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[OLD] RSE (Realistic Salacious Encounters)


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Posted
2 hours ago, AWP3RATOR said:

@Bluegunk - I had a run in with the dreaded AAF version of RSE does not have Basic/Advanced needs nor any hotkeys working last night.  I had updated to the AAF Beta 4 build and in doing so, also updated my AAF Compatibility Patches (Farelle).  In the FOMOD, I did not select the FP proxy and so the resources and plugin were not installed.  On a fresh game, RSE basically was a dud, all kinds of scripting errors and missing references, bad forms, etc.

 

When I re-installed the FP proxy from Farelle's compatibility patches, it all starting working again as intended.  I can't remember if you said you were running the FP proxy or not, but you may wish to try it, with your build.

 

Thank you! I'll check over that in case I've missed something. And here's the result:

 

I updated my Farelle AAF Compatibility Patches and this time include the Four_Play.esp (FP Proxy) like you did.

And behold - AAF-RSE Basic Needs works alongside AAF-SEU! I can see all the Basic Needs stuff working and I have AAF-SEU working too...!

 

Well - kind of.

 

When I hit the SEU HotKey for masturbation, the AAF animation loaded is...(wait for it)...from a Pose Pack I have installed.

W.T.F.?

 

Well - this is weird!  ?    How come SEU is calling from the wrong mod?!? :classic_wacko:  And not just that, it is calling a different pose each time!

I even tried removing the Four_Play.esp to see if that would fix it. Nope.

 

My AAF_RSE has been working very well of late, so AAF-SEU is being booted back out.  Thanks for your idea! Shame I can't get this to work.

 

 

Posted
2 hours ago, Thndrwlkr said:

This.  I made two saves with nothing more than the unofficial patch, ending right at the lift out of the vault, one male, one female.  If I have mods loaded which alter the vault (bobble mag, the new Armorsmith keywords, et al), I just go back and clear it before I leave.  Any additional changes to the toon can be made after looksmenu is installed when you exit the vault.  Much better than constantly burning 20-30 mins on recreating every time.

 

I uninstalled every mod using scripts to my knowledge - apart from SS 3in1 - did a save at the vault elevator and reinstalled FP and FP.seu after leaving the vault, following Flashys instructions. Still no dice. No animation is triggered. But I noticed something, the keys I assigned to FP.seu are still active. So something still remembers my previous installation. Some setting is still active.

 

Posted
12 minutes ago, cossayos said:

 

I uninstalled every mod using scripts to my knowledge - apart from SS 3in1 - did a save at the vault elevator and reinstalled FP and FP.seu after leaving the vault, following Flashys instructions. Still no dice. No animation is triggered. But I noticed something, the keys I assigned to FP.seu are still active. So something still remembers my previous installation. Some setting is still active.

 

Using MO2 I assume? I had to start the game without the mods once (completely removed) and then quit, reinstall and just then I got a new slate to work with.

Posted
8 minutes ago, NismoMan said:

Using MO2 I assume? I had to start the game without the mods once (completely removed) and then quit, reinstall and just then I got a new slate to work with.

 

No, I'm using NMM 0.65.2, since it's the tool I'm most familiar with since it first came out.

Posted
2 hours ago, Bluegunk said:

 

Thank you! I'll check over that in case I've missed something. And here's the result:

 

I updated my Farelle AAF Compatibility Patches and this time include the Four_Play.esp (FP Proxy) like you did.

And behold - AAF-RSE Basic Needs works alongside AAF-SEU! I can see all the Basic Needs stuff working and I have AAF-SEU working too...!

 

Well - kind of.

 

When I hit the SEU HotKey for masturbation, the AAF animation loaded is...(wait for it)...from a Pose Pack I have installed.

W.T.F.?

 

Well - this is weird!  ?    How come SEU is calling from the wrong mod?!? :classic_wacko:  And not just that, it is calling a different pose each time!

I even tried removing the Four_Play.esp to see if that would fix it. Nope.

 

My AAF_RSE has been working very well of late, so AAF-SEU is being booted back out.  Thanks for your idea! Shame I can't get this to work.

 

 

I have not looked in to the AAF-SEU code yet (will do so in a bit) but I'm assuming that the SEU masturbate routine selects a single person animation of the correct gender from the available and nothing more.  I had this same thing happen, it selected one of the twerk dance moves.

Posted
10 minutes ago, AWP3RATOR said:

I have not looked in to the AAF-SEU code yet (will do so in a bit) but I'm assuming that the SEU masturbate routine selects a single person animation of the correct gender from the available and nothing more.  I had this same thing happen, it selected one of the twerk dance moves.

It would require a "masturbation" animation right? As far as AAF is concerned these single actor animations qualify, I'd think. 

Posted
29 minutes ago, AWP3RATOR said:

I have not looked in to the AAF-SEU code yet (will do so in a bit) but I'm assuming that the SEU masturbate routine selects a single person animation of the correct gender from the available and nothing more.  I had this same thing happen, it selected one of the twerk dance moves.

@Bluegunk - looked into it and confirmed.  The way that AAF-SEU calls the scene on masturbate will result in a random single actor animation being selected from the available packs installed.

 

Spoiler

SEU function:


Function Masturbate()

    Actor[] Actors = New Actor[1]
    Actors[0] = PlayerRef
    AAF:AAF_API.GetAPI().QuickScene(Actors, MasturbationTimer)
EndFunction

 

Which calls the AAF API:


;; QuickScene (Legacy - Use StartScene instead)
;;
;; Uses the given parameters to start a position animation. The position is chosen randomly based on the
;; the animation packs installed and the positions that are compatible with the actors sent to the function.
;; If no compatible position exists for these actors an error messagebox is shown.
;; 
;; PARAM: actors. An Actor[] listing the Actors to be included in the position animation.
;; PARAM: (optional) duration. A Float of the time (in seconds) that the animation should last. -1 results in the default duration established in AAF_settings.xml
;; PARAM: (optional) preventFurniture. A Bool, if True AAF will exclude furniture position animations from the potential list of options.
;; PARAM: (optional) usePackages. A Bool, if False AAF will not use any AI "still" or "travel" packages to hold Actors in place or make them walk to an animation location.
;; This is for advanced mods that need to control AI packages instead of having AAF control them.
;;
Function QuickScene(Actor[] actors, Float duration = -1.0, Bool preventFurniture = False, Bool usePackages = True)

    ; Recent tests show this working from dialogue without a wait here. Commenting out for now.
    ; Utility.wait(3.0)

    SceneSettings settings = GetSceneSettings()

    settings.duration = duration
    settings.preventFurniture = preventFurniture
    settings.usePackages = usePackages

    StartScene(actors, settings)
EndFunction

 

 

I have asked in the AAF discord about a solution whereby position tags could be used in the API call, so AAF-SEU could call only specific tagged positions, from any pack installed.  that would require a quick update to the positionData.xml for a given mod to include the tags:  (tags="solo", in this example)

 

Spoiler

<!-- [ F SOLO ] -->
<position id="Crazy - Masturbation" animation="CrazyMbateF" tags="solo"/>
<position id="Crazy - Masturbation (Fingering)" animation="CrazyFingerF" tags="solo"/>
<position id="Crazy - Masturbation Laying" animation="CrazyMbateLayF" tags="solo"/>

 

 

I'll confirm back when I have more info!

Posted
3 hours ago, Sulphur.4724 said:

So weird how things will work for one guy and not for the next like that

Yes it is wierd, but we see it a lot here. Cant remember who said it but you can have two identical machines that will play differently. I have witnessed that myself on occasion.

Posted
3 hours ago, Bluegunk said:

 

When I hit the SEU HotKey for masturbation, the AAF animation loaded is...(wait for it)...from a Pose Pack I have installed.

W.T.F.?

 

 

 

How could I miss this reply. This seems to nail down my problem also. The only pose pack I got installed are Shino Poses and it seems to take the animation from there.

 

In my case, everything passive AAF related seems to work like a charm. With Autonomy enhanced they're at it like rabbits - everywhere. So it doesn't seem to be a problem with calling up scripts.

Posted
3 minutes ago, cossayos said:

 

How could I miss this reply. This seems to nail down my problem also. The only pose pack I got installed are Shino Poses and it seems to take the animation from there.

Poses come without tags and the way AAF works at the moment, it pulls from all resources making those without tags generally useable.
i can only recommend to not install pose packs in a game where you want to trigger sex animatios via AAF.
A seperate profile in MO2/Vortex for poses should do the trick for now.

 

Afterall AAF is still in beta and the more people use it, the more things pop up that need to be added or changed.
But it's getting there, it just takes time.

Posted

OK, partial success.

 

I unistalled Shino poses and installed FP.seu under the AAF patch. Now when I hit the assigned key for masturbation and sexual encounters, my character undresses and the screen goes black for a second. When it comes back, I'm inside the character while the animation is playing. So now it seems, I have a camera issue.

Posted

btw, does anyone know what the home key on a German keyboard is supposed to be? I never even got to the AAF menu because of that. I read somewhere it's supposed to be number pad 7, but nothing gives. Also editing the settings xml to a different hotkey did nothing for me.

Posted
13 minutes ago, cossayos said:

btw, does anyone know what the home key on a German keyboard is supposed to be? I never even got to the AAF menu because of that. I read somewhere it's supposed to be number pad 7, but nothing gives. Also editing the settings xml to a different hotkey did nothing for me.

Position eins (Pos1), laut Google

Posted
17 minutes ago, cossayos said:

btw, does anyone know what the home key on a German keyboard is supposed to be? I never even got to the AAF menu because of that. I read somewhere it's supposed to be number pad 7, but nothing gives. Also editing the settings xml to a different hotkey did nothing for me.

As Awepredator said or you disable NumLock, then NumPad 7 is Home as well.

Posted
6 minutes ago, CGi said:

As Awepredator said or you disable NumLock, then NumPad 7 is Home as well.

 

With mumlock disabled. Which I didn't try so far. Thanks.

Posted

Just started out a new game, redid my load order, sealed my mods with a hand-edited smashed/compatibility patch, installed AAF, anims, mods and patches and created another patch on top of those to make sure everything played nice together and I have to say, so far so good!

 

SEU is acting like it should, all hotkeys assigned and interactions/triggers are working (sans the solo anims triggering unrelated poses), RSE seems to be working so far; Basic Needs works (Pis/Def), Brothels work, advanced needs work, I did however disabled CSR (w/Adbuctions), Prostitution and Infamy... for now; the reason for that is that I just wanted to know what works and what doesn't and so far things seem to work together fairly well, I'll start easing the rest of the modes in one by one to test them accordingly.

Posted

I'm not sure what it is for me specifically.... but the CSA Infamy hotkey just will not work for me.  This started with the FP 3.7+ versions a long while back.  It was working briefly with AAF, but then stopped again.  All other aspects of CSA seem to be working for me and the Basic Needs hotkey works as well.  Even setting the global variable that the hotkey changes has the desired effect (without the screen pop-up).  I have just decided that this is what it is.

 

For anyone having this problem, the CSA Infamy hotkey toggles a global variable between 0 and 1.  It's a bit less convenient to do this in console, but it works:

 

set rse_csa_execute to 0        <---- merciful setting

set rse_csa_execute to 1        <---- ruthless setting

 

If you want to check the value to see what it is currently:

 

help rse_csa_execute 3          <---- will return 0 or 1

Posted

What do you guys think are we able to still move RSE forward in some way? I know we can't tinker with the scripts but could we extend upon it? Maybe run a bug tracker on github to collect pressing issues and find ways to fix them as a joint-venture. I'm not that much into scripting at least not in the scale that is needed for a mod like RSE but i know my way around in the CK and i'm able to model & texture so that's what i could bring to the table. 

 

I feel like it would be a massive waste to let RSE slowly but surely die. 
I'm open for any input on that topic. 

 

Posted
1 hour ago, FlynT said:

What do you guys think are we able to still move RSE forward in some way? I know we can't tinker with the scripts but could we extend upon it? Maybe run a bug tracker on github to collect pressing issues and find ways to fix them as a joint-venture. I'm not that much into scripting at least not in the scale that is needed for a mod like RSE but i know my way around in the CK and are able to model & texture so that's what i could bring to the table. 

 

I feel like it would be a massive waste to let RSE slowly but surely die. 
I'm open for any input on that topic. 

 

Just too soon to say. My gut feeling is that Flashy will be back. I cant imagine getting this bent out of frame as he is over a job and a girl but I suppose one can make mountains out of molehills if they are dedicated enough. I have never lost a job so I cant say how that feels. Had plenty of women come and go including the one I wanted to keep and yeah...that was crushing. But...we were married for 4yrs with a kid. I suppose I could have wallowed in my misery if I wanted to...but I didnt. I just knew my life was still in front of me and put one foot in front of the other. The hurt never leaves. It just goes to a place where you can live with it. But enough about that. Enough well wishes have been sent his way and I suspect he is walking the Earth trying to find himself in his own way. I hope he does.

 

As far as trying to take up his mantle and make RSE evolve... I just dont know. I feel he will be back once he takes command of his life instead of riding the waves. He will need this or something like it to be creative as that really is the best medicine for a wounded soul. Until he says "just take it", I would be reluctant to mess with it.

 

What do I think? I think there are enough talented people here to tackle smaller projects that will work with AAF. Say one person decides to make a "needs" mod. Maybe another makes a "csa" and "abduction" mod. It might be easier that way, I dont know. As for RSE...thats kind of a sore subject for me right now. Nothing terribly big mind you but its still kind of fresh. How anyone could just take so much information and throw it away is beyond me. But thats water under the bridge now. Time to move on.

 

For you guys and gals that are actively looking at ways to build upon what remains or lessons learned from the RSE experience...I wish you success. That would be a fitting legacy for RSE as this site was basically dead before Flashy showed up. Now there are vigorous signs of life everywhere. Hopefully he can look back at this some day and find a reason to be proud again.

Posted
42 minutes ago, Olmech said:

Just too soon to say. My gut feeling is that Flashy will be back. I cant imagine getting this bent out of frame as he is over a job and a girl but I suppose one can make mountains out of molehills if they are dedicated enough. I have never lost a job so I cant say how that feels. Had plenty of women come and go including the one I wanted to keep and yeah...that was crushing. But...we were married for 4yrs with a kid. I suppose I could have wallowed in my misery if I wanted to...but I didnt. I just knew my life was still in front of me and put one foot in front of the other. The hurt never leaves. It just goes to a place where you can live with it. But enough about that. Enough well wishes have been sent his way and I suspect he is walking the Earth trying to find himself in his own way. I hope he does.

 

As far as trying to take up his mantle and make RSE evolve... I just dont know. I feel he will be back once he takes command of his life instead of riding the waves. He will need this or something like it to be creative as that really is the best medicine for a wounded soul. Until he says "just take it", I would be reluctant to mess with it.

 

What do I think? I think there are enough talented people here to tackle smaller projects that will work with AAF. Say one person decides to make a "needs" mod. Maybe another makes a "csa" and "abduction" mod. It might be easier that way, I dont know. As for RSE...thats kind of a sore subject for me right now. Nothing terribly big mind you but its still kind of fresh. How anyone could just take so much information and throw it away is beyond me. But thats water under the bridge now. Time to move on.

 

For you guys and gals that are actively looking at ways to build upon what remains or lessons learned from the RSE experience...I wish you success. That would be a fitting legacy for RSE as this site was basically dead before Flashy showed up. Now there are vigorous signs of life everywhere. Hopefully he can look back at this some day and find a reason to be proud again.

I kinda agree with @FlynT on the part that we should create a tracker of what works and what doesn't, would make everyone's life much easier if things got consolidated, not necessarily for RSE only; I believe a reference thread dedicated to AAF and the few mods that use it would go a long way to helping people identify what to expect from each mod and how to get said mods to work as intended.

 

As for Flashy, I hope he's doing alright, I didn't like the vibe of his last post, but yeah, would be nice to have him back. 

Posted
7 minutes ago, NismoMan said:

I kinda agree with @FlynT on the part that we should create a tracker of what works and what doesn't, would make everyone's life much easier if things got consolidated, not necessarily for RSE only; I believe a reference thread dedicated to AAF and the few mods that use it would go a long way to helping people identify what to expect from each mod and how to get said mods to work as intended.

 

As for Flashy, I hope he's doing alright, I didn't like the vibe of his last post, but yeah, would be nice to have him back. 

The mods (and source) are there in the downloads.  With a decompiler, that is.  I would suggest, at minimum, this is re-posted as a mod download, on a proper download page and/or a github repo, for posterity.  I've become more familiar with the mod over time, but still a long ways away from knowing how everything works and even further away from being able to continue Flashy's good work or basing something new off of it.

 

I'd give it some time before we take the next step, but at least posting it a proper mod download page seems appropriate, at least for ease of access and posterity.

 

And for @Flashy (JoeR), I hope you are well, god speed and we'll keep the lights on for your return.

Posted
8 minutes ago, NismoMan said:

kinda agree with @FlynT on the part that we should create a tracker of what works and what doesn't, would make everyone's life much easier if things got consolidated, not necessarily for RSE only

Certainly. No sense in all that trial and error being lost forever. The peeps who have the knowledge to do that should and it would be greatly appreciated by those like me who do not have the knowledge to do such things but have spent months helping flesh out what does and does not work. IF there is a successor to RSE, it should benefit from the lessons learned there. Perhaps it would alleviate the need to start from scratch. I guess I just cling to the idea that Flashy will be back. Perhaps he is done with this and maybe it is best to collect data while its fresh and see what can be done before it dries up and dies on the vine. If you guys can make a go of it, Ill load it up and see what it takes to break it.

Posted

Scratch the "extend upon it" part but a tracker wouldn't hurt. People could see if their problem is already know and if it can be fixed or not, pinning the fix in the comment of the issue. This way we can quickly link people to their problems solution (if one exists) and Flashy has something to work with if he ever decides to pick RSE up again. Think of it as curating RSE, not continuing development. Besides the nature of github prevents this information from getting lost again. I'll flesh out the details later and drop something more solid here. :)

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