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Hello.

 

I'd like to ask for some help to make a simple plugin for myself for my game. I'm not exactly proficient in the use of the CK and/or TES5Edit, all I have done in terms of modding is the simple user stuff.

 

I want to make a plugin that does 3 things:

 

1. Completely disables health regeneration for the player

2. Completely disables magicka regeneration for the player

 

3. Increases the respawn time of all enemies without breaking radiant quests: in exterior cells, enemies don't need to respawn at all (this would be preferred), and in interior cells, they should be respawn just in time to not outright break radiant quests.

 

I would use these settings for my own playthrough balanced around these mechanics (and a few others). I just want to make sure I do this without breaking anything and in a way that actually works.

 

For the third thing, I know there are plugins which already do that (and there are plugins for the first two as well), but they are old, and I don't know how or if they would work if I just threw them into my load order. There is a plugin in the ERSO Overhaul that makes it so that exterior cells respawn only every 1000 days (which would be good), but it also makes it so that interior cells respawn only every 3000 days, and says "it may break radiant quests".

 

Note 1. The methods by which these results are achieved are irrelevant, especially for the third: what matters is that there wouldn't be respawning enemies for a looong time. This is needed because I plan to play a game where EXP is a limited resource (a'la Gothic series).

 

Note 2. Encounters shouldn't be disabled; I don't care for the vanilla ones, but I have encounter mods, those should work with all other respawns disabled / severely delayed.

 

Note 3. I am using mods that add more enemies (ERSO's Populated Dungeons, Caves, Ruins + Populated Forts Towers Places (I don't insist on the latter, though)), which also shouldn't respawn.

 

Note 4. If it is at all possible, wildlife spawns (deers, rabbits, foxes, etc.) shouldn't be disabled, only what we commonly understand as "enemies" (basically humanoids and the "monster" animals). This is not something that is super-important, I can live without this, but it would still be nice if it is possible to do.

 

If it matters at all, the world is static and deleved through the use of Static PermaZONES, and SXP Redone is used as the EXP mod of choice (although this one is not final), with vanilla EXP gain disabled through the Uncapper.

 

Any kind of help or tutorial would be appreciated. The most I've done in TES5Edit is cleaning dirty edits, the most I've done in the CK is opening and saving a plugin -- in other words, I'm a noob at this.

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