Holzfrau Posted September 13, 2018 Author Posted September 13, 2018 31 minutes ago, shiagwen said: i dont understand what sliders i Need to Change, lenght slider has no result. why there are 5 times the same values, there is no requirement for any schlong at all, from where shall they come ? i use a short Version from sos equipped, when i use your mod the schlong changes the size and proportions then and when. sehr unstabil. This mod implements the same sliders used by XPMSE's SOS RaceMenu plugin. The different Genitals (1-6) sliders are for different parts of the penis. Genitals 1 will scale the entire penis, Genitals 2 will scale the penis a little down the shaft and everything after it, Genitals 3-5 do the same, and 6 is the tip. The sliders are applied proportional to your arousal level (and weight, but you should only use that feature if you have a mod that changes weight during gameplay).
shiagwen Posted September 14, 2018 Posted September 14, 2018 ok i am gonna test this more. what schlong model is the one in the Picture "works for males " ?
GuruSR Posted September 14, 2018 Posted September 14, 2018 On 9/6/2018 at 5:56 PM, Holzfrau said: Bad Dog's Hoodie Schlongs? I haven't seen this behavior in my game, but I'll mess around with it and see if I can get it to happen. As far as I can tell, there is nothing in the SexLab Cumshot mod itself that causes clothing to remove the drip. I'll look into it some more, but I have my doubts that my mod has any effect on it. I assume you meant to refer to some other mod here? Needless to say, I haven't seen this issue either. What happens when you disable SOS Grower Extended in the MCM in that scenario? Does the erection state respond to arousal level at all? I think I'm going to need at least a load order to try to figure this one out. Doubtful. That all seems to be controlled by the FloppySOS DLL. I've tried using the FloppySOS script functions to recalculate the size and they didn't appear to have an effect. Try adding "Becoming Futanari" and "Suprise Equip" together, with the mod on (active or not), using the keys to shrink/grow the schlong that is given by a suprise equip causes it to not show anything different but on all the way down it vanishes. The 2 mods I added since then are this and SLDD, which I'm sure isn't the cause as I'm not even using that. I loaded another save through and it's exhibiting the same issues. GuruSR.
GuruSR Posted September 16, 2018 Posted September 16, 2018 On 9/12/2018 at 10:02 PM, Holzfrau said: Couldn't duplicate this, so there's not much I can do to help you out here. Whether I have this mod activated or not, SL Cumshot's cum drip is still shown after clothing is equipped, then goes away after a few seconds. You're sure it's not just being hidden inside the clothing when your schlong isn't being grown by this mod? This sounds like much more than this mod could have an effect on. I suspect you have some other mods that aren't exactly playing nice together. Also a general update for anyone reading this: The update for NPC support is nearly finished, just tweaking a few final things. I should get it wrapped up and released tomorrow. I had taken a little break from Skyrim, so that's why it took so long to get it done. I tried a second play-through and the hooded schlong vanishes if the arousal goes to 0, and won't extend out if it is, this has never been used with SLDD, was just "introduced" to the new mods added and it's just misbehaving. When I get a chance, I'll look into which mods were "new" to that save through and see about looking further. As for SL Cumshot, what happens is with this mod in, the effect doesn't go away after any amount of time, so it stays there and on a load of a game, they stay there permanently as if the schlong is out, which leads me to believe something is telling it that the schlong is "visible", so the drip shows up where the schlong should be. It does like a few mods aren't liking one another, I'll put the output of differences in a code below: Added Masters (autosave1.ess): • daymoyl.esm • RaceMenuMorphsUUNP.esp • SOS - Grower - Extended.esp • DibellasBlessings.esp • SL Deadly Drain.esp • Botox.esp • MilkModNEW CF.esp • SexLab_MindControl.esp • Undeath.esp • Undeath Immersive Lichdom V3.esp • UndeathClassicalLichdom.esp • AK- Alternate Actors.esp GuruSR.
Holzfrau Posted September 19, 2018 Author Posted September 19, 2018 On 9/14/2018 at 12:48 PM, GuruSR said: Try adding "Becoming Futanari" and "Suprise Equip" together, with the mod on (active or not), using the keys to shrink/grow the schlong that is given by a suprise equip causes it to not show anything different but on all the way down it vanishes. The 2 mods I added since then are this and SLDD, which I'm sure isn't the cause as I'm not even using that. I loaded another save through and it's exhibiting the same issues. On 9/16/2018 at 9:04 AM, GuruSR said: I tried a second play-through and the hooded schlong vanishes if the arousal goes to 0, and won't extend out if it is, this has never been used with SLDD, was just "introduced" to the new mods added and it's just misbehaving. When I get a chance, I'll look into which mods were "new" to that save through and see about looking further. As for SL Cumshot, what happens is with this mod in, the effect doesn't go away after any amount of time, so it stays there and on a load of a game, they stay there permanently as if the schlong is out, which leads me to believe something is telling it that the schlong is "visible", so the drip shows up where the schlong should be. Sorry, but I still haven't been able to duplicate any of this. The only thing Grower Extended interacts with when it's running is the NiOverride system - I don't see how the behavior you describe could possibly be connected to it. Furthermore, when the mod is not active, it does nothing and affects nothing. It cannot be the cause of what you describe in the first quoted post if the same thing happens whether it is active or not.
Uumbrella13 Posted September 20, 2018 Posted September 20, 2018 Hello there is a version for the special edition?
Holzfrau Posted September 20, 2018 Author Posted September 20, 2018 3 hours ago, Uumbrella13 said: Hello there is a version for the special edition? Soon™. I wanted to let this mod settle a little so I wouldn't have to do two versions of any fixes, and it looks like it's doing pretty well so far. I'll probably do it this weekend.
Dragoncloser Posted November 1, 2018 Posted November 1, 2018 How exactly can i make it stay the same "size" (in my case the settings in SOSRaceMenu), but shrink(shortend, same size, thickness etc,) on low arousal?
Holzfrau Posted November 1, 2018 Author Posted November 1, 2018 3 hours ago, Dragoncloser said: How exactly can i make it stay the same "size" (in my case the settings in SOSRaceMenu), but shrink(shortend, same size, thickness etc,) on low arousal? If you just want to make it shorter, the Shortening Factor at the bottom of the list should be what you want.
RuslanRX Posted November 20, 2018 Posted November 20, 2018 Mod works fine, but creates a lot of spam in the papyrus log ....
dragongodmod117 Posted November 29, 2018 Posted November 29, 2018 Great mod. Question though, can you add a slider for max erection angle? I think at 100 arousal it is set to be 9 normally, but I don't want to have the meshes intersect the way they do.
Holzfrau Posted November 29, 2018 Author Posted November 29, 2018 On 11/20/2018 at 9:48 AM, Ruslanx999x said: Mod works fine, but creates a lot of spam in the papyrus log .... Sorry, I forgot to reply to this when I first saw it - SOS Grower Extended shouldn't be putting anything in the Papyrus log as it runs, what does this spam look like? 18 hours ago, dragongodmod117 said: Great mod. Question though, can you add a slider for max erection angle? I think at 100 arousal it is set to be 9 normally, but I don't want to have the meshes intersect the way they do. I assume you're referring to the SOS erection step (SOSBend9) here? That's not something I can really control. You can change the angle of the erect schlong by playing with the roll sliders in the Grower Extended MCM, though.
RuslanRX Posted November 29, 2018 Posted November 29, 2018 Just now, Holzfrau said: SOS Grower Extended shouldn't be putting anything in the Papyrus log as it runs, what does this spam look like? I agree, the mod works, but errors (warnings) in the log look like this .... ...................................Cannot be initialized because the script no longer contains that property. turn on logging and you can see everything yourself .....
dragongodmod117 Posted November 29, 2018 Posted November 29, 2018 1 hour ago, Holzfrau said: I assume you're referring to the SOS erection step (SOSBend9) here? That's not something I can really control. You can change the angle of the erect schlong by playing with the roll sliders in the Grower Extended MCM, though. Yeah that. But the roll slider worked wonders. Thanks!
Holzfrau Posted January 14, 2019 Author Posted January 14, 2019 9 hours ago, daedal said: what are the settings in the screennshots? It's been so long since I made them that I don't remember. They should be pretty modest - Genitals Base of 1.5 or so.
dalnator Posted January 16, 2019 Posted January 16, 2019 Can one turn off the feature which sets the schlong size to full arousal during sex? I'd like to see the state of the schlong depending on the arousal the player had when starting the scene. So when he (or she...) is really horny, he'd also have a bigger schlong. Is that possible atm?
Holzfrau Posted January 16, 2019 Author Posted January 16, 2019 4 hours ago, dalnator said: Can one turn off the feature which sets the schlong size to full arousal during sex? I'd like to see the state of the schlong depending on the arousal the player had when starting the scene. So when he (or she...) is really horny, he'd also have a bigger schlong. Is that possible atm? Not currently, but it wouldn't be difficult for me to add it. 1
dalnator Posted January 19, 2019 Posted January 19, 2019 On 1/16/2019 at 9:37 PM, Holzfrau said: Not currently, but it wouldn't be difficult for me to add it. +1 Would be much appreciated! :)
pipinosgr Posted February 1, 2019 Posted February 1, 2019 I get CTD after input the mod, previous version was fine
Holzfrau Posted February 1, 2019 Author Posted February 1, 2019 10 hours ago, pipinosgr said: I get CTD after input the mod, previous version was fine The last update was a pretty simple bug fix, so I'm going to need some more details. How and when does the CTD occur? Can you share your load order and a script log? Have you updated or changed any of your other mods recently?
pipinosgr Posted February 1, 2019 Posted February 1, 2019 11 minutes ago, Holzfrau said: The last update was a pretty simple bug fix, so I'm going to need some more details. How and when does the CTD occur? Can you share your load order and a script log? Have you updated or changed any of your other mods recently? sry for the false alarm, i just reinstalled and is working. apologies
Arbiter_Belfast Posted February 16, 2019 Posted February 16, 2019 Hi, I installed the Skyrim SE port of this mod recently and have verified that everything in the requirements are already installed, except the problem is that there seems to be no noticeable effect when I play around with any of the sliders or run the tests via the MCM mod menu. I have the current SOS mods installed: - SOS Full - SOS High poly futanari addon - B3lisario UNP Addon - Navetsea's CBBE Patch - And the SE Flowergirl version of this mod Any idea what might be causing it or is there something that I might've been missing? I've included some images to show what I'm trying to describe as well. Spoiler
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