MadMansGun Posted January 4, 2024 Author Posted January 4, 2024 10 hours ago, Vaalkk said: Yeah, I remember coming across the roaming dragons and occasionally seeing the game over options there. I guess it'd just be nice if the LE had a more functional sort of CBG to add additional killmoves -- would be a way to hopefully see those other moves which was why I asked the question from the start. SE works fine, but LE has a few preferred mods and if I dare use that CBG there it breaks all the animations. luckily i don't have to rely on cbg in SLDragons, due to my work on Boobzilla's Small Dragon Sex effect i now have a simple sexlab hook script to work with, this means it should (in theory) be possible for me to add those death effects to the end of sexlab animations...maybe even have messages like the mimic mod. sadly sexlab takes & runs for too long to be used as combat killmoves, so i'm still stuck with cbg for the killmove mod. if i can ever find the secret of how sexlab forces 2 actors to stay in place and start 2 solo animations & keep them synchronized to make it look like a paired animation, then maybe i could replace cbg with good old fnis. 1
LKCLM Posted January 5, 2024 Posted January 5, 2024 On 1/4/2024 at 1:54 AM, MadMansGun said: luckily i don't have to rely on cbg in SLDragons, due to my work on Boobzilla's Small Dragon Sex effect i now have a simple sexlab hook script to work with, this means it should (in theory) be possible for me to add those death effects to the end of sexlab animations...maybe even have messages like the mimic mod. sadly sexlab takes & runs for too long to be used as combat killmoves, so i'm still stuck with cbg for the killmove mod. if i can ever find the secret of how sexlab forces 2 actors to stay in place and start 2 solo animations & keep them synchronized to make it look like a paired animation, then maybe i could replace cbg with good old fnis. Good luck with that, this is easily one of my fav mods so I couldn't be happier to see it grow! Btw, is it because they're not really good quality for dragons that you don't use AI voices, or is it by principle? It's true that dragons have it rather bad, probably cause they don't have too many lines to work with.
MadMansGun Posted January 5, 2024 Author Posted January 5, 2024 4 hours ago, LKCLM said: Btw, is it because they're not really good quality for dragons that you don't use AI voices, or is it by principle? It's true that dragons have it rather bad, probably cause they don't have too many lines to work with. 1. this mod was created long before that ai stuff was a thing, so i had no choice. 2. xVASynth sucks ass (case and point Boziilah's temp voice) and i don't want to pay for ElevenLabs (if i must pay for something then i may as well just get a real voice actor). 3. voice slicing still sounds (mostly) better. 1
MadMansGun Posted January 14, 2024 Author Posted January 14, 2024 On 1/3/2024 at 5:18 AM, Vaalkk said: I guess it'd just be nice if the LE had a more functional sort of CBG to add additional killmoves i got a FNIS version up now on the CBG page, the scripts i used to get it working are...not great but it sort of works. in other news i got my fatal ending effects to work with sexlab, so it's just a matter of creating dialogue now.... and/or maybe swap out some of the sudden death lines with it. 1
Vaalkk Posted January 14, 2024 Posted January 14, 2024 2 hours ago, MadMansGun said: i got a FNIS version up now on the CBG page, the scripts i used to get it working are...not great but it sort of works. in other news i got my fatal ending effects to work with sexlab, so it's just a matter of creating dialogue now.... and/or maybe swap out some of the sudden death lines with it. Oh sweet! Thanks for letting me know! I was always curious about it cuz CBG being an app for the SE edition, kept breaking things on LE despite my reading that it supposedly worked on some builds. This is great though! Gonna try that out so I can see all the good stuff xD And that's also fantastic on figuring out the fatal stuff. This is gonna be a lot of fun with the dragons especially now there's that risk of things 'going wrong' (or right) as it were. I like it. It's awesome you stuck with it and got it working though. I feel bad I never really got into the modding stuff enough to be able to help, but if that tipjar ever goes back up let us know. I know it's not much, but I've always been one to support creators that make things I like.
LKCLM Posted January 14, 2024 Posted January 14, 2024 4 hours ago, MadMansGun said: i got a FNIS version up now on the CBG page, the scripts i used to get it working are...not great but it sort of works. in other news i got my fatal ending effects to work with sexlab, so it's just a matter of creating dialogue now.... and/or maybe swap out some of the sudden death lines with it. Hype!
MadMansGun Posted January 27, 2024 Author Posted January 27, 2024 (edited) i now have it setup to give you a rare chance (1 out of 25 if not more) to chose lethal vore: basically when you ask for vore/anal/unbirth you will randomly be too enthusiastic about it, the dragon (paar/oda/boobzilla) will then question you about it, then you can chose if you want to go lethal or not. i may change this later to just be random chance of death no matter what but i'm not sure yet. (the random dragons should already be setup to do this but i have not tested them) but do note that you need to have sex with Odahviing first before the option (for paar/oda/boobzilla) starts showing up, ( i'm using him as a way to confirm that the real alduin is dead, and i'm sure paar would never take you until your job was done ) also right now you need the fnis/cbg vore killmove mod for the internal meshes, but i plan to copy the meshes to HCOS later for convenience's sake Edited January 27, 2024 by MadMansGun
DuskWanderer Posted January 27, 2024 Posted January 27, 2024 I'd try to leave things like that as an option for the player and not something up to random chance, which just makes it feel messy. For people that don't want lethal they'd have a slight chance of going "Well crap now I need to reload a save when I didn't want to". For people that do they'd have to try repeatedly to get the result they want. It's unnecessarily cumbersome.
MadMansGun Posted January 27, 2024 Author Posted January 27, 2024 its quite annoying trying to decide what path to go on. going with "random death chance" gives off the feeling that vore is a extremely risky/unwise thing to do, so for the sake of "realism" it makes sense to use. in the case of alduin/random bend will'ed dragons the implication is that they can't be trusted or misunderstand your orders. in the case of paar/oda the implication could be that they kept you in for too long and/or got carried away. going with "random ask for lethal vore chance" removes the annoyance of getting randomly killed, but it sort of removes the feeling of vore being a risk. (also this is still annoying for people that want to start a lethal vore animation because the option may not show up) going with "option for lethal vore always in menu" has the same problem as above and adds the new problem of clogging up the sex menu with "ask for vore" options.
Vaalkk Posted January 27, 2024 Posted January 27, 2024 (edited) 39 minutes ago, MadMansGun said: its quite annoying trying to decide what path to go on. going with "random death chance" gives off the feeling that vore is a extremely risky/unwise thing to do, so for the sake of "realism" it makes sense to use. in the case of alduin/random bend will'ed dragons the implication is that they can't be trusted or misunderstand your orders. in the case of paar/oda the implication could be that they kept you in for too long and/or got carried away. going with "random ask for lethal vore chance" removes the annoyance of getting randomly killed, but it sort of removes the feeling of vore being a risk. (also this is still annoying for people that want to start a lethal vore animation because the option may not show up) going with "option for lethal vore always in menu" has the same problem as above and adds the new problem of clogging up the sex menu with "ask for vore" options. I think the way you've handled and included this works best tbh. The option isn't so rare as to be absent, but when it does come up, and the warning it brings with it, it's sorta playing on the temptation of whether you go through with it or back out. I think it's right to do it this way. Adds to the excitement. Definitely happy you included this! The FNIS killmoves work perfectly since you included them so it's great to see this all working now. Edited January 27, 2024 by Vaalkk 1
DuskWanderer Posted January 27, 2024 Posted January 27, 2024 (edited) Generally in gamedev it's a rule that "Quality Of Life is greater than Realism." That's why it's a standard that when you reload a weapon you keep any unspent ammo for instance. Realism is fantastic when it doesn't get in the way of what the player is trying to do. I recognize the appeal of "risk", but you always have to ask if it's worth the potential frustration. It's a hard judgement call to make. Therefore the easiest solution in this instance is to instead pass that decision onto the player. Off the top of my head there are three ways to do this: A) Have a settings .ini to enable/disable lethal vore or edit the chances of it happening. Alternative is an MCM menu. B) Have a dialogue choice in game that enables/disables lethal vore. C) Give vore its own sub-catagory in the dialogue tree. Next to all the generic requests, the player could ask "What about... (Vore)" which then opens a tree with the vore options, lethal included. Without cluttering the earlier dialogue. That said, your current implementation of giving a warning isn't terrible either. It just makes those interested in lethal have some tedium to deal with. Edited February 3, 2024 by DuskWanderer 1
MadMansGun Posted February 3, 2024 Author Posted February 3, 2024 On 1/27/2024 at 11:20 AM, DuskWanderer said: A) Have a settings .ini to enable/disable lethal vore or edit the chances of it happening. Alternative is an MCM menu. now working on setting up some global valves to control it, technically that would also make a mcm possible but they are bitch to create. 2
MadMansGun Posted February 4, 2024 Author Posted February 4, 2024 (edited) added global values into the esp to control vore features: AccidentalDigestionRisk 0% by default (risk of friendly dragons killing you) WillfulSacrificeChance 20% by default (chance to ask for lethal vore, but at 20% it's more like 1 out of 15/25 chance unless set to 100%) EnableMoreDigestionTime 0/off by default (turning on makes you die slower) MaliciousDigestionRisk 20% by default (mostly just used by alduin right now, i need to rework some dialogues to get random/bend will'ed dragons working) EnableDeathMessages 1/on by default (message that pops up when your eaten, but it's just cringey shit like the rest of my writing) but don't touch any of the other global values that are in there also i should warn that i have not tested this fully. Edited February 4, 2024 by MadMansGun 1
LKCLM Posted February 4, 2024 Posted February 4, 2024 (edited) 15 hours ago, MadMansGun said: added global values into the esp to control vore features: AccidentalDigestionRisk 0% by default (risk of friendly dragons killing you) WillfulSacrificeChance 20% by default (chance to ask for lethal vore, but at 20% it's more like 1 out of 15/25 chance unless set to 100%) EnableMoreDigestionTime 0/off by default (turning on makes you die slower) MaliciousDigestionRisk 20% by default (mostly just used by alduin right now, i need to rework some dialogues to get random/bend will'ed dragons working) EnableDeathMessages 1/on by default (message that pops up when your eaten, but it's just cringey shit like the rest of my writing) but don't touch any of the other global values that are in there also i should warn that i have not tested this fully. Thank you for all the work you've been putting into it! And don't sell your writing so short... If we didn't like it we wouldn't like this mod that much. EDIT: I read the journal about Boziilah ig and god I wish I could convince her I'm not actually her chosen one and get eaten or something... Edited February 4, 2024 by LKCLM
HexyAroth Posted February 10, 2024 Posted February 10, 2024 So I've been trying for a while now, but maybe im missing an animation pack, what animation packs have dragon stuff in it? I'm only getting the animations where they pick you up by the mouth and give you tongue.
MadMansGun Posted February 10, 2024 Author Posted February 10, 2024 3 hours ago, HexyAroth said: So I've been trying for a while now, but maybe im missing an animation pack, what animation packs have dragon stuff in it? I'm only getting the animations where they pick you up by the mouth and give you tongue. Quote Mod Requirements: SexLab, MNCSLAL, Horny Creatures of Skyrim, BillyySLALPack.
Dragon on the Web Posted February 10, 2024 Posted February 10, 2024 (edited) 3 hours ago, HexyAroth said: So I've been trying for a while now, but maybe im missing an animation pack, what animation packs have dragon stuff in it? I'm only getting the animations where they pick you up by the mouth and give you tongue. from the file page (OP) itself: On 12/26/2018 at 5:02 PM, MadMansGun said: Mod Requirements: ...................................................... Billyy's SLAL Animations https://www.loverslab.com/files/file/3999-billyys-slal-animations/ I would HIGHLY suggest that any time you are having issues with mods that you double-check that you installed ALL hard dependencies for EVERY mod in your install. Edited February 10, 2024 by Dragon on the Web
HexyAroth Posted February 11, 2024 Posted February 11, 2024 14 hours ago, Dragon on the Web said: from the file page (OP) itself: I would HIGHLY suggest that any time you are having issues with mods that you double-check that you installed ALL hard dependencies for EVERY mod in your install. I fixed it all in the same night so it's good, thanks for the help though! However if you know any more animation packs with creature stuff I'd appreciate that!
Dragon on the Web Posted February 11, 2024 Posted February 11, 2024 13 hours ago, HexyAroth said: I fixed it all in the same night so it's good, thanks for the help though! However if you know any more animation packs with creature stuff I'd appreciate that! This may not be a complete list of ALL packs with creature anims, but it is a fairly sizable list: Billy's SLAL Animations LE/SE Horny Creatures of Skyrim LE SE More Nasty Critters LE SE BakaFactory's SLAL Animations LE/SE Anub's SLAL Animations LE/SE Funnybizness SLAL Animations LE SE Sir Nibbles SLAL Animations LE SE Leito's SLAL Animations LE SE FluffyFox SLAL Animations LE/SE Chaurus Life LE LV Wildlife SE K4's SLAL Animations LE SE SH's SLAL Animations LE/SE Rydin's SLAL Animations LE SE Sailing Rebel's SLAL Animations SE
MadMansGun Posted February 18, 2024 Author Posted February 18, 2024 uploaded a small update to the wip build because of file name changes in the vore killmove mod.
Coalsack94 Posted February 18, 2024 Posted February 18, 2024 So, what are currently the best texture replacers compatible with this mod? I'll assume that GOT Dragons and any other mesh replacer are not compatible, nor have a patch.
LKCLM Posted February 18, 2024 Posted February 18, 2024 2 hours ago, Coalsack94 said: So, what are currently the best texture replacers compatible with this mod? I'll assume that GOT Dragons and any other mesh replacer are not compatible, nor have a patch. GOT Dragons and others work just fine, they just don't have throats n shit
Coalsack94 Posted February 23, 2024 Posted February 23, 2024 Hmm, I was looking for some high-res retexture of vanilla dragons, and some mesh improvements. GOT Dragons don't look like Skyrim dragons at all. Any recommendations? Also, any way to make Durnehviir compatible with the "Durnehviir" resurrected textures (fully resurrected, not undead, not gross slime)? Not fan of paying Oblvion's infamous fine.
MadMansGun Posted February 23, 2024 Author Posted February 23, 2024 1 hour ago, Coalsack94 said: Hmm, I was looking for some high-res retexture of vanilla dragons, and some mesh improvements. GOT Dragons don't look like Skyrim dragons at all. Any recommendations? Also, any way to make Durnehviir compatible with the "Durnehviir" resurrected textures (fully resurrected, not undead, not gross slime)? Not fan of paying Oblvion's infamous fine. ModCompatibilityKitsForMNC has a Durnehviir patch, but the way that mod works is a bit tricky to deal with so i'm not sure how well its working. as for dragon textures, here is 2 to pick from: https://www.nexusmods.com/skyrim/mods/112234 https://www.nexusmods.com/skyrim/mods/103553 there is a high poly mod but it needs (NifSkope copy paste) work to make it compatible, also it lacks insides. https://www.nexusmods.com/skyrimspecialedition/mods/101093
LKCLM Posted February 27, 2024 Posted February 27, 2024 I have a question, it's kinda in the middle between HCOS and this mod. - The oral vore options not being available for female dragons (except for the eventual "NOM!" instant killmove thing) is tied to how the animations involve dragon cock, right? How hard would it be to make a female-compatible version of those? (pretty much like those included in the cbg killmoves, actually) - Ontop of that, is the fact the 3p sex sacrifice one doesn't have a dialogue to get it going due to making it work being a bitch of a thing to do? - I kinda reckon you talking about a 3p dragon-dragon-human vore anim, I guess it's not in the plans for now? Thank you
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