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Posted
1 hour ago, unwashed biomass said:

Weird as i didn't even started anything from this mod, just starting out new game. Can that scene be cleared from NPC by some console command?

I had a quick look at the CB plugin, and I'm not confident that this is the source of the problem. The scene ID only involves two specific goblin actors, so it's not going to be interfering with Meeko. The bug in the MCM might be misidentifying the ID as well as the source.

 

You may need to use More Informative Console to check Meeko's active packages and aliases to see what quests he may be involved in.

 

You could also enable the Aroused Creatures > General Settings > Debug option, then use the Target Select key on him. If he is blocked, this will provide additional info to the Papyrus log and in-game console, hopefully including a more accurate quest ID for the running scene.

Posted (edited)
9 hours ago, Sailing Rebel said:

Stopping scenes or quests like that via console can prevent the rest of that mod from working. It might block future quest progression or disable features.

 

You may be able to identify which quest the scene belongs to in xEdit and try to progress it to get to the end of that quest, or at least far enough into it to end that particular scene.

Thing is i started happening on fresh game and scene seems to be attached to Meeko not me. My whole quests are there:
 

Spoiler

image.thumb.jpeg.771682e93ebd7b231c5666108a9f3a78.jpeg

none of them seems to be from Carved Brink. I know now its not SLAC related problem/bug but maybe you may direct me how its happening. Seems random. One moment he is free, other he has this flag.

 

Could killing/resurrect and disable/enable potentially fix that?

 

Ok, ive pinpoinetd when it happens - when i quit game and load last save upon relaunching, funny thing when i load save before hes not bugged.

Edited by unwashed biomass
Posted
1 hour ago, unwashed biomass said:

Thing is i started happening on fresh game and scene seems to be attached to Meeko not me. My whole quests are there:
 

none of them seems to be from Carved Brink. I know now its not SLAC related problem/bug but maybe you may direct me how its happening. Seems random. One moment he is free, other he has this flag.

 

Could killing/resurrect and disable/enable potentially fix that?

 

Ok, ive pinpoinetd when it happens - when i quit game and load last save upon relaunching, funny thing when i load save before hes not bugged.

The quest will not necessarily appear in your log. Quests are used as controllers for a lot of functionality an behaviours besides the RPG elements. For instance, that Carved Brink quest we were looking at just plays a scene in which two goblins say a couple of things, and it won't appear in the log. It's completed just be letting them finish their dialogue.

 

At this stage we'd have to have a look at a papyrus log for a game in which the Aroused Creatures > General Settings > Debug option is enabled and the Target Select key is used on Meeko.

Posted (edited)
On 9/1/2026 at 10:06 PM, Sailing Rebel said:

If MatchMaker is not working, it typically means there are no animations installed for that creature race with a male actor.

 

I grabbed the automated SLSB conversions because I cant rebuild/clean/register with SLP+ Now I have a bunch of animations from MNC and HCOS registered.

But I still cannot start animations. I get "you and said creature cannot make it work"

 

image.png.6ed48b95e20d6d8958f870e9ff33bb04.png

 

Everything is green in Debug/help and it passes the tests.

Edited by Taco_Pete
Posted
3 hours ago, Taco_Pete said:

 

I grabbed the automated SLSB conversions because I cant rebuild/clean/register with SLP+ Now I have a bunch of animations from MNC and HCOS registered.

But I still cannot start animations. I get "you and said creature cannot make it work"

 

image.png.6ed48b95e20d6d8958f870e9ff33bb04.png

 

Everything is green in Debug/help and it passes the tests.

The NOTHREAD failure code indicates a problem with SexLab itself. It means that an attempt was made to start an animation and SL failed or rejected it.

 

SLAC has a lot of preliminary checks that would normally stop it from reaching this failure state. It seems like there is something seriously wrong with the SLP+ installation for it to get that far.

Posted
On 9/3/2026 at 6:10 AM, Sailing Rebel said:

The NOTHREAD failure code indicates a problem with SexLab itself. It means that an attempt was made to start an animation and SL failed or rejected it.

 

SLAC has a lot of preliminary checks that would normally stop it from reaching this failure state. It seems like there is something seriously wrong with the SLP+ installation for it to get that far.

I removed my outdated SLP+ and grabbed the newest version as well as the latest SLSB Conversions. Then ran Pandora.

But I'm still getting NOTHREAD with random msgs like "___ is not interested" or "You and ____ couldn't make it work" etc. 

 

As before, all checks and tests are green in AC help, all animations (MNC/HCOS/Billy/Ace/etc) are all showing and toggled in SL.

 

Any suggestions on what I could try next? Any known incompatible mods I should know about?

Posted
1 hour ago, Taco_Pete said:

I removed my outdated SLP+ and grabbed the newest version as well as the latest SLSB Conversions. Then ran Pandora.

But I'm still getting NOTHREAD with random msgs like "___ is not interested" or "You and ____ couldn't make it work" etc. 

 

As before, all checks and tests are green in AC help, all animations (MNC/HCOS/Billy/Ace/etc) are all showing and toggled in SL.

 

Any suggestions on what I could try next? Any known incompatible mods I should know about?

If no SL mods are working, then something is wrong with the SLP+ installation. You'll need to ask in either the SLP+ support thread or discord.

 

If it's just Aroused Creatures not working, then we'll need to look at a papyrus log from a session in which the Aroused Creatures MCM > General Settings > Debug option is enabled.

Posted (edited)
On 9/4/2026 at 7:31 PM, Sailing Rebel said:

If no SL mods are working, then something is wrong with the SLP+ installation. You'll need to ask in either the SLP+ support thread or discord.

 

If it's just Aroused Creatures not working, then we'll need to look at a papyrus log from a session in which the Aroused Creatures MCM > General Settings > Debug option is enabled.

Matchmaker wasn't working either, however - Acheron's Defeat/hunters pride mechanism did trigger creature animations.

 

So I know at least some animations are there and can play🤷‍♂️.

 

But it was making the PC the dominant one even tho I just got defeated so that's a whole other issue. One that I thought I had checked every MCM setting for but apparently not the right ones.

 

As far as the logs go, I can eventually get those, but I'm not going to try to install AC again until I can get creature animations working properly first.

Edited by Taco_Pete
Posted

sorry if this was an answered question, but is pandora an absolute requirement, or can it still work with FNIS as well?

Posted
4 hours ago, aeon888 said:

sorry if this was an answered question, but is pandora an absolute requirement, or can it still work with FNIS as well?

FNIS works fine 

Posted
On 9/4/2026 at 7:31 PM, Sailing Rebel said:

If no SL mods are working, then something is wrong with the SLP+ installation. You'll need to ask in either the SLP+ support thread or discord.

 

If it's just Aroused Creatures not working, then we'll need to look at a papyrus log from a session in which the Aroused Creatures MCM > General Settings > Debug option is enabled.

I got everything working except the dialogue. i suspect it has something to do with Carry My Stuff Horse or Simplest Horses as they are part of my modlist/collection.

Posted
4 hours ago, Taco_Pete said:

I got everything working except the dialogue. i suspect it has something to do with Carry My Stuff Horse or Simplest Horses as they are part of my modlist/collection.

Dialogue with horses is specifically blocked by default to avoid conflicts with expected behaviour and ensure compatibility with horse mods. Even with horse dialogue enabled, some conditions will prevent dialogue with the player's horse to avoid breaking things.

 

Some horse mods use a "talking activator" to intercept activation of horses. SLAC will try not to interfere with this as it can lead to unexpected results.

 

You can try configuring the Invite key to open creature dialogue, which can work around this situations.

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