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Conversions for UNPB with BBP


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Posted

Hello b3lisario! I absolute adore all your work. I've happened to notice, though, that while your conversions are utterly fantastic, they aren't compatible with my vanilla UNPB module. I understand I need BBP for them to work, but because of my tastes I simply don't enjoy this extra feature. Thinking I could just cheat and use the files anyway results in crashing. Is it at all possible for you to make addtional options for the following armors?

 

Hentai Mixed Armor - UNPB

Kasumi Armor - UNPB

 

I have tried on my own to remove the BBP physics, but being the novice that I am, I've had very shoddy results. If you haven't the time or the interest, I understand. It's sad to see that vanilla UNPB versions do not exist anywhere on the net (I have searched extensively, and yes I know I'm bad). If anyone else has tips or ideas on how I can do this on my own, by all means PM me.

 

b3lisario, I hope you are able to fulfill my request, if you did, I'd be sure to endorse all your projects now, and forever! *salutes*

 

 

Posted

@b3lisario

Plz tell me which version of the UNPB body you are using for you armor conversions (for your avartar), Will there be any change in size if i use the UNPB TBBP Version like when we use the armor converted on the different body and when you wear on the different then the body shape changes to the one the armor converted on. Will there be that kind of change if i use the TBBP version of UNPB?

Posted

I'm having a problem with the latest race menu(2.0.5) and pantyhose plugin, the textures in body paint and foot paint just refuse to show up, perhaps it needs an update to accommodate to the changes of race menu? I'm going to go back to 2.0.4 until there comes a solution. 

Posted

I extracted the bsa file from halofarms leather thief armor and in texture folder are 35 files.

In the texture folder of your leather thief armor  are 26 files. Now my question, which files must be renamed.

 I try it but the result was an colored armor but they was not black.

Can you or anybody else please  help me . :-/

The textures are pretty different, not only the name, they have changed. I don't know why (were they wrong?) I would need to spend some time to figure out how to use halofarms file, sorry. There is other black version of this armor (TBBP), maybe you can use that one.

 

 

Hello b3lisario! I absolute adore all your work. I've happened to notice, though, that while your conversions are utterly fantastic, they aren't compatible with my vanilla UNPB module. I understand I need BBP for them to work, but because of my tastes I simply don't enjoy this extra feature. Thinking I could just cheat and use the files anyway results in crashing.

You can use BBP armor without BBP animations, just install these 3 skeleton files from any UNPB-BBP archive.

- Data\meshes\actors\character\_1stperson\skeleton.nif

- Data\meshes\actors\character\character assets female\skeleton_female.nif

- Data\meshes\actors\character\character assets female\skeletonbeast_female.nif

 

 

Plz tell me which version of the UNPB body you are using for you armor conversions (for your avartar), Will there be any change in size if i use the UNPB TBBP Version like when we use the armor converted on the different body and when you wear on the different then the body shape changes to the one the armor converted on. Will there be that kind of change if i use the TBBP version of UNPB?

Version 2.2p. Yes your TBBP mesh will be replaced with the BBP mesh inside the armor. I guess the TBBP animations won't look as good because the armor mesh will lack two bones. I don't use TBBP so I'm not sure.

 

 

I'm having a problem with the latest race menu(2.0.5) and pantyhose plugin, the textures in body paint and foot paint just refuse to show up, perhaps it needs an update to accommodate to the changes of race menu? I'm going to go back to 2.0.4 until there comes a solution.

Thanks. Expired said the overlay functions were going to change. I will take a look.
Posted

That did the trick. I wanted to thank you b3lisario for such an easy fix. I had no idea it would be that simple. I will be sure to sing your praise to any and all who care to listen! *Bows*

Posted

 


Plz tell me which version of the UNPB body you are using for you armor conversions (for your avartar), Will there be any change in size if i use the UNPB TBBP Version like when we use the armor converted on the different body and when you wear on the different then the body shape changes to the one the armor converted on. Will there be that kind of change if i use the TBBP version of UNPB?

Version 2.2p. Yes your TBBP mesh will be replaced with the BBP mesh inside the armor. I guess the TBBP animations won't look as good because the armor mesh will lack two bones. I don't use TBBP so I'm not sure.

 

No i asked because I'll be converting the armors into TBBP, so if the armors(0 weight) will fit the TBBP body (0 weight) i am using (TBBP - 2H-TB SFW Body-with my custom edit on femalebody 1) without showing any skin then i it will take less time (i will only need to remove and add the new skin modifier with TBBP nodes on body 0 then generate the body 1 armor using modifier)

 

Your armor conversion WILL fit the default UNPB TBBP - 2H-TB SFW Body, right?

 

 

Posted

 

 

Plz tell me which version of the UNPB body you are using for you armor conversions (for your avartar), Will there be any change in size if i use the UNPB TBBP Version like when we use the armor converted on the different body and when you wear on the different then the body shape changes to the one the armor converted on. Will there be that kind of change if i use the TBBP version of UNPB?

Version 2.2p. Yes your TBBP mesh will be replaced with the BBP mesh inside the armor. I guess the TBBP animations won't look as good because the armor mesh will lack two bones. I don't use TBBP so I'm not sure.

 

 

No i asked because I'll be converting the armors into TBBP, so if the armors(0 weight) will fit the TBBP body (0 weight) i am using (TBBP - 2H-TB SFW Body-with my custom edit on femalebody 1) without showing any skin then i it will take less time (i will only need to remove and add the new skin modifier with TBBP nodes on body 0 then generate the body 1 armor using modifier)

 

Your armor conversion WILL fit the default UNPB TBBP - 2H-TB SFW Body, right?

 

It will fit, more or less. If you plan to swap the body in the armor with another meshes I'd expect clipping issues around the breast area because there are slight differences in all UNPB versions in the breasts. I haven't thoroughly checked the new UNPB meshes.
Posted

 

 

 

Plz tell me which version of the UNPB body you are using for you armor conversions (for your avartar), Will there be any change in size if i use the UNPB TBBP Version like when we use the armor converted on the different body and when you wear on the different then the body shape changes to the one the armor converted on. Will there be that kind of change if i use the TBBP version of UNPB?

Version 2.2p. Yes your TBBP mesh will be replaced with the BBP mesh inside the armor. I guess the TBBP animations won't look as good because the armor mesh will lack two bones. I don't use TBBP so I'm not sure.

 

 

No i asked because I'll be converting the armors into TBBP, so if the armors(0 weight) will fit the TBBP body (0 weight) i am using (TBBP - 2H-TB SFW Body-with my custom edit on femalebody 1) without showing any skin then i it will take less time (i will only need to remove and add the new skin modifier with TBBP nodes on body 0 then generate the body 1 armor using modifier)

 

Your armor conversion WILL fit the default UNPB TBBP - 2H-TB SFW Body, right?

 

It will fit, more or less. If you plan to swap the body in the armor with another meshes I'd expect clipping issues around the breast area because there are slight differences in all UNPB versions in the breasts. I haven't thoroughly checked the new UNPB meshes.

 

Ok, Thanks for confirming..I'll just edit the armor then on the breasts part. 

Posted

@b3lisario

ok I am having a issue and i wanna know if its with 3ds max 2012 i am using, Almost all of the armor conversion fit well on the UNPB TBBP body i am using except the IVY armor (which i have issue with if i import the armor nif broken body and skeleton and only weight 1 for 0 and 1). But when i click on the editable mesh the part goes up or down and when i click on skin modifier it goes back to its place, why is this happening on UNPB body? Can you plz tell me.

Pictures to get the exact idea

 

1. I simply Imported your theif armor conversion 0 body in the 3ds max

post-34433-0-28960000-1377258299_thumb.jpg

 

2. I imported the armor on default UNPB TBBP Body, fit perfectly and only the breasts part need work.

post-34433-0-29436000-1377258333_thumb.jpg

 

3. When I clicked on the editable meshes, same body as in Point 2.

post-34433-0-65973400-1377258320_thumb.jpg

 

 

 

 

 

Posted

@b3lisario

ok I am having a issue and i wanna know if its with 3ds max 2012 i am using, Almost all of the armor conversion fit well on the UNPB TBBP body i am using except the IVY armor (which i have issue with if i import the armor nif broken body and skeleton and only weight 1 for 0 and 1). But when i click on the editable mesh the part goes up or down and when i click on skin modifier it goes back to its place, why is this happening on UNPB body? Can you plz tell me.

Pictures to get the exact idea

 

1. I simply Imported your theif armor conversion 0 body in the 3ds max

attachicon.gifdefault-armor-and-body.jpg

 

2. I imported the armor on default UNPB TBBP Body, fit perfectly and only the breasts part need work.

attachicon.gifUNPB-TBBP-armor-Imported.jpg

 

3. When I clicked on the editable meshes, same body as in Point 2.

attachicon.gifUNPB-TBBP-armorMoved-Import.jpg

 

 

when the armor is in the correct posisition (right after importing) right click on the armor and click on change to editable mesh

that will delete the old bs_dismember and skin (weight painting)

if the armor is in differect pieces you will have to do this to all of them.

 

then you can make any edits to the mesh with out it moving, droping.

 

then after you have edited it to your liking redo the skin wrap and bs dismember

Posted

 

@b3lisario

ok I am having a issue and i wanna know if its with 3ds max 2012 i am using, Almost all of the armor conversion fit well on the UNPB TBBP body i am using except the IVY armor (which i have issue with if i import the armor nif broken body and skeleton and only weight 1 for 0 and 1). But when i click on the editable mesh the part goes up or down and when i click on skin modifier it goes back to its place, why is this happening on UNPB body? Can you plz tell me.

Pictures to get the exact idea

 

1. I simply Imported your theif armor conversion 0 body in the 3ds max

attachicon.gifdefault-armor-and-body.jpg

 

2. I imported the armor on default UNPB TBBP Body, fit perfectly and only the breasts part need work.

attachicon.gifUNPB-TBBP-armor-Imported.jpg

 

3. When I clicked on the editable meshes, same body as in Point 2.

attachicon.gifUNPB-TBBP-armorMoved-Import.jpg

 

 

when the armor is in the correct posisition (right after importing) right click on the armor and click on change to editable mesh

that will delete the old bs_dismember and skin (weight painting)

if the armor is in differect pieces you will have to do this to all of them.

 

then you can make any edits to the mesh with out it moving, droping.

 

then after you have edited it to your liking redo the skin wrap and bs dismember

 

ok, I will try it. Thanks...

 

One more question, How can i solve this stretching layer issue with the boot and back robe part.

Picture 

 

 

ibesvDbSlvHdyZ.png

 

 

Posted

 

 

 

@b3lisario

ok I am having a issue and i wanna know if its with 3ds max 2012 i am using, Almost all of the armor conversion fit well on the UNPB TBBP body i am using except the IVY armor (which i have issue with if i import the armor nif broken body and skeleton and only weight 1 for 0 and 1). But when i click on the editable mesh the part goes up or down and when i click on skin modifier it goes back to its place, why is this happening on UNPB body? Can you plz tell me.

Pictures to get the exact idea

 

1. I simply Imported your theif armor conversion 0 body in the 3ds max

attachicon.gifdefault-armor-and-body.jpg

 

2. I imported the armor on default UNPB TBBP Body, fit perfectly and only the breasts part need work.

attachicon.gifUNPB-TBBP-armor-Imported.jpg

 

3. When I clicked on the editable meshes, same body as in Point 2.

attachicon.gifUNPB-TBBP-armorMoved-Import.jpg

 

 

when the armor is in the correct posisition (right after importing) right click on the armor and click on change to editable mesh

that will delete the old bs_dismember and skin (weight painting)

if the armor is in differect pieces you will have to do this to all of them.

 

then you can make any edits to the mesh with out it moving, droping.

 

then after you have edited it to your liking redo the skin wrap and bs dismember

 

ok, I will try it. Thanks...

 

 

One more question, How can i solve this stretching layer issue with the boot and back robe part.

Picture 

 

 

ibesvDbSlvHdyZ.png

 

 

I usually fix those issues copying the weights from the original armor. Select a bunch of vertices on the original mesh, weight tool dialog, copy, select the same vertices of the modified mesh, weight tool dialog, paste. That, or weight paint manually.

 

 

Are the vendors supposed to be available in the merged esp file or do i still need the original mods for the qasmoke vendors to show?

No, I deleted them. Here is a new esp with a chest with all the stuff, located in qasmoke

UNPB BBP Conversions.esp

Posted

@b3lisario

I noticed that some of the armors has the same size for the 0 body weight specially around the breasts part.

Posted

 

Are the vendors supposed to be available in the merged esp file or do i still need the original mods for the qasmoke vendors to show?

No, I deleted them. Here is a new esp with a chest with all the stuff, located in qasmoke

attachicon.gifUNPB BBP Conversions.esp

 

 

Oh my, thank you. I was expecting the chest to contain only the missing vendors items from qasmoke you went and did everything :D

 

Thanks.

Posted

 

 

Any chance you could include pregnancy weighting on your future conversions? Im sure alot of people would be super happy (me included)!

 

 

 

Any thoughts about my question,B3lisario?

 

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