Jump to content

Recommended Posts

Posted
On 12/11/2024 at 12:24 AM, whydoyouhateme said:

Judging by the dialogue text. you're using RavenousTextEdits.esp, and it has is a discrepancy in the VMAD Script Fragments.

There shoud be 0 instead of 1.

 

Here's the fixed esp I did for myself. No additional changes except numbers fix.

 

ravtext.PNG

RavenousTextEdits.esp 625.77 kB · 0 downloads

 

That fixed it. You are a Star! Thanks so much

Posted
On 12/4/2024 at 11:00 PM, raijinkaze said:

As a Sadist, I think I'll pass.

I had the same issue, once. The way i was able to get around it was to disassociate myself with the PC. I usually play in the 3rd person cuz it helps to create that distance. I see it as just piloting the PC to a place i need her to be to get the scene i want. Also, if you ever had fantasies you were already doing the exact same thing unconciously, the imaginary victims in your fantasy were powered by your mind.

 

I would like it if someone made slavery mod aimed at Dominants however, Slaverun has a male option but it is super cringe ("I love raping woman" ugh).

I imagine it would need to be about corrupting the player, letting them sink deeper and deeper into depravity. Of course for the narrative to work the player would have to have an option to back off from such path.

 

So far none of the modders seem interested in bringing such mod to life and i lack technical skill to make it myself. One day maybe. But being able to divorce myself from the PC perspective allowed me to enjoy manu mods that would otherwise be off limit to me.

Posted
11 hours ago, Mynote said:

Slaverun does let you be a slaver as a female PC

 

TID allows that... but it's buggy. I hope to rebuilt it, but I still need to develop FTD and ravenous first.

Posted

I do hope pie quest that turn PC in to pies. or you can ask mistress for as a punishment maybe if you fail a delivery.  Or try new spices on pc, some meat girl need to be a test patch for pie spices.  

Posted
On 12/10/2024 at 6:24 PM, whydoyouhateme said:

Judging by the dialogue text. you're using RavenousTextEdits.esp, and it has is a discrepancy in the VMAD Script Fragments.

There shoud be 0 instead of 1.

 

Here's the fixed esp I did for myself. No additional changes except numbers fix.

 

ravtext.PNG

RavenousTextEdits.esp 625.77 kB · 6 downloads

This error should be fixed now!
 

v8 - Ravenous v3.272 hotfix 1

More bugfixes, more patches. I've started doing this new trick (which I first did by accident) where I swap the load order of Text Edits and Text Edits Deep, which highlights top-level changes that haven't been carried over yet. It also highlights every single changed EditorID, so it's not a perfect process, I still have to sort through a lot of chaff. But it lessens that amount of chaff, and I've definitely found and fixed more bugs, so it at least SORT OF works.

As far as I can tell, there's no changes to 3.272 in here that weren't already present in 3.271; as Delzaron said, they were just removing scripts from another one of their mods, which were included in the folder by mistake.

As far as the Deep Edits are concerned, I've mostly just done more back-end work to make it easier to work on the dialogue later. I have noticed that the Clone version of the Namira Festival Quest seems misaligned; if someone could playtest that quest and confirm that the dialogue sequence is incorrect, that would be very helpful.

Ravenous Text Edits v8.7z Ravenous Text Edits - Deep v8.7z

Posted (edited)
8 hours ago, Ink_Ribbon said:

This error should be fixed now!
 

v8 - Ravenous v3.272 hotfix 1

More bugfixes, more patches. I've started doing this new trick (which I first did by accident) where I swap the load order of Text Edits and Text Edits Deep, which highlights top-level changes that haven't been carried over yet. It also highlights every single changed EditorID, so it's not a perfect process, I still have to sort through a lot of chaff. But it lessens that amount of chaff, and I've definitely found and fixed more bugs, so it at least SORT OF works.

As far as I can tell, there's no changes to 3.272 in here that weren't already present in 3.271; as Delzaron said, they were just removing scripts from another one of their mods, which were included in the folder by mistake.

As far as the Deep Edits are concerned, I've mostly just done more back-end work to make it easier to work on the dialogue later. I have noticed that the Clone version of the Namira Festival Quest seems misaligned; if someone could playtest that quest and confirm that the dialogue sequence is incorrect, that would be very helpful.

Ravenous Text Edits v8.7z 109.07 kB · 1 download Ravenous Text Edits - Deep v8.7z 161.45 kB · 1 download

Ok, so went in to do some testing of the latest Deep version of the edits, didn't get far due to life requiring me to go do another thing but I did notice while I was sorting the mod config that the Simple Slavery hand-off is broken again, its not registering with Simple Slavery, will let you know about the rest when I have done a full run through.

 

So have gone though more with the Deep version of the edit:

 

The quick start option is not available, have to play through the quests.

 

Camila's recruitment bugged out on me when taking Carni to the cave (scene didn't start had to use the debug option), nothing new for me there though, have never got it to work.

 

Lamie's recruit quest doesn't start, so am currently stopped there until I can go in and find the ID to force start/move it along.

 

Edited by Leavira
Posted

the quest to kill Luah Al Skaven doesn't register that I beat her (vanilla ghost blade misc quest works as intended) Armina has no dialogue options either before or after so IDK what the debug note is supposed to mean. I've tried basic troubleshooting reloading and stuff. 

Is there a console command I can use to get past the Luah AL Skaven quest? 

 As of right now I'm soft locked.

Posted
18 hours ago, BooTheSpaceHamster said:

the quest to kill Luah Al Skaven doesn't register that I beat her (vanilla ghost blade misc quest works as intended) Armina has no dialogue options either before or after so IDK what the debug note is supposed to mean. I've tried basic troubleshooting reloading and stuff. 

Is there a console command I can use to get past the Luah AL Skaven quest? 

 As of right now I'm soft locked.

it can happen yes, I don't know why, the actor is scripted.

 

use sqs a1r_sidequest_Armina, and after the setstage.

you can tal, to Armina for checking her debug options.

Posted

Please list all the bugs you met, and improvements possible.

 

If the poll I made for end of december agrees, I'll develop Ravenous next update, and it include SE specific Pama stuff.

So, it will be LE last update.

Posted

So, the dealy is done, and I need to collect the result. ravenous with pama stuff will be the project I'll focus on !

 

I'll run a test on current Ravenous to detect the last fixable bugs.

 

After that, LE version will be abandonned, and SE only will be developped.

Posted

ok, tests done.

The problems I spotted is the block, for quest customer complaint and diet experiment.

 

I'll change it for the guillotine.

 

There are also some typo problems.

 

When it will be done, I'll add the new SE specific content. On schedule :

- a new story quest, introducting a new employee : the janitor /dwemer tech specialist.

- a rep quest involing the oven.

- a rep quest around producing spiritual gems.

- delivery quest : two new bad end : one with the familly in riften sewer house, with the oven. One another, being a turkey for the orphans.

 

Posted
On 12/24/2024 at 4:51 PM, Delzaron said:

Please list all the bugs you met, and improvements possible.

 

If the poll I made for end of december agrees, I'll develop Ravenous next update, and it include SE specific Pama stuff.

So, it will be LE last update.

Wishlist for SE, since it's the main version now:

1. Impossible for PC to be butchered when low on meat in "Filling the meat cellar".
2. Impossible for PC to be picked in a "Customer Complaint" quest.
3. No idea how to activate the "New item on the menu" quest, when PC is punished for her mistakes(can we even make mistakes?)
4. Simza stuck maybe too often.
5. Armina sometimes leaves the fort.
6. Sometimes Carni herself acts as a butcher when someone's on the block, if she's closer to it.
7. Too many light sources at the kitchen which causes flickering, had to remove half of them in a separate patch.
8. Less reliance on a guillotine please, since it needs 60 fps lock to work properly, and a lot of people switched to SE because of higher fps.

 

Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods)

 

Honestly, it's like all of SoggyToast's mods were made for Ravenous, you shouldn't be afraid to use them as a dependancy

 

Also Display Model 3:
https://github.com/darkconsole/dse-display-model/releases/tag/v3.0.0-gamma1
 

"Toast Display Model pack" is on their Discord, though, but it's worth checking out. It has all kinds of contraptions: paintings, stakes, chains, plaques, hooks, you name it.

 

Posted
2 hours ago, whydoyouhateme said:

Wishlist for SE, since it's the main version now:

1. Impossible for PC to be butchered when low on meat in "Filling the meat cellar".
2. Impossible for PC to be picked in a "Customer Complaint" quest.
3. No idea how to activate the "New item on the menu" quest, when PC is punished for her mistakes(can we even make mistakes?)
4. Simza stuck maybe too often.
5. Armina sometimes leaves the fort.
6. Sometimes Carni herself acts as a butcher when someone's on the block, if she's closer to it.
7. Too many light sources at the kitchen which causes flickering, had to remove half of them in a separate patch.
8. Less reliance on a guillotine please, since it needs 60 fps lock to work properly, and a lot of people switched to SE because of higher fps.

 

Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods)

 

Honestly, it's like all of SoggyToast's mods were made for Ravenous, you shouldn't be afraid to use them as a dependancy

 

Also Display Model 3:
https://github.com/darkconsole/dse-display-model/releases/tag/v3.0.0-gamma1
 

"Toast Display Model pack" is on their Discord, though, but it's worth checking out. It has all kinds of contraptions: paintings, stakes, chains, plaques, hooks, you name it.

 

I assume 1 and 2 are bug fix requests, not that you wish it to be impossible for the PC to meet a bad end?

 

3, you have to make the mistakes intentionally with the current version to trigger the punishment quest (5 times I think, so you would have to take an order and then speak to the customer and say you have it when you don't 5 times), of the things I personally would like to see is a way for it to be triggered because you messed up, only issue is how to work that into the current set up, only way I can think of is the customer asks for X, you bring X and they turn around and say they wanted Y, you bring Y and they then turn around and shout that you took to long, terrible service etc, Carni comes over to deal with it and punish you.

 

4 & 6 are related, Sizma keeps getting stuck on her markers and not released, that along with the script that's meant to put her in the executioner slot not working a lot of the time means the blocks default script is grabbing whoever is nearest to do the execution.

 

5. Armina seems to have her marker left at the ruins you recruit her from, she keeps heading back there as far as I can tell, should be a simple fix I hope in that the marker just needs to be disabled at the end of her recruit quest.

 

Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods)

 

All of those sound like good ideas, using Tosty's outfits to 'serve' a meatgirl or PC should be doable, the issue is the animation, while you might be able to use the base game lay down one to get the PC on the table its not going to be simple to implement.

 

Post serving content for the PC would be very nice, its doable as Blackmazegod has done it in their mods but is apparently not a simple thing to do.

 

Other punishments for failure would be nice, the issue would be how to work them in, so for example you could have a fail state for the VIP quest where they don't approve of the selected meat, though this would most likely be a fixed outcome from the point you speak to the VIP, the only way to make this a true 'failure' on the players part would be to add a 'low quality' take to some of the meat girls at random and if you pick three or four of the ones with that tag it triggers the 'fail' state version of the quest. For the pie delivery quest, you could add a fail state to that if you put in a time and disabled fast travel, the issue there is using the timer, you would need a different one for each version of the quest (excluding bad ends, so I think 12 timers) as each inn is a different distance away, Riften would be a short time, Solitude a long one.

 

Using DM3 with the Tosty mod would be great, you could take out all the animal head plaques that are in the fort and each time a meatgirl is beheaded you clone it and put their head on one, maybe use Maya to the first one in a special spot in the kitchen itself. The VIP ones would be separate and get clones of VIP served meatgirls, as for the PC, put one in Carni's room, facing the bed in there, after the PC is 'served' and the head mounted you get to watch Carni enjoy your replacement in bed.

 

My own personal request for content, a follow that is integrated to the mod and can end up wanting to eat the PC in whole or part, I think I left that idea somewhere in the thread but if anyone wants to hear it again I'll type it up fully.

 

Posted
4 hours ago, Leavira said:

I assume 1 and 2 are bug fix requests, not that you wish it to be impossible for the PC to meet a bad end?

 

3, you have to make the mistakes intentionally with the current version to trigger the punishment quest (5 times I think, so you would have to take an order and then speak to the customer and say you have it when you don't 5 times), of the things I personally would like to see is a way for it to be triggered because you messed up, only issue is how to work that into the current set up, only way I can think of is the customer asks for X, you bring X and they turn around and say they wanted Y, you bring Y and they then turn around and shout that you took to long, terrible service etc, Carni comes over to deal with it and punish you.

 

4 & 6 are related, Sizma keeps getting stuck on her markers and not released, that along with the script that's meant to put her in the executioner slot not working a lot of the time means the blocks default script is grabbing whoever is nearest to do the execution.

 

5. Armina seems to have her marker left at the ruins you recruit her from, she keeps heading back there as far as I can tell, should be a simple fix I hope in that the marker just needs to be disabled at the end of her recruit quest.

 

Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods)

 

All of those sound like good ideas, using Tosty's outfits to 'serve' a meatgirl or PC should be doable, the issue is the animation, while you might be able to use the base game lay down one to get the PC on the table its not going to be simple to implement.

 

Post serving content for the PC would be very nice, its doable as Blackmazegod has done it in their mods but is apparently not a simple thing to do.

 

Other punishments for failure would be nice, the issue would be how to work them in, so for example you could have a fail state for the VIP quest where they don't approve of the selected meat, though this would most likely be a fixed outcome from the point you speak to the VIP, the only way to make this a true 'failure' on the players part would be to add a 'low quality' take to some of the meat girls at random and if you pick three or four of the ones with that tag it triggers the 'fail' state version of the quest. For the pie delivery quest, you could add a fail state to that if you put in a time and disabled fast travel, the issue there is using the timer, you would need a different one for each version of the quest (excluding bad ends, so I think 12 timers) as each inn is a different distance away, Riften would be a short time, Solitude a long one.

 

Using DM3 with the Tosty mod would be great, you could take out all the animal head plaques that are in the fort and each time a meatgirl is beheaded you clone it and put their head on one, maybe use Maya to the first one in a special spot in the kitchen itself. The VIP ones would be separate and get clones of VIP served meatgirls, as for the PC, put one in Carni's room, facing the bed in there, after the PC is 'served' and the head mounted you get to watch Carni enjoy your replacement in bed.

 

My own personal request for content, a follow that is integrated to the mod and can end up wanting to eat the PC in whole or part, I think I left that idea somewhere in the thread but if anyone wants to hear it again I'll type it up fully.

 

 

8 hours ago, whydoyouhateme said:

Wishlist for SE, since it's the main version now:

1. Impossible for PC to be butchered when low on meat in "Filling the meat cellar".
2. Impossible for PC to be picked in a "Customer Complaint" quest.
3. No idea how to activate the "New item on the menu" quest, when PC is punished for her mistakes(can we even make mistakes?)
4. Simza stuck maybe too often.
5. Armina sometimes leaves the fort.
6. Sometimes Carni herself acts as a butcher when someone's on the block, if she's closer to it.
7. Too many light sources at the kitchen which causes flickering, had to remove half of them in a separate patch.
8. Less reliance on a guillotine please, since it needs 60 fps lock to work properly, and a lot of people switched to SE because of higher fps.

 

Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods)

 

Honestly, it's like all of SoggyToast's mods were made for Ravenous, you shouldn't be afraid to use them as a dependancy

 

Also Display Model 3:
https://github.com/darkconsole/dse-display-model/releases/tag/v3.0.0-gamma1
 

"Toast Display Model pack" is on their Discord, though, but it's worth checking out. It has all kinds of contraptions: paintings, stakes, chains, plaques, hooks, you name it.

 

 

1 : it is, but I found the problem : I set as condition the alias lenght, and not the alias filled lenght ! or the meat cellar player quest can't start if you have more than 3 meat girls in stock. Now it's fixed.

2 : yep, need to be fixed.

3 : indeed, make the mistakes intentionnaly.

4 & 6 : I don't know what is causing that problem. Yes, the furniture cannot take her as executor, but she have the keyword...

5 : yes, but I don't know why. I extended her schedule, and she have no marker at ansillund, ad no package to maintain her in that place. It's worse for Lamae, who simply return to solitude...

6 : not a bug. actually, its useful.

7 : yes. I already deleted 6 of them.

8 : the guillotine is the safest way to behead, since we have problems with simza not doing her job.

 

I cannot use tasty guro outfit. First, it's not CBBE, second, it need poses to use it, i would largerly prefer furnitures (more controlable).

 

 

"Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods) "

 

would be nice, yes, but it's difficult to make... some of them needs camera management, whch I don't know how to manage (for example, the end in waste pit need to make player body invisible or disable it, attach the camera to somewher elese, and film a fall of gory remains).

also, it will add dependencies...

 

 

Posted
On 12/27/2024 at 9:59 AM, Delzaron said:

"Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods) "

 

looking forward to it

Posted
25 minutes ago, Delzaron said:

Most urgent is to solve why Simza can't be pickeddd as executor anymore.

On that note, the block has a script that should just grab the closest NPC to do the execution, could it be solved by having Sizma and the meat move to markers next to the block, then have the script that tells the meat to use the block trigger and at the same time releases Sizma from any script hold so that the blocks default script will then grab her?

Posted
47 minutes ago, Leavira said:

On that note, the block has a script that should just grab the closest NPC to do the execution, could it be solved by having Sizma and the meat move to markers next to the block, then have the script that tells the meat to use the block trigger and at the same time releases Sizma from any script hold so that the blocks default script will then grab her?

I already do that in Simza butchering slaves scenes, but it's not enough, Simza is not selected, and Carni is instead.

Posted

Hi! I'm new to NSFW mods for Skyrim, and for the life of me, I can't play the mod without it CTD when I go into the fort at the beginning or get auctioned off. I've been trying to find the mod responsible, but it's like finding a needle in a haystack. If anyone's had the same problem, I'd appreciate the help!

Posted
2 hours ago, Hyunwest said:

Update: I had installed the wrong ZAZ animation pack. It's working now. Thanks for all your hard work in making this mod!

your welcome :)

Posted (edited)

it seems Simza problem with pama furnitures is not systematic...

 

I added a dialogue line, a script, and a couple scene to be able to pick another slave than Simza, and set her as the butcher for these scenes (you can ask Armina, Camille, Iremen, and Adele to butcher a slave now. if there is a problem, Simza is called instead).

 

 

20241229172146_1.jpg

Edited by Delzaron
Posted
On 12/27/2024 at 2:24 AM, Leavira said:

I assume 1 and 2 are bug fix requests, not that you wish it to be impossible for the PC to meet a bad end?

 

3, you have to make the mistakes intentionally with the current version to trigger the punishment quest (5 times I think, so you would have to take an order and then speak to the customer and say you have it when you don't 5 times), of the things I personally would like to see is a way for it to be triggered because you messed up, only issue is how to work that into the current set up, only way I can think of is the customer asks for X, you bring X and they turn around and say they wanted Y, you bring Y and they then turn around and shout that you took to long, terrible service etc, Carni comes over to deal with it and punish you.

 

4 & 6 are related, Sizma keeps getting stuck on her markers and not released, that along with the script that's meant to put her in the executioner slot not working a lot of the time means the blocks default script is grabbing whoever is nearest to do the execution.

 

5. Armina seems to have her marker left at the ruins you recruit her from, she keeps heading back there as far as I can tell, should be a simple fix I hope in that the marker just needs to be disabled at the end of her recruit quest.

 

Also would love to see an aftermath after bad endings(and more of them for that matter):
-end up dismembered on a table and then served to a client
-actually end up in a waste pit like some dialogues imply
-more failstates, therefore more punishments
-add "Employee of the Month" quest, where Carni mounts PC's butchered body on a trophy plaque(need Display Model 3+ Toast DM pack mods)

 

All of those sound like good ideas, using Tosty's outfits to 'serve' a meatgirl or PC should be doable, the issue is the animation, while you might be able to use the base game lay down one to get the PC on the table its not going to be simple to implement.

 

Post serving content for the PC would be very nice, its doable as Blackmazegod has done it in their mods but is apparently not a simple thing to do.

 

Other punishments for failure would be nice, the issue would be how to work them in, so for example you could have a fail state for the VIP quest where they don't approve of the selected meat, though this would most likely be a fixed outcome from the point you speak to the VIP, the only way to make this a true 'failure' on the players part would be to add a 'low quality' take to some of the meat girls at random and if you pick three or four of the ones with that tag it triggers the 'fail' state version of the quest. For the pie delivery quest, you could add a fail state to that if you put in a time and disabled fast travel, the issue there is using the timer, you would need a different one for each version of the quest (excluding bad ends, so I think 12 timers) as each inn is a different distance away, Riften would be a short time, Solitude a long one.

 

Using DM3 with the Tosty mod would be great, you could take out all the animal head plaques that are in the fort and each time a meatgirl is beheaded you clone it and put their head on one, maybe use Maya to the first one in a special spot in the kitchen itself. The VIP ones would be separate and get clones of VIP served meatgirls, as for the PC, put one in Carni's room, facing the bed in there, after the PC is 'served' and the head mounted you get to watch Carni enjoy your replacement in bed.

 

My own personal request for content, a follow that is integrated to the mod and can end up wanting to eat the PC in whole or part, I think I left that idea somewhere in the thread but if anyone wants to hear it again I'll type it up fully.

 

 

I can' use tasty guro stuff, it need a poser mood, and some of the requirements are incompatible with my skyrim version.

 

I would largely prefer furnitures by zaz or pama.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...