Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 1 hour ago, Psalam said: If it's possible go up to one of those creatures without casting a spell or using a power, go into the console and see what the last mod was that worked on it. If it's not too hard try to do it with three or four so we can see if there is a pattern to it. I could not pick their pockets(Tried on 2 different Giants, one from vanilla and an one from SIC). More interestingly, there's no LastChange line. There is for guards though as well as for other NPCs, including my PC- Which was Starting Spell Choice, nothing out of the ordinary there, that's like it's always been.
Psalam Posted December 3, 2018 Posted December 3, 2018 Just thinking out loud here. If there is no LastChange line that should mean the problem is not in the creatures themselves but rather in the interface. Something (bit vague isn't it) prevents the creatures from being "seen" and something in SD causes it to be reset (at least on a local basis).
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 48 minutes ago, onesumgame said: Although nothing shows in your cross hair can you still get an arousal reading when you press the N key? Just checked, I can.
onesumgame Posted December 3, 2018 Posted December 3, 2018 4 minutes ago, Violence6884 said: Just checked, I can. That's what I thought. I've had this issue more than once over the years and as I recall it would come and go with updates to MNC / CF. You can temporarily disable these mods and test your cross hair.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 17 minutes ago, Psalam said: Just thinking out loud here. Going by what we know so far, and what GenioMaestro and Onesumgame point at, I too am suspicious of MNC or CF... Also... Lately some people were having a minor issue with BDIC- Missing textures on certain creatures' genitals(Purple instead of normal texture), so MadMansGun created a patch for that. Could it be related in any way? Perhaps MadMansGun's patch did something? BTW I am not pointing fingers, just discussing so this can be solved. In any case perhaps I should point this whole thread to the authors of MNC and CF. I already bothered DeepBlueFrog(SD+) but so far got no reply on this, likely because it's not SD+ causing it after all... Edit - If we all can confirm SD+ fixes it, then understanding how exacty it does that could lead to a fix independent of SD+ as a mod.
GenioMaestro Posted December 3, 2018 Posted December 3, 2018 30 minutes ago, Violence6884 said: I could not pick their pockets(Tried on 2 different Giants, one from vanilla and an one from SIC). More interestingly, there's no LastChange line. There is for guards though as well as for other NPCs, including my PC- Which was Starting Spell Choice, nothing out of the ordinary there, that's like it's always been. Same here... i can NOT pickpocket the giants and the console say locate in Skyrim.esm and defined in Skyrim.esm and not have LastChange line for giants. I not have SD+ for test the enslave and free metod that you use.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 11 minutes ago, onesumgame said: That's what I thought. I've had this issue more than once over the years and as I recall it would come and go with updates to MNC / CF. You can temporarily disable these mods and test your cross hair. I'll test that too, but right now I have to move away from my PC so it'll have to wait until a bit later. What have you tried so far to recover your cross hair's functionality? Edit - Just thought I should ask, you said it comes and goes with updates to these mods. Firstly, which one is more likely to be causing this? And second, it's not certain but there's a chance many others would have noticed this issue during one of the updates. So that makes me wonder if it's more contained because those who get it, also have some other particular mods that don't play well with MNC or CF. Just thinking out loud so we can perhaps pin point it.
onesumgame Posted December 3, 2018 Posted December 3, 2018 Just now, Violence6884 said: I'll test that too, but right now I have to move away from my PC so it'll have to wait until a bit later. What have you tried so far to recover your cross hair's functionality? Nothing. A modded Skyrim is a never-ending parade of issues to troubleshoot and one must pick their battles wisely or be consumed by the Time Vampire.
Psalam Posted December 3, 2018 Posted December 3, 2018 For what it's worth I'm liking Extended UI as part of the problem. I'm not entirely certain which mod it is interacting with (yet).
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 Just now, Psalam said: For what it's worth I'm liking Extended UI as part of the problem. Right then. When I come back I'll see what disabling EUI will do- Same for MNC and CF.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 5 minutes ago, onesumgame said: Nothing. Time is all I have. And I would shudder to speculate what it could mean, if I was all it had in turn... ;3 Seriously though, I understand... But I would much prefer that we fix what we can, or at least notify those who can.
onesumgame Posted December 3, 2018 Posted December 3, 2018 4 minutes ago, Violence6884 said: Time is all I have. And I would shudder to speculate what it could mean, if I was all it had in turn... ;3 Seriously though, I understand... But I would much prefer that we fix what we can, or at least notify those who can. Of course, and we are here to assist and hopefully resolve our own issues at the same time ? Let us know what happens after you disable the mods.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 1 hour ago, onesumgame said: Of course, and we are here to assist and hopefully resolve our own issues at the same time ? Let us know what happens after you disable the mods. A quick question before I do this; I've never had to tick MNC or CF ESPs off. Will that cause any permanent changes if I just log in to check what changed and don't save? I would really like to avoid having to start over.
onesumgame Posted December 3, 2018 Posted December 3, 2018 20 minutes ago, Violence6884 said: A quick question before I do this; I've never had to tick MNC or CF ESPs off. Will that cause any permanent changes if I just log in to check what changed and don't save? I would really like to avoid having to start over. The only way to perform a valid test is by starting a new game. Disabling mods mid-playthrough will potentially cause additional problems. You can always revert to your current save afterwards. Edit: And to answer your question, no, temporarily disabling mods will not cause permanent changes if you don't save.
Guest Posted December 3, 2018 Posted December 3, 2018 So the reason animations(the mod)was referenced because it could cause a blocking issue where it blocked npcs even items from being activated but this mod https://www.nexusmods.com/skyrim/mods/56797 has a feature to unblock things so it might work to solve your issue. Animations mod had a similar unblocking feature that worked for me. It may not solve what blocked your creatures in the first place but i may be able to fix them. Read the descriptionThis mod is NOT designed to work all the timeDownload => fix your problem => Uninstall the mod
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 5 minutes ago, onesumgame said: The only way to perform a valid test is by starting a new game. I suspected as much but the amount of mods kicking in will probably make this extremely tedious on my end. But here's my contribution; I tried disabling SkyUI, UIExtensions, Extended UI, MNC and CF, in various combinations. Apart from the game crashing after load with SkyUI disabled, the issue remained in every other case. If someone else could try the same or better yet, has a lighter set up allowing for easy new games, that'd be great. If the results are the same as mine then it could mean it's none of those mods individually- Rather, we all have one or more common mods which in combination with one of the ones I mention above, result in this glitch. By the by, my LO is available so each one of you trying their luck could see if they have any of the mods I have... Narrow it down somewhat. I'm afraid it's all just loose theories still, but worth a look.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 5 minutes ago, Risamei said: ...Has a feature to unblock things so it might work to solve your issue. Animations mod had a similar unblocking feature that worked for me. It may not solve what blocked your creatures in the first place but it may be able to fix them. Hello there. Thanks, but as I said earlier I have already tried this exact mod, as well as the Animations mod's feature. None worked, because those NPCs are not in fact blocked.
Guest Posted December 3, 2018 Posted December 3, 2018 Oh ok i didn't see that, well it really sucks that you don't have mod organizer this is where it can really shine, because disabling a bunch of mods in NMM can cause issues most likely. but that seems like the only option to try to save your game from this problem.
Guest Posted December 3, 2018 Posted December 3, 2018 Also what you need to do is disable those mods make sure you're indoors save the game, load up resaver and undelete attached instances and references save it and then load up that game and see if the issue persists.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 8 minutes ago, Risamei said: That seems like the only option to try to save your game from this problem. This is precisely why from this point on I can either dedicate a ridiculous amount of time to what you said, considering the number of mods I am running... Which could result in some catastrophic failure or other(Meaning I will have to start over, not risking that!)... Or hope that someone having the same problem is using MO, or has a lighter set up. I could probably set up a 2nd PC from various older parts, install Skyrim there and try a few things but I'd rather avoid that, I won't lie. Edit - I was in BreezeHome. Cleaning the file won't work; The game crashes when disabling SkyUI because too many mods on my LO require it. Disabling those will mean I will also have to disable others in turn and searching this way will not be precise at all. I do plan to go back and try a few things more but right now I feel a bit disheartened with this whole affair.
MadMansGun Posted December 3, 2018 Posted December 3, 2018 3 hours ago, GenioMaestro said: This is my cow in whiterun and as you can see i not have the name "Cow" or the message for interact with it but the rest of the things all works as expected. The problem can be related to MNC or Creature Framework, must make more test for confirm it, but i think is a minimal problem and i simply ignore it. sort of: the old Hentai Creatures mod edited all the races to have the "allow player dialogue" flag so that it's summoned creatures could be activated, but the new Hentai Creatures uses "defaultAllowPCDialogueScript" on it's NPCs instead. the change was done to help with compatibly problems with many other creature mods that edited the races in some way. but by the sounds of it a mod was relying on Hentai Creature's "allow player dialogue" flag race edits. 2 hours ago, Violence6884 said: I could not pick their pockets(Tried on 2 different Giants, one from vanilla and an one from SIC). More interestingly, there's no LastChange line. There is for guards though as well as for other NPCs, including my PC- Which was Starting Spell Choice, nothing out of the ordinary there, that's like it's always been. umm...you cant "pick pocket" creatures (unless you have a mod for that), you open the console and click on them to see info about them. 2 hours ago, Violence6884 said: Also... Lately some people were having a minor issue with BDIC- Missing textures on certain creatures' genitals(Purple instead of normal texture), so MadMansGun created a patch for that. Could it be related in any way? Perhaps MadMansGun's patch did something? the BDIC patch is just mesh files, the canine dick&balls got updated and there textures work differently now, the balls now share the body's texture so that they will automatically match any texture mods you install. the problem is BDIC is still using the old meshes and the textures for them have been removed or renamed.
Guest Posted December 3, 2018 Posted December 3, 2018 10 minutes ago, Violence6884 said: This is precisely why from this point on I can either dedicate a ridiculous amount of time to what you said, considering the number of mods I am running... Which could result in some catastrophic failure or other(Meaning I will have to start over, not risking that!)... Or hope that someone having the same problem is using MO, or has a lighter set up. I could probably set up a 2nd PC from various older parts, install Skyrim there and try a few things but I'd rather avoid that, I won't lie. Edit - I was in BreezeHome. Cleaning the file won't work; The game crashes when disabling SkyUI because too many mods on my LO require it. Disabling those will mean I will also have to disable others in turn and searching this way will not be precise at all. I do plan to go back and try a few things more but right now I feel a bit disheartened with this whole affair. Sorry I know how you feel i lost save games at level 60 before its definitely no fun i am not playing bleak falls barrow again >< Never disable skyui whoever told you that is wrong its not the issue. I have alot of mods that you have quite a bit actually if you could give me your save game i could test it, but make sure its a save indoors if you could, not breezhome and not a bar it could be any other house though
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 15 minutes ago, MadMansGun said: [...] Let me see if I understand all this correctly; A change brought on by Hentai Creatures to accomodate other mods, affected a mod that was relying on HC as it was before that change? If so, are there any options to work with towards eliminating this issue? Like editing the races to allow dialogue again, without breaking what HC needs to work properly with other mods? I did open ` to check as well. Psalam asked me to try and pick their inventory so I did. Nothing to lose :3 Thanks for clarifying what the BDIC patch does. In case I haven't already done so, let me thank you for that patch as well.
Violence6884 Posted December 3, 2018 Author Posted December 3, 2018 10 minutes ago, Risamei said: Sorry I know how you feel I disabled it only for a little bit, didn't save over or anything. Nothing's broken(So far) after I reactivated it. I really hope so at least. As for losing my game, it's not like that; I've started over so many times I don't even blink while doing Bleak Falls :''3 I am however adamant in never starting over from scratch when it comes to setting up mods. Just the MCM configurations alone is a NIGHTMARE! >.<''
Guest Posted December 3, 2018 Posted December 3, 2018 I have a game that has all the mods I know for sure wont be updated and 2 I will be keeping in my load order so I configure all those MCM menus so I have alot less to configure next time I start up a game lol
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