Sailing Rebel Posted April 9, 2025 Author Posted April 9, 2025 14 minutes ago, Nymra said: Wolf howl fix links to a mod that is missing from nexus now I think silent wolves might be fixed in the base game now.
Nymra Posted April 9, 2025 Posted April 9, 2025 11 minutes ago, Sailing Rebel said: I think silent wolves might be fixed in the base game now.  ah, thx. maybe I visit the wolves to check ^^
Sailing Rebel Posted April 10, 2025 Author Posted April 10, 2025 54 minutes ago, Nymra said: ah, thx. maybe I visit the wolves to check ^^ If not, maybe this one could be converted from LE. 1
Omnishade Posted May 3, 2025 Posted May 3, 2025 Did the author of Hentai Creatures just disappear or did he explicitly say "Don't upload my mod"? Because I still have it and can upload it here if people are interested.
cxsora Posted July 1, 2025 Posted July 1, 2025 Thanks for this great work. But I have to say, compare with LE version, too much dogs and horses, No biological diversity. Like elements in College of Winterhold, trolls/chaurus near wild houses, Riekling/Lurker in Raven Rock, Spriggan in Arch Mage's Quarters. Those are all very appropriate decorations, hope these can serve as references.
Sailing Rebel Posted July 1, 2025 Author Posted July 1, 2025 28 minutes ago, cxsora said: Thanks for this great work. But I have to say, compare with LE version, too much dogs and horses, No biological diversity. Like elements in College of Winterhold, trolls/chaurus near wild houses, Riekling/Lurker in Raven Rock, Spriggan in Arch Mage's Quarters. Those are all very appropriate decorations, hope these can serve as references. I agree. As mentioned previously in this thread, the aim was to avoid lore-breaking stuff like house trolls and pet bears and other creatures that just should not be tame and free-roaming in any reasonable setting. There was also a reluctance to put too much work into city and town cells that were very likely to get edited out for compatibility. Â If there was to be a do-over, then there would be an attempt to provide more race diversity while keeping with the lore-friendly scope, such as groups of approachable wild animals away from civilisation. Â Alas, the task is daunting and time limited.
Shenshi Posted August 5, 2025 Posted August 5, 2025 (edited) So I got a bug with one dog, and it's the stray dog by the 3 standing stones at the start of the game. other dogs show up, but it. idk if Stup is gone. basically its invisible Edited August 5, 2025 by Shenshi
Sailing Rebel Posted August 6, 2025 Author Posted August 6, 2025 21 minutes ago, Shenshi said: So I got a bug with one dog, and it's the stray dog by the 3 standing stones at the start of the game. other dogs show up, but it. idk if Stup is gone. basically its invisible Check that More Nasty Critters is installed correctly, in case this is a missing or corrupt aroused mesh for that race.  Otherwise: Uninstall the SLMC completely. Load in and make a new save. Install the "No GSD" version and see if that fixes it. Check the highlighted note in the SLMC mod description for an explanation.
Shenshi Posted August 6, 2025 Posted August 6, 2025 11 hours ago, Sailing Rebel said: Check that More Nasty Critters is installed correctly, in case this is a missing or corrupt aroused mesh for that race.  Otherwise: Uninstall the SLMC completely. Load in and make a new save. Install the "No GSD" version and see if that fixes it. Check the highlighted note in the SLMC mod description for an explanation. Ty. It work
Richgore2022 Posted September 19, 2025 Posted September 19, 2025 On 5/3/2025 at 2:37 PM, Omnishade said: Did the author of Hentai Creatures just disappear or did he explicitly say "Don't upload my mod"? Because I still have it and can upload it here if people are interested. Im not too sure but I was wondering what happened to this mod cause I wanted to install it lol.
Omnishade Posted September 19, 2025 Posted September 19, 2025 2 hours ago, Richgore2022 said: Im not too sure but I was wondering what happened to this mod cause I wanted to install it lol. Â Â HentaiCreaturesSE_MNCSEv15.7z 1
Richgore2022 Posted September 19, 2025 Posted September 19, 2025 20 minutes ago, Omnishade said:   HentaiCreaturesSE_MNCSEv15.7z 10.29 MB · 0 downloads legend Â
masterwixxel Posted December 14, 2025 Posted December 14, 2025 I use the SC Horses Patch for MNC/ABC but the horses from this mod have the vanilla horse meshes with weird fur sticking out of them. Is it possible to fix that?
Sailing Rebel Posted December 14, 2025 Author Posted December 14, 2025 10 hours ago, masterwixxel said: I use the SC Horses Patch for MNC/ABC but the horses from this mod have the vanilla horse meshes with weird fur sticking out of them. Is it possible to fix that? Are you sure that patch is compatible with the latest MNC? I don't see it in the compatibility kits. Â There is a thread here on a similar issue that might provide some clues: Â
masterwixxel Posted December 14, 2025 Posted December 14, 2025 Just managed to get it to work. It was a load order issue, had to place the sc horses esp above your mod. Thanks for the quick answer anyways!
BonitaMussolini Posted March 19 Posted March 19 (edited) hiya sorry if this is kind of necroposting here. I've been having an issue where the erect mesh disappears when swapping scenes then crashes after triggering an update (in CF) and advancing a scene. I ran crash logs through skyrim decoder (I am not savvy at reading crash logs at all) and they all seem to point me to this mod. This is what the report says, but I am running MNC/ABC/creature summoner and have tried both regular and no gsd version of this mod with the same results. Load order is fine and when i disable the esp for this mod disappearing mesh and crashes stop. Any advice on what i can do?  == Skyrim Crash Decoder v1.0 Report == It might be an animation issue, possibly related to: name: "rootbehaviorgraph"  The following plugin (mod) might have been involved in the crash: "sexlab more creatures.esp". Unable to identify more information from this crash log. If the crash is recurring and the above information was insufficient to point to an issue, you can try again with a new log. Edited March 19 by BonitaMussolini
Sailing Rebel Posted March 19 Author Posted March 19 6 hours ago, BonitaMussolini said: hiya sorry if this is kind of necroposting here. I've been having an issue where the erect mesh disappears when swapping scenes then crashes after triggering an update (in CF) and advancing a scene. I ran crash logs through skyrim decoder (I am not savvy at reading crash logs at all) and they all seem to point me to this mod. This is what the report says, but I am running MNC/ABC/creature summoner and have tried both regular and no gsd version of this mod with the same results. Load order is fine and when i disable the esp for this mod disappearing mesh and crashes stop. Any advice on what i can do?  == Skyrim Crash Decoder v1.0 Report == It might be an animation issue, possibly related to: name: "rootbehaviorgraph"  The following plugin (mod) might have been involved in the crash: "sexlab more creatures.esp". Unable to identify more information from this crash log. If the crash is recurring and the above information was insufficient to point to an issue, you can try again with a new log. Aroused mesh management is handled by Creature Framework, downloaded from the More Nasty Critters mod page. Problems with disappearing meshes are common. Check the mod description and the support thread for guidance on dealing with issues.  The most likely cause for a creature-related crash is a corrupt or incompatible aroused mesh being applied. Since SLMC just adds lots of creatures, it means you'll encounter a problematic aroused mesh sooner and more often.  Make sure that all installed mods are for Special Edition. Try re-downloading the mods adding these meshes and testing the archives (7-zip > Test Archive) before reinstalling. Check the support thread to see if others are seeing similar results. When asking for help in those support threads, be sure to state clearly which mod versions you are using, as they are regularly updated and there are some alternate available such as the experimental version of CF.  Most of the creatures added by SLMC are horses and canines. You could try summoning these one at a time in a test cell to see which one is causing problems. That should narrow down which meshes are involved.
jharise Posted May 12 Posted May 12 Is there a version of this mod with about half as many added creatures? There's really just a few too many horses and dogs hanging around inhabited places and it'd be nice if it could be dialed down just a smidge without having to manually disable individual entities for every new save.
Sailing Rebel Posted May 12 Author Posted May 12 38 minutes ago, jharise said: Is there a version of this mod with about half as many added creatures? There's really just a few too many horses and dogs hanging around inhabited places and it'd be nice if it could be dialed down just a smidge without having to manually disable individual entities for every new save. 1
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