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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
32 minutes ago, Fumeknight79 said:

So I updated RJW to the latest update. Things broke. Maybe things where already broken, and something in the new update upset the error-jenga game I was playing. Probably so, since I am not good with software. I have attached the log files for two saves. Same scenario, storyteller, difficulty, world seed, and world tile. Only differences are the starting pawns and the RJW version (version 4.4.11 vs 4.4.12). Please help me fix what is broken. I think it mentioned something about mechanoids.

RJW 4.4.11.log 1.54 MB · 0 downloads RJW 4.4.12.log 2.43 MB · 0 downloads

Are you using RJWEgg? (wouldn't have to ask if there was a hugslog btw)

 

This is a message for everyone that encounters errors in the game:

 

Post a Hugslog

 

You can do this by pressing Ctrl + F12 in game.

You will have the option to upload your log to Github.

If you cant upload then you can copy the log to your clipboard and paste it on Pastebin.com or a similar site.

 

It is preferable that you generate a log after the errors in question show.

If you are using RimNudeWorld and using at least three race mods then you need to find the option to generate an unlimited log.

Posted

@Skömer

Real Faction Guest
Is not compatible with Human Pregnancies, more apparent the more Alien Race backstories there are in the game. 
It will replace the proper Pawn with an Alien Before even born regardless of parent so long as a Human was involved in the pregnancy. 
Human X Alien has a Chance to go right, Human X Human is very likely to go wrong.
This incompatibility goes beyond RJW and actually affects all Pawnkinds sourcing Backstories like humans do.

Posted
11 hours ago, Tory187 said:

Are you using RJWEgg? (wouldn't have to ask if there was a hugslog btw)

 

This is a message for everyone that encounters errors in the game:

 

Post a Hugslog

 

You can do this by pressing Ctrl + F12 in game.

You will have the option to upload your log to Github.

If you cant upload then you can copy the log to your clipboard and paste it on Pastebin.com or a similar site.

 

It is preferable that you generate a log after the errors in question show.

If you are using RimNudeWorld and using at least three race mods then you need to find the option to generate an unlimited log.

Ahh, ok. I do use RJWEgg, and I also use RimNudeWorld and MANY race mods. I'll, uhh, go do what you said. Guess I need a Github account.

Posted

Why do some pawns only rape with fisting or other equivalent even though i have everything other than vaginal disabled and the pawns have correct genitalia to be able to do it?

Posted

@Tory187

How do I find this setting to allow unlimited logging? And I suppose I should describe what is happening, too. 

 

When the colonists land, sometimes one of them will be invisible and almost unselectable. If I do manage to select them, the menu that has their stats and all that doesn't appear, and instead a shadow appears where the menu should be. If I try to open the pause menu, like to change options or quit, then that menu will also be replaced by a shadow. I found an ancient danger, and this seems to happen to most, if not all, of the mechanoids in my game. I do not know if this happens to anything else. Only happens to usually one colonist as well, have had it happen to two, but I don't think all three. It also still happened after getting rid of real faction guests. I'm going to see what happens if I get rid of Babes and Children and Children, School, and Learning. And see what happens if I ax RJW Egg, since you mentioned it. 

 

Also, the entire UI except for devmode controls disappears when one of these missing pawns is in the camera. If I right click something or open a dev menu or hover over the dev controls, the menu or tooltip will appear, but will not disappear when I close it or stop hovering the mouse over that dev button. It will disappear when the invisible pawn goes out of view and the UI returns, though. Game lags quite a bit more when there's an invisible pawn in view, as well.

 

I think I mentioned everything, and I think I described it as best as I can. Still have to find that unlimited logging option, but as soon as I find it, I'll get the logs made. 

 

Edit: I still don't know how to do all that logging stuff, but I tried loading everything up and excluding certain mods. It was in fact RJW Eggs. I am saddened by this, as it was quite a cool concept and I rather enjoyed the possibilities it could bring, but it could be a lot worse. I'd rather lose it than something else with more functionality.

Posted

RJWEggs has been updated. Look again for a later release, I think Skomer posted the new one in the main thread.

 

Also you do not need to make an account to post a hugslog. Just pressing Ctrl F12 and clicking on upload is enough. I believe there is a checkbox that you can click on that will drop down options, one is unlimited log.

Posted

Allegiance is decided at conception. Ok so basically the moment something gets pregnant the child pawn is created. If either of the parents were not tame at the time of pregnancy then the child will not or has a chance to be not part of your faction.

Posted

Thanks for all the work put into this mod. I've been having a lot of fun with it. Got 2 of the enemy faction leaders captured and broken as sex slaves so far in a practicing zoophile tribe. After changing the DNA to be 100% based on the father some female pawns have given birth to T-rexes which was pretty funny. Stopped by to give some feedback on my experience so far. I guess they'd be considered suggestions. 

 

Suggestions:

An option to either turn off the additional bionic genitals or an internal mod that prevents them from locking out vanilla bionic parts from showing up in quests and trades. Since the genitals take up probably 4/5 of the bionic library with different genital types and sizes it's almost impossible to find Archotech parts now. Exotic trade ships show up with 2 types of bionic penis instead. It'd be great if you could turn them off or at least make it so they have their own slot instead of taking up the bionic slots.

 

Modifications to the animal sex system to separate rape from consensual sex. Even when the pawn consents or initiates the act it counts as rape. Zoophile pawns still consider it rape even though the mood boost becomes positive. Worth noting is that the game makes no differentiation between being on the giving or receiving end of these encounters as well. For example, if you finger a raptor is says you let an animal molest you in the mood bar. If you suck off a Rex is says you let an animal lick you. Seems more like a WIP or a bug but you could also consider changing that a suggestion if that's not the case. Consider also adding preferential treatment between a pawn and their bonded animal if they're a zoophile, like the animal will seek them out a lot more often and the pawn will always be willing. Perhaps a mood boost like "Mated with my bonded animal"

 

Another minor note is the fetishes don't line up with this Dinosauria mod. For some examples, the feather fetishist that says they'd like to fuck a dinosaur get no fetish bonus. The teratophile similarly gets no fetish bonus for fucking large wild dinosaurs.

Posted
On 10/28/2020 at 6:40 PM, TheDrizzle404 said:

Modifications to the animal sex system to separate rape from consensual sex. Even when the pawn consents or initiates the act it counts as rape. Zoophile pawns still consider it rape even though the mood boost becomes positive. Worth noting is that the game makes no differentiation between being on the giving or receiving end of these encounters as well. For example, if you finger a raptor is says you let an animal molest you in the mood bar.

Arguably some changes just need to be made to the consent system in general.  Any unconscious pawn should be eligible for temporary non-consensual whatever.  I have a coma pawn with a brain scar that isn't ever going to end up like the Bride in Kill Bill, but is incapable of "taking one for the team" unless someone is already a rapist... not saying I plan on taking advantage of this, just pointing out that comfort designation could possibly use some changes.

 

Edit:  Although this to some degree might be due to how jobs/activities occur.  I had some visiting caravan member have a random rape breakdown, which led to some interesting silliness.  If he raped one of my colonists, I could still have the colonist select another activity to terminate the rape.  If the colonist being raped collapsed from exhaustion, the rape automatically terminated.  And for some reason the randomly raping visitor never bothered with my coma pawn.  Plus, my colonists just let it happen... didn't even start a social fight over it.  Admittedly, this might be due to some RJW additional mod messing with the code, but one would think that rape would at least be classified/start as a social fight, until one pawn loses (masochists don't fight back).  Could also lead to more social thoughts (ie, XXXX attempted to rape me, -10 thoughts for XXXXXX; XXXXX raped me, -20 thoughts for XXXXXXX or +15 if masochist trait; XXXXXXX attempted to rape but failed because I fought them off, +10 to mood).  Food for thought.

 

However, some of this might not be possible due to hardcoded issues...

Posted
On 10/25/2020 at 7:21 PM, An Ominous User said:

Just a quick enquiry as to how feasible it would be to have pawns grow breasts and increase size of penises as they go through puberty? It feels a bit weird and immersion breaking to have a 4 year old child with huge breasts and/or towering penii slowing them down. I just had a toddler who was unable to leave their bed because of their P cup breasts...

 

Given that we have the 'child is growing' hediff and from what I understand mechanisms to grow breasts through 'illness' have been made, could they not be used to trigger a period of puberty in children? 

 

So presumably it could work by all children starting off with just nipples, and then at a set percentage in the growth cycle of a race, puberty could be triggered so that if the pawn has a vagina breasts start to grow and if a pawn has a penis it also starts to grow. Hell, maybe just align it to start with when fertility starts to rise above 0.

 

Just a suggestion.

 

(edit) Oh, and I meant to mention - Character Editor seems to have the same issues Prepare Carefully does if you choose one of the presets. (So if you click on the job title (for want of a better word) of the pawn in the Bio tab - first word of the line directly below their name.) I didn't even realise these were presets and thought they were just flavour text until I discovered my pawn only engaged in sexual activity using mouth and hands after making her a space refugee! Just thought I'd report it so it can be included in the FAQ in the relevant spot.

Is there even any way to get Children Mods to work with RimNudeWorld? Whatever Children Mod I use I can't make it work. Its either. There must be a way to make Children always have Nipples/Tiny Tits. I haven't even started a 1.2 Playthrough because I can't get Childrens to work.

Posted
16 hours ago, Andarus said:

Is there even any way to get Children Mods to work with RimNudeWorld? Whatever Children Mod I use I can't make it work. Its either. There must be a way to make Children always have Nipples/Tiny Tits. I haven't even started a 1.2 Playthrough because I can't get Childrens to work.

I use Children and Pregnancy. They have all sorts of sized breasts when born, but you can use Character Editor to manually change their size to Nipples. It's just a matter of remembering to change them back when they reach an age you are comfortable with them having actual breasts at. Which requires either that you make a note of who has what size when born, or else manually change them to whatever size you like/remove and readd through character editor (or dev mode) and let them be rechosen randomly. Very far from ideal, which is why I suggested what I did, but it's functional.

Posted

I have RJW and Children&Pregnancy, and I encountered a bug when a kid in my game reached the age of 3. He is no longer fed by other pawns but he doesn't autonomously take food, so he is constantly starving. I can manually force him to take meal, but it's the only way. His manipulation is at 0% because of the "Too young to work" hediff, which may be the reason. Any idea where the problem is?

Posted

Hey,

 

I love this mod and all of your work on it!

 

I came across a "bug" and I don't know whether it can be fixed from your side:

I found a mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1572026865

Which essentially implements a plant that spawns wild men/women upon harvesting.

Sadly they all spawn without RJW Parts.

I have already checked that RJW is loaded as last.

 

It would be great if you could support that mod!

 

Best

 

P.S.: Sometimes it feels really random if a pawn goes into: Random Rape mid Combat, while having more than half their Need bar full.

 

Posted
1 hour ago, Justhereforthemod11 said:

Hey,

 

I love this mod and all of your work on it!

 

I came across a "bug" and I don't know whether it can be fixed from your side:

I found a mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1572026865

Which essentially implements a plant that spawns wild men/women upon harvesting.

Sadly they all spawn without RJW Parts.

I have already checked that RJW is loaded as last.

 

It would be great if you could support that mod!

 

Best

 

P.S.: Sometimes it feels really random if a pawn goes into: Random Rape mid Combat, while having more than half their Need bar full.

 

it says in the mod description the newly created wild people don't have hediffs.

it's meant to ensure they don't spawn with scars as that doesn't make sense but sadly it means they can't spawn with RJW parts as those are also hediffs

 

did you check if the pawn is a rapist or not?

if they aren't a rapist, the next time it happens, pause the game, create a log (ctrl+F12), post it to github/pastebin and link it here

Posted
3 hours ago, SingleForLife said:

it says in the mod description the newly created wild people don't have hediffs.

it's meant to ensure they don't spawn with scars as that doesn't make sense but sadly it means they can't spawn with RJW parts as those are also hediffs

 

did you check if the pawn is a rapist or not?

if they aren't a rapist, the next time it happens, pause the game, create a log (ctrl+F12), post it to github/pastebin and link it here

Hey thanks for the great support. That explains a lot.
Guess I will ask the other modder to change that then :D

The Pawn indeed is a rapist. Still feels wrong, even for a rapists and often random rape seems more to be a "Sad Wanderer" as hundereds of slaves run across their paths and don't get attacked

Posted
4 minutes ago, Justhereforthemod11 said:

Hey thanks for the great support. That explains a lot.
Guess I will ask the other modder to change that then :D

The Pawn indeed is a rapist. Still feels wrong, even for a rapists and often random rape seems more to be a "Sad Wanderer" as hundereds of slaves run across their paths and don't get attacked

the modder probably won't change it since simply saying "only allow positive hediffs" would mean the wildpeople could spawn with bionics, which doesn't make sense either.

I think it would make more sense to make a patch that generates the private parts specifically. (I'm not a modder, I don't know how complicated it might actually be)

 

the random rape is probably just an altered version of sad wander with a small chance whenever the pawn stands still to chose a rape target instead of the next spot to walk to, with the rape chance set to be quite low to avoid stacking 5 'got raped' moodlets on people.

Posted
15 hours ago, NuttySquabble said:

I have RJW and Children&Pregnancy, and I encountered a bug when a kid in my game reached the age of 3. He is no longer fed by other pawns but he doesn't autonomously take food, so he is constantly starving. I can manually force him to take meal, but it's the only way. His manipulation is at 0% because of the "Too young to work" hediff, which may be the reason. Any idea where the problem is?

Save your game and reload it. When you reload it your child will 'magically' be able to access his work tab and you can treat him like you do any other colonist. I think it's a C&P side issue rather than a RJW one: when they reach three years old you have to save and reload in order to reset something, I'm guessing.

Posted

If android tiers is installed, the "nymp join" event an android show up.

 

About the issue with bionic/aracnotech rjw parts.
Cant you just make then less common, so they wont clog up traders?

 

Posted
1 hour ago, lgondor said:

If android tiers is installed, the "nymp join" event an android show up.

 

About the issue with bionic/aracnotech rjw parts.
Cant you just make then less common, so they wont clog up traders?

 

They dont by default.

In a 400 day run I have not seen a single ArchoTech part for sale including RJW ArchoTech Parts.

I would look into your other mods to see what they are doing.

Posted

So I'm putting together a new mod list to start a new game, and I saw that it was best to avoid Vanilla Factions Expanded and I just find myself having to ask, why?
I'm not asking for a detailed list or anything, but what are some of the issues and are any of the factions compatible?

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