Popular Post soporosyntic Posted October 4, 2018 Popular Post Posted October 4, 2018 View File Allure a revised breast mesh for The Sims 4 features: reshaped breasts increased breast resolution nipple & (subtly puffy) areolae added to mesh base game: 3172 tris this: 3736 tris Installation: Unzip [Sopor] Allure.zip into your Mods folder. Delete the files you don’t wish to have. Contents: 1. Core S-AllureDRthe core mod itself, default replacement of the nude mesh top for females. allows the mesh to appear in CAS. S-AllureAccan accessory version of the mesh. Required for Body Selector.Found under Top / Swimsuits. S-AllureSD_NippleBlush nipple blushes for your sims, to give them proper pink nipples. Occupies Acne. S-AllureSD_SNipples five nipple textures, in three opacities each. Occupies Forehead Crease [FHC] / Mole, Left Cheek [MLC]. S-AllureSD_wgNippleswild_guy's nipple details, modified to be 100% compatible with Allure. Occupies Forehead Crease [FHC] / Mole, Left Cheek [MLC]. 2. Extras S-AllureSD_CleavageOverlayscleavage skin details, 3 swatches.Occupies Mole, Right Lip. S-AllureNP [assorted files]nipple piercings made for Allure. 3 designs, Bar, Heart & Ring, in Rose, Silver, Gold & Black.Found under Head Accessories. 3. Overrides S-AllureOR: Halter Bikini Bandeau Bikini Lace Scalloped Bra Valentine Bralette Underwear Sexy, Top / EA default bra Sports Bra Corset Lingerie Swimsuit, One Piece Short Tank Tight Tank, Tuckeddefault replacements for the listed in-game items to use Allure’s shaping (no nipples). Notes: DR - Default Replacement Acc - Accessory SD - Skin Detail NP - Nipple Piercing OR - Override What do the funny letters at the end of the SD packages mean? They're which skin detail slot they occupy. What's with the weird naming scheme? IF YOU ARE USING WICKEDWHIMS 4 AND ABOVE Under the Body Selector from the WW pie menu: choose Sopor's Allure from Female Body Top if you have the DR file installed, you may choose Native instead. The mesh will not show up in CAS if you don't have the DR file installed. PLEASE READ THIS SECTION BEFORE POSTING If I don't address an issue you've posted about, it's likely due to the fact that it's already covered in these notes below. Notes: Spoiler This is a default replacement. Remember to have all other mods that replace the female nude top mesh removed to avoid conflicts. An accessory version is also provided. Mapped to cmar's nude mesh. Meaning wild_guy's and others' details will work. However, as Allure is built with an areola mesh of its own, it's really only meant to have one areola size. If you use wild_guy's details, please get my modified version to ensure full compatibility. Areolae bigger than those may not display correctly. I recommend Heliotropic's Heavy Boobs slider/bone mod. Remember, just the slider mod, [Helio] Heavy Boobs.package. The rest aren't needed. Nipple piercings: Spoiler The piercings will show up above most clothes. This cannot be fixed. Read this post for the explanation. The guide below details modifying a sim's nude outfit, so whenever your sim undresses the piercings should show up properly. The piercings are not compatible with any other breast meshes. I do not have any intentions to make others’ nipple piercings compatible with mine. The ring nipple piercing will look stretched with bigger breasts. This cannot be fixed either, due to game limitations. Issues? Spoiler INCOMPATIBLE MODS: [BB][Female]Top.package MYOBI-eveV5-defaultnudetop.package LUUMIA_DR_TIT-E_Medium.package cmar_NippleTopFemale.package [Helio] HB Nude Top.package These all contain default replacements for the female nude top. Slider mods like those in Heavy Boobs and EVOL_EVOLVED's Breast Augmentation are compatible. Mesh won't show up in CAS! Please read this post. TURBODRIVER_WickedWhims_Tuning should be below S-AllureDR on the Mods list that shows at the start. Things aren’t showing up!Allure, its accessories and its overrides only display on the highest level of detail, LOD0. Sim Quality may be set too low. The skin details aren’t compatible with this CC!The skin detail slots that the included details use have all been listed above. Read this post to find out how to change them yourself. The nipple piercings aren’t compatible with that CC!The nipple piercings occupy both Lip Ring slots (Left & Right), currently not used by EA but other CC may use them. They can be changed the same way as skin details, so read the post linked above. My sim is wearing bottoms when they’re supposed to be nude!Some users have reported this and I’m not sure why it happens (I’d guess it’s loading order like above). They’ve fixed it by installing Hiroki’s Better Body female bottoms. Known issue(s): Spoiler If you have a slider mod installed that allows even larger breasts, very large and sagging breasts will look separated from the torso at certain angles. I am well aware of this. It unfortunately cannot be fixed. Credits: wild_guy for allowing me to modify his details. Zheur, dumbaby & Drewsph77 for QA. Please, tell me what you think. All feedback is appreciated. Enjoy. Submitter soporosyntic Submitted 10/05/2018 Category WickedWhims View File 41
Swiftstep Posted October 4, 2018 Posted October 4, 2018 Wonderful shapes, very nice pictures - thanks for sharing! 1
20087p Posted October 4, 2018 Posted October 4, 2018 Is there a conflict with this mod? https://noiranddarksims-adultworld.blogspot.com/2018/05/ts4-milky-breast.html
Lucian95 Posted October 4, 2018 Posted October 4, 2018 Excellent work! So nice to see that Sims is finally getting realistic body meshes
soporosyntic Posted October 5, 2018 Author Posted October 5, 2018 5 hours ago, 20087p said: Is there a conflict with this mod? https://noiranddarksims-adultworld.blogspot.com/2018/05/ts4-milky-breast.html It seems to be a body mod as well, so I'd say yes. For now, Allure replaces the default nude mesh. Any other mod that does the same (i.e. pretty much all other body mods) will cause a conflict.
Bepicness0951 Posted October 5, 2018 Posted October 5, 2018 Is there anyway to apply one of the skin overlays to all female sims in my world? Or do I have to manually apply them through CAS myself?
doan77 Posted October 5, 2018 Posted October 5, 2018 Looks great, hope you will make a non default version
soporosyntic Posted October 5, 2018 Author Posted October 5, 2018 9 hours ago, ag55ful said: Is there anyway to apply one of the skin overlays to all female sims in my world? Or do I have to manually apply them through CAS myself? Unfortunately, no. I could mod the skintones themselves to include them by default, but then you lose a ton of other potentially desired functionality like custom skintones as well as compatibility with other mods that default-replace skintones (such as LunarEclipse's penis mod). 3 hours ago, doan77 said: Looks great, hope you will make a non default version It's on the way. Have some plans for things like a revised bikini as well. 1
bagracer Posted October 6, 2018 Posted October 6, 2018 By far my favorite breast mesh for sims 4 so far.... enough so that will probably take my favorite skins and adjust them a bit to fit, (and ditch my jewelry), as the nipple location is a bit different.
soporosyntic Posted October 6, 2018 Author Posted October 6, 2018 8 minutes ago, bagracer said: as the nipple location is a bit different. Shit, really? I had it aligned to the nipple texture in Kijiko's skin overlays (which I modified for my own use, hence you don't see conflicts with it in my screenshots) and those worked with Heliotropic's Heavy Boobs mesh. Can I ask which nipple overlays you're using, as well as which mesh you previously used?
Pou Posted October 6, 2018 Posted October 6, 2018 I found you want to publish also a non-default version and I think it is a good news. I tested a package remade for my own use as a non-default one and it works fine allowning to avoid conflicts with other mods representing different types of bodies (and providing more variety in the game). The only difficulty is that new breasts are different in their shape so much that they do not collaborate properly with CC like tranluscent shirts etc. (that are simply too small for them - though they can be remade). But anyway - the idea is great and I think you made a really nice work:)
JdR2014 Posted October 6, 2018 Posted October 6, 2018 I have merged your mesh with my boobs mesh and it looks really good in the game. However, I have created a non-default version.
soporosyntic Posted October 6, 2018 Author Posted October 6, 2018 Update! Deformation issues have been fixed, so please redownload to get the fixed version. Accessory version has been added and can be found under Swimwear. I've included the overlays as swatches, so you don't need to have the breast overlays installed if you only want the non-default version. There's also a blank swatch if you want to use other skin details. no CAS thumbnails 'cause I'm lazy, maybe some other time. 5 hours ago, Pou said: The only difficulty is that new breasts are different in their shape so much that they do not collaborate properly with CC like tranluscent shirts etc. Yep, Allure is quite a bit bigger than the default mesh's boobs. The orange lines are from the default mesh. The size difference was made for a more "natural" (or at least my ideal) shape that wasn't possible if I kept with the default mesh's shaping. No plans to scale it down to fit the default mesh, unfortunately. That'd require remaking the mesh from scratch. I do plan to release an accessory-ready version of the mesh though, one without the nipples but with the shape kept so Allure can be used as a base for clothing. So look out for that. 13 minutes ago, JdR2014 said: I have merged your mesh with my boobs mesh and it looks really good in the game. However, I have created a non-default version. Non-default version is out! Mini tech blog - expand to read about nonsense I faced while making this mod: Spoiler Initially, I thought the issue had to do with incorrect weight transfers, because the methods I used to transfer the vertex groups weren't proper by any means and took a lot of trial and error. So it took me by pleasant surprise to find out that my weights were actually more or less correct, after cross-referencing to a nude mesh ripped from the game. Wait a minute though, that doesn't sound right. If my weights were all correct, then why were there deformation issues? The first thing I tried was a simple retransfer of weights. The eye's only so powerful, after all. Using the proper technique this time, I got a pretty damn good weight transfer that looked better and cleaner than my initial attempt. Off to the races it was!... until the deformation issues got worse. A lot of hopping back and forth later, I soon found out that the vertex weights were importing incorrectly. A quick import-export proved that exporting a just-imported perfectly-weighted mesh would return a weirdly-weighted mesh with completely missing weights here and there. S4S was messing with the weights for some reason, and I couldn't find out why. A few google searches later and a dive into the S4S forums, I came across this thread: http://sims4studio.com/thread/12802/sims-4-studio-distorts-weights Wasn't exactly much help, until I read, "The game can only read 4 bones per vertex". Opened my project file, checked the weights, lo and behold I had 5 bones tied to the vertices that were giving me problems. A quick revision of the topology and deletion of some unnecessary vertices, and I managed to get all vertices back to 4 bones maximum. All fixed! This was really interesting for me, because I had never heard of a 4-bone-per-vertex limit before and it's such an obscure tidbit I only found referenced in that thread. This is also why the poly count's suddenly different from before. Shouldn't matter though, they were unnecessary vertices in a low-detail area.
llddb Posted October 6, 2018 Posted October 6, 2018 I have no knowledge of the mechanics involved and not sure how much of my experience is due to the specifics of the skin overlays and the design of my specific sims..... But TOP KNOTCH! Really good mesh (based off the initial version). I usually use curvy or full figured sims and I really like it with this new mesh. It's a 50-75% improvement. So good work!
soporosyntic Posted October 8, 2018 Author Posted October 8, 2018 Internal update: Well, it looks like I'm not very smart. Will be fixing quite a lot of things in the next update. While prepping a nipple-less version for more skin-tight clothing that'll use Allure's shaping, I realised the texture distortion was way poorer than I expected. May be a bit difficult to tell on first glance, but compare the horizontal lines on the bikini. The left is my mesh, the right is the default mesh. You can tell mine encounters quite a bit of warping. Originally, I had the nipples on my mesh mapped for Kijiko's skin overlays, but guess what. On a second revision, I was a few pixels off. And on such a low resolution texture, a few pixels means quite a bit in the end result. All this means is basically I'll be remapping Allure's UVs. They'll match cmar's mapping instead, which should mean wild_guy's body details will be fully compatible. Will also be revising the overlays since I'm not happy with the cleavage textures at the moment, as well as pushing out some default replacements for the base game bikinis and bras. I have plans to make some of my own too. ? Thanks for enjoying my work so far, all. Glad to see many people enjoying it. xox 2
Alex_Joy Posted October 8, 2018 Posted October 8, 2018 This looks great. I'll be trying it out after your update to make it compatible with wild_guy's body details.
JdR2014 Posted October 8, 2018 Posted October 8, 2018 I created a new mesh and now it is compatible with Hiroki's BB and wild_guys details..... (Greetings from my Thai-Model Nok ??)
soporosyntic Posted October 9, 2018 Author Posted October 9, 2018 10 hours ago, assntitties said: This looks great. I'll be trying it out after your update to make it compatible with wild_guy's body details. Should be out in a few hours, hold on till then. 3 hours ago, JdR2014 said: I created a new mesh It's not that I mind people picking apart my mesh and using it as a base, but it'd be nice to have a bit of a heads-up beforehand, y'know? What modifications did you make to it anyway? 1
Cenor Posted October 9, 2018 Posted October 9, 2018 This is by far the nicest Bodymesh 4 large Boobs. Better than BB und better as Eve V5. There is the Issue with the Nipple Piercings, but I can live with that. If someone would do a Version of this for the Noir & Dark Nipple Piercings - I would be Happy. I habe them with the XL-Version of the HB Slider (and the Breast Sliders from MtS)..... and the Boobs are fabulous. This is very close to real large natural Breasts. THANX ALOT!!!
soporosyntic Posted October 9, 2018 Author Posted October 9, 2018 check out this sweet little screenshot! really happy with how it turned out. Update time! Big changes all around. Reworked everything, so please redownload. I've updated my mesh to have slightly bigger nipples as well as fixed its texture mapping for wild_guy's details. More on that later below. Removed the overlays for now, replaced with a cleavage pack. It's work-in-progress at the moment, but it should be good enough. Overrides! Made a smooth no-nipples version of my mesh, used that to override two base game bikinis (halter & metal front type [according to the game files]). More overrides to come in the near future. It took much longer than I expected to push out this update, because I ran into quite a few issues. First was the remapping. For one, even correctly mapped, wild_guy's details were just too big for my mesh to handle without distorting the textures. I ended up reaching out to wild_guy and got his permission to modify his nipple details to fit Allure correctly. Of course, his normal nipple details will still work, although I can't say for sure that the larger areolae will display correctly. That brings us to the modified details now part of this mod. They're exactly like wild_guy's, except cropped so they fit perfectly on my mesh. There are two versions available: CFH and MLC. They're both skin detail slots. CFH is Crease, Forehead, occupying the same slot wild_guy's nipples do. MLC is Mole, Left Cheek, personally for me since I already use a skin detail in the forehead slot (but I thought I'd release it anyway). 6 hours ago, Cenor said: the Nipple Piercings *wink wink* Tech blog - read about getting things to work (warning!: probably boring) Spoiler The rest of the issues were actually in getting the overrides to work correctly. Overriding itself was easy, getting rid of the nipples was easy, getting the game to work with both wasn't so. The mesh wouldn't deform correctly initially, spitting out these wonderful results: pictures courtesy of dumbaby, she helped me QA So, on to a really gruelling task of weight transfers after UV transfers until I was going mad. Seriously, it's tedium. Transferred everything at least twice, saved my files thrice, still: side note: may have made me giggle Starting to get really pissed now, because nothing was making sense. I swear to god, I must've performed a uv_1 transfer on this mesh at least 5 times. There's a little thing in 3D they like to talk about: tris are basically the devil in graphical form. Quads should pretty much always be used until they can't (of course, game engines always triangulate models so you'll still end up with tris, but native tris can and will be issues like you'll see). I completely forgot that the tips of the smooth mesh were poked circles (i.e. triangles arranged in a circle shape). So I got rid of it and arranged the tris a different way, and surprise surprise: it actually worked. Shame on me. Now that I type this out, it feels shorter and less annoying than what I went through, but trust me: I went through 3 hours of wracking my brain figuring out what the hell to do. Anyway, to those interested, in a future update I'll be releasing my meshes for those who want to use it to make accessories. Warning, there's a lot of things that need to be done in order to get it working correctly. The next post I make here will probably be stupidly long and very technical. 3
S_Moore Posted October 10, 2018 Posted October 10, 2018 On 10/8/2018 at 2:48 PM, JdR2014 said: I created a new mesh and now it is compatible with Hiroki's BB and wild_guys details..... (Greetings from my Thai-Model Nok ??) For the love of all that is holy, share her....
soporosyntic Posted October 11, 2018 Author Posted October 11, 2018 Next update in a day or two. Decided I'll be reworking the mesh entirely since I wasn't too happy with the topology. No worries though, the current version's still good and usable, I just want to fix a few things so future additions will be easier. Small little sneak peek: reworked nipple-areola mesh. Reshaped with a bit more detail, and at roughly 60% the polygons of the original too. Slowly learning the whole optimising your topology for games thing. A few things for the future - for the most part, I think Allure should be finalised by the end of this week. I'll continue to update it with more overrides, overlays and accessories of my own though, so do follow if you're interested. I'll be releasing my files soon too, so you can make your own accessories using Allure's shaping (though hinted in the post above it's not going to be that easy if you aren't experienced in 3D/modding in general). I have been toying with the idea of making my own penis mesh, though I foresee quite a few issues that'll be quite tricky to solve (plus, like I'll be able to compete with LunarEclipse's fantastic model). It's tentative so no promises, but if it does become a thing I do have some interesting ideas for it (a no-balls version for futanari/dickgirls, for example). ? 6
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