checkett Posted November 29, 2018 Posted November 29, 2018 I've run FNIS on each load, but all animations from SexLab, FlowerGirls/Amourous Adventures, and 0Sex all end up like in this screen shot. Also, here's my load order Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Skyrim Project Optimization - Full Version.esm 6 6 Lanterns Of Skyrim - All In One - Main.esm 7 7 RSkyrimChildren.esm 8 8 Unofficial Skyrim Special Edition Patch.esp 9 9 Schlongs of Skyrim - Core.esm254 FE 0 CBBE.esl 10 a BSAssets.esm 11 b BSHeartland.esm 12 c MajesticMountains_Landscape.esm 13 d BBLuxurySuite.esm 14 e OSA.esm 15 f ApachiiHair.esm 16 10 SexLab.esm 17 11 SexLabAroused.esm 18 12 BS_DLC_patch.esp 19 13 Falskaar.esm 20 14 FlowerGirls SE.esm 21 15 SkyUI_SE.esp 22 16 Immersive Wenches.esp 23 17 LSFX-SSE-Audiosettings.esp 24 18 dD - Enhanced Blood Main.esp 25 19 dD-Reduced Splatter Size.esp 26 1a dD-Reduced Wound Size.esp 27 1b Prometheus_No_snow_Under_the_roof.esp 28 1c SMIM-SE-Merged-All.esp 29 1d EmbersHD.esp 30 1e icepenguinworldmapclassic.esp 31 1f SOSRaceMenu.esp 32 20 FNIS.esp 33 21 ValdacilsItemSorting.esp 34 22 Weapons Armor Clothing & Clutter Fixes.esp 35 23 EnchantingAdjustments.esp 36 24 NARC SE for Vanilla.esp 37 25 RichMerchantsSkyrim_x10.esp 38 26 RaceMenu.esp 39 27 XPMSE.esp 40 28 RaceMenuPlugin.esp 41 29 Schlongs of Skyrim.esp 42 2a SOS - VectorPlexus Regular Addon.esp 43 2b Veydosebrom - Grasses and Groundcover.esp 44 2c DustEffectsSSE.esp 45 2d TrueStormsSE.esp 46 2e JKs Skyrim.esp 47 2f WACCF_Armor and Clothing Extension.esp 48 30 Better Stealth AI for Followers.esp 49 31 SRG Enhanced Trees Activator.esp 50 32 RaceMenuMorphsCBBE.esp 51 33 Relationship Dialogue Overhaul.esp 52 34 Blues Skyrim.esp 53 35 JKs Skyrim_Dawn of Skyrim_Patch.esp 54 36 Obsidian Weathers.esp 55 37 Helgen Reborn.esp 56 38 MajesticMountains_Moss.esp 57 39 NSUTR_bugfixes.esp 58 3a NSUTR_groundsnow_mesh_fixes.esp 59 3b JKs Skyrim_No Snow Under the Roof_Patch.esp 60 3c Cloaks.esp 61 3d Cloaks - USSEP Patch.esp 62 3e Obsidian Weathers MCM.esp 63 3f Obsidian_TS_Patch_Luminous_WaterFix.esp 64 40 Obsidian_TS_Patch_Luminous.esp 65 41 Aequinoctium Addon for Obsidian.esp 66 42 BBLS_SKSE64_Patch.esp 67 43 Eli_Breezehome.esp 68 44 Populated Forts Towers Places Legendary.esp 69 45 SkyHavenTempleGarden.esp 70 46 Immersive Patrols II.esp 71 47 SexLab-AmorousAdventures.esp 72 48 Populated Skyrim Civil War.esp 73 49 FlowerGirls SE - Adventures.esp 74 4a The Paarthurnax Dilemma.esp 75 4b NSUTR_improvements.esp 76 4c JK's SkyHaven Forge.esp 77 4d BBLuxurySuiteENM.esp 78 4e MajesticMountains.esp 79 4f SunDaytimeSouth.esp 80 50 Bijin NPCs.esp 81 51 Bijin Warmaidens.esp 82 52 Bijin Wives.esp 83 53 BVFE.esp 84 54 Fixed body collision.esp 85 55 Guard Dialogue Overhaul.esp254 FE 1 HQ Tintmasks for Immersive Wenches.esp 86 56 imp_helm_legend.esp 87 57 LockRelatedLoot.esp 88 58 BW Lydia.esp 89 59 dD-No Spinning Death Animation.esp 90 5a PAN_NPCs.esp 91 5b Perfect Legionnaire - Troops Re-equipment.esp 92 5c skyforgedWeapons.esp 93 5d KS Hairdo's.esp 94 5e Populated Skyrim Prisons Cells.esp 95 5f Marla.esp 96 60 Heybaby_Follower_DoMiJeong.esp 97 61 Mizuho Follower.esp 98 62 Mona follower.esp 99 63 Moolgogi Valerica.esp100 64 Olfina replacer.esp101 65 R.B Serana Follower.esp102 66 Hermit.esp103 67 Toccata as Elisif.esp104 68 Unique Uniques.esp105 69 Apophysis_DPM_SE.esp106 6a CiceroFemaleSE.esp107 6b Facelight.esp108 6c FlowerGirls SE - Bathing Beauties Patch.esp109 6d FlowerGirls SE - Cicero.esp110 6e FlowerGirls SE - IW Patch.esp111 6f SOS - Grower - Extended.esp112 70 NoRadialBlur.esp113 71 Zikoru Swords.esp114 72 VISPatch-UniqueUniques.esp115 73 SamuraiGear.esp116 74 Katanas by China - YYK and Moral cat SSE.esp117 75 SLAL_AnimationsByLeito.esp118 76 SLAnimLoader.esp119 77 SLALAnimObj.esp120 78 mcgFemaleWalk for SkyrimSE.esp121 79 Chesko_WearableLantern.esp122 7a Stormcloak Battle Armor Replacer.esp123 7b RSChildren.esp124 7c VioLens SE.esp125 7d NoBSAIProjectileDodge.esp126 7e UnreadBooksGlow.esp127 7f Ars Metallica.esp128 80 Cloaks - Dawnguard.esp129 81 DiverseDragonsCollectionSE.esp130 82 BarenziahQuestMarkers.esp131 83 1nivWICCloaksNoGuards.esp132 84 WetandCold.esp133 85 Obsidian_TS_Wet&Cold_Patch.esp134 86 VISPatch-ArsMetallica.esp135 87 VISPatch-UnreadBooksGlow.esp136 88 VISPatch-WetAndCold.esp137 89 WeightLessTrueAll.esp138 8a WeightLessTrueCrafting.esp139 8b WeightLessLegacyDragonParts.esp140 8c WeightLessLegacyPickAxe.esp141 8d WeightLessTrueGems.esp142 8e WeightLessTrueIngredients.esp143 8f WeightLessTrueScrolls.esp144 90 WeightLessTrueSoulGems.esp145 91 Cinematic Dragon Soul Absorbtion.esp146 92 SMIM-Bruma-Patch.esp147 93 VISPatch-BeyondSkyrim.esp148 94 Serana Dialogue Edit.esp149 95 RDO - USSEP Patch.esp150 96 VISPatch-RelationshipDialogueOverhaul.esp151 97 Wildcat - Combat of Skyrim.esp152 98 ELE_SSE.esp153 99 RealisticWaterTwo.esp254 FE 2 JKs Skyrim_RWT_Patch.esp154 9a RealisticWaterTwo - Waves.esp155 9b RealisticWaterTwo - FlowingLakes.esp156 9c RealisticWaterTwo - Watercolor.esp157 9d WACCF_BashedPatchLvlListFix.esp158 9e Modern Brawl Bug Fix.esp and my FNIS log Spoiler FNIS Behavior V7.4.5 11/30/2018 12:56:34 AM Skyrim SE 64bit: 1.5.53.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "HKX File Compatibility Check Skyrim/SSE" Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ... Reading SexLabCreature V1.63 ... Reading SexLabAroused V2.9 ... Reading SexLabAP V1.63 ... Reading SexLab V1.63 ... Reading FunnyBizUn V12.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizMolag V1.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizGuro V5.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizFemDom V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizBeastly V1.0 ... Reading FNISBase V7.4.5 ... Reading FlowerGirlsSE V2.2.0 ... Reading AnimationsByLeito_Furniture V1.0 ... Reading AnimationsByLeito_Aggressive V1.0 ... Reading AnimationsByLeito V1.0 ... Reading _ESG_0ER_M V?.? ... Reading _ESG_0ER_F V?.? ... Reading 0Sex_EMF_A V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_D V?.? ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male 17 GENDER modifications for Animations\female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 8129 animations for 31 mods successfully included (character) 1 1 a user on the LE forums suggested something about my having an unneeded CBBE.esl, but I'm not sure how I got it. I downloaded CBBE straight from nexus along with the SMP config.
King-Crimson Posted November 29, 2018 Posted November 29, 2018 Repost from the LE thread: For MO2, you should absolutely use the FNIS file redirection (Vortex/MO support) option: Steps: Create a empty mod folder in MO2 mods (for example: D:\Mod Organizer\mods\FNIS_generated\). Copy the FNIS.ini0 included with FNIS into your Data directory (the real one in ...\steamapps\Skyrim\Data\ - dont put it in a MO2 mod) and rename it to FNIS.ini Edit the FNIS.ini and uncomment the line "RedirectFiles=D:\___FNIS_Redirect" by removing the ' and set the path to the empty mod folder you just created. Restart MO2 and activate the FNIS_generated mod in the left panel. Ignore the error that pops up telling you that its empty. Run fnis with redirection enabled. You can check if the FNIS_generated mod folder you created in step 1 has been filled with behavior files. Test the animations again ingame. This way, we can be sure that FNIS works 100% with MO2. Also, im not sure if MO2 is confirmed to fully work with Skyrim SE. My last info is that it was still buggy with Skyrim SE...
Sailing Rebel Posted November 29, 2018 Posted November 29, 2018 Also, install the FNIS Creature Pack from the FNIS download page on Nexus. 6 minutes ago, XenonS3 said: Also, im not sure if MO2 is confirmed to fully work with Skyrim SE. My last info is that it was still buggy with Skyrim SE... MO2 is fully functional with, and strongly recommended for SE.
King-Crimson Posted November 29, 2018 Posted November 29, 2018 1 minute ago, Sailing Rebel said: Also, install the FNIS Creature Pack from the FNIS download page on Nexus. MO2 is fully functional with, and strongly recommended for SE. OK, good to know. Thanks for clearing that up ?
checkett Posted November 29, 2018 Author Posted November 29, 2018 17 minutes ago, XenonS3 said: Repost from the LE thread: For MO2, you should absolutely use the FNIS file redirection (Vortex/MO support) option: Steps: Create a empty mod folder in MO2 mods (for example: D:\Mod Organizer\mods\FNIS_generated\). Copy the FNIS.ini0 included with FNIS into your Data directory (the real one in ...\steamapps\Skyrim\Data\ - dont put it in a MO2 mod) and rename it to FNIS.ini Edit the FNIS.ini and uncomment the line "RedirectFiles=D:\___FNIS_Redirect" by removing the ' and set the path to the empty mod folder you just created. Restart MO2 and activate the FNIS_generated mod in the left panel. Ignore the error that pops up telling you that its empty. Run fnis with redirection enabled. You can check if the FNIS_generated mod folder you created in step 1 has been filled with behavior files. Test the animations again ingame. This way, we can be sure that FNIS works 100% with MO2. Also, im not sure if MO2 is confirmed to fully work with Skyrim SE. My last info is that it was still buggy with Skyrim SE... I did see this post. I have a mod folder that I put my FNIS files in already, but I just do it manually. I assume this will just automatically do it for me. So it shouldn't make a huge difference should it? Also, I'm not sure about step 3. How should it look if I set the path to the mod folder? For instance my mod for FNIS files is simply called "overwrite"
GenioMaestro Posted November 30, 2018 Posted November 30, 2018 10 hours ago, checkett said: Anyone??? As i said in LE, I not have SSE and only use MO as reference for try help people, i use NMM. You not have errors in the log and your problem must be because FNIS not put the files in the correct folder. As XenonS3 say, is recomended and probably necesary use the redirection option in FNIS 7.4.5 You say you have it in an "overwrite" folder but i not know if you refer to the standart overwrite folder in MO2 or you refer to other overwrite folder created by you. First, if you have two overwrite folders that can be your problem. Change it. Second, the normal overwrite folder must be empty, is not a trash bin for put in it that files. You must create a new mod in MO2 and configure the external application inside MO2 for use the specific folder of the new created mod as output folder. Try follow the indications: https://wiki.step-project.com/Guide:Mod_Organizer#Overwrite https://wiki.step-project.com/Fores_New_Idles_in_Skyrim
checkett Posted December 1, 2018 Author Posted December 1, 2018 16 hours ago, GenioMaestro said: As i said in LE, I not have SSE and only use MO as reference for try help people, i use NMM. You not have errors in the log and your problem must be because FNIS not put the files in the correct folder. As XenonS3 say, is recomended and probably necesary use the redirection option in FNIS 7.4.5 You say you have it in an "overwrite" folder but i not know if you refer to the standart overwrite folder in MO2 or you refer to other overwrite folder created by you. First, if you have two overwrite folders that can be your problem. Change it. Second, the normal overwrite folder must be empty, is not a trash bin for put in it that files. You must create a new mod in MO2 and configure the external application inside MO2 for use the specific folder of the new created mod as output folder. Try follow the indications: https://wiki.step-project.com/Guide:Mod_Organizer#Overwrite https://wiki.step-project.com/Fores_New_Idles_in_Skyrim yeah, I took the normal overwrite in MO2 and created a mod from it. Anything that goes into the normal MO2 overwrite, I manually move to the overwrite mod I created and hit overwrite.
checkett Posted December 1, 2018 Author Posted December 1, 2018 22 hours ago, tasairis said: Run FNIS and post the output. I believe that's in my initial post, under the 2nd spoiler
tasairis Posted December 1, 2018 Posted December 1, 2018 1 hour ago, checkett said: I believe that's in my initial post, under the 2nd spoiler Indeed you did. In one of your animation mods that aren't working, find an animation file. They're all buried deep in \meshes. Note the file time and size. Check that MO doesn't say the file is being overwritten by another mod. Use MO to launch some program that lets you open files. NifSkope, Creation Kit, Outfit Studio, something like that. Browse to SSE\Data\meshes\path to that animation file. Is it there? Does it have the same time and size?
checkett Posted December 2, 2018 Author Posted December 2, 2018 actually I may have figured something out. I think I accidentally put some SSEEdit backups into my overwrite mod edit: nah nevermind. that wasn't it
checkett Posted December 2, 2018 Author Posted December 2, 2018 On 12/1/2018 at 12:53 PM, tasairis said: Indeed you did. In one of your animation mods that aren't working, find an animation file. They're all buried deep in \meshes. Note the file time and size. Check that MO doesn't say the file is being overwritten by another mod. Use MO to launch some program that lets you open files. NifSkope, Creation Kit, Outfit Studio, something like that. Browse to SSE\Data\meshes\path to that animation file. Is it there? Does it have the same time and size? neither NifSkope nor Outfit studio can see meshes
GenioMaestro Posted December 2, 2018 Posted December 2, 2018 The main work of FNIS is join all the diferent behaviors files from all the mods and generate unified behaviors files that can be managed by the game. When fnis run generate the files that you can see in my screenshoot. The animations not work in your game because the game not find the behaviors files generated by FNIS. Make a search, with windows explorer, of mt_behavior.hkx inside your ModOrganizer folder and look how many files called mt_behavior.hkx you have, where they are and what date time they have. You must have ONLY ONE file called mt_behavior.hkx with the date time of your last FNIS run. Run Fnis again and make the seach again for verify that the date time is updated to today. If the date time not change, fnis have a problem in the redirection and maybe you must use the redirection option like XenonS3 say 3 days ago. And look in the base game folder in DATA\meshes\actors\character\behaviors because maybe, someday, you run FNIS from outside MO and maybe you have trash in the game folder.
checkett Posted December 2, 2018 Author Posted December 2, 2018 nothing in base game folder. here's my fnis output files though
checkett Posted December 2, 2018 Author Posted December 2, 2018 hmm seems it won't create the mt_behavior...that's odd
King-Crimson Posted December 2, 2018 Posted December 2, 2018 22 minutes ago, checkett said: hmm seems it won't create the mt_behavior...that's odd 1. Check the Data Tab of MO2 in the right panel and open /meshes/actors/character/behavior and see if it REALLY didnt get created properly or if its simply located in another mod. MO2 and especially FNIS replaces any file that already exists. Post a screenshot of what you see (ill post mine below for reference, fnis in my screenshot is the custom redirection folder i created). 2. Please please please dont use the overwrite as a normal mod. GenioMaestro and myself already explained to you why that is a bad practice for MO2, please read the STEP wiki page GenioMaestro posted. Please use the FNIS redirection method. You should also never put everything that lands in overwrite into one single mod, you'll only get confused this way and end up not knowing what files originated from what mod (fnis, bodyslide, logs, inis, etc). Create seperate mods for all that stuff. 3. Try to disable any mod that modifies character behavior (walk animatios, idles, etc). Also disable any SL mod other that the most basic things such as SL 1.63, FNIS, AL Animation Loader, MNC, the animations, etc and test if they work without all the other stuff in your modlist. Lets get the most basic things working and work our way from there.
checkett Posted December 2, 2018 Author Posted December 2, 2018 2 minutes ago, XenonS3 said: 1. Check the Data Tab of MO2 in the right panel and open /meshes/actors/character/behavior and see if it REALLY didnt get created properly. MO2 and especially FNIS replaces any file that already exists. Post a screenshot of what you see (ill post mine below for reference). 2. Please please please dont use the overwrite as a normal mod. GenioMaestro and myself already explained to you why that is a bad practice for MO2, please read the STEP wiki page GenioMaestro posted. Please use the FNIS redirection method. 3. Try to disable any mod that modifies character nehavior (walk animatios, idles, etc). Also disable any SL mod other that the most basic things such as SL 1.63, FNIS, AL Animation Loader, MNC and the animations and test if they work without all the other stuff in your modlist. Ok I'll try this. Just an update before you posted, I tried to uninstall, delete, and redownload/install FNIS just in case. Now FNIS isn't generating meshes
GenioMaestro Posted December 2, 2018 Posted December 2, 2018 I only have MO1 but i presume MO2 works in the same way. You can NOT create a new mod Overwrite (with the O in upercase) because allready exist in MO. But you CAN create a new mod overwrite (with the o in lowercase) because NOT exist and MO permit it. I make some test in my MO1 deleting my FNIS_Out, running fnis and creating a mod called overwrite (with the o in lowercase) and my game run good. The problem is NOT caused by the name of the mod. Must be a problem in the redirection of the generated files by FNIS and probably must be solved using the redirection option in FNIS.
checkett Posted December 2, 2018 Author Posted December 2, 2018 On 11/30/2018 at 1:47 AM, XenonS3 said: Edit the FNIS.ini and uncomment the line "RedirectFiles=D:\___FNIS_Redirect" by removing the ' and set the path to the empty mod folder you just created. I'm not fully understanding this part. is there a line I need to type to redirect. or are you talking about redirecting using mod organizer's modify executables utility?
Kristus Kringle Posted December 2, 2018 Posted December 2, 2018 I believe you have made some fundamental error like not installing fnis with mo2 and/or not running it through mo2. Or not starting with a clean slate when using mo2. Also don't worry about the overwrite folder until you have this problem solved. And I have read that fnis file redirection is for mo1, not for mo2, in any case I don't use it.
King-Crimson Posted December 2, 2018 Posted December 2, 2018 6 minutes ago, checkett said: I'm not fully understanding this part. is there a line I need to type to redirect. or are you talking about redirecting using mod organizer's modify executables utility? When you open the fnis mod, you see a file called Fnis.ini0. You copy that file into your real Skyrim Data folder, rename it to Fnis.ini (i.e. removing the 0 at the end). You open that fhe new Fnis.ini search for that line, remove the single quote (') at the beginning to uncomment it. You edit that line and put in the path to a custom fnis mod folder you created in the Mod Organizer mods folder. My line looks like this: RedirectFiles=S:\Mod Organizer\mods\fnis FNIS.ini Then, start FNIS and run it with the redirection option. If that works, could you zip the whole output and upload it here. There are some additional logs i want to look into. Also, if you reinstalled fnis, check that you did not forget the Creature Pack @McLude: Read his previous posts and his fnis logs, its correctly installed.
checkett Posted December 2, 2018 Author Posted December 2, 2018 4 minutes ago, XenonS3 said: When you open the fnis mod, you see a file called Fnis.ini0. You copy that file into your real Skyrim Data folder, rename it to Fnis.ini (i.e. removing the 0 at the end). You open that fhe new Fnis.ini search for that line, remove the single quote (') at the beginning to uncomment it. You edit that line and put in the path to a custom fnis mod folder you created in the Mod Organizer mods folder. My line looks like this: RedirectFiles=S:\Mod Organizer\mods\fnis FNIS.ini ok I think I got it
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