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Posted (edited)
34 minutes ago, LucidOblivion said:

Authentic Sinding Follower mod

 

11 minutes ago, LucidOblivion said:

when I try to use the matchmaking spell on his it says it fizzles and fails to effect him

sounds like the fuckers that made that mod have changed his race into a copy of the werewolf race, open that mod with xedit and change its editorid name to WerewolvesFailSafe

Edited by MadMansGun
Posted
1 hour ago, MadMansGun said:

 

sounds like the fuckers that made that mod have changed his race into a copy of the werewolf race, open that mod with xedit and change its editorid name to WerewolvesFailSafe

That fixed that issue! Now, however he doesn't seem to have genitalia

Posted

ah.....shit, that's because he's not a "werewolf" anymore so CF lacks the commands it needs to apply them.

Posted (edited)
40 minutes ago, MadMansGun said:

ah.....shit, that's because he's not a "werewolf" anymore so CF lacks the commands it needs to apply them.

I looked through the file again and I think it might be because of the WNAM he's been assigned

Edited by LucidOblivion
  • 4 weeks later...
Posted

Apologies but I cant seem to get the dialogue to appear at all. I had it working on my last modded list which was using the older MNC/HCS and have since updated to the latest SSE build. Apart from that and their requirements nothing else has been changed. any idea as to why no dialogue? 

 

Any help would be appreciated. 

Posted
1 minute ago, MRBeaver27 said:

Apologies but I cant seem to get the dialogue to appear at all. I had it working on my last modded list which was using the older MNC/HCS and have since updated to the latest SSE build. Apart from that and their requirements nothing else has been changed. any idea as to why no dialogue? 

 

Any help would be appreciated. 

Quote

 

Note:

 

if your having a problem with the dialogue not showing up just save your game and quit to desktop, then re-launch the game and load your save. The dialog options should now be there.

 

This is a known issue with dialogues and "Start Enabled Quests" (quests that start/run as soon as the game loads). You need to save the game with the mod active, exit to desktop, and then open the game again so that Skyrim can properly register and initialize the dialogues.

 

 

Posted (edited)

Hi.. i am having trouble getting wild dragons to not just fight and kill me.. the bend will shout ( i have unlocked the second word of that shout so far) do not work on seem to affect the wild dragons.. the ll mods i currently have are these

Spoiler

DragonVoreKillMoveReplacerV1-0

FNIS Creature Pack SE 7.6-3038-7-6-1582049490

SexLabFrameworkAE_v165

1980638778_BadDogHoodiesV11.8

1321601681_BirdRacesSEV6.3

SexLabArousedSSELoose-29

Creature Framework 1.1.0-pre2A-SE

MoreNastyCrittersSE_v15_0

Patched SE SL TOOLS Updated

SLAL_SE

SexLabMatchMaker.Rev7

HentaiCreaturesSE_MNCSEv12_8B

HornyCreaturesofSkyrimSE_V2_0

Animal_SOS_SE_0.1.6.7.a10

BakaFactory ABC LE SE

SexLabDragonsV5-1a

SSXSE

Wilding-1.2.0

1814101649_SLAL_Billyy_Animationsv6.5SE

BD Armor and Clothing Collection ESP Update-25705-1-4-1558274233

BD Armor and Clothing Collection-25705-1-0-1557608656

Schlongs_of_Skyrim_AE - v1.1.4

FillHerUpUUNP

ZAZ 8.0 CBBE SE Rev2

 

 

and i list them here in my current load order.

Spoiler

15 SexLab

16 SexLabAroused

17 Creature framework

18 Schlongs of Skyrim - core

1E ZaZAnimationPack

30 SLALAnimObjBillyy

31 DragonVoreKillMove

32 SOSPhysicsManager

33 Schlongs of Skyrim

34 SOS - Smurf average addon

35 SOS - Shop

36 BadDogSchlongCore

39 BDHoodieSchlong

3A BDSpikySlitSchlong

3B SexLabTools

3C SLAnimLoader

3D SexLabMatchMaker

3E ASOS Race Patch

3F MoreNastyCritters

40 HentiCreatures

41 SLDragons

42 Animal_SOS

43 SOS - Animal Addon

44 BakaFactoryABC

45 Wilding

46 Scent of Sex

47 HornyCreatures

59 BDBirds

5A BDBirdSchlongs

5B BDBirdWings

5C BDBirdNCP

5E BDBirdLALaddon

66 SOSRaceMenu

67 sr_FillHerUp

 

(mods that add additional dragons to the game are loaded close to the end of my load order.)

(i use Wrye Bash to install and manage my mods)

lets now clarify the basic steps i have taken. i have loaded in the anims with FNIS. I have enabled creature anims in the mcm and i have enabled SexLab integration and SexLab Aroused in the creature framework options. I have enabled Hoodies in the mcm.

 

Scent Of Sex seem to have trouble detecting anims as it has not ben able to list any anims at all... might be because i don't understand how to make a sex rule which probably is making that mod useless.. idk..

 

ZAZ animation pack's Animation Test System tab lists both me and the dragon as Blocked Male...

 

Schlongs of skyrim is currently saying there are no compatible schlongs available for the dragon i am trying to engage. (i am in god mod and none of the spells given to me from ll mods are affecting it either)

i have tried changing the dragons geneder in the SexLab mcm and nothing happens... using the puppet master in SexLab Aroused and raising the dragons arousal to 100 is also not changing anything.

 

i have gotten anims to work without any troubles other then alignment troubles with all other creatures i have tested.. just not with any dragons yet..

At first i thought it was just because my followers was killing the dragons too fast to give it a chance or that the dragon killed me before it could trigger but i am in god mode now and alone and the dragon still do not trigger.. it just tries to kill me.. never reacting to anything i do that would trigger sexual interactions...

 

idk if it matters but the dragon i am trying to engage with is named Alok-Dilon...

it do have the modded dragon model (stomach and anal cavity) so at least that is working correctly...

i have had dragons successfully use the dragon vore kill move replacer so that is also working.

 

i most of the dragon anims are listed when i try them out with the hentai dragon from the hentai creature mod.. only wish i knew how to set the mods up so they also include female anims and models for the creatures because as far as i can see only male or non gender specific anims are available for me... i wanna be able to be unbirthed as well..

 

Edited by thunder987654
Posted
1 hour ago, thunder987654 said:

Hi.. i am having trouble getting wild dragons to not just fight and kill me.. the bend will shout ( i have unlocked the second word of that shout so far) do not work on seem to affect the wild dragons.. the ll mods i currently have are these

it's in the game's lore that bend will does not work on dragons until you have/use all 3 words.

2 hours ago, thunder987654 said:

Scent Of Sex

can't help you there, i don't use that mod. but any dragons that are flying are not considered valid to sexlab.

2 hours ago, thunder987654 said:

ZAZ animation pack's Animation Test System tab lists both me and the dragon as Blocked Male

can't help you there, i don't use that mod, but sound like your settings are wrong.

2 hours ago, thunder987654 said:

Schlongs of skyrim

that mod is not for creatures, that's what Creature Framework is for.

2 hours ago, thunder987654 said:

i have tried changing the dragons geneder in the SexLab mcm and nothing happens

that only changes what a actor is treated as in sex animations, not what gender they actually are or what mesh they use.

2 hours ago, thunder987654 said:

At first i thought it was just because my followers was killing the dragons too fast to give it a chance or that the dragon killed me before it could trigger but i am in god mode now and alone and the dragon still do not trigger.. it just tries to kill me.. never reacting to anything i do that would trigger sexual interactions...

this mod is not sexlab defeat, there's no combat rape to be had here.

2 hours ago, thunder987654 said:

i most of the dragon anims are listed when i try them out with the hentai dragon from the hentai creature mod.. only wish i knew how to set the mods up so they also include female anims and models for the creatures because as far as i can see only male or non gender specific anims are available for me... i wanna be able to be unbirthed as well..

turn off match creature gender in sexlab and/or find/summon a female dragon.

  • 1 month later...
Posted

Just installed this mod. Using a new file and not in far enough to have even encountered many dragons yet. Just wanted to post an unusual change that has occurred since installing.

 

Whenever I open the map its super zoomed in and scrolls very fast. Even if I zoom out, the moment I open the map again it zoomed in and fast again.

 

Minor but worth mentioning. (i have no map alteration mods as far as I can tell).

Posted
1 hour ago, Aki K said:

Minor but worth mentioning. (i have no map alteration mods as far as I can tell).

i do, so it looks like "Tamriel "Skyrim" [WRLD:0000003C]" was edited because of it, but loading any world edits after hcos should fix it because dam near everything overrides 0000003C.

Posted

Have since progressed the main quest. The mod mostly works with regular dragons and odahving (at least half the options do. Some options do nothing). But Parthunax and Alduin are broken. 

 

The dialogue trees for them show up for those two but neither actually does anything. Parthunax just keeps flying and landing in the same spot over and over again. Alduin eventually flies up and never lands (and neither dragonrend nor bend will bring him down) making him impossible to talk to after the first time.

Posted
20 minutes ago, Aki K said:

Parthunax just keeps flying and landing in the same spot over and over again

increase the Cloak Cooldown time in creature framework, it has been known to cause that behavior (why i do not know, but it seems to happen if CF scans him in mid landing)

29 minutes ago, Aki K said:

at least half the options do. Some options do nothing

if it's on turn off match creature gender, that is one thing that for sure would cause that to happen.

31 minutes ago, Aki K said:

Alduin eventually flies up and never lands

i have seen random dragons do that, no clue whats doing it, could be a stock game problem or it could have something to do with the CF timer like the first problem.

but it does seem to be happening to Alduin more often than others, so i'm thinking of putting a "reset Alduin" button into the game (as soon as i learn how to script buttons that is)

Posted
On 6/30/2023 at 4:46 PM, Aki K said:

Alduin eventually flies up and never lands

just gave the mod a reset button now:

resetbutton.png

  • 4 weeks later...
Posted

There's something I wonder, with the new CBG killmoves system you published last month, you think there could be a way to implement it into SLDragons?

 

Like offering yourself fatally to them through dialogues.

 

Wondering if it would be that much of hassle or not.

Posted
12 minutes ago, LKCLM said:

There's something I wonder, with the new CBG killmoves system you published last month, you think there could be a way to implement it into SLDragons?

 

Like offering yourself fatally to them through dialogues.

 

Wondering if it would be that much of hassle or not.

it has a light implementation at this time, if one of the mods is detected then follower alduin will use/do the non-cbg styled effects (even if you have the CBG version).

 

as for using sexlab/slal animations for it i don't know how to do that yet, sexlab has a lot of scripts in it that i don't know how to use/find, i need to be able to detect when a animation starts and when it ends + what tags it has so the right ending effects are applied.

Posted
On 7/28/2023 at 4:57 AM, MadMansGun said:

it has a light implementation at this time, if one of the mods is detected then follower alduin will use/do the non-cbg styled effects (even if you have the CBG version).

 

as for using sexlab/slal animations for it i don't know how to do that yet, sexlab has a lot of scripts in it that i don't know how to use/find, i need to be able to detect when a animation starts and when it ends + what tags it has so the right ending effects are applied.

 

I was kinda more thinking like, being able to get those cbg anim killmoves + fatal outcome through the dialogue wheel (maybe it'd need a special cbg version of the mod though? So it's not broken for people who don't wanna/can't set up the cbg part) ; I think the dialogue and interaction can add a whole lot of sexiness/fun (Especially since the naked animation has a kind of willing/accepting vibe to it)

 

I get that SL anims have a lot of scripts n stuff, good luck if you try fiddling with that mess ^v^'

Posted
2 hours ago, LKCLM said:

 

I was kinda more thinking like, being able to get those cbg anim killmoves + fatal outcome through the dialogue wheel (maybe it'd need a special cbg version of the mod though? So it's not broken for people who don't wanna/can't set up the cbg part) ; I think the dialogue and interaction can add a whole lot of sexiness/fun (Especially since the naked animation has a kind of willing/accepting vibe to it)

 

I get that SL anims have a lot of scripts n stuff, good luck if you try fiddling with that mess ^v^'

pared animations (what CBG uses) don't always start when called on, it's better to use sexlab's system* when trying to start animations with dialogues.

 

*sexlab uses 2 (or more) solo animations** that are being forced to play in sink with each other to create the illusion that a pared animation is being used when it's not.

**solo animations don't need the other actor to be standing in the exact right spot for them to run.

Posted (edited)
21 hours ago, MadMansGun said:

pared animations (what CBG uses) don't always start when called on, it's better to use sexlab's system* when trying to start animations with dialogues.

 

*sexlab uses 2 (or more) solo animations** that are being forced to play in sink with each other to create the illusion that a pared animation is being used when it's not.

**solo animations don't need the other actor to be standing in the exact right spot for them to run.

 

Alright I see, that's interesting! I guess that's what creates the occasional alignment problems for these anims?

 

Anyway, just throwing it out there, Thank you for the hard work!

 

EDIT:

 

Btw, been a while likeso, but I've been having trouble with the dialogue wheel not showing options (especially the vore ones) basically since I first tried out the mod.

 

For example, I never got the "Devour me, suck on my soul like it's candy, and trap my body within your belly." prompt for Durnehviir, and only one of the 3 available on the esp appear for Odahviing, and so on...

 

The options basically don't appear in the dialogue choice, no matter how much I restart them. They even sometimes disappear as the wheel is on, as if rerolling it.

 

I've tried looking with the CK but I dont know what I'm doing. Any idea?

Edited by LKCLM
Posted
On 7/31/2023 at 4:37 AM, LKCLM said:

dialogue wheel

should be a box, not a wheel, perhaps it's too much text for whatever ui mod your using.

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