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[The Sims 3] Lucas Animations for Kinky World and Passion


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I am glad to help.
If all these ethics can be realized, then it will be just super.
Then there is still a very shortage of Kukold, lesbo and hardcore directions. If necessary, then I will come up with everything in stages, but later.

 

A couple more additional ideas.

 

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When asking for input, you're liable become Santa at the mall with a line of kids wanting to sit in your lap and give you a mile long list of 'what they want'.

 

My advice - create what YOU want (you'll put more love into it), or possibly - create what doesn't yet exist. Mike24 really surprised people with the kinkyZoo stuff. There is a lot of fetish options untouched.

 

Both bondage 'frames' have some decent options, yet feel like there could be more.

 

Girls riding horses could reach a point of arousal that the 'ride' changes - use your imagination.

 

I personally want to be surprised AND entertained. I'm old enough to know if I want to FAP - there's always Pornhub.

 

 

 

Edit: I still have a vision of male Sims grabbing the cat and using it like a masturbatory toy. Hilarious!

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We need alot of animations for the fridge, the counter and the stove :D I am more into couple making love rather than the chaos with multi sims, but it can be fun for a change i guess ;) Hope you'll fix the oldest animation with sound and so love the newest animations you gave us ❤️❤️❤️ Look forward to more as you're good at this :D

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Its a long shot, but figured I'd throw it out there...  the WTW animations from back before KW had so much potential.  They were short and basic, but I think would be great bases and could use a breath of fresh air.  Even if it was just readjusting for the Cmar penis and adding sound, but I think an animator could really take them one step further (granted, that's coming from someone who's not an animator XD ) 

 

Also,  would love to see animations converted for a truck bed if possible (Fresh Prince Creations; GMC Sierra, Ford Raptor)

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On 2/2/2020 at 3:34 AM, gobicii said:

I'd love some more DP animations.



Perhaps even simultaneous DP like:
 

 

I will give it a try to simultaneous dp but not sure if 6 sims are supported. But thats good idea to start with as i dont think anyone made those animations. Thanks for help. 

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Hey guys,

I really sorry I doing this to you but for next two months I wont working new animations as I will be developing my new game. I know you all were eagerly waiting for some new animations for Sims 3 but I am not able to manage between my job, Sims 3 animations and game development. So will be focusing on game development and work for next couple of months. I hope you guys understand and will be there to support me after two months.

Thank you so much for all your support!

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On 2/14/2020 at 3:16 AM, rlfp said:

I really sorry I doing this to you but for next two months I wont working new animations as I will be developing my new game.

Don't be sorry, be successful! All of your effort IS appreciated.

 

Everything you've given us 'works' as intended and isn't an unfinished 'HOT MESS'.

 

Check back often with progress and tidbits. I'd like to hear how it goes.

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  • 1 month later...
  • 2 months later...

Hello! People! Please check new two basic animations I have added and tell me if they are working well or not. My current computer is very old. It doesn't support Sims 3 well. So if they are working good I will finish those animations and add new basics by this Sunday. ✌️

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On 12/10/2018 at 4:24 AM, rlfp said:

Have added two basic animations for Science Research Center and Podium

You are sure  this can be selected as a Woohoo place in KW ? Up to now I did not saw a possibility for that on a podium, but can be wrong here.

However, will have a look, test and come back as soon as I can.

Nice animation you made, by the way !

 

Just saw you want to explore more objects for Woohoo......

Careful on that, because they must be known and hard coded by the mod. (Passion and/or KW)

So, to add a new object for woohoo, you need to convince Twlightstorm or Oniki to implement them into their mod.

Unfortunately both are absent here since long. So, the chance for that I consider as low, very low at the moment.

 

OK finally an example on that : just made some animations for the haybalesquare. This object is known in KW, because there are some PET animations for that _ and a single masturbation animation from oniki I later found out. So, they work in KW but NOT in Passion.

 

In Passion there is the Sybian Saddle where some animation can be made for. But this Object is NOT selectable in KW

 

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8 hours ago, rlfp said:

Please check new two basic animations

Please forget my post above. ? 

Had a very brief check and both, the Science Research Center and Podium are selectable in KW. I did not realize that up to now....

Both animations work fine, the podium animation look very good and  work well in my game.

On the Science Research Center my game showed a little clipping of the male through the hull.

The clipping into the female is caused by my bigger lady and should not be visible on a "standard" female.(see the screen shot)

Also this animation turn out very good. Glad you found the time to continue with sims 3 animations. Thank you very much.

 

 

Science_shot01.jpg

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10 hours ago, rlfp said:

Please check new two basic animations I have added

Oooooooo..... SHINY!!!!!!!! Looks like I'm putting my Wonder Woman on brief hold again and checking out your new animations!

 

Also regarding what Clydie said below, and that you are making new animations... and asking... I have always wondered if it was possible to have woohoo work on a picnic table in the middle of a park? The table top is a similar height as other objects used in some animations.

8 hours ago, Clydie said:

Just saw you want to explore more objects for Woohoo......

Careful on that, because they must be known and hard coded by the mod.

I was thinking to try ANOTHER side project to see if I could make a "double clone". Have a picnic table that is also recognized as an object KW sees for woohoo. So, a family of sims are sitting at the table, eating as 2 other sims start woohooing in the middle of the table! OY!!!

 

It probably won't work, but we never know until we try. )))

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3 hours ago, Clydie said:

Please forget my post above. ? 

Had a very brief check and both, the Science Research Center and Podium are selectable in KW. I did not realize that up to now....

Both animations work fine, the podium animation look very good and  work well in my game.

On the Science Research Center my game showed a little clipping of the male through the hull.

The clipping into the female is caused by my bigger lady and should not be visible on a "standard" female.(see the screen shot)

Also this animation turn out very good. Glad you found the time to continue with sims 3 animations. Thank you very much.

 

 

Science_shot01.jpg

Thank you very much for your quick response. I will begin working on them soon. Hope you will like final animations.

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49 minutes ago, LadySmoks said:

Have a picnic table that is also recognized as an object KW sees for woohoo.

Think we discussed that already earlier. The regular picnic table is not working, but if you modified one where you can select action in KW, please send it to me via PM if you do not mind. Because for the animation it is better to import the object into blender to align the actor properly. Especially on Dining Tables I have a mess of not right aligned animations from other creators in my game. However, would be happy to modify animations for a picnic table which also look like a picnic table ?

 

11 hours ago, rlfp said:

working well or not

In addition to my comment above one (very) small unimportant thing and a question.....

1. I run a German version and the game showed the animation key as title, so I went into your OKW file and found that a German localization is in.

But there is somehow a change in this files. In fact the "Strings_GER_DE_" bear the key used for "Strings_ITA_IT_" good for our Italian friends.

The German Localization key always starts with 0x08..... The Italian starts with 0x0B as in your file.

Would really recommend Cmars EasySTBLmanager to use. After a little try, this small editor is a great help and makes it very easy to deal with ALL localization files.

You can find it here : http://modthesims.info/d/489424/easy-stbl-manager-game-strings-translations-utility.html

 

2. Think I asked you that earlier already : Why you have the line <Victim>1<Victim> on each animation ? Do not see a real victim in some of your animations

especially not in those new ones you asked to test.

 

 

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1 hour ago, LadySmoks said:

Oooooooo..... SHINY!!!!!!!! Looks like I'm putting my Wonder Woman on brief hold again and checking out your new animations!

 

Also regarding what Clydie said below, and that you are making new animations... and asking... I have always wondered if it was possible to have woohoo work on a picnic table in the middle of a park? The table top is a similar height as other objects used in some animations.

I was thinking to try ANOTHER side project to see if I could make a "double clone". Have a picnic table that is also recognized as an object KW sees for woohoo. So, a family of sims are sitting at the table, eating as 2 other sims start woohooing in the middle of the table! OY!!!

 

It probably won't work, but we never know until we try. )))

Sure! I will certainly try to create animation for picnic table.

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4 minutes ago, Clydie said:

Think we discussed that already earlier. The regular picnic table is not working, but if you modified one where you can select action in KW, please send it to me via PM if you do not mind. Because for the animation it is better to import the object into blender to align the actor properly. Especially on Dining Tables I have a mess of not right aligned animations from other creators in my game. However, would be happy to modify animations for a picnic table which also look like a picnic table ?

 

In addition to my comment above one (very) small unimportant thing and a question.....

1. I run a German version and the game showed the animation key as title, so I went into your OKW file and found that a German localization is in.

But there is somehow a change in this files. In fact the "Strings_GER_DE_" bear the key used for "Strings_ITA_IT_" good for our Italian friends.

The German Localization key always starts with 0x08..... The Italian starts with 0x0B as in your file.

Would really recommend Cmars EasySTBLmanager to use. After a little try, this small editor is a great help and makes it very easy to deal with ALL localization files.

You can find it here : http://modthesims.info/d/489424/easy-stbl-manager-game-strings-translations-utility.html

 

2. Think I asked you that earlier already : Why you have the line <Victim>1<Victim> on each animation ? Do not see a real victim in some of your animations

especially not in those new ones you asked to test.

 

 

Thank you, Clydie. It will ease up some work.

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1 hour ago, Clydie said:

Think we discussed that already earlier.

Yes, but this is a little different. Not to add a picnic table to the animations, but to add the characteristic of an object used by animations to the picnic table... BUT keep the picnic table as a place where sims eat.

 

To explain... so, sims will continue to use it as a normal picnic table, but, sims who are woohooing will think it is a counter top, or whatever it was that aligned with the same height. I do not think that I can make such an item, but I always try crazy ideas!!!! ))))

1 hour ago, rlfp said:

Sure! I will certainly try to create animation for picnic table.

As Clydie said, he and I have discussed this, but could not think of how to do it. Perhaps it is not possible??? If it is that Kinky World must recognize the object? Or is it the animation that must recognize the object?

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1 hour ago, LadySmoks said:

She is Ukrainian model! You know this???

When everyday America was finally able to 'pull aside' the Iron Curtain, we found incredibly hot chicks! ?

 

One of my guilty pleasures is the 2004 Van Helsing which sadly didn't use 'real' eastern Europe/Russian actresses, explaining why the accents were cute, but 'off'. At least they tried.....

 

Spoiler

b96b1822ef85c753f107d9e180e71019--sexy-v

 

Interesting trivia: The one on the left was in EA's Need for Speed: Most Wanted video game, while the one on the right played Dr. Maru in the Wonder Woman movie.

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