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Lovers Stripper


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Posted

Alright, used console to change my gender and apparently it works for a female.. Changed it back to guy and it doesn't work anymore. Kinda sad, wonder what could be clashing with it. I'll try fiddling with the load order if it'd change anything.

Posted

It looks like (in the cs) that the version from the OP does still have 3 cycles for stripping.
The first is weapon,front/back weapon, shield, and quiver. (instead of the original foot?)
Then the next two are the normal top and bottom.

All the dialogs for the topic- 'payment for stripping' has the condition to check if the pc
is female.

@iggypop1
 Thanks for those bbb dances. The are great.
 
Mem

Posted

Thanx for clarification :shy:

 

3 cycles. So thats why there are this unequip sound. I have apperently never started dancing with weapons on. It allways bothered me it took so long time to" get to it"

 

Glad you liked the dances

 

Sad nobody is working on this mod

Posted

Sad nobody is working on this mod

 

well i am not realy "working" on it... i just messed around with the code for myself a bit after my suggestions on page 3 of this topic to see if i can find out how the code/script "works" and if i can change it around etc...

and kind of gave up on it as i have no clue how to create a "menu" that opens with i.e a spell/button.

(bothering learning how create a menu seems to be too much work for lazy me heh, i am more a "game player" than a "modder" (even though i am pretty good at "reading code" and copy/pasting/creating little changes from how code works elsewhere). hell i have never finished oblivion still haha)

 

i was messing around with some sort of randomizer that randomly strips a piece of clothing (top/bottom/feet/hands) instead of the linear "equipment/top/bottom". but had a problem as i dont know how to find out if a part of the body has clothing equipped. as in:

if chest has item equipped -> unequip item (well stripper equips a empty item in this case to unequip the current one).

i think there is some sort of function that calls id numbers of equipped items (could be a check then if id is the same as "nothing equipped id" to find out if there is something or not), but yeah... i didnt bother looking into that too much.... i want to play the game afterall not spend days trying to figure out how i can make it work with cse.

 

 

so i pretty much kept the linear "3 times unequip" that is by default in the mod (well it woudl be easy to i.e. make it 5 times instead or so like "weapons->hands->top->feet->bottom" or something... randomizing the order felt a bit "weird" too so i just kept it with the default 3.)

 

 

but i added a spell that allows to rebinding the buttons. (with all the mods some might use buttons you did choose before and then it activates both and is a mess or so... i.e. if you placed lovers bitch "go down on all 4" to N and then wrappys rapers uses N too to show the rape chance... and maybe you bound "start danceing" to N too... you see it can get messy... so i added a key to be able to rebind the buttons for stripper)

 

and i removed the automatic 30 second strip intervall and added a new 3rd button that allows manual stripping when you press the button. (well its a bit "makeshift/rough on the edges" as it currently goes through 30 seconds, then unequips weapons stuff like before (also used for faction progression) and then after another 30 seconds you can press the button to strip the chest clothing... and then after another 30 seconds you can strip the bottom clothing.

not sure if i explained it good... the minimum time to strip everything is still 90 seconds (30 weapons, then 30 more for chest and 30 more for bottom)... but you cold just dance clothed for 10 mins or strip your chest off after 7 mins etc.

 

so basically you can:

-"just dance clothed" (you dont press the button to strip anything)

-dance, then strip the top off whenever you want after 1 min from starting.

-30 seconds after you striped your chest you can strip your bottom whenever you want.

 

i kept the 30 seconds inbetween as the experience and faction ranks are directly linked to the 3 strip phases... so you cant "exploit it" with stripping in 1 second to level up the strip faction quicker or so.

also the viewer dialog is directly linked to how much you striped off... i.e. you get comments about your tits if you striped off your chest... or a chance to get raped if you went totally naked etc... but thats all by default... didnt mess with the chat atall.

 

---------------------------------------------------------------------------------------

 

no clue if anyone want the .esp with the two additions (rebind keys spell and manual stripping with a button)...

probably should remove some "unused garbage" like the "unequip arms" items that i made for the "randomize strip order/strip arms boots too "ideas that i didnt added in the end. but no big deal if i leave them in either as they are not used.

Posted

Hi nice you are working on this.

The rebinding button is a god idea as well as stripping via key. but dont touch the 3 stripping tempi please :shy:

 What about making a strip club/Brothel? stage with audience/ custumers backrooms( my toon is a stripping Lovers Hooker)

 Automatic" Lovers Light" (kinda spotlight)

Im using the mange body and here are some exelent strippng gear

Diano2 - Manga plus breakup.7z

  • 3 months later...
Posted

Hey Iggy, 

 

I've been playing around with your BBB animations, and I noticed someone else had a problem with the first dance in the "moderate jiggly" anis you uploaded, and I have the same issue. The original jiggly works fine, but as was mentioned by someone else, it's a little too jiggly for me. The moderate is great, but I get left breast to infinity during the unequip portion of the ani. It resets on the reset dance ani, then will happen again on the next unequip, until there is nothing left to unequip, and it stays fine if you continue to dance.

Now to dispel skeleton issue responses, I believe I'm using the animated penis skeleton, but I cannot be 100% sure, 95% sure though. The one I am using has no issues with BBB, RHH, or anything else. It is NOT Growelfs controllable skeleton, as that causes penis to infinity when using the animated penis resource pack, also not using RHH skeleton, I believe that caused horse penis to infinity. Again, no issues with anything else, except the Stripper Dance ani in the moderate jiggly file.

I noticed it is slightly larger than the regular jiggly, and if you or anyone else has a moderate BBB ani available, I would love to get it.
 

This is not a game breaker, but small tits swinging all over is a little much  :dodgy:

 

Thanks

Posted

Hi its not me who made the BBBs (im no modder) its a friend on nexus who made his first shot on bbb animations and they are not perfect but i used them myself with great joy(if you are reading this thanx again) using growls skeleton!

 

I havent been playing oblivion for a while (its on my old broken computer(shall move them anytime soon) and havent followed recent developments  ex animated penis.

 

Maybe i can try and contact him asking for help... maybe

 

Gregahit maybe :P

Posted

Just so I am on the same page, it is the animations pack in post 66 that I am supposed to look at right?

 

Edit:  Part of the problem is they didn't use the Bip 0p2 bones at all and overused the Bip 0p3 bones to a almost ridiculous amount.  I am removing all Bip 0p3 movement and enabling the Bip 0p2 bones.  I also went ahead and threw in instructions for the tail and wings.  Most won't have much movement but they shouldn't clip as badly now (still some clipping due to the wild movements).  Should be done in 20 minutes or so.

Posted

I am almost done with the subtle ones, so I'll go ahead and finish those.  Then I will do the jiggly ones too.  Not a difficult edit.  I will need someone who had problems before to test these to make sure they work fine.

 

Test either with the animated penis skeleton or growlf's universal skeleton.  

The animated penis skeleton is just growlf's universal skeleton with penis bones added.

The AP skeleton is inside the AP resource pack.

Posted

Ok, here are the moderate animation files:  Stripper moderate jiggle bbb animations.7z

 

NOTE:  I only revised the files that were in the original attachment.  Those animations were:

 

 

StripperDance.kf

UmpaDance1.kf

UmpaDance2.kf

UmpaDance3.kf

UmpaDance4.kf

 

 

 

I can do the other animations as well but if no one is having issues with them then I won't bother.

 

-----------------------------------------------------------------------

 

Here is the super jiggly set:  Stripper super jiggly bbb animations.7z

Warning:  I don't recommend this set for anyone with breasts larger than Hcup or DMRA.  Probably best for Dcup or smaller breasts.  The bouncing action is pretty over the top, so the bigger the breasts, the more clipping and "odd" the bouncing will look.

 

Have fun and holler if anything isn't working!

 

-Greg

Posted

Greg, for BBB, do you use only Bip op1 and op2?  

 

Honestly, I typically only use the Bip 0p1 bones.  On a rare occasion, I will use the 0p2 if something really calls for it, but what I found is that it often causes some bodies to have issues.  It works well for most HGEC body types, but some DM, DMRA and the larger breast bodies tend to freak out with heavy use of the 0p3 bones.

 

In the case of these particular animations, the 0p2 bones had not even been enabled while the 0p3 bones had massive movement (not just rotation) which can be problematic at best.

 

Now that doesn't mean you "can't" use the 0p2 and 0p3 bones by any means.  You just have to realize that if you do, then you may get complaints from those using bodies that can't deal with it.  To make things "universally compatible" it is best to skip it or just do very subtle rotations.  Actual movements should be avoided if at all possible.

 

Course if you are doing this for your own private game then do whatever you think looks best with the body type you use.   :D

Posted

Thanks Greg, I'm still teaching myself animation, and nothing I've done so far is good enough to be released.  

 

Rather than hi-jacking this thread, feel free to pop over to the Lovers Animations Workshop:  http://www.loverslab.com/topic/18277-lovers-animations-workshop-new-thread/

 

No one was born an animator and I myself am far from being the most knowledgeable.  Heck, it has been nearly one year (this coming October) since I first took up blender.  Much of the first work I did is wretched beyond all belief.   :P

 

Don't let that scare you as I am a VERY slow learner and many of the tools and guides that exist now were not around back then.  Those that did exist were WIPs that have been cleaned up.

 

Something that will also help you to learn what is and isn't possible is to grab some of the blend files I posted here:  http://www.loverslab.com/topic/17765-blend-files-for-oblivion-lpk-animations/

 

In the beginning it is often easier to modify existing animations than to try creating them from scratch.  Don't be afraid to post stuff as there are lots of folks in the Workshop thread that can give you advice or even help fix things for you.

 

I will warn you that animating is both frustrating and HIGHLY addicting!   :lol:

 

------------------------------------------

 

Back on topic:

"Holy priceless collection of Etruscan snoods"  there Iggy!!!!

When you say "jiggly" you really mean it.  I nearly had my eyes poked out whilst editing some of these animations.  Jeepers!

Two more to go........

Posted

Thanks for looking into this so quickly Greg, I didn't expect a reply for a while since this thread is kinda necro. I will test them out, but it sounds like you found the issues.

Also thanks to Iggy for uploading them in the first place, the dance animations are just so much better, even without bbb, so bonus there. I realized you hadn't done them yourself, but thought maybe you had seen a fix in the last few months. Thanks for replying to my request.  :shy:

 

 

EDIT - Tested first dance "stripperdance", which was the problem child, and it worked fine. The only other issue I had was with umpadance1, the really short one never wanted to end after hitting the stop dance key, not a huge problem. Not even sure that would be related to the kf, maybe it is too short for the script or??  Thanks again for the quick work.  :D

Posted

Hi

 thanx to you greg.

 

I wish i could see the dances ingame (have to move my oblivion now!) :shy:

 

never had the problem with stop key exept for the first dance therefor its not changed from the "original"

Posted

I'll triple the length of the UmpaDance1.kf and let you guys test it to see if that does the trick.

 

Ok, here is an extended version of it.  I tripled the length.  See if the stop button works now.

Posted

Still plays indefinitely, so it must not be the length. Hitting the button displays the "your dance will end soon" msg, but it keeps playing. No idea why the others stop fine, but this one won't. I use the LoversBitch on all fours button to interrupt it, seems like the only thing that stops it. Some of the other dances you can just move with wasd and they stop.

Thanks for trying, and don't spend too much time on this, it's my least favorite dance, I might just replace it with something else.  :angel:

Posted

Ok, one more experiment to see if this works:  UmpaDance1 - test2.7z

 

Inside are two files.  Try the first one and see if that fixes things.  If it doesn't then try the alternate version in the folder to see if that one does the trick.  If neither works then it may be the plugin itself.  If that is the case I can take a look at the scripts to see if there is an error there.  

 

It would be nice to figure out what the issue is so we don't leave an error in the plugin.  If you don't end up liking the dance you can always replace it with one you do later.  1st we need to figure out why it isn't working.

Posted

Tried them both, by renaming them to StripperDance.kf - since my PC hasn't advanced, and had no change with either. I've renamed all of the others and they can be stopped, but it might make a difference with this one??

 

 

When I have more time I'll advance a new toon to the 2nd lvl and leave it as umpa1 to see if that changes anything, just to rule out renaming them is having an effect on my installation.

 

Thanks for the help

 

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