emo877 Posted July 28, 2014 Posted July 28, 2014 Found "A to take ALL" script could be improved: because in it's original form recent "strafe left" action often counted as "Take All" and so garbaged %my inventory. For my custom use i combined it with "Custom Race Fix" (both are very little & essential) to shorten my plugin list. i found what "png-rar" works the same way as "jpeg-rar" (or "rarjpeg").
emo877 Posted October 1, 2014 Posted October 1, 2014 Feel myself as "thread killer" 8-E ..another pearl i found - Aion Armors Compilation (100Mb, not-lore but very-very nice). Wish it has more clever\delicate injector, maybe will make my own. UPD: suddenly discovered there's already thread here - http://www.loverslab.com/topic/6552-aion-armors/ ,but it seems item number mentioned is lesser. In other hand, some of models in "Aion Compilation" have some weird details (such as remarkable distortion in ankle\foot area). I tried - but have failed - to fix them in nifskope.
mizdarby Posted February 25, 2015 Posted February 25, 2015 A couple of small but actually really useful mods, Active Inventory Spell (http://www.nexusmods.com/oblivion/mods/17497/?), which allows you to cast a spell on an npc, and give or take items from them, which I use to give npc's those nice dresses that mods provide, and you can see an npc in town, wearing one. For the 'cheaty' types, it also allows you to steal house keys. Kuertees' Clean Up (http://www.nexusmods.com/oblivion/mods/24606/?), is another useful little mod, that helps cut down on save game bloating, by removing references to dropped items or dead actors.
Daedric_Cat Posted September 23, 2015 Posted September 23, 2015 I'm looking for the jewelry in this pic, especially the circlet. Are these from Krista's Oblivion Jewelry collection? If so, the links to it on the Oblivion Krista mods page are all dead or not working. Can anyone reupload it? nm, found it on one of the later pages on that post.
Daedric_Cat Posted September 26, 2015 Posted September 26, 2015 Does any one have the original Retma's Bare Shoulder Dresses? Which is for BAB, if I understand right, not the HGEC Bare Shoulder Dress on Nexus.
Daedric_Cat Posted October 24, 2015 Posted October 24, 2015 Any links to Elegant Vests by Kafei? I've found only the UFF version. Rather have HGEC
myuhinny Posted October 24, 2015 Posted October 24, 2015 @Daedric_Cat Users name is actually Kafeid they have a account on the nexus maybe you can pm them and see if you can find where to get it if they are still around that is they have been on the nexus for a bit. http://www.nexusmods.com/oblivion/users/97711/?tb=mods&pUp=1
Daedric_Cat Posted October 24, 2015 Posted October 24, 2015 Tried to PM, I get a message that Kafeid can't use the message system. Thanks for the idea.
DogOnPorch Posted July 31, 2016 Posted July 31, 2016 If you haven't tried this yet, well worth a go. No more floating weapons(!)...higher Distant LOD detail...various crash fixes. Engine Bug Fixes http://www.nexusmods.com/oblivion/mods/47085/?
emo877 Posted June 19, 2018 Posted June 19, 2018 Just found - "All Oblivion creatures Skyrimified" (abt. 1gb in archive). Author remade almost all vanila creatures (and added some variations), using models converted from tES5 (+dlc). All of them seems have new skeletons and animations - so, using them with sex mods looks highly doubtful. I unpacked and viewed some of them: scapmps, goblins, clanfears, ogres and trolls, they're very impressive for me (though one of commentators wrote what some animations look weird). Screenshot from his original post: Spoiler Other screenshots from author: https://yadi.sk/d/vTLkx9HoxvPQq
puddles Posted June 19, 2018 Posted June 19, 2018 No, most of these do appear to use Oblivion's vanilla animations...he just made copies of the creature directories into a new folder to avoid things getting overwritten. You could easily just copy the new meshes into the vanilla folders, or copy the idleanim folders with the corresponding sex animations into the respective Skyrim folder. I'll double-check a few of the ones that commentator mentioned being weird. Maybe they just got rigged wrong. 1
puddles Posted June 22, 2018 Posted June 22, 2018 Everything but the Goblins are compatible with their corresponding LoversCreatures animations. The goblins in that replacement actually use the Xivilai skeletons/animations...so you'd need to insert those sex animations, instead. 1
fejeena Posted June 23, 2018 Posted June 23, 2018 And the Werebear in the Daedroth folder ( with daedroth skeleton ) will look stupid , because daedroth use the tongue for sex You can add the tongue to the Werebear nif.
emo877 Posted June 25, 2018 Posted June 25, 2018 On 6/24/2018 at 1:31 AM, fejeena said: You can add the tongue to the Werebear nif. Nah.. i already feel enough shame with Daedroth. It's realy pity we have no "normal" sex for them. And this "tongue" thing.. :-(~ we have no any realistic tentacle models also .. But thanks for answers! I wonder what (easy?) method you use to tell which vanilla skeleton is used for creature model?
puddles Posted June 25, 2018 Posted June 25, 2018 These are the only deviations, the rest all use the same skeleton as their name implies: Daedroth/Werebear: Daedroth Goblin: Xivilai (Scaled down) Werewolf: Scamp (Scaled up) Ghost & Will o' Wisp seem to be identical to vanilla, no reason to use them. --- Also, yeah...the Daedroth sex animations have always weirded me out, too. 1
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