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Posted

This works to make futa npc be seen as male in Sexlab, but it doesn't seem to function the same for Fertility Mode to enable futa npcs to impregnate the player/other npcs. Is there any way this could be worked around to be possible, or would that have to be done on fertility mode's side?

  • 3 weeks later...
Posted

This mod does not show up within the mcm, and every comment on here that talks about that mentions or is running AE, as am I. I installed 4 other mods with this one, and this is the only one whose MCM is not showing up (I got the message for 4 new MCM's). Even if I run the game without installing those mods, the MCM doesn't show up, and if I install those mods without this one, they work regardless. Something is wrong with how this mod interacts with AE, or something is wrong with the MCM script.

To be precise, I don't own the AE dlc, I am just running the latest version of skyrim post AE updates, the ones leading with version number 1.6x.

I typed this and didn't post, then I came across a new problem - save bloat caused by the MCM script. I have seen all of my different stack dumps before and have fixed them since, but this one continuously bloats my save and unlike the others where I have patched or waited in QAsmoke (for example, the frostfall activemagiceffect stack dump), and the only mod that I have that screws up every once in a while and has a random, unexplained stack dump (that goes away after a while in QAsmoke or a low script cell) is Riding Styles 2. But this mod simply does not work, and is most likely going to corrupt my save or make it go real slow and eventually break it.

Posted

Can this mod also make it so my futa character's gender is dynamically changed based on her partners' gender? She would be set to female in animations with male characters and set to male in animations with female characters

  • 5 weeks later...
  • 2 weeks later...
Posted

hello

just one question

when we turn as futa

we still have a woman voice if we use slso voice ?

thank you

 

Ps : sorry for my english i m vietnamese

  • 4 weeks later...
Posted

I had to change to sexlabs 1.6.5 due to skyrim being 1.6.64 or whatever and for whatever reason this mod doesnt work anymore. to the point where my game will not even load with it enabled. im sure it used to work but now even a clean reinstall it doesnt load. only reason i even noticed was for some reason the game was loading but there was no mcm anymore so i checked and reinstalled it then broke my game. of course i can just turn it off and the game loads fine. anything im missing??

  • 2 weeks later...
Posted
On 6/23/2023 at 2:30 AM, Meladiator said:

This mod does not show up within the mcm, and every comment on here that talks about that mentions or is running AE, as am I. I installed 4 other mods with this one, and this is the only one whose MCM is not showing up (I got the message for 4 new MCM's). Even if I run the game without installing those mods, the MCM doesn't show up, and if I install those mods without this one, they work regardless. Something is wrong with how this mod interacts with AE, or something is wrong with the MCM script.

To be precise, I don't own the AE dlc, I am just running the latest version of skyrim post AE updates, the ones leading with version number 1.6x.

I typed this and didn't post, then I came across a new problem - save bloat caused by the MCM script. I have seen all of my different stack dumps before and have fixed them since, but this one continuously bloats my save and unlike the others where I have patched or waited in QAsmoke (for example, the frostfall activemagiceffect stack dump), and the only mod that I have that screws up every once in a while and has a random, unexplained stack dump (that goes away after a while in QAsmoke or a low script cell) is Riding Styles 2. But this mod simply does not work, and is most likely going to corrupt my save or make it go real slow and eventually break it.

setstage ski_configmanagerinstance 1

  • 3 weeks later...
  • 2 months later...
  • 4 weeks later...
Posted

For anyone still struggling to load the MCM on AE or can't get the kicker command to work, try using this modMenu Maid 2 - MCM manager at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

 

Install Menu Maid 2, load a save without Gender Bender, save, quit to menu, then install Gender Bender, load save. I found loading Menu Maid 2 in a save with Gender Bender already, loads a blank MCM menu, hence the instructions. 

Hope this helps.

 

Posted

Is there a way to change the default from 'no schlong' to one of the female body schlongs?

 

I was hoping to be able to use this so that my character was futa all the time, and I could just hit the swap key to change whether the game would see her as male or female for the purposes of animations, instead of having to manually go in and change it in MCM.

  • 3 weeks later...
Posted
On 1/2/2024 at 7:16 AM, Thermite Dragon said:

Is there a way to change the default from 'no schlong' to one of the female body schlongs?

 

I was hoping to be able to use this so that my character was futa all the time, and I could just hit the swap key to change whether the game would see her as male or female for the purposes of animations, instead of having to manually go in and change it in MCM.

If you get SOS Pubic Hairs, you can load one of those in Outfit Manager and attach a schlong to it

image_2024-01-29_143931329.png

  • 3 months later...
  • 1 month later...
Posted (edited)

I was trying to use the Player Hermaphrodite Werewolf option from More Nasty Critters with this mod, but it thinks the werewolf is a female due to the lack of SOS penis. Does anyone have an idea how to fix this?

Edited by St4rryNightDr3am
Clarification
  • 3 weeks later...
Posted

Is there way to stop the SOS switch for player?  I like the gender change and global change but I play as a femboy so swapping genders is more about seeing different animations then changing my junk.

Posted (edited)

I seem to have run into a crazy issue that might be caused by another conflict. I noticed I was having a lot of script lag, opened up FallrimTools, and found I have about 40,000 instances of SLGB_MCM.OnCrosshairRefChange 

 

 

Edit: I did manage to fix this using Fallrim, but I'm still not sure why it happened in the first place.

Edited by wafflesandderp
  • 2 weeks later...
Posted

Found a minor issue and a very specific bug.

 

When using gender change hotkey to change to futa the schlong will be the minimum size. The size has to be changed in SoS' MCM to fix it, not in Gender Bender's MCM.

 

And when changing genders while body slots 32 and 52 are equipped, it will cause both slots to take up the same slot. Only one of those body slots can be equipped after triggering gender change even if you change back. Reloading an earlier save will not fix it, the game must be restarted to fix it.

Posted
2 hours ago, kamoewarrior said:

Found a minor issue and a very specific bug.

 

When using gender change hotkey to change to futa the schlong will be the minimum size. The size has to be changed in SoS' MCM to fix it, not in Gender Bender's MCM.

 

And when changing genders while body slots 32 and 52 are equipped, it will cause both slots to take up the same slot. Only one of those body slots can be equipped after triggering gender change even if you change back. Reloading an earlier save will not fix it, the game must be restarted to fix it.

 

The slot problem is due to something using SKSE to change the slots assigned to armor pieces.  This will persist if you load a save while playing, but dropping to the main menu should clear it.

 

However, Gender Bender doesn't mess with armor slots itself.  I used SOS script functions as much as possible, but sometimes I had to duplicate and simplify some of the SOS code when that wasn't possible.  So it looks like your issues are being caused by a mod conflict of some kind.  I haven't played or modded Skyrim for years now, so it could be a change in SOS itself that breaks compatibility with Gender Bender.

 

I'm afraid that is all the tech support I can give you, I don't remember many specifics any more. 🙂

Posted
9 hours ago, Holzfrau said:

 

The slot problem is due to something using SKSE to change the slots assigned to armor pieces.  This will persist if you load a save while playing, but dropping to the main menu should clear it.

 

However, Gender Bender doesn't mess with armor slots itself.  I used SOS script functions as much as possible, but sometimes I had to duplicate and simplify some of the SOS code when that wasn't possible.  So it looks like your issues are being caused by a mod conflict of some kind.  I haven't played or modded Skyrim for years now, so it could be a change in SOS itself that breaks compatibility with Gender Bender.

 

I'm afraid that is all the tech support I can give you, I don't remember many specifics any more. 🙂

I hand picked my mods and I don't recall anything that modifies body slots.

 

Do you think it is an issue with b3lisario's UNP addon? Do you have any recommendations for female compatible schlongs?

 

I did more testing and I thought it was not going to be much of an issue because I don't use the random gender change option so I would just unequip those slots before manually changing but apparently changing genders regardless if the slots are equipped or not will still cause the issue to appear.

Posted

@Holzfrau

Is compatibility for sexlab p+ being considered? This mod currently sets the genre to male while sexlab p+ has futa genre implementation available, an option to choose between set male/futa when equipped would be nice

  • 1 month later...

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