TheDragonBorn Posted January 30, 2019 Author Posted January 30, 2019 On 1/29/2019 at 3:32 AM, Nazzzgul666 said: Uninstalling scripted mods is indeed often worse than just keeping them. Script save cleaners have a chance to work but... i wouldn't rely on them. Not sure why you would reinstall xpmse - you can just disable the .esp (although i don't know how in Vortex), but then it's similar like uninstalling scripted mods - the scripts will remain in your save, honestly i'm not sure how bad that is in this case. Another reason you might want to start a new game: Stack dumps only appear in your log the moment they happen, but their effects may continue forever (in that save). What happens there is scripts running get dumped, if it's a script that isn't meant to stop it won't be called again, so it's just lost. That may even affect vanilla scripts, and afaik there is no way to be sure if that happened or to fix it. That's one reason why i always recommend a new game to see if a bug is gone. For creatures not moving: my first guess would be that you had a mod installed that added animations to them, uninstalled that mod and you didn't delete the FNIS output. Most times it's fine to just rerun it and overwrite the old one, but if you just delete mods there won't be "new" files to overwrite them and the creatures break. So try to delete it now then rerun FNIS. CTDs... well. I'm not an expert here, but in the end Skyrim is still Skyrim - it WILL crash from time to time no matter what.^^ Try to follow the recommendations given, and see if they outcome is somehow ok for you, otherwise somebody else will need to help. sorry im late just got access to my laptop. my old save is having far less ctd's and if i disable xpmse wouldnt that screw up my skeleton? im using AIO animated pussy as well. it would stop working without it
Psalam Posted January 30, 2019 Posted January 30, 2019 Spoiler 8 minutes ago, TheDragonBorn said: sorry im late just got access to my laptop. my old save is having far less ctd's and if i disable xpmse wouldnt that screw up my skeleton? im using AIO animated pussy as well. it would stop working without it You do not disable XPMSE you tick off it's .esp. It will still be there for everything that requires it except for a few mods (notably Dual Sheath Redux) that actually requires the .esp.
TheDragonBorn Posted January 31, 2019 Author Posted January 31, 2019 10 hours ago, Psalam said: Reveal hidden contents You do not disable XPMSE you tick off it's .esp. It will still be there for everything that requires it except for a few mods (notably Dual Sheath Redux) that actually requires the .esp. so how do i tick its esp off? i thought that was when you went to the plugins side of your mod manager and just unchecked it. im sorry for all the questions im still learning all this
worik Posted January 31, 2019 Posted January 31, 2019 1 hour ago, TheDragonBorn said: so how do i tick its esp off? i thought that was when you went to the plugins side of your mod manager and just unchecked it. im sorry for all the questions im still learning all this ? I didn't see any information about your mod manager. Is it Mod Organizer? if yes: Spoiler left pane: make sure, the tick mark is ON ✅ right pane: make sure the tick mark is OFF ? => That way, all elements of XPMSE are available for the game, but just the esp is not loaded
TheDragonBorn Posted January 31, 2019 Author Posted January 31, 2019 3 hours ago, worik said: ? I didn't see any information about your mod manager. Is it Mod Organizer? if yes: Hide contents left pane: make sure, the tick mark is ON ✅ right pane: make sure the tick mark is OFF ? => That way, all elements of XPMSE are available for the game, but just the esp is not loaded it nexus mod manager. sorry
GenioMaestro Posted January 31, 2019 Posted January 31, 2019 2 hours ago, TheDragonBorn said: it nexus mod manager. sorry You can make the same whit NMM ussing the same instructions. Mods Tab: make sure, the tick mark is ON Plugings Tab: make sure the tick mark is OFF The only REAL diference of NMM and MO, putting apart the speed, is the overwrite system. In MO you can move any mod up and down in the left pane for change what mods are overwriten/overwrited. In NMM you must reinstall the mod and say it in each overwrite window for each mod.
Psalam Posted January 31, 2019 Posted January 31, 2019 Spoiler 7 hours ago, TheDragonBorn said: so how do i tick its esp off? i thought that was when you went to the plugins side of your mod manager and just unchecked it. im sorry for all the questions im still learning all this Yes, you understand exactly right and I hate going back and forth in conversations like this, I hope this doesn't confuse anything.
TheDragonBorn Posted January 31, 2019 Author Posted January 31, 2019 10 hours ago, GenioMaestro said: You can make the same whit NMM ussing the same instructions. Mods Tab: make sure, the tick mark is ON Plugings Tab: make sure the tick mark is OFF The only REAL diference of NMM and MO, putting apart the speed, is the overwrite system. In MO you can move any mod up and down in the left pane for change what mods are overwriten/overwrited. In NMM you must reinstall the mod and say it in each overwrite window for each mod. just got on, i'll try that now and see if xpmse shows up in my paypyrus log and check to see if it effects my skeleton
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