lonewolf7215 Posted March 21, 2019 Posted March 21, 2019 1 hour ago, Emprah said: I've tried to get this mod to work a few times, bu I was never able to get the dialogue to show up, and Inns still let me stay. I've tried to startquest the CLS_Farmersbarn quest in the console but that didn't work either. whats the command?
Emprah Posted March 21, 2019 Posted March 21, 2019 1 hour ago, lonewolf7215 said: whats the command? You need to get the quest ID from the console, usually I do it like this: help CLS and get the ID for CLS_Farmersbarn > startquest (CLS_Farmersbarn ID) It didn't work for me but perhaps you can try it. I may see later if it would work by manually adding myself to the Cow faction, if it exists, and see if that works. EDIT: I've tried setting the faction with the console, then waiting, then starting the quest, but nothing worked I never see the dialogue. All I can think is maybe there's a mod fighting with this mod.
Soap desu Posted March 24, 2019 Posted March 24, 2019 I have same issue as the above poster so... iono, waiting on an update from the author to see if something just went cray cray
notfreenoteasy Posted March 28, 2019 Posted March 28, 2019 Same problems as the others above. Something borked in 0_4_0
lonewolf7215 Posted April 18, 2019 Posted April 18, 2019 What is the command to join the cow faction? I believe that is my issue. Edit: I've given up, I'm just going to wait and see if this is playable in the next update. Hopefully it comes out soon.
Chroom22 Posted May 29, 2019 Posted May 29, 2019 Is the author dead? I have the same issue everybody else seems to have and I deleted the old version.
ZI0MATRIX Posted June 4, 2019 Posted June 4, 2019 If someone who is more competent than me would port CLS and BAC to Skyrim SE, that would be nice. I somehow managed to get BAC to run now I don t touch it in fear of breaking it.
oxidized-iron Posted June 16, 2019 Posted June 16, 2019 Does anyone have a previous version of the mod? Because current one is not working for some reason.
bimbochoas Posted August 4, 2019 Posted August 4, 2019 is this mod dead or alive? cause i dont get anything about sleeping in barn or anything and my char full cow brand up and such.
DarmanSejuk Posted August 5, 2019 Posted August 5, 2019 5 hours ago, bimbochoas said: is this mod dead or alive? cause i dont get anything about sleeping in barn or anything and my char full cow brand up and such. Not sure. Remember most of these mods are developed by those that work on them on their free time so progress would be intermittent. 1
mv63 Posted August 27, 2019 Posted August 27, 2019 I see that the dialogue problem does not affect only me
unmatched baguette Posted August 27, 2019 Posted August 27, 2019 A shame that no one seems to have the older working version archived
ZI0MATRIX Posted September 1, 2019 Posted September 1, 2019 Any plans for a version without DD? Or with Zaz? I have no problem with DD( it is a fine mod, but the number of animations is an issue). Or is there a light version for DD?
lonewolf7215 Posted September 4, 2019 Posted September 4, 2019 On 9/1/2019 at 5:40 PM, ZI0MATRIX said: Any plans for a version without DD? Or with Zaz? I have no problem with DD( it is a fine mod, but the number of animations is an issue). Or is there a light version for DD? The mod doesn't even work......also the mod seems to be dead,
DoomSequirrel Posted September 11, 2019 Author Posted September 11, 2019 interessting On 9/1/2019 at 11:40 PM, ZI0MATRIX said: Any plans for a version without DD? Or with Zaz? I have no problem with DD( it is a fine mod, but the number of animations is an issue). Or is there a light version for DD? done 1
RandomInternetGuy_ Posted September 12, 2019 Posted September 12, 2019 Could someone explain the food mechanic to me? I dont really understand it
DoomSequirrel Posted September 13, 2019 Author Posted September 13, 2019 8 hours ago, RandomInternetGuy_ said: Could someone explain the food mechanic to me? I dont really understand it It's pretty simple. When you are transformed and consume something, the mod will check if it's food and if the food form is white listed. If it is food and not white listed you take random damage.
Zerena Posted September 15, 2019 Posted September 15, 2019 On 9/13/2019 at 8:25 AM, DoomSequirrel said: It's pretty simple. When you are transformed and consume something, the mod will check if it's food and if the food form is white listed. If it is food and not white listed you take random damage. So a predetermined whitelist you got? How would that work out when needs mods are being used? Like new foods or when normal food on the list is modified with other atributes. Or is it just looking for spesific names
DoomSequirrel Posted September 15, 2019 Author Posted September 15, 2019 10 hours ago, Zerena said: So a predetermined whitelist you got? How would that work out when needs mods are being used? Like new foods or when normal food on the list is modified with other atributes. Or is it just looking for spesific names The mod uses SKSE to identify food, so unless you have a mod that is doing some fancy stuff to trick the game everything should work fine. For white listing my mod primarily uses form lists, so it just relies on the internal identifiers as opposed to some kind of item attributes. Vanilla items have been added to a built-in list while all additonal modded items are handle by the configuration file. The default that comes with the download already adds a formlist from MME that contains all of the new MME food. The file is located at: Data\SKSE\Plugins\StorageUtilData\CLS\config.json It also allows you to add additional keywords for white listing, but that is a bit more unreliable because they are more likely to be modified. I have seen that mods like iNeed have these kind of lists and it should be pretty easy to get their identifiers with TES4Edit. But since I don't use these mods you have to add them yourself or ask some nice forum members Also, please note that you don't need to have the mods installed that are listed in the configuration file. So I could add some frequently asked for mods to it without a problem. 1
bimbochoas Posted September 17, 2019 Posted September 17, 2019 i like this mod, and wonder what next going to happen 1
DoomSequirrel Posted September 17, 2019 Author Posted September 17, 2019 4 hours ago, bimbochoas said: i like this mod, and wonder what next going to happen A restaurant simulation
Brittany11101 Posted September 17, 2019 Posted September 17, 2019 So when you apply this fix for not working quest? I mean that bac level of my character is at 18 but still every bartender doesn't see any problems to let my character stay at inn. I use 0.5.3 version
DarmanSejuk Posted September 17, 2019 Posted September 17, 2019 1 hour ago, Brittany11101 said: So when you apply this fix for not working quest? I mean that bac level of my character is at 18 but still every bartender doesn't see any problems to let my character stay at inn. I use 0.5.3 version It sounds like the CLS mod isn't running in the background. One thing you can do is make sure that CLD is placed after Being a cow in the mod load order. Also check if the 'quest' is running during game. Use the command line to type 'help CLS' then 'sqv <quest>' with the quest being the id of the quest with CLS in it to check if it is running. cls_controller : is the maintenance script cls_farmersbarn : is the actual dialogue and teleport scripts cls_followerrefresh : detects folowers and will frequently resta
Brittany11101 Posted September 18, 2019 Posted September 18, 2019 Well cls_controller is running (and it's on stage 0 ) cls_farmersban is stopped (after manually starting this quest nothing changes) and I hasn't checked this followerrefresh. I tried also to disable rdo nd other mdos but that don't do anything
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