game, then it works fine until I save and reload. At the same time, the mod will still break for me even if I don't start any sexlab scenes but still reload a save with the mod initialized. Basically, the mod only works for me when I load a save game that doesn't have the mod initialized. EDIT: Just noticed the animation speed errors are because I didn't disable it in SLSO lol.
Yinkle Posted April 18, 2019 Author Posted April 18, 2019 1 hour ago, bluthhounder said: I'm running Skyrim 1.5.73 and the corresponding SKSE 2.0.15, I've not updated my game to 1.5.73 because of issues with HDT SMP. I wonder if it's an issue with the latest skse, Does anyone running 1.5.73 have LightMeUp working properly? From your log It looks like you were using the manual lighting toggle keybind during a SL scene which is probably harmless. The keybind doesn't switch lights on and off in real time, it just toggles a boolean (whether lights are deployed at the the start of scenes or not). Did you try setting the minimum light level to max and leaving on auto? This way the lights should work all the time.
Guest Posted April 18, 2019 Posted April 18, 2019 1 hour ago, Yinkle said: I've not updated my game to 1.5.73 because of issues with HDT SMP. I wonder if it's an issue with the latest skse, Does anyone running 1.5.73 have LightMeUp working properly? From your log It looks like you were using the manual lighting toggle keybind during a SL scene which is probably harmless. The keybind doesn't switch lights on and off in real time, it just toggles a boolean (whether lights are deployed at the the start of scenes or not). Did you try setting the minimum light level to max and leaving on auto? This way the lights should work all the time. Yeah I have. I might try recompiling the scripts against the new SKSE and see if that works. I actually suspected it was an issue with game version and SKSE originally because comments stating that it didn't work only appeared after the new SKSE came out, but I deleted my comment.
Yinkle Posted April 18, 2019 Author Posted April 18, 2019 3 hours ago, bluthhounder said: Yeah I have. I might try recompiling the scripts against the new SKSE and see if that works. I actually suspected it was an issue with game version and SKSE originally because comments stating that it didn't work only appeared after the new SKSE came out, but I deleted my comment. Interestingly this issue has never been posted about in the oldrim version thread and as you say it seems only since the last game update.
Guest Posted April 18, 2019 Posted April 18, 2019 19 minutes ago, Yinkle said: Interestingly this issue has never been posted about in the oldrim version thread and as you say it seems only since the last game update. So I tried recompiling the source scripts with the new SKSE scripts but it didn't work in-game lol. At the same time though, I have no idea what I'm doing so there's that.
Yinkle Posted April 18, 2019 Author Posted April 18, 2019 1 hour ago, bluthhounder said: So I tried recompiling the source scripts with the new SKSE scripts but it didn't work in-game lol. At the same time though, I have no idea what I'm doing so there's that. HDT SMP is now working on 1.5.73 so I took the plunge and updated my game. It seems that for some reason the sexlab modevents (AnimationStart and AnimationEnding) that are registered when the script initialises aren't being kept in the save for 1.5.73. I modified the script so they are re-registered each time the game loads. I tested it briefly and it seems to work- new version 2.6.1 uploaded. Let me know if there are any problems
Guest Posted April 18, 2019 Posted April 18, 2019 15 minutes ago, Yinkle said: HDT SMP is now working on 1.5.73 so I took the plunge and updated my game. It seems that for some reason the sexlab modevents (AnimationStart and AnimationEnding) that are registered when the script initialises aren't being kept in the save for 1.5.73. I modified the script so they are re-registered each time the game loads. I tested it briefly and it seems to work- new version 2.6.1 uploaded. Let me know if there are any problems You're amazing!! Now my sexlab scenes and screenshots can be beautiful again.. ?
Yinkle Posted April 19, 2019 Author Posted April 19, 2019 11 hours ago, bluthhounder said: You're amazing!! Now my sexlab scenes and screenshots can be beautiful again.. ? no worries, I expect it's something to do with skse changes and esl flagged mods
Dirty Noodle Posted May 12, 2019 Posted May 12, 2019 So that was the issue!...1.5.73 sure made a mess of things for a while! It`s finally working after 2+ months. Thanks for fixing it amigo, I`m happy again.
Dayoz Posted June 12, 2019 Posted June 12, 2019 Is it possible that this mod conflicts with Vivid Weathers or something? No matter what it will not light up. I set the sensitivity thingie to 1 or to highest to test and brightness for the lights to maximum. Using Sexlab LightMeUp 2.6.7z in Skyrim SE 1.5.73 and I have the powerofthree's Papyrus thingie for the appropriate version installed. Mod MCM works and everything, just won't light up. I will check to see if it works disabling some other mods, I will let you know. Update, no change with Vivid Weathers off. Wet and Cold doesn't seem to affect it either. No idea why the lights won't appear.
Yinkle Posted June 12, 2019 Author Posted June 12, 2019 2 hours ago, zereimu said: Is it possible that this mod conflicts with Vivid Weathers or something? No matter what it will not light up. I set the sensitivity thingie to 1 or to highest to test and brightness for the lights to maximum. Using Sexlab LightMeUp 2.6.7z in Skyrim SE 1.5.73 and I have the powerofthree's Papyrus thingie for the appropriate version installed. Mod MCM works and everything, just won't light up. I will check to see if it works disabling some other mods, I will let you know. Update, no change with Vivid Weathers off. Wet and Cold doesn't seem to affect it either. No idea why the lights won't appear. Did you try using it with all the mcm settings on default? As you say it's most likely a conflict with another mod but I can't help you there. You'd need to just experiment and find out for yourself I'm afraid. Edit: A good place to start could be turning on papyrus logging and see if any clues pop up there. 1
Dayoz Posted June 12, 2019 Posted June 12, 2019 Thanks for helping! Fudge nuggets, I tried setting to default but no luck, I also tried to max out my graphics settings just in case, and disabled anything that mods light in any way. Here is my logs! I will try reinstalling in the meantime see if that does a thing. Update: Re installed manually, did not do the thing yet. I keep trying to pin down the issue, if there is a compatibility issue I will absolutely find it. I also keep getting the message "You cannot Fast Travel at this time" during sexlab animations since I installed the mod. Strange. I'm using both animation editor and SL Submit to test. Papyrus.1.log
The Man in Black Posted June 20, 2019 Posted June 20, 2019 Love the mod, and I have a feature request. Could we please get a way to save/load multiple lighting profiles? Thanks!
Yinkle Posted June 21, 2019 Author Posted June 21, 2019 8 hours ago, The Man in Black said: Love the mod, and I have a feature request. Could we please get a way to save/load multiple lighting profiles? Thanks! nice idea, I'll look into this.
Dayoz Posted June 21, 2019 Posted June 21, 2019 Yinkle! YINKLE! It works! IT WORKS! I tracked down the issue. I was being dumb. I installed the wrong version, I went dyslexia mode. I was using version 2.6, once I installed version 2.6.2 it fixed it and works now every time. Sorry about that.
Yinkle Posted June 21, 2019 Author Posted June 21, 2019 1 hour ago, zereimu said: Yinkle! YINKLE! It works! IT WORKS! I tracked down the issue. I was being dumb. I installed the wrong version, I went dyslexia mode. I was using version 2.6, once I installed version 2.6.2 it fixed it and works now every time. Sorry about that. Glad you got it working enjoy!
Yinkle Posted June 21, 2019 Author Posted June 21, 2019 OK so I've been researching methods to save/load mcm settings from multiple profiles and it appears there are 2 ways to do it (that I've been able to find anyway). The first is using FISSES which would require FISSES obviously. The 2nd which I'm leaning towards is using papyrusutil which is part of sexlab framework anyway so no additional mods would be required. If anyone has any other suggestions or want to help me sort this out please do let me know Edit: I'm thinking of making 5 profiles each with diferent default settings that can be loaded and saved on demand in the mcm. It might take a while as this will be new territory for me!
Aylis Posted June 21, 2019 Posted June 21, 2019 @Yinkle I got something for you… ? Hope you'll like it. ?
The Man in Black Posted June 22, 2019 Posted June 22, 2019 21 hours ago, Yinkle said: OK so I've been researching methods to save/load mcm settings from multiple profiles and it appears there are 2 ways to do it (that I've been able to find anyway). The first is using FISSES which would require FISSES obviously. The 2nd which I'm leaning towards is using papyrusutil which is part of sexlab framework anyway so no additional mods would be required. If anyone has any other suggestions or want to help me sort this out please do let me know Edit: I'm thinking of making 5 profiles each with diferent default settings that can be loaded and saved on demand in the mcm. It might take a while as this will be new territory for me! I’ve never used FISSES (at least, not to create anything). But PapyrusUtil seems like it would work easily. For in game, though, you might not even need either. Couldn’t you just create an indexed set of arrays for each of the values (color, brightness, etc), and store them on a quest? Then you could just make an alias point at the array you want, and it would be fairly easy to expand the number of profiles, since you can just create a new array and add another possible index value for a new profile for the alias to point at. And if it’s stored on a running quest in memory, I *think* you’d be able to adjust the lights during animation safely. Obviously, you could still use PapyrusUtil to store the profiles’ settings between saves. Maybe do it automatically after the animation ends. But it would be nice to be able to adjust them on the fly, which I think a running quest would do.
Yinkle Posted June 22, 2019 Author Posted June 22, 2019 51 minutes ago, The Man in Black said: I’ve never used FISSES (at least, not to create anything). But PapyrusUtil seems like it would work easily. For in game, though, you might not even need either. Couldn’t you just create an indexed set of arrays for each of the values (color, brightness, etc), and store them on a quest? Then you could just make an alias point at the array you want, and it would be fairly easy to expand the number of profiles, since you can just create a new array and add another possible index value for a new profile for the alias to point at. And if it’s stored on a running quest in memory, I *think* you’d be able to adjust the lights during animation safely. Obviously, you could still use PapyrusUtil to store the profiles’ settings between saves. Maybe do it automatically after the animation ends. But it would be nice to be able to adjust them on the fly, which I think a running quest would do. I'm working on it just now and using jsonutil (sexlab script) I'm able to store the values in an external file as they are set in the mcm so no need to save your profile. Plus it will be persistant between games/saves or even MO profiles. The only added MCM item is a menu to switch profile, the rest is done automatically. It's a bit of a mind bender but I'm getting there! 1
Yinkle Posted June 22, 2019 Author Posted June 22, 2019 Version 2.7 added with lighting profiles, feedback/bug reports would be much appreciated!
Aylis Posted June 22, 2019 Posted June 22, 2019 First few tests and its working fine here. ? €: Started a new char and got the right settings from the start (aka all the things i normally use work).
Yinkle Posted June 23, 2019 Author Posted June 23, 2019 2.7.1 uploaded Fixes an issue with the keybinds only working for one gaming session.
buzzalicious Posted July 13, 2019 Posted July 13, 2019 Nice mod. I've been looking something like this for a long time. Beats "Face Light" and "Quick Light". One question/request - it appears that you can't adjust the light once the animation starts? Or is my install not correct? I have Papyrus extender installed. In addition not being able to adjust the lightning, I frequently move my character around during animations to adjust with the surroundings (via Sexlab). It looks like the light sources don't move? Is my setup correct? Anyways, keep up the great work.
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