gregathit Posted August 21, 2013 Posted August 21, 2013 Ok, one last animation update before digging into the scripts. I noticed that all the other animations were 17 seconds plus long, so that may be the cause of the woes. I extended the frames to 625, so the animation is now 24 seconds long. See if this makes things work: UmpaDance1 -test3.7z
Whacked Posted August 21, 2013 Posted August 21, 2013 Did a quick test, stripped to upper and lower body then ended, and still no change. Not sure if this is longer or shorter than the previous (test2), but it seemed the stripping of each item was a little faster (good thing).I used the original Stripper mod first, then switched to LoversStripper, but I did a clean save before switching. Problem with this ani was in both. One thing I noticed also, which might not be anything related to this kf, is LoversHooker approaches used to interrupt the animations, but they aren't any longer when testing with this updated kf (all of your updated ones). If I don't end the dance they get bored and stop asking, where before the dialog would pop up immediately. I think this might just be how LoversStripper is scripted vs the original. I really should try a new toon to see if it's on my end, as I don't think anyone else ever mentioned the problem with this animiation. Will post again when I have tested with new toon.
fejeena Posted August 21, 2013 Posted August 21, 2013 In the original Stripper Mod all animations work and finished correct. Never tested Lovers Strippers. I will test the UmpaDance 1 in the original Stripper Version, to check if its broken. Edit:Tested UmpaDance1-test3, works and I can end the Dance. All fine. But I have graphic Problems with StripperDance.kf (the one with reduced bounce) But I can use the old BBB kf it worked well. A funny Thing, first time I did not danced in a City. With my Druid character animals are add to the Player faction (they do not attack or flee) Seems they functioned as spectators. But the fucking deer has paid nothing. Edit2: More deer. And here my graphic bug, only the last 5 seconds of the StripperDance.kf Looks like this. Seems something strips my "SetBody" Body. kf is from Stripper moderate jiggle bbb animations.7z
Whacked Posted August 21, 2013 Posted August 21, 2013 The mesh issue with StripperDance was fixed by Greg, in post 89. Since Fejeena isn't having an issue with Umpa1 in the original Stripper, maybe it is LoversStripper that is causing it. I thought it did the same in the original, but I might remember incorrectly.I just tested again, Umpa1 test 3, LoversStripper esp, on a new character, and it still won't end, enableplayercontrols 1 recovers control, but I have initiate a new animation (dialog, draw weapon, etc) to stop the ani from running, otherwise I slide along dancing till I do. Deer spectators, that is funny. Cheap Deer!
Whacked Posted August 21, 2013 Posted August 21, 2013 I tested again, using original Strippers esp, same issue. I also renamed 3 of the other animations to StripperDance, and experienced some weirdness that I had not before, with both esps. So I would conclude that using anything other than the original (or fixed) StripperDance.kf as the first dance is causing the issue. I think what happened was the first time I renamed the kfs to see the different dances my toon was already at lvl 2, and using UmpaDance1 for stripping. So I was renaming the kfs to Umpa1 to test and not touching StripperDance. So my issue entirely it seems. Thanks for helping me find the issue, and sorry you spent so much time trying to "fix" the kfs.
fejeena Posted August 21, 2013 Posted August 21, 2013 Are you sure you pressed the stop key? Hold it 2-3 seconds and then you must wait till the Animation is finished. Umpa Dance1 is very short, should end nearly immediately.
gregathit Posted August 21, 2013 Posted August 21, 2013 Edit:Tested UmpaDance1-test3, works and I can end the Dance. All fine. But I have graphic Problems with StripperDance.kf (the one with reduced bounce) But I can use the old BBB kf it worked well. And here my graphic bug, only the last 5 seconds of the StripperDance.kf Looks like this. Seems something strips my "SetBody" Body. ScreenShot217.jpg kf is from Stripper moderate jiggle bbb animations.7z I checked the animation I redid and I can't find anything that would cause it to freak out. Are you using growlf's universal skeleton or the modified growlf's skeleton that comes with the Animated Penis resource pack? Either one should work just fine. I am thinking you may have an old skeleton or perhaps some article of clothing that has an old skeleton. Ok, it looks like the culprit may be the esp and one of the scripts. I'll take a look at it and compare the working scripts of the original stripper to lovers stripper and see if I can figure out the issue. Edit: So........with the revised animations Lovers Stripper is working now? Do I need to look at the esp file or not? Don't worry about me tweaking the animations....that only took a very short bit to do and I needed a break from the LPK overhaul!
Whacked Posted August 21, 2013 Posted August 21, 2013 I use the Animated Penis resource skeleton, and I think I narrowed it down, see my post above. It should work fine, haven't tested, but since all the umpa kfs renamed to StripperDance cause the same issue, I'm guessing it was my fault. There is probably something in the script that needs something specific in the original StripperDance animation, which the others are missing.
gregathit Posted August 21, 2013 Posted August 21, 2013 I use the Animated Penis resource skeleton, and I think I narrowed it down, see my post above. It should work fine, haven't tested, but since all the umpa kfs renamed to StripperDance cause the same issue, I'm guessing it was my fault. There is probably something in the script that needs something specific in the original StripperDance animation, which the others are missing. Each dance has a different NiControllerSequence value name. You can see this if you open the kf file with nifskope. I am guessing that right there is the root cause of the issue. The StripperDance.kf NiControllerSequence value name is SpecialIdle_Dance. None of the Umpa Dances have that same value name. When I redid the animations, I used the same value name as the original Lovers Stripper animations.
fejeena Posted August 21, 2013 Posted August 21, 2013 The graphic bug was caused by my old Skeleton, I used it because I needed the penis bones. I have a mushroom strapon ( A Nif from LoversCreatureExtender I changed to a wearable Clothing. I use only the nif not the Mod. ) The bones in the new Skeleton from Animated Penis resource pack have different penis bones. But I copied the "old" penis bones in the new Animated Penis Skeleton, and now the Dance kf works fine and I can use my old mushroom strapon. And the UmpaDance1.kf still works.
gregathit Posted August 22, 2013 Posted August 22, 2013 Excellent. Then this case is pretty much closed. I will pull together all the loose files and update the OP so everything is all in the same place.
Whacked Posted August 22, 2013 Posted August 22, 2013 Indeed closed, thanks Greg.FYI, I don't think the OP ever included any of the umpa ani's that you have been working on for this, those were uploaded originally by Iggy (as well as the original StripperDance that was updated for BBB). I'm pretty sure LoversStripper used the umpadance1, 2, 3, 4 kfs from the original Stripper, which didn't have BBB, and were not very sexy.
iggypop1 Posted August 22, 2013 Posted August 22, 2013 I tested again, using original Strippers esp, same issue. I also renamed 3 of the other animations to StripperDance, and experienced some weirdness that I had not before, with both esps. So I would conclude that using anything other than the original (or fixed) StripperDance.kf as the first dance is causing the issue. I think what happened was the first time I renamed the kfs to see the different dances my toon was already at lvl 2, and using UmpaDance1 for stripping. So I was renaming the kfs to Umpa1 to test and not touching StripperDance. So my issue entirely it seems. Thanks for helping me find the issue, and sorry you spent so much time trying to "fix" the kfs. Hi When fiddling with new dances while testing i found that renaming StripperDance kf would result in "non working end dance key" therefor i did not change that! Im using LoversStripper and growls universal skeleton and have no problems (cant play oblivion atm so i cant test gregs changes )
Neliahawk Posted August 22, 2013 Posted August 22, 2013 weeks ago when i was editing the .esp a bit to add a few more keys etc (stripping with a button press instead of automatic and a "reset keys" spell) i noticed that several lines area bit different for the first dance... i just went through the .exp again, but still dont really have a clue why the first dance doesnt stop immediately like the other ones. (i dont know enough about the CSE to help much... just know a few things with scripts... i cant even figure out how to add a item to a chest atm *grmbl*) it seems the first dance was the default one and all the other 4 were added later with slightly different code. so i guess somehow the dances are different in some way. a few examples of different lines in the dance script: if player.getplayercontrolsdisabled == 0 && player.isincombat == 0 && player.getsitting == 0 && player.isswimming == 0 && dance == 0 && aaastrip == 0 && aaaumpa1 == 0 && iskeypressed2 startkey == 1if Player.IsThirdPerson == 0Player.ToggleFirstPerson 0endifdisableplayercontrolsset time to 0set talk to 0set aaastrip to 1set dance to 1set dancing to 1con_tfcendifif player.getplayercontrolsdisabled == 0 && player.isincombat == 0 && player.getsitting == 0 && player.isswimming == 0 && dance == 0 && aaastrip == 0 && aaaumpa1 == 1 && iskeypressed2 startkey == 1set aaarandom to rand 1 4if aaarandom < 2set pickdance to 0elseif aaarandom >= 2set pickdance to 1endifif Player.IsThirdPerson == 0Player.ToggleFirstPerson 0endifdisableplayercontrolsset time to 0set talk to 0set aaastrip to 1set dance to 1set dancing to 1con_tfcplayer.pickidleendif the first two examples where the script picks randomly a dance, if you have them unlocked (aaaumpa1 is the faction rank value). the first rank doesnt have "player.pickidle"... the other ranks do have it. a bit later comes this line: if dance == 1 && dancing == 1 && aaastrip == 1 && aaaumpa1 == 0 || pickdance == 0player.pickidleendif it is pretty much on its own... maybe it is supposed to be the pickidle that is missing in the dance selection in the first quote... also here is a case of "aaaumpa1 == 0 OR pickdance == 0" that then does something with player.pickidle... that one shows up again later again. if dance == 1 && aaastrip == 1 && dancing == 1 && iskeypressed2 stopkey == 1 && pickdance == 0message "Your dance will stop soon."set aaastrip to 0set dance to 0con_tfcendifif dance == 1 && aaastrip == 1 && dancing == 1 && iskeypressed2 stopkey == 1 && pickdance >= 1set aaastrip to 0set dance to 0con_tfcendif in this one it "ends the dance" after you press the stop button... the first dance has here the message shown that it "ends soon" where the others (pickdance >= 1) dont have it apart from the message it is identical. and: if player.getplayercontrolsdisabled == 1 && player.IsAnimGroupPlaying specialidle == 0 && dancing == 1 && dance == 0 && aaastrip == 0 && aaaumpa1 == 0 || pickdance == 0set aaadancereset to 1player.pickidleset aaadancereset to 0set dancing to 0enableplayercontrolsset time to 0set pickdance to 0endifif player.getplayercontrolsdisabled == 1 && player.IsAnimGroupPlaying specialidle == 1 && dancing == 1 && dance == 0 && aaastrip == 0 && aaaumpa1 >= 1 && pickdance >= 1set aaadancereset to 1player.pickidleset aaadancereset to 0set dancing to 0enableplayercontrolsset time to 0set pickdance to 0endif and in the end here it actually ends the dancing and resets the variables... "weird" points are the bold things: aaaumpa1 == 0 || pickdance == 0 aaaumpa1 >= 1 && pickdance >= 1 first "rank" is OR and all others are AND ? also it is "OR pickdance == 0" that is set on the top where it randomly sets the dances based on your faction rank... pickdance == 0 is the first dance there... but at the end of the dancing it also does "set pickdance to 0" and i have no idea if that might interferes with the two cases of "aaaumpa1 == 0 || pickdance == 0" (the "OR pickdance == 0" in these cases) and maybe that intereferes with the pickidle in the 2nd quote? but i guess then the "pickidle" would always be called in the first dance, because the first dance is pickdance == 0 so "OR" is always on there...and just at the end with the other dances once they set pickdance back to 0? or maybe that is why the other dances do stop quickly, but why doesnt the first stop then? so i guess this is not what stops the animation... oh well no idea... also i have no idea what "player.pickidle" actually does... but as the dance animations are in the "idle animations" folder i guess somehow that calls something that somehow picks the right dance then... (somehow reads the pickdance value and then chooses the right dance and plays it?) as i cant find anywhere in the scripts where the dances are actually chosen as in i.e. if dance 3, then use "UmpaDance2.kf"... nowhere in the script i can find anything with the .kf names so i guess all the animations are handled elsewhere and i guess the pickidle is how it links up with the scripts... so someone who knows more about how the .kf files work and how animations get called in scripts and what exactly each player.pickidle line does might find out why the first dance always needs to play to the end before stopping. also there is a "ResetDance.kf" ... when does that play? what does it actually do? is it used just for dance 1 once it ends looping to stop it? or is it called in all dances at the end to stop them? why doesnt it stop dance 1 then? etc etc another idea might be to switch the dances from "pickdance 0 to 4" to "pickdance 1 to 5" and leave 0 as "reset after dances" and comment out the pickdance 0 stuff so it all runs over the mechanics from the "other dances pickdance1-4" and not on "pickdance 0 and pickdance 1-4 kind of seperate"... but that would require a bunch or changing numbers to try out if it does anything different if the "reset 0 is not the same as the dance1 0". and if the dance is actually different in the .kf somehow that it needs all the extra stuff and that it cant be ended in the middle of the animation like the other 4 dances, then it might not work anyways... but no idea if all this trouble is worth it... the dance is pretty short after all and doesnt interfere thaaaat much. (well it does a bit if i.e. sex starts with joburg or something similar... but i think it switches animations anyways once the dancing runs out or so? well atleast i dont remember that it caused crashes or so when i played around with it... but i think i wasnt using stripping dances often either to find out much.)
Whacked Posted August 23, 2013 Posted August 23, 2013 Hey Fejeena, can you please test the first dance (StripperDance) from the moderate jiggly that Greg uploaded again in a few different places, when you get a chance? When I had the graphic problem you posted a SS of originally, it didn't do it all the time, and seemed to relate somehow to different lighting in different areas. When Greg uploaded his fixed version of the ones Iggy uploaded, I tested it and the problem seemed to be fixed, since then I have had the problem pop up again. I guess I didn't test it enough. I used the skeleton from the animated penis pack, I had no problems with the super jiggly version of Iggy's uploads, and still don't. I have looked at both in Nifskope, and there are so many things that are different between them, with my limited knowledge of animations, I have no way of seeing what might be causing it. Thanks
fejeena Posted August 24, 2013 Posted August 24, 2013 Tested the StripperDance.kf with Skeleton from Animated Penis resource pack. First two places all fine. Then in Bravil one of my breast blow up then my whole Body messed up. If it were only the breast-blow-up, the animation would be perfect. What is missing is music! "Pump up my breasts! pump them, pump them !" And in the Bravil chapel the skretching and missing Body parts. Yes the moderate StripperDance.kf is not OK.
gregathit Posted August 24, 2013 Posted August 24, 2013 I think I uncovered the issue. Whoever originally made the bb on stripper dance used scaling as part of the bounce. That is a no-no and I did not catch it when I parented it to Growlf's skeleton. That issue has been fixed now. Give the moderate stripper dance animation another spin and see if the issues go away. Moderate Stripper Dance kf file: StripperDance - moderate bounce.7z
fejeena Posted August 24, 2013 Posted August 24, 2013 Different in- and out-door tests, by day and night. Too bad no huge boobs. Stripper Dance kf is OK. If someone want to replace the StripperDance.kf You must rename the new kf to StripperDance.kf and open it with NIfSkope and change the CycleTyp to "CYCLE_CLAMP" StripperDance.kf "CYCLE_CLAMP" All UmpaDance kf "CYCLE_LOOP" My stop-Dance key works and also the other Dances. ! ! ! I use the original Stripper Mod, not LoversStripper ! ! !
gregathit Posted August 24, 2013 Posted August 24, 2013 Good. Glad that worked. I will check the supper jiggly version of stripper dance to make sure it is ok as well and then I'll mess around updating the OP tomorrow (Sunday).
Whacked Posted August 24, 2013 Posted August 24, 2013 I concur with Fejeena, only tested indoors, but at 3 different places that I know gave me trouble. I never had the issue with original super jiggly or the one you fixed up Greg only the moderate jiggly. I'm using LoversStripper, but I had the same problem in the original also. Thanks for the quick turnaround on all accounts. Thanks for the info about the cycle type Fejeena, I'll have to give it a try.One last question for anyone who has progressed through the different stripper guild ranks - is there a way to select a dance if you have more than one, or are you stuck using whatever is in the list as your next dance? Not hard to rename a favorite, but I thought maybe they would cycle randomly or give you a menu to choose, or even a key map. An idea if anyone ever takes this up again. I would, but I'm a feeble newb when things get too complicated.Cheers
Nightwynd Posted August 25, 2013 Posted August 25, 2013 Different in- and out-door tests, by day and night. Too bad no huge boobs. Stripper Dance kf is OK. If someone want to replace the StripperDance.kf You must rename the new kf to StripperDance.kf and open it with NIfSkope and change the CycleTyp to "CYCLE_CLAMP" strip1.jpg StripperDance.kf "CYCLE_CLAMP" strip2.jpg All UmpaDance kf "CYCLE_LOOP" My stop-Dance key works and also the other Dances. ! ! ! I use the original Stripper Mod, not LoversStripper ! ! ! that same method lets you use any of the dance synchronizer animations too
Nepro Posted August 25, 2013 Posted August 25, 2013 Good. Glad that worked. I will check the supper jiggly version of stripper dance to make sure it is ok as well and then I'll mess around updating the OP tomorrow (Sunday). Different in- and out-door tests, by day and night. Too bad no huge boobs. Stripper Dance kf is OK. If someone want to replace the StripperDance.kf You must rename the new kf to StripperDance.kf and open it with NIfSkope and change the CycleTyp to "CYCLE_CLAMP" strip1.jpg StripperDance.kf "CYCLE_CLAMP" strip2.jpg All UmpaDance kf "CYCLE_LOOP" My stop-Dance key works and also the other Dances. ! ! ! I use the original Stripper Mod, not LoversStripper ! ! ! Will the moderate bouncing animation work with DMRA breast without breast to infinity bug?
gregathit Posted August 25, 2013 Posted August 25, 2013 Nepro, Yes. It will work with ANY body type and there will be ZERO breast to infinity PROVIDED you are using Growlf's Universal Skeleton OR the Animated Penis Skeleton (which is just Growlf's Universal Skeleton with penis bones added). Using any other skeleton could cause problems.
Nepro Posted August 25, 2013 Posted August 25, 2013 So it might not work with BBB Ragdoll Breast Physics - Growlfs Skeleton by killermonkey99 http://oblivion.nexusmods.com/mods/40739/? So I will check it out when I get some more time. Different in- and out-door tests, by day and night. Too bad no huge boobs I was just wondering what that meant...
fejeena Posted August 25, 2013 Posted August 25, 2013 Nepro that was a joke. See first Picture here http://www.loverslab.com/topic/11525-lovers-stripper/page-6?do=findComment&comment=484099, during the Dance my breast got bigger and bigger, first the rest of the Body was ok but then lowerbody stretch to infinity bug. So I thought/joked a Animation with inflated breasts (without "destroyed" Body) would be fun. The new moderate bouncing Animation works perfect.
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