Hernite Posted December 8, 2012 Posted December 8, 2012 This is very frustrating to me. I have uninstalled MLA manually. Made clean save. reboot. Install MLA V8. Run FNIS in Admin' date=' Reboot, start new game, bat MLA, Both frozen in place dressed. Am I blind and/or missing something? And yes, my files are in the suggested load order. [/quote'] run fnis last version. http://skyrim.nexusmods.com/mods/11811 I am running the latest version.
polluxval Posted December 8, 2012 Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also, you are running skse last edition, right?
Hernite Posted December 8, 2012 Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also' date=' you are running skse last edition, right? [/quote'] No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it.
polluxval Posted December 8, 2012 Posted December 8, 2012 colorful? are you using wrye bash? try taking a screenshot.
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 I still have the problem of the player "bouncing" a bit when random raped. (doesn not occur when player initiates rape).. Any solutions found yet? The problem occurs in both V7 and V8. Actually' date=' it's the only big problem that still needs to be fixed. I guess that Waxen is hard working on it. We must only be patient. I'm pretty sure he will find a solution soon, also because the SD, that uses the same animations, has not this sort of strange issue. By my point of view, Waxen and Jbezorg should work together. Both their mods are based on the same animations and have some similar targets. I think also that we have now two sound series, one exactly from the original MiniLovers and the one that explain the concept of "rape". The second one, the one used by waxen and that comes from the MiniLoversAlternative, instead, explains the concept of "happy sex". I hope to see, one day, a complete Waxen-Jbezorg's work with the two sides of sex, bad and good. Same animations, different feelings and sounds. Maybe. Have a nice day. [/quote'] Extract the MLARapeEffects.pex file (from attachment) and put the file into the Data\Scripts folder (rename the existing file in case you want to switch back). This script eliminates the jumping problem - at a cost. The cost is that if one of the characters takes a notion to move away from the action scene nothing will bring it back into the scene. There's a function to move the actors back into position, if it runs when your character is in a different position (up or down) than it was the last time the script ran then the camera jumps. I disabled that check in this test script. If anyone wants to try it in a few situations and let me know how often the actors get out of position I would be grateful. (I will be doing some of my own testing too). mlarapeeffectscript.7z
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also' date=' you are running skse last edition, right? [/quote'] No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine, this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going.
Hernite Posted December 8, 2012 Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also' date=' you are running skse last edition, right? [/quote'] No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine, this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. 72 - 247 are installed. I installed V8 manually.
polluxval Posted December 8, 2012 Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also' date=' you are running skse last edition, right? [/quote'] No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine, this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. 72 - 247 are installed. I installed V8 manually. are you using a custom skeleton?
pkchoi89 Posted December 8, 2012 Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also' date=' you are running skse last edition, right? [/quote'] No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine, this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. 72 - 247 are installed. I installed V8 manually. are you using a custom skeleton? It seems hernite and I are in the exact same situation. I did all he did, have all of MLA installed manually, ran newest FNIS tool without any errors, have the behavior files and FNIS motion files generated in the correct location, but still neither animation nor clothes off function work. Although, yes I am using xp32 Maximum Skeleton atm. If it helps in anyway, Sanguin's Debauchery works fine in my games when MLA Extended does not. Of course, I never loaded them both at the same time.
Hernite Posted December 8, 2012 Posted December 8, 2012 mmm... did fnis tool wanr you about any conflict? also' date=' you are running skse last edition, right? [/quote'] No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine, this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. 72 - 247 are installed. I installed V8 manually. are you using a custom skeleton? To be honest I dont recall installing a Skeleton, but it is possible. Should I install a new one? If so what do you suggest?
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine' date=' this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. [/quote'] 72 - 247 are installed. I installed V8 manually. are you using a custom skeleton? To be honest I dont recall installing a Skeleton, but it is possible. Should I install a new one? If so what do you suggest? Skeleton shouldn't cause this. Try deleting: data\meshes\actors\character\behaviors\mt_behavior.hkx (may not be present) data\meshes\actors\character\characters\defaultmale.hkx data\meshes\actors\character\characters female\defaultfemale.hkx Then run the FNIS generator tool. The tool should recreate both of the latter files.
polluxval Posted December 8, 2012 Posted December 8, 2012 I still have the problem of the player "bouncing" a bit when random raped. (doesn not occur when player initiates rape).. Any solutions found yet? The problem occurs in both V7 and V8. Actually' date=' it's the only big problem that still needs to be fixed. I guess that Waxen is hard working on it. We must only be patient. I'm pretty sure he will find a solution soon, also because the SD, that uses the same animations, has not this sort of strange issue. By my point of view, Waxen and Jbezorg should work together. Both their mods are based on the same animations and have some similar targets. I think also that we have now two sound series, one exactly from the original MiniLovers and the one that explain the concept of "rape". The second one, the one used by waxen and that comes from the MiniLoversAlternative, instead, explains the concept of "happy sex". I hope to see, one day, a complete Waxen-Jbezorg's work with the two sides of sex, bad and good. Same animations, different feelings and sounds. Maybe. Have a nice day. [/quote'] Extract the MLARapeEffects.pex file (from attachment) and put the file into the Data\Scripts folder (rename the existing file in case you want to switch back). This script eliminates the jumping problem - at a cost. The cost is that if one of the characters takes a notion to move away from the action scene nothing will bring it back into the scene. There's a function to move the actors back into position, if it runs when your character is in a different position (up or down) than it was the last time the script ran then the camera jumps. I disabled that check in this test script. If anyone wants to try it in a few situations and let me know how often the actors get out of position I would be grateful. (I will be doing some of my own testing too). i'll gladly test. No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine' date=' this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. [/quote'] 72 - 247 are installed. I installed V8 manually. are you using a custom skeleton? To be honest I dont recall installing a Skeleton, but it is possible. Should I install a new one? If so what do you suggest? no. the skeletons dont affect the animation so its not necessary. if there are no animations at all, i assume there is a problem with the fnis installation and/or scripts files. try copying everything from version 8 to your data folder manually. run fnis again and if possible post a screenshot of your mod order. remember to have all the mods included in last version active.
polluxval Posted December 8, 2012 Posted December 8, 2012 I still have the problem of the player "bouncing" a bit when random raped. (doesn not occur when player initiates rape).. Any solutions found yet? The problem occurs in both V7 and V8. Actually' date=' it's the only big problem that still needs to be fixed. I guess that Waxen is hard working on it. We must only be patient. I'm pretty sure he will find a solution soon, also because the SD, that uses the same animations, has not this sort of strange issue. By my point of view, Waxen and Jbezorg should work together. Both their mods are based on the same animations and have some similar targets. I think also that we have now two sound series, one exactly from the original MiniLovers and the one that explain the concept of "rape". The second one, the one used by waxen and that comes from the MiniLoversAlternative, instead, explains the concept of "happy sex". I hope to see, one day, a complete Waxen-Jbezorg's work with the two sides of sex, bad and good. Same animations, different feelings and sounds. Maybe. Have a nice day. [/quote'] Extract the MLARapeEffects.pex file (from attachment) and put the file into the Data\Scripts folder (rename the existing file in case you want to switch back). This script eliminates the jumping problem - at a cost. The cost is that if one of the characters takes a notion to move away from the action scene nothing will bring it back into the scene. There's a function to move the actors back into position, if it runs when your character is in a different position (up or down) than it was the last time the script ran then the camera jumps. I disabled that check in this test script. If anyone wants to try it in a few situations and let me know how often the actors get out of position I would be grateful. (I will be doing some of my own testing too). tested the script. worked perfect. no more bounce/stutter camera when raped. from 25 rapes (or more, im not sure), only 2 npcs (bandits) goes away because some monsters aproached (one was a dragon). you can accelerate the sex escene with H to end it quickly and most of this situations arent good for you anyway unless you want to have sex while a dragon kill everything around you. but it rarelly occour, so i can finally say that this script is working fine. thanks for all the time you are taking to make this mod waxen. i would be stuck back to oblivion if not for you. there are new sex poses out there that could be implemented to minilovers but im not sure if its possible but lets hope for the best. i think the most asked/important features right now are: - futa/strapon autoequip when female sex involved. - implementation of new animations. the necro rape could be avoided right now. i think nobody miss it. thanks again wax.
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 tested the script. worked perfect. no more bounce/stutter camera when raped. from 25 rapes (or more' date=' im not sure), only 2 npcs (bandits) goes away because some monsters aproached (one was a dragon). you can accelerate the sex escene with H to end it quickly and most of this situations arent good for you anyway unless you want to have sex while a dragon kill everything around you. but it rarelly occour, so i can finally say that this script is working fine. thanks for all the time you are taking to make this mod waxen. i would be stuck back to oblivion if not for you. there are new sex poses out there that could be implemented to minilovers but im not sure if its possible but lets hope for the best. i think the most asked/important features right now are: - futa/strapon autoequip when female sex involved. - implementation of new animations. the necro rape could be avoided right now. i think nobody miss it. thanks again wax. [/quote'] It may be more of a problem during a combat rape situation where you have multiple followers and multiple bandits who could trigger alram situations to get your partner to move away so I think I will try add another configuration switch to allow it to be turned on if someone has to have it but default it to off. Thanks for testing it. Next up I really, really want to get a strap on added. Then I need to rename all the options and the quests so it won't conflict with the mod it was based on and then I plan to build in the Minilovers Idles and Sounds plus add in any additional animations I can beg borrow or steal.
jackbite69 Posted December 8, 2012 Posted December 8, 2012 tested the script. worked perfect. no more bounce/stutter camera when raped. from 25 rapes (or more' date=' im not sure), only 2 npcs (bandits) goes away because some monsters aproached (one was a dragon). you can accelerate the sex escene with H to end it quickly and most of this situations arent good for you anyway unless you want to have sex while a dragon kill everything around you. but it rarelly occour, so i can finally say that this script is working fine. thanks for all the time you are taking to make this mod waxen. i would be stuck back to oblivion if not for you. there are new sex poses out there that could be implemented to minilovers but im not sure if its possible but lets hope for the best. i think the most asked/important features right now are: - futa/strapon autoequip when female sex involved. - implementation of new animations. the necro rape could be avoided right now. i think nobody miss it. thanks again wax. [/quote'] It may be more of a problem during a combat rape situation where you have multiple followers and multiple bandits who could trigger alram situations to get your partner to move away so I think I will try add another configuration switch to allow it to be turned on if someone has to have it but default it to off. Thanks for testing it. Next up I really, really want to get a strap on added. Then I need to rename all the options and the quests so it won't conflict with the mod it was based on and then I plan to build in the Minilovers Idles and Sounds plus add in any additional animations I can beg borrow or steal. If there's a way i can help in searching the Net for sound files Etc... let me know? unable too help with the Modding side of things As my modding capabilities are poor at best!
Malicardy Posted December 8, 2012 Posted December 8, 2012 I'm having some trouble with this. All the animations work fine and everything is good, except when I use x and z to reposition the actors nothing happens. I get the text in the top right but neither of the characters move:s
Neko-chan Posted December 8, 2012 Posted December 8, 2012 new version is awesome. i would like to make a suggestion for NPC's. Maby when a NPC has its eyes set on another NPC, the victim NPC will try to escape, causing the rapist NPC to speed up. This doesn't need to be added at all, I just thought it might add realism. Also, is there a way to prevent the player from getting raped while rape mode is on? How do I change the rape radius? the NPC's only rape eachother (and me) when I am within 5 meters of them.
NicoleDragoness Posted December 8, 2012 Posted December 8, 2012 Only few tries of the modified pex file. It seems to work well for my PC. Four actions and never the NPC tried to go around. Between my follower and another NPC, instead, I noticed a couple of walk-away. There is a real strange thing, indeed. I don't know, actually, if it's related but my PC doesn't regen health. No longer. I suspect it could be due to SD files but I'm feeling to remember that before change this pex, my PC had her health regen as normal and now not. Still in testing. To next.
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 I'm having some trouble with this. All the animations work fine and everything is good' date=' except when I use x and z to reposition the actors nothing happens. I get the text in the top right but neither of the characters move:s [/quote'] They move very small distances so if your characters are widely apart you may have to work for a while to move them together. Downside is that in those cases the animations each need their own set of X and Y values. Another limitation of how the animations are played and how they were set up, with the X32 skeleton I think they could be updated to assure that the genitals aligned regardless of the skin over the skeletons. I am not an animator (I am more of a scripter) though so I don't know for sure.
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 new version is awesome. i would like to make a suggestion for NPC's. Maby when a NPC has its eyes set on another NPC' date=' the victim NPC will try to escape, causing the rapist NPC to speed up. This doesn't need to be added at all, I just thought it might add realism. Also, is there a way to prevent the player from getting raped while rape mode is on? How do I change the rape radius? the NPC's only rape eachother (and me) when I am within 5 meters of them. [/quote'] The raper madness does not exclude the player though it would only take a moment or two in the CK to make that change. I will not make that as a general change because I think more people would prefer the player did participate. The radius for raper madness is one cell (whichever cell the player is in), you must be near a cell boundary if it's only 5 meters.
WaxenFigure Posted December 8, 2012 Author Posted December 8, 2012 Only few tries of the modified pex file. It seems to work well for my PC. Four actions and never the NPC tried to go around. Between my follower and another NPC' date=' instead, I noticed a couple of walk-away. There is a real strange thing, indeed. I don't know, actually, if it's related but my PC doesn't regen health. No longer. I suspect it could be due to SD files but I'm feeling to remember that before change this pex, my PC had her health regen as normal and now not. Still in testing. To next. [/quote'] Sounds like a broken rape sequence, your character is set to not regenerate health during the rape (as a victim) but it reset to regenerate after the rape is done. If you got broke out of a rape without going through the code to reset the regeneration that would explain the current situation. That should not be possible except through the console but the underlying game is still in charge and can do things that things happen well outside of our ability to control with the scripting they allow us. I'm not sure how you could recover short of finding a backup before that happened and going forward again from there.
NicoleDragoness Posted December 8, 2012 Posted December 8, 2012 I had a CTD just during a enslavement/rape sequence of SD. Could be this? Frankly, I don't remember if I noticed something worng about my health regen just after reloading a previous save (in this casa, a quick save) and I'm also sure to have deleted some savegames because I considered them useless. (Unrelated question: with "short of" do you mean "Except than"? Remember I'm not english.)
NicoleDragoness Posted December 8, 2012 Posted December 8, 2012 Nevermind. FOUND OUT! It's not your mod, your scripts nor SD files. It was due to the "Skyrim Adventurer's Tent". An interesting mod but clearly too much dangerous. It breaks some EFF features too. I unistalled it and my health regens as before and EFF works as before. Now I'll do other tests on your midified script. Thank you for your time and patience.
azmodan22 Posted December 8, 2012 Posted December 8, 2012 No errors when running FNIS and I just checked again if SKSE is the latest and it is. This is the only "Colorful" mod I am running. Not sure how to export my mod list or I would attach it. How did you install the MOD? (NMM? By hand? Some other tool?). Any recent version of FNIS should work just fine' date=' this particular mod still uses the old FNIS 2.0 animations and is not listed in the FNIS Generation listing when you run the tool. Are the FNISc072.hkx through FNISc119.hkx files present in the skyrim\Data\meshes\actors\character\animations\FNIS folder? There's got to be something simple we can do to get you going. [/quote'] 72 - 247 are installed. I installed V8 manually. are you using a custom skeleton? It seems hernite and I are in the exact same situation. I did all he did, have all of MLA installed manually, ran newest FNIS tool without any errors, have the behavior files and FNIS motion files generated in the correct location, but still neither animation nor clothes off function work. Although, yes I am using xp32 Maximum Skeleton atm. If it helps in anyway, Sanguin's Debauchery works fine in my games when MLA Extended does not. Of course, I never loaded them both at the same time. I know it is a stupid question but, do you have the FNISpatch for minilovers installed?
SquallPT Posted December 8, 2012 Posted December 8, 2012 Installed V8' date=' did a clean save. Everything works, it's amazing xD Great work Waxen I wonder one thing. What is the best setting for MLARQPercentage ? I´m looking for the not too much, not too little setting. Been using 100 but it's too much, it's madness xD [/quote'] The Raper Madness setting is 100 (originally it was 20, not sure when or why I changed that) while seldom is 2 and the frequent value is 15 so very low values are probably the key to allowing your character to do something other than have sex all the time. Thx Waxen.
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