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SexLab More Creatures SE (2025-01-07)


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Posted

Strangely enough, this mod causes my map to turn completely purple. Is this mod impacting the world map in anyway that could explain this strange behavior?

Posted
1 hour ago, Sephariel said:

Strangely enough, this mod causes my map to turn completely purple. Is this mod impacting the world map in anyway that could explain this strange behavior?

That's new and worrying. Do you have any map mods?

Posted
8 hours ago, Sephariel said:

Indeed, I use Paper Skyrim and Solstheim World Maps by Mirhayasu for FWMF (https://www.nexusmods.com/skyrimspecialedition/mods/53788) which requires the Flat World Map Framework SE

Okay, just tried with Flat Map Markers SSE, Paper Skyrim and Solstheim Maps by Mirhayasu for FWMF, and FWMF for Paper Skyrim and Solstheim Maps by Mirhayasu. I'm not able to reproduce the issue at this end.

 

Purple objects usually indicate missing, incompatible or corrupt texture files. I don't see any file conflicts or anything else that would be causing something like this with the mods themselves. Is it possible you are running close to max vram or other resources on your system?

  • 3 months later...
Posted

Anyone else having invisible dogs? So far I've found two, one in whiterun and another one near eldergleam sanctuary when a message showed up saying my pc was being pursued by an aroused dog, frantically tried to find it, and suddenly dropped to her knees and her anus started jerking repeatedly (via Aroused Creatures). Its good for roleplaying horny polterpups but I'd like to get rid of them. Anyone know how to fix this?

Posted
2 hours ago, dbs156 said:

Anyone else having invisible dogs? So far I've found two, one in whiterun and another one near eldergleam sanctuary when a message showed up saying my pc was being pursued by an aroused dog, frantically tried to find it, and suddenly dropped to her knees and her anus started jerking repeatedly (via Aroused Creatures). Its good for roleplaying horny polterpups but I'd like to get rid of them. Anyone know how to fix this?

Make sure Hentai Creatures has been installed.

Posted
9 hours ago, Sailing Rebel said:

Make sure Hentai Creatures has been installed.

Ah shit I thought that one was only if I wanted to spawn my own creatures. I'll check it out. Thanks!

  • 7 months later...
Posted

I also have invisible dog issue. I think it is due to I also installed fluffwork and MNC-ABC patch. The creatures come from SLMC still use original skin, so a patch might be needed.

Another question is how am I supposed to move the creatures. I'm asking this because there's conflict between SLMC creature placement and interior overhaul mods. I've tried to move the markers to the right position in CK, but that just make them completely disappeared.

Posted
2 hours ago, kape001 said:

I also have invisible dog issue. I think it is due to I also installed fluffwork and MNC-ABC patch. The creatures come from SLMC still use original skin, so a patch might be needed.

Another question is how am I supposed to move the creatures. I'm asking this because there's conflict between SLMC creature placement and interior overhaul mods. I've tried to move the markers to the right position in CK, but that just make them completely disappeared.

Make sure Hentai Creatures is installed. The ESP does not need to enabled if not wanted, we just need the GSD model and textures from it.

 

Moving the markers in CK should work, that was how the mod was made, after all. Not sure what was happening there.

 

But the safest option for handling such conflicts is to remove the problematic SLMC changes in SSEEdit by deleting that cell from it. For more detailed modification, you could delete the individual creature spawns in SSEEdit and leave their markers (only safe way to delete the markers is to delete the whole cell).


If you want to delete a SLMC cell you could then manually repopulate the area for that game using the Hentai Creatures spawned animals.

Posted (edited)
53 minutes ago, Sailing Rebel said:

Make sure Hentai Creatures is installed.

Sorry, I'm a little confused here. I thought by Hentai Creature you mean More Nasty Critters? Or is it another mod go by this name?

I do have MNC installed, and the issue persists. I'm out of ideas now :(

Edit: nevermind I overlookd the file tab. I just realized that there is a mod called Hentai Creature

Edited by kape001
  • 2 weeks later...
Posted (edited)
1 hour ago, alternateaccounts said:

Also having this problem.

If you mean the patching not working, then I solved it by copying position data from my patch to sexlab more creature.esp. Not sure why but using a espfe to change position did not works on some of the persistent records. And recycleactor also doesn't work in these cases. I've experienced this issue in SL Survival as well, where its toll boxes just refuse to be moved. Quite strange and couldn't get answer anywhere.

 

Edit: Or go with what Sailing Rebel said, delete clipping creatures then place them manually. But it takes some times since I installed a whole bunch of interior mods and thay all need to be patched.

 

But if you mean the creatures being invisible, then just go to More Nasty Critter mod page and download the Hentai Creature in its file tab. You can disable its esp, only need mesh and texture actually.

Edited by kape001
Posted
10 hours ago, kape001 said:

If you mean the patching not working, then I solved it by copying position data from my patch to sexlab more creature.esp. Not sure why but using a espfe to change position did not works on some of the persistent records. And recycleactor also doesn't work in these cases. I've experienced this issue in SL Survival as well, where its toll boxes just refuse to be moved. Quite strange and couldn't get answer anywhere.

 

Edit: Or go with what Sailing Rebel said, delete clipping creatures then place them manually. But it takes some times since I installed a whole bunch of interior mods and thay all need to be patched.

 

But if you mean the creatures being invisible, then just go to More Nasty Critter mod page and download the Hentai Creature in its file tab. You can disable its esp, only need mesh and texture actually.

Yeah it was the same solution, Hentai Creatures was missing. That's why I deleted the post :)

  • 1 month later...
Posted

Is there a way for this mod to load the textures and meshes from SC Horse? I've noticed that the horses loaded in due to the mod use the base files. Thank you.

  • 3 months later...
Posted

No matter what I do the German Shepherd refuses to have its aroused mesh, whether inside or outside of animations. The German Shepherd from Hentai Creatures works fine but the one added in from the mod does not. I've tried load order changes, hiding the .json file as was suggested in a previous post, re-registering the mods, and a few other things I forget off the top of my head.

When I use the "N" button to look at the naturally spawning German Shepherds in the world, it is missing the "skin" slot/tag that all the other creatures possess according to the Creature Framework.

Capture.PNG

Posted
15 hours ago, Wishkeeper3456 said:

No matter what I do the German Shepherd refuses to have its aroused mesh, whether inside or outside of animations. The German Shepherd from Hentai Creatures works fine but the one added in from the mod does not. I've tried load order changes, hiding the .json file as was suggested in a previous post, re-registering the mods, and a few other things I forget off the top of my head.

When I use the "N" button to look at the naturally spawning German Shepherds in the world, it is missing the "skin" slot/tag that all the other creatures possess according to the Creature Framework.

 

I don't recall the advice to delete the JSON file. This is the file that defines the aroused skins to use for the creature. It directly references the forms in the SLMC plugin and provides them to Creature Framework. So removing it means removing the aroused model functionality.

 

I'd recommend testing the mod archive to ensure that it is whole and complete, then reinstalling it.

Posted

What exactly do you mean by testing the mod archive? And how would I go about doing that? My technical savvy for mods is quite limited (which is why I'm asking in here as I've no clue how to fix the issue after trying all the other methods that worked for others in the past aside from editing the file directly to remove entries), so apologies if this is something obvious that I'm not understanding.

Even before testing out hiding the .JSON file, it still had the same results of no aroused mesh regardless for the GSD. I have tried both v1.01 and v1.02 versions from the mod download page, and the issue still persisted regardless of which one was used for the GSD. It also never shows that it has a "skin" as the image I included shows from the Creature Framework, something that none of the other dogs have an issue with even from the ones being spawned in from More Creatures.

Posted
33 minutes ago, Wishkeeper3456 said:

What exactly do you mean by testing the mod archive? And how would I go about doing that? My technical savvy for mods is quite limited (which is why I'm asking in here as I've no clue how to fix the issue after trying all the other methods that worked for others in the past aside from editing the file directly to remove entries), so apologies if this is something obvious that I'm not understanding.

Even before testing out hiding the .JSON file, it still had the same results of no aroused mesh regardless for the GSD. I have tried both v1.01 and v1.02 versions from the mod download page, and the issue still persisted regardless of which one was used for the GSD. It also never shows that it has a "skin" as the image I included shows from the Creature Framework, something that none of the other dogs have an issue with even from the ones being spawned in from More Creatures.

Right-click on the archive > [more options] > 7-zip > Test archive.

 

Just tested in a new game with v1.02 Non-Essential, and it's showing the correct "German Shepherd (SLMC)" skin name. This suggests that there is an issue with the installation, or something else in the mod list is interfering. It might also be a bug in Creature Framework, but I've not encountered this myself.

Posted

Ok, I tested v1.02 archive and it said there were no issues. First image shows the results.

Idk what could be interfering as nothing overwrites the mod at all according to MO2. The only instance of a German Shepherd in the game is from Hentai Creatures and then More Creatures which just spawns the GSD into the world as one of the dogs, yet the spawned GSD doesn't have a mesh while the summoned hentai GSD does.

I've also tried reinstalling Creature Framework after verifying its archive and that didn't change the results either, even from a fresh game. Not really sure what to do at this point.

The second image I set it to output the CF log to my console, and at the very end it says it added/enabled the skin supposedly, but when I use "N" to look at the naturally spawning GSD it still shows like my previous image where it has no skin (unknown) for the creature.

Capture.PNG

Capture1.PNG

Posted
3 hours ago, Wishkeeper3456 said:

Ok, I tested v1.02 archive and it said there were no issues. First image shows the results.

Idk what could be interfering as nothing overwrites the mod at all according to MO2. The only instance of a German Shepherd in the game is from Hentai Creatures and then More Creatures which just spawns the GSD into the world as one of the dogs, yet the spawned GSD doesn't have a mesh while the summoned hentai GSD does.

I've also tried reinstalling Creature Framework after verifying its archive and that didn't change the results either, even from a fresh game. Not really sure what to do at this point.

The second image I set it to output the CF log to my console, and at the very end it says it added/enabled the skin supposedly, but when I use "N" to look at the naturally spawning GSD it still shows like my previous image where it has no skin (unknown) for the creature.

This is sounding more like a CF bug.

 

Try a new game and see if the issue persists.

 

If the new game is working, then this will be something in CF that is not reading, storing or retrieving the SLMC data correctly.

 

If the issue is still present in the new game, then it's more likely to be an installation issue, a conflict with another mod, problems accessing the JSON, something along those lines.

Posted

Alrighty. Started a new game via Start a New Life to skip the intro jank and save time. Issue unfortunately still persists for the naturally spawned in GSD around the world (Hentai summoned version is still fine). The collision is there but the mesh isn't when it's aroused or in animations.

I feel like out of everything you listed as a potential cause, it might be it somehow having issues accessing the JSON from More Creatures. Sadly, I have no clue on how to fix it if that were to be the case.

Posted
1 hour ago, Wishkeeper3456 said:

Alrighty. Started a new game via Start a New Life to skip the intro jank and save time. Issue unfortunately still persists for the naturally spawned in GSD around the world (Hentai summoned version is still fine). The collision is there but the mesh isn't when it's aroused or in animations.

I feel like out of everything you listed as a potential cause, it might be it somehow having issues accessing the JSON from More Creatures. Sadly, I have no clue on how to fix it if that were to be the case.

In order to avoid issues with Windows User Access Control blocking file functions needed by SKSE mods such as Creature Framework, Skyrim and all modding tools, including MO2, must be installed outside Program Files and other protected areas of the file system.

 

To avoid issues with antivirus blocking or even corrupting files, exclusions must be configured for the game folder, folders containing any modding tools including the MO2, the MO2 instance folders, and the download folder. Ideally, these exclusions should be configured before installing anything. When adding new exclusions, it may be necessary to completely uninstall and reinstall affected tools and mods to undo any damage done to them.

 

For reference, in recent testing I used SexLab More Creatures SE v1.02 - Non-Essential Respawning, CreatureFrameworkV3_0 and HentaiCreaturesSE_MNCSEv15. I used Alternate Start to load into Whiterun (the later CF versions seem to lock up when using coc to start a game). There are plenty of SLMC dogs around the city cell that can spawn as GSD. These dogs were all able to equip the aroused mesh.

 

The thing that makes me wonder about potential issues with the JSON or maybe with CF itself is the fact that the skin is not named in the CF MCM. That name should be picked up from the (very simple) JSON file.

Posted

Yeah, I'm also at a loss. In the console it says it sees/loads up the framework specifically for that one "Husky" race when I re-register all mods. But then it still remains unknown in the Creature Framework and nothing shows for the naturally spawning GSD that the mod places in the world. Probably doesn't matter, but instead of using the "Hentai Creatures" like the Hentai GSD that can be summoned in and whose mesh works correctly, it's using the "SLAL More Creatures" option in the CF. Which should work I'm assuming, but it doesn't for me even after various things tried.

 

I will note something I forgot to mention earlier. I did at one point get it to temporarily start showing the mesh correctly for the wild spawning GSD. At that point in time it would only appear once I had spawned in the GSD from the Hentai Creatures mod, and never before. However, since then even when spawning it in I haven't been able to reproduce the same results so not sure how the mesh started showing up those few times exactly.

  • 2 weeks later...
Posted
1 hour ago, housewalker123 said:

Is there any version with house trolls and pet sabrecats?

There was an LE mod that added things like this, including bears just hanging out in people's houses and rabbits that followed NPCs around Whiterun. I'm struggling to recall the name. I think it was here on LL.

  • 1 month later...
Posted

in my game the added animals are immortal, when they lose all health they stay in attack position and frozen they quickly recover all life. Is that normal perhaps in this mod.

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