Elvenar Posted June 21, 2022 Share Posted June 21, 2022 2 hours ago, MadMansGun said: sounds like MNC is not installed or you installed the old non-SLAL V9. Installed MNC V12. It didn't help. Maybe it's about Alduin. He has been replaced by some mod. Idk Link to comment
MadMansGun Posted June 21, 2022 Author Share Posted June 21, 2022 2 hours ago, Elvenar said: Installed MNC V12. It didn't help. Maybe it's about Alduin. He has been replaced by some mod. Idk you also need to reload the animations so it's scripts can take effect and register his race. Link to comment
Elvenar Posted June 22, 2022 Share Posted June 22, 2022 16 hours ago, MadMansGun said: you also need to reload the animations so it's scripts can take effect and register his race. Fixed. Thank you. Link to comment
marktwin Posted October 22, 2022 Share Posted October 22, 2022 Is this mod compatible with Authentic Sinding Follower? https://www.nexusmods.com/skyrimspecialedition/mods/33517 Link to comment
MadMansGun Posted October 22, 2022 Author Share Posted October 22, 2022 45 minutes ago, marktwin said: Is this mod compatible with Authentic Sinding Follower? https://www.nexusmods.com/skyrimspecialedition/mods/33517 hard to say, it has many addons, some of them look like they could cause problems for CF. also the human form may cause problems for the sex dialogue lines, he could not turn back into a human in stock skyrim. Link to comment
marktwin Posted October 23, 2022 Share Posted October 23, 2022 What about just the base mod? Think it could work? Link to comment
MadMansGun Posted October 23, 2022 Author Share Posted October 23, 2022 32 minutes ago, marktwin said: What about just the base mod? Think it could work? if what its description says is true, then it may be compatible. Link to comment
MadMansGun Posted November 14, 2022 Author Share Posted November 14, 2022 update v5: i found a way to get the random dialogue scenes to run correctly. 1 Link to comment
Guest Posted November 14, 2022 Share Posted November 14, 2022 Elaborate on random dialogue, also, awesome. Link to comment
MadMansGun Posted November 14, 2022 Author Share Posted November 14, 2022 (edited) 1 hour ago, brubl said: Elaborate on random dialogue, also, awesome. there are 10 (so far) random dialogue scenes between Paarthurnax and Odahviing (4 of them ending in sex.....assuming that sexlab is working/setup correctly) every 3* in game hours there is a 30% chance that one of the scenes will start running as you walk up to them. *6 if a scene runs i used a combo of area trigger and the Wabbajack's random effect script to get it working the way i wanted: Spoiler Scriptname aaaPaarOdaSceneTrigger extends ObjectReference Quest Property aaaPaarOdaDialogue01 Auto ;way of the voice Quest Property aaaPaarOdaDialogue02 Auto ;banter Quest Property aaaPaarOdaDialogue03 Auto ;talking about flying Quest Property aaaPaarOdaDialogue04 Auto ;way of the voice Quest Property aaaPaarOdaDialogue05 Auto ;turned down a unknown offer Quest Property aaaPaarOdaDialogue06 Auto ;turned down a unknown offer Quest Property aaaPaarOdaDialogue07 Auto ;AND THEN THEY FUCKED Quest Property aaaPaarOdaDialogue08 Auto ;AND THEN THEY FUCKED Quest Property aaaPaarOdaDialogue09 Auto ;AND THEN THEY FUCKED Quest Property aaaPaarOdaDialogue10 Auto ;AND THEN THEY FUCKED GlobalVariable Property aaaDFQSL_PaarthurnaxTamed Auto Actor Property OdahviingRef Auto Actor Property PaarthurnaxRef Auto Bool CanTrigger = true EVENT onTriggerEnter(objectReference triggerRef) If CanTrigger == false || OdahviingRef.IsFlying() == 1 || PaarthurnaxRef.IsFlying() == 1 ;Debug.Notification("SLDragons CanTrigger is false") return ELSEIF triggerRef == Game.GetPlayer() int randEffect = utility.randomInt(1, 100) IF (randEffect >= 4 && randEffect <= 6) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue01") aaaPaarOdaDialogue01.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 14 && randEffect <= 16) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue02") aaaPaarOdaDialogue02.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 24 && randEffect <= 26) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue03") aaaPaarOdaDialogue03.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 34 && randEffect <= 36) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue04") aaaPaarOdaDialogue04.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 44 && randEffect <= 46) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue05") aaaPaarOdaDialogue05.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 54 && randEffect <= 56) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue06") aaaPaarOdaDialogue06.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 64 && randEffect <= 66) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue07") aaaPaarOdaDialogue07.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue05") aaaPaarOdaDialogue05.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSEIF (randEffect >= 74 && randEffect <= 76) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue08") aaaPaarOdaDialogue08.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue05") aaaPaarOdaDialogue05.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSEIF (randEffect >= 84 && randEffect <= 86) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue09") aaaPaarOdaDialogue09.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue06") aaaPaarOdaDialogue06.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSEIF (randEffect >= 94 && randEffect <= 96) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue10") aaaPaarOdaDialogue10.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue06") aaaPaarOdaDialogue06.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSE ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger RandomInt missed") CanTrigger = false RegisterForSingleUpdateGameTime(3.0) endif else return endif EndEvent Event OnUpdate() CanTrigger = true ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger is ReArmed") aaaPaarOdaDialogue01.Stop() aaaPaarOdaDialogue02.Stop() aaaPaarOdaDialogue03.Stop() aaaPaarOdaDialogue04.Stop() aaaPaarOdaDialogue05.Stop() aaaPaarOdaDialogue06.Stop() aaaPaarOdaDialogue07.Stop() aaaPaarOdaDialogue08.Stop() aaaPaarOdaDialogue09.Stop() aaaPaarOdaDialogue10.Stop() EndEvent Edited November 14, 2022 by MadMansGun Link to comment
Guest Posted November 14, 2022 Share Posted November 14, 2022 For me odahviing just endlessly flys in circles around the throat of the world, which is probably why I've never seen that before. Link to comment
MadMansGun Posted November 14, 2022 Author Share Posted November 14, 2022 12 minutes ago, brubl said: For me odahviing just endlessly flys in circles around the throat of the world. something is overriding SLDragon's edits to him, check your other mods. 14 minutes ago, brubl said: which is probably why I've never seen that before. you've never seen it before because it was not working before, i was trying to use the "SM Event Node" to start it but the fucking thing never worked right. so now i'm using a trigger to start them more directly. Link to comment
Guest Posted November 14, 2022 Share Posted November 14, 2022 Thanks, my old save got corrupted so I'll have to go through the whole main quest to start fixing it. Link to comment
RyanBlazeheart Posted November 19, 2022 Share Posted November 19, 2022 What's new in this version? It looks to have got an update not long ago. Link to comment
MadMansGun Posted November 19, 2022 Author Share Posted November 19, 2022 3 hours ago, RyanBlazeheart said: What's new in this version? It looks to have got an update not long ago. scroll up 6 and 4 posts Link to comment
Guest Posted November 22, 2022 Share Posted November 22, 2022 On 11/14/2022 at 11:23 AM, MadMansGun said: something is overriding SLDragon's edits to him, check your other mods. any idea what that could be? I've looked through my mods but i can't find any obvious culprits. The only things i can think of that mess creatures at all are the essential mnc mods. Link to comment
RyanBlazeheart Posted November 22, 2022 Share Posted November 22, 2022 How do I get Sinding to stop following me out of his quest zone after I complete it? Link to comment
RyanBlazeheart Posted November 22, 2022 Share Posted November 22, 2022 On 10/21/2022 at 10:56 PM, marktwin said: Is this mod compatible with Authentic Sinding Follower? https://www.nexusmods.com/skyrimspecialedition/mods/33517 Last I tried they don't go well together very well. The werewolf form data tends to clash because it makes him a custom follower. Link to comment
MadMansGun Posted November 22, 2022 Author Share Posted November 22, 2022 3 hours ago, RyanBlazeheart said: How do I get Sinding to stop following me out of his quest zone after I complete it? don't know, this mod has nothing to do with that, i did not make him a follower or edit his ai packages, i only added sex dialogue to him. Link to comment
RyanBlazeheart Posted November 22, 2022 Share Posted November 22, 2022 (edited) It's just a bug it seems. I need to go figure out who my current follower is. Edited November 22, 2022 by RyanBlazeheart Link to comment
RyanBlazeheart Posted November 29, 2022 Share Posted November 29, 2022 (edited) I found out something. If you have a follower, Odahviing won't show up for the Epilogue unless you dismiss them. I had Serana waiting at Dragonsreach, so I dismissed her and that solved my problem. Because Odahviing has follower data with this mod, it stops him from appearing unless you have no followers currently with you. I need to test this one more time before I outright confirm this theory. EDIT: It's not the follower but going to Dragonsreach refreshes the game so that Odahviing loads in Throat of the World. Edited November 29, 2022 by RyanBlazeheart I figured out what was going on. Link to comment
MadMansGun Posted December 1, 2022 Author Share Posted December 1, 2022 8 minutes ago, Ender Shadowborne said: Changelog? On 11/13/2022 at 7:00 PM, MadMansGun said: update v5: i found a way to get the random dialogue scenes to run correctly. On 11/14/2022 at 6:54 AM, MadMansGun said: there are 10 (so far) random dialogue scenes between Paarthurnax and Odahviing (4 of them ending in sex.....assuming that sexlab is working/setup correctly) every 3* in game hours there is a 30% chance that one of the scenes will start running as you walk up to them. *6 if a scene runs i used a combo of area trigger and the Wabbajack's random effect script to get it working the way i wanted: Reveal hidden contents Scriptname aaaPaarOdaSceneTrigger extends ObjectReference Quest Property aaaPaarOdaDialogue01 Auto ;way of the voice Quest Property aaaPaarOdaDialogue02 Auto ;banter Quest Property aaaPaarOdaDialogue03 Auto ;talking about flying Quest Property aaaPaarOdaDialogue04 Auto ;way of the voice Quest Property aaaPaarOdaDialogue05 Auto ;turned down a unknown offer Quest Property aaaPaarOdaDialogue06 Auto ;turned down a unknown offer Quest Property aaaPaarOdaDialogue07 Auto ;AND THEN THEY FUCKED Quest Property aaaPaarOdaDialogue08 Auto ;AND THEN THEY FUCKED Quest Property aaaPaarOdaDialogue09 Auto ;AND THEN THEY FUCKED Quest Property aaaPaarOdaDialogue10 Auto ;AND THEN THEY FUCKED GlobalVariable Property aaaDFQSL_PaarthurnaxTamed Auto Actor Property OdahviingRef Auto Actor Property PaarthurnaxRef Auto Bool CanTrigger = true EVENT onTriggerEnter(objectReference triggerRef) If CanTrigger == false || OdahviingRef.IsFlying() == 1 || PaarthurnaxRef.IsFlying() == 1 ;Debug.Notification("SLDragons CanTrigger is false") return ELSEIF triggerRef == Game.GetPlayer() int randEffect = utility.randomInt(1, 100) IF (randEffect >= 4 && randEffect <= 6) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue01") aaaPaarOdaDialogue01.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 14 && randEffect <= 16) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue02") aaaPaarOdaDialogue02.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 24 && randEffect <= 26) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue03") aaaPaarOdaDialogue03.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 34 && randEffect <= 36) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue04") aaaPaarOdaDialogue04.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 44 && randEffect <= 46) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue05") aaaPaarOdaDialogue05.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 54 && randEffect <= 56) ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue06") aaaPaarOdaDialogue06.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) ELSEIF (randEffect >= 64 && randEffect <= 66) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue07") aaaPaarOdaDialogue07.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue05") aaaPaarOdaDialogue05.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSEIF (randEffect >= 74 && randEffect <= 76) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue08") aaaPaarOdaDialogue08.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue05") aaaPaarOdaDialogue05.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSEIF (randEffect >= 84 && randEffect <= 86) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue09") aaaPaarOdaDialogue09.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue06") aaaPaarOdaDialogue06.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSEIF (randEffect >= 94 && randEffect <= 96) if aaaDFQSL_PaarthurnaxTamed.GetValue() >= 1 ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue10") aaaPaarOdaDialogue10.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) else ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger aaaPaarOdaDialogue06") aaaPaarOdaDialogue06.Start() CanTrigger = false RegisterForSingleUpdateGameTime(6.0) endif ELSE ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger RandomInt missed") CanTrigger = false RegisterForSingleUpdateGameTime(3.0) endif else return endif EndEvent Event OnUpdate() CanTrigger = true ;Debug.Notification("SLDragons aaaPaarOdaSceneTrigger is ReArmed") aaaPaarOdaDialogue01.Stop() aaaPaarOdaDialogue02.Stop() aaaPaarOdaDialogue03.Stop() aaaPaarOdaDialogue04.Stop() aaaPaarOdaDialogue05.Stop() aaaPaarOdaDialogue06.Stop() aaaPaarOdaDialogue07.Stop() aaaPaarOdaDialogue08.Stop() aaaPaarOdaDialogue09.Stop() aaaPaarOdaDialogue10.Stop() EndEvent Link to comment
Demoniqmoon Posted December 18, 2022 Share Posted December 18, 2022 How do i download the mod? I know how to use MO2. But with all the files that comes with the moda and the required ones... I don´t think i will do it the right way. Link to comment
MadMansGun Posted December 21, 2022 Author Share Posted December 21, 2022 v5.1 edited/replaced some sex dialogue lines. 3 Link to comment
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