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Posted

In the name of the great Lord Hermaeus Mora, thank you very much for your great work. :heart:

 

if it is not a nuisance, could you send this argonian and khajiit texture ?

 

Posted

if anyone wants to get rid of the spell rings for activation, you can generate the files to use with Poser HotKeys by running the Poser Generation Tool and just deactivate the esp and voila no spell rings added and no esp taking up a slot.  

Posted
On 1/26/2020 at 10:13 PM, Niseka said:

the 111th seems to have alignement problem for any weapon for me ?

It only works with the axe that comes with the pose, which in this case wasn’t showing.

I must have forgotten something, I think it’s fixed now. 

Posted
2 hours ago, Gunslicer said:

It only works with the axe that comes with the pose, which in this case wasn’t showing.

I must have forgotten something, I think it’s fixed now. 

Yeah the axe wasnt appearing before now it works thx

Posted
On 1/19/2020 at 12:14 PM, Gunslicer said:

After a lot of time spent on it I finished the animation, but it doesn't work the same way in the game, there is probably something else to do when the animation is part of the game and as I have no idea what it is and there is no information.

 

Fail.gif.9135d5a48a6b1b86108ce3109b9f69c3.gif

 

RIP project .

that's a great animation

Posted
On 1/21/2020 at 10:02 AM, qq927803938 said:

You are great. Thank you for your production, hope this may help you,

QQ图片20200121230005.gif

QQ图片20200121225956.gif

QQ图片20200121230001.gif

that's great but don't make it to sexy like that, make it fit as a warrior.

Posted
On 2/2/2020 at 6:33 PM, Staros said:

Would you kindly add some sex animation involving scenes like that?

  Hide contents

 

 

 

 

 

Many animations that I think, but I don't do because I can't imagine the beginning and the end, I was thinking about starting some animations that are just one stage, without foreplay, without acceleration, without cumming, etc.

the last one with the overwatch girls is a perfect example, it looks great but I can't imagine the before and after.

On 2/2/2020 at 7:33 PM, hawkzor said:

How did you get your Rieklings to look so good!?

Honestly, I didn't do anything that I remember.

I installed More Nasty Critters and ABC, maybe it comes with some extra textures.

On 2/4/2020 at 11:51 AM, janii said:

Im unable to extract the hkx file. How do I import any animation here into blender or 3ds?

Convert from hkx to kf with hkxcmd, then 3ds can open the animations.

I only know this way.

On 2/5/2020 at 8:15 AM, RaHelios said:

that's a great animation

Too bad it doesn't work, maybe that's why even with a lot of great animators, animations like that don't exist, just animations of walking without a weapon.

Posted

Hi, sorry to bother but I'm really confused. I'm really new to mods so I have no idea what I'm doing wrong. I installed FNIS, I installed the mod, ran FNIS, and in-game the rings do nothing. Comparing with other FNIS screenshots I don't think it detected the mod or whatever it does. Can you guys hold my hand through this? I also have XP32 skeleton and its requirements installed.

Has someone posted a guide or something?

 

fnis.png

Posted

Hello Gunslicer,

 

Could you do some vindictus animations like those below? Thanks for your great work and continuing support of new animations!

Spoiler

animatio5.gifanimation1.gifanimation43.gifanimatio8.gif3.gif8.gifimage.gif.7fe7f78cecf17cf14377fca473a955fc.gif

 

Posted
14 hours ago, unknownunpresent said:

Hi, sorry to bother but I'm really confused. I'm really new to mods so I have no idea what I'm doing wrong. I installed FNIS, I installed the mod, ran FNIS, and in-game the rings do nothing. Comparing with other FNIS screenshots I don't think it detected the mod or whatever it does. Can you guys hold my hand through this? I also have XP32 skeleton and its requirements installed.

Has someone posted a guide or something?

 

fnis.png

FNIS is not detecting your skeleton, as you can see that it shows the Default with 99 bones, so that means that FNIS is not detecting any mod installed, probably because it's pointing to the wrong directory. When adding FNIS tool in Vortex, I think you have to put the path to the exe in Skyrim/Data, and not in your mod folders. (Something like steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users), try if that works.

 

14 hours ago, unknownunpresent said:

I also have XP32 skeleton

You mean XP32 Maximum Skeleton or the XP32 Maximum Skeleton Extented, if you have the first one, install the extended version.

But first you must make sure that FNIS detect your installed mods.

 

 

Posted
18 hours ago, Nezzar84 said:

Hello Gunslicer,

 

Could you do some vindictus animations like those below? Thanks for your great work and continuing support of new animations!

  Reveal hidden contents

animatio5.gifanimation1.gifanimation43.gifanimatio8.gif3.gif8.gifimage.gif.7fe7f78cecf17cf14377fca473a955fc.gif

 

are those new animations? i havent seen those for lynn or evie

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