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PSQ PlayerSuccubusQuest for Sexlab for SE


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54 minutes ago, angar3 said:

with author's permission

Don't need my permission to use that animation, it's part of the base game. IdleSnowElfPrinceAscension to be exact. It'll kill you at the end of it, so you need to stop the animation early. I do it after 5 seconds. Feel free to reference my script CoL_Ability_Transform_FX_Script.psc for how I'm doing it.

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1 hour ago, phalancks said:

Don't need my permission to use that animation, it's part of the base game. IdleSnowElfPrinceAscension to be exact. It'll kill you at the end of it, so you need to stop the animation early. I do it after 5 seconds. Feel free to reference my script CoL_Ability_Transform_FX_Script.psc for how I'm doing it.

I'm totally blind in creation engine, so i have to wait for someone more skilled to do it. 

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On 8/1/2020 at 5:18 AM, shawnsrg007 said:

There is no need to go into Race menu to change skin tones. All you have to do it enable skin tone transformation and select the color in the menu.

Gender Bender works fine along side this mod, how ever this mod will over ride the penis of gender bender if you have equipped when transformed checked or use the hotkey that adds it manually, but this is how Gender bender is set up. This keeps it from being see when armor is worn.

Unless you have set up the Armors and or bodies in the right folders you will not get any thing to show if you have Body/armors check for transformation.

If these are not checked PSQ will use your current body/armor.

 

This is where you place a copy of the body you use in game, PSQ uses it for turning back into your normal form if you have body transformation checked. This needs to be the same body used in game by your PC , textures and all or when you change back you will look different.

~Data\Meshes\psq\humanbody\female

    femalebody.tri

    femalebody_0.nif

    femalebody_1.nif

    femalefeet.tri

    femalefeet_0.nif

    femalefeet_1.nif

    femalehands.tri

    femalehands_0.nif

    femalehand_1.nif

    femalehead.tri

    femalehead.nif 

 

The textures for your player body go here. 

~Data\textures\psq\humanbody\female

    femalebody_1.dds

    femalebody_1_msn.dds

    femalebody_1_s.dds

    femalebody_1_sk.dds

    femalehands_1.dds

    femalehands_1_msn.dds

    femalehands_1_s.dds

    femalehands_1_sk.dds

    femalehead.dds

    femalehead_msn.dds

    femalehead_s.dds

    femalehead_sk.dds

 

This is where you place a copy of the body you want to use when body transformation is checked.  PSQ uses it for turning into the succubus  if you have  body transformation checked. this Body can be complete different from your player body not just in Shape but also type used.

~Data\Meshes\psq\succubusbody\female

    femalebody.tri

    femalebody_0.nif

    femalebody_1.nif

    femalefeet.tri

    femalefeet_0.nif

    femalefeet_1.nif

    femalehands.tri

    femalehands_0.nif

    femalehand_1.nif

    femalehead.tri 

    femalehead.nif 

    hair.nif-used when hair transformation is checked

    eyesfemale.nif-used if eye transformation is checked

 

The textures for your Succubus body go here. Just like the mesh for this section you can use different textures then your player body.

~Data\textures\psq\succubusbody\female

    femalebody_1.dds

    femalebody_1_msn.dds

    femalebody_1_s.dds

    femalebody_1_sk.dds

    femalehands_1.dds

    femalehands_1_msn.dds

    femalehands_1_s.dds

    femalehands_1_sk.dds

    femalehead.dds

    femalehead_msn.dds

    femalehead_s.dds

    femalehead_sk.dds

    PSQScuccubusEye.dds

    PSQScuccubusEye_g.dds-glow map used by some eyes

 

These are the penises used by PSQ for human and succubus form. If adding your own, follow the naming. You can use A,B,C,D.

~Data\Meshes\psq\schlong\female

    SchlongA_0.nif

    SchlongA_1.nif

    SchlongB_0.nif

    SchlongB_1.nif

 

You will need to move the textures from what ever mod you pulled the penis mesh from and drop them here and rename them as follows. Changing the "A" to B,C or D to match that mesh. 

~Data\textures\psq\schlong\female

    SchlongA_1.dds

    SchlongA_1_msn.dds

    SchlongA_1_s.dds

    SchlongA_1_sk.dds

 

This is where you will place all other PSQ transformation Items like Armor,horns,tail and static wings.

~Data\Meshes\psq\succubusarmor\Female

    boots_0.nif

    boots_1.nif 

    Cuirass_0.nif

    Cuirass_1.nif

    gloves_0.nif

    gloves_1.nif

    Horns_0.nif

    Horns_1.nif

    Tail_0.nif

    Tail_1.nif

    wings_0.nif

    wings_1.nif-these are the static default wings used by PSQ

 

When building a custom armor the meshes will already be linked to the textures of the mod they come from so no need to place anything in here. Make sure that mod is installed so when the mesh call on the textures they are there. Unless the mod has a BSA you wont need to active it.

*Data\textures\psq\succubusarmor\Female- 

 

This is for tatts

*Data\textures\psq\overlays

  Body_0.dds

  Face_0.dds

  Hands_0.dds

  Feet_0.dds

 

There is no "Out the Box" set up for this mod it takes work. That being said you can also use this really good mod. 

Its worth checking out.

But for those wanting to do their own thing  PSQ Transformation file structure.zip

 this is the file structure listed above to make it easier. No mesh or textures tho. Far to many variables when it comes to what ppl like.

 

Remember when adding custom nifs to adjust the partitions in outfit studio for items or they will not show up in game.

Horns-"45 SBP_45_Dragon_Bloodwingl_or_Mod_Neck"

Boots-"37 SBP_Feet

Cuirass-"31 SBP_32_Body"

Gloves-"33 SBP_33_Hands"

Hair-"131 SBP_131_Hair"

Wings-"44 SBP_44_Dragon_Bloodhead_Or_mod_mouth"

Tail-"40 SBP_40_tail"

 

For wings you can use  https://www.nexusmods.com/skyrimspecialedition/mods/34571 but you will need this updated esm for it to workPSQ PlayerSuccubusQuest.esm

or you can use https://www.nexusmods.com/skyrimspecialedition/mods/8986  It is the "outdated" version but it is what PSQ was built to use.

 

This is my toon using Temptress race covered by me 

Succubus Armor is a mash up of mods by https://twitter.com/coco2048 and others

Mods used are: COCO Chaos Sorcerer-for the outfit

                          COCO Pandora Box V1-for the horns and leg chains

                          BHUNP 3BBB DX Succubus Armor-for the smp tail

                          YunDao HDT Hair SSE

                          HN66's Hands and Nails

                          CBBE 3BBB-for the body

                          Animated Wings Ultimate

 

First Vid is Transformation of skin, hair(color only), horns, tail and Armor (but not body)

2nd is showing PSQ penis transformation 1st then Gender Benders 2nd

3rd is show Full transformation using eye, hair(color and mesh), body, tail, skin, wings, horns (no armor)

 

 

In LE version, there is a transformation pack.

I found that there are a lot of files:

Althorns

Batch Files

Core

Eyes

Fomod

Schlongs

Tatoos

Wings

 

Where can we get there files to finish the transformation?

Or there files need to be created by myself?

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  • 5 weeks later...

Might be waking up an old thread, but for anyone downloading it in 2023, you need UIExtensions too. NiOverride is a requirement too but it should be built into racemenu. Just make sure your racemenu is the right version for your game (4.16 is what you need for 1.5.97!). Then boot up and it should be in the MCM!

 

As for playing with it, go down to maintenance on the psq page if MCM and select "become the succubus". This doesn't make you transform or anything, but it applies the effects and makes your satiation bar active. Also makes some spells available.

 

Unfortunately, I still don't get how to actually add a transformation to this game...sorry! 

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10 hours ago, MyNamaMod said:

Might be waking up an old thread, but for anyone downloading it in 2023, you need UIExtensions too. NiOverride is a requirement too but it should be built into racemenu. Just make sure your racemenu is the right version for your game (4.16 is what you need for 1.5.97!). Then boot up and it should be in the MCM!

 

As for playing with it, go down to maintenance on the psq page if MCM and select "become the succubus". This doesn't make you transform or anything, but it applies the effects and makes your satiation bar active. Also makes some spells available.

 

Unfortunately, I still don't get how to actually add a transformation to this game...sorry! 

You have to make them yourself or get a psq transform mod pack from this web site. 

 

You will need to have a psq mesh folder and psq texture folder to begin with.  And then name the meshes you use to have the same names that psq use. Textures don't care about the names as it is the mesh that looks for them not the .esp. 

 

Search this forum with the following PSQ Transformation Packages. 

You will find plenty of examples to look at and learn from. 

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  • 3 weeks later...
  • 3 weeks later...

Unsure if anyone will reply to this, but i just want to check if there's anyone that has played a vampire + succubus playthrough and has gotten the eye transformation working properly after turning into a vampire and using succubus transformation. 

Because whenever I use succubus transform after becoming a vampire. my eyes turn pitch black and i would like to know if there's a solution for this or not. though I do notice that I can see the original eye colours selected for the respective human body and succubus body for a split second while transforming back and forth. 

 

Have tried a new playthrough to test for discrepancies but still the same issue, tried disabling ENB(wasn't it also). 

Only somewhat acceptable workaround I could see was to disable eye transformation in the PSQ menu and just select a eye that i could accept for both human body and succubus body through showracemenu.


(P.S. I was a succubus before getting the vampire disease and turning into a vampire [Normal vampire not the vampire lord one], also the eye transformation works fine before becoming a vampire so its not the meshes or textures that don't work, at least I presume so.)

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16 hours ago, TheNoble said:

I'm trying to get this to work with Realflying 3.0. Has anyone managed that?

Yes. You will need the updated version of this mod and Animated Wings. 

 

 

There was another one, but I can't find it at the moment. It was a PSQ mod on this site that had updated the .esp file to use Animated Wings and Real Flying. But I hope these help you. 

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  • 4 weeks later...

Hey guys, I used xedit to change the quest so when I transform into a succubus I equip Divine Elegance claws and toenails instead of gauntlets and boots.  The effect looks pretty cool as the claws extend outside equipped gloves.  The only issue is that transforming back to normal unequips items in that slot and doesn't re-equip what was there before, which were nails.  Is there an easy way to fix this so when I transform from Succubus to human my claws turn back unto nails as opposed to just being unequiped?

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  • 2 weeks later...
On 3/27/2023 at 4:15 PM, thiccdragoness said:

So this mod has an issue with BaboDialouges, if anyone knows how to make patches would be appreciated

What is the issue?
I'm curious cause i have an issue, my characters are stuck at animation stage one and two, cant reach stage three or more and stuck in infinite sex.

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  • 3 weeks later...
On 4/10/2023 at 7:12 PM, Selky said:

What is the issue?
I'm curious cause i have an issue, my characters are stuck at animation stage one and two, cant reach stage three or more and stuck in infinite sex.

Mainly the MCM will not load and a bunch of features are broken

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  • 2 months later...
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  • 2 months later...
On 2/2/2021 at 5:56 PM, bosephus123 said:

If anyone finds the 'Kiss Me' option resulting in limited control of your character after the animation released, I think I've messed around enough to identify the cause.


Similar to this:
https://forums.nexusmods.com/index.php?/topic/8001228-miscutil-and-togglefreecamera-issue-need-some-advices/


MiscUtil.ToggleFreeCamera() is called in the 'StartKissing' and 'EndKissing' functions in psqkissingquestscript (from the bsa) to kick out of free camera mode.  If you've got the skills, comment out those lines along with MiscUtil.SetFreeCameraSpeed in StartKissing, it should fix the issue. 

I haven't been able to use "Kiss Me" in years, but your fix worked. Thanks for sharing.

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On 3/19/2023 at 4:01 PM, kamithemoon said:

Hey guys, I used xedit to change the quest so when I transform into a succubus I equip Divine Elegance claws and toenails instead of gauntlets and boots.  The effect looks pretty cool as the claws extend outside equipped gloves.  The only issue is that transforming back to normal unequips items in that slot and doesn't re-equip what was there before, which were nails.  Is there an easy way to fix this so when I transform from Succubus to human my claws turn back unto nails as opposed to just being unequiped?

I had a similar problem that was bugging me. But I've just started learning how to make mods, so I decided to see if I could figure out what was going on.

 

PSQ appears to only re-equip things in three hardcoded armor slots. So if you use xEdit to change the armor slot, the hard-coding won't find your change. There is an additional quirk that anything replaced by wings / tail / horn won't be re-equipped even without xEdit tweaks (which was my issue).

 

I decided to try to alter PSQ so that it will check which armor slots a succubus armor item belongs to, rather than hardcoding it. And I've also included the other items in the list that previously were never restored. So hopefully now everything that gets unequipped should come back regardless of xEdit changes.

 

Like I said, I'm very new to this. But if you (or anybody else) would like to give it a whirl, I've attached my changes that I'm using here.

PSQ Dynamic Armor Equip Tweak.7z

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  • 5 weeks later...

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