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6 hours ago, Decopauge123 said:

FULLY VOICED Insane Ivy 4.0! is the most engaging, sexy, fun-to-make-a-run-through-with companion I have ever installed in any of the games I have played or modded.

 

"Ivy is such a demanding companion, she is a quest and treasure to discover in itself. Stick with her, dump your other companions.. worthless duds!":  when I first read this statement I said (Yea!  Right!), and after running with her for about 4 hours, I deleted my game and started a new game with her as my sole companion.  I have not regretted taking this action.  The spontaneity Ivy brings to the game is amazing.  Reginald_001, you have labored long and hard to create a masterpiece!

 

There may be a way for you to add "sex animations" to Ivy's repertoire without any actual animations.  Roxy, a companion added to my current game by Depravity - A Harmless Bit of Fun, offers her services without the benefit of any animations (only some sounds while a black screen is displayed).  You could use the same (or a similar technique) to add depth to Ivy's services.

That feature has been added to 5.0, hopefully to be released somewhere in October! :)

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G'day - sorry to trouble you with a question that doesn't add anything to the creative dialogue.

 

I applaud and respect the work/effort/passion that goes into the mod, both from the Creator and the Community.

 

But me personally, I don't like it.  I'm actually playing Fallout4VR, and although there are some aspects of the Ivy Companion mod that I enjoyed, after trying her out I've decided it's not for me.

 

I didn't see anywhere in the literature, an UNINSTALL rundown, which is quite normal for mod pages (sorry if I missed it), can I just quickly ask is it as safe and easy as removing "*CompanionIvy.esp" from the PLUGINS.TXT and I guess removing the ESP file from the DATA folder as well ?

 

I started a new game to try Ivy out, so I'll just start again with a clean save, I just wanted to make sure there weren't other complexities to consider when uninstalling the mod, as I've seen quite a few with "jump through hoop A, duck under swinging axe B, sidestep poison cauldron C - or you'll have pink textures all through your game"

 

I noted that the mod author said Ivy was written with a very specific design choice to have no dependancies, so I'm guessing I'm all good - I just wanted to check.

 

Thank you for your time, and please don't take my personal preference regarding the mod as any kind of an indictment, I can see it's a labour of love.

 

Cheers

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Ok. I have a bug I haven't seen listed in your topic anywhere. I was doing a mission as part of the Depravity mod and Ivy went down outside the Gunner's Plaza. Message didn't come up until after I had zoned inside the building, but I couldn't find her to stimpack her, so I ported her to me via tape. Now, every time I talk to her, she just gives me the re-recruit lines and options, and then starts walking away to I don't know where. I tried deactivating her and then reactivating her as you mentioned in your front page posts. Nothing changes. I do not have any multiple follower mods installed. I also just wanted to say, she's almost too vulgar for me, but Chick Geek does some amazing voice acting and your follower is very well written and fun to have along on my journies. Thank you both very much for the mod.

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Dear all.

 

I won't be visiting Loverslab for the coming 30 days during my reboot.

The nudity is far too much of a trigger to live 30 days celibate and whenever I visit here a relapse to watch pornography is imminent.

 

I will not respond to PM's or be able to support my mods for those weeks, until Ivy 5.0 is released.

Counting on your understanding,

 

Reginald.

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Reg congradulations on your recoginition of the down side to NSFW content.  As the cliche goes "everything in moderation".  Your endeavor to be a better person and a better partner is commendable.  Good luck.

 

I for one would love to see a FSW version of Ivy. As long as the unique personality can be preserved. It would be nice to play FO4 occansionally without worrying someone else overhears her well voiced lines.

 

Enjoy your reboot.

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18 hours ago, o0Simon0o said:

I didn't see anywhere in the literature, an UNINSTALL rundown, which is quite normal for mod pages (sorry if I missed it)

It's common, but not really that common, that I've seen.

Also usually fairly short, given mods are usually intended to be managed via mod manager rather than manually.

Also no, it's not as simple as removing the plugins.txt entry and plugin itself, 95% of Ivy is scripts.

Check the downloaded archives [Base and whichever voice you went with] for everything you'll need to remove.

 

And don't be doing that and continuing that save, 'cause it will break things sooner or later.

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13 hours ago, ndarkstar said:

I also just wanted to say, she's almost too vulgar for me

Can change that in her dialogue options, both in person and [I think] in the holotape, to exclude pee/scat references, most NSFW lines entirely, or back to full.

13 hours ago, ndarkstar said:

I was doing a mission as part of the Depravity mod

If I had to guess based on what I know of that and its author, I wouldn't be surprised to find out that it's related to that mod.

I'd suggest following her back to wherever she's headed if you can, and see what she's doing.

If she goes back to the bunker in Sanctuary, it's probably stopped/reset/otherwise-broken the quest/Ivy entirely and you'll need to go back to a prior save.

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8 hours ago, Reginald_001 said:

Dear all.

 

I won't be visiting Loverslab for the coming 30 days during my reboot.

The nudity is far too much of a trigger to live 30 days celibate and whenever I visit here a relapse to watch pornography is imminent.

 

I will not respond to PM's or be able to support my mods for those weeks, until Ivy 5.0 is released.

Counting on your understanding,

 

Reginald.

Smart. Self-aware, too.

See you in a month ?

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On 9/17/2019 at 8:36 PM, KingMenelaus said:

Reg congradulations on your recoginition of the down side to NSFW content.  As the cliche goes "everything in moderation".  Your endeavor to be a better person and a better partner is commendable.  Good luck.

 

I for one would love to see a FSW version of Ivy. As long as the unique personality can be preserved. It would be nice to play FO4 occansionally without worrying someone else overhears her well voiced lines.

 

Enjoy your reboot.

Thanks man! Greatly appreciated!

 

I'm going 100% porn free as soon as I am able to kick this addition. Whenever I watch it now, it is because I have this bad habit in my system for years and I am going through such heavy withdrawal that I have to give in.

 

But once you see it for what it is. And how it breaks your ability to enjoy ANYTHING else in life.. Brother, I have seen the light. I don't mean that in a religious or spiritual or political manner, I don't care about all of that. I have seen science literally confirm it without leaving any kind of discussion, then I have recognized every single symptom within myself.

 

Not even in moderation is this stuff good for you. The dopamine receptors in brain scans of most persons that use (internet) pornography on a daily basis look nearly identical to that of heroine, cocaine and crack users. It physically fucks up your brain.

 

 

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Ivy is my hands-down, number 1, go-to companion for Fallout 4. I just really enjoy her company with Chic's great voice acting as I'm cruising around the Commonwealth.

 

To me, Ivy isn't defined by the adult content side of it. I have all her content filters switched on and set her to 'unemployed', but at the same time it doesn't bother me that the content is there either. All of those things are just characteristics that make up part of the package that is Ivy. The vanilla companions have no emotional depth or development to them. They can't die and they know it. Ivy, on the other hand, can be funny, she can scared, she can even be angry and she's the only Fallout 4 companion I've ever seen who empathises with the Lone Survivor. There's a depth and a real humane side to her that makes me just push all the other followers aside to keep that seat open for her.

 

I'm probably reading too deeply into it, but when Ivy share her stories, I feel sorry for her. She's a complex character who is prisoner of the framework of her construction, like something out of a Ghost in the Shell movie, and I innately feel compelled to want to help her.

 

As soon as v5.0 comes out, I'm jumping back into Fallout 4 for a fresh playthrough?

 

Reginald and ChickGeek, you guys have done an amazing job so far, thanks for sharing her with us, and I look forward to seeing what comes next.

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4 hours ago, Corbaine said:

Ivy is my hands-down, number 1, go-to companion for Fallout 4. I just really enjoy her company with Chic's great voice acting as I'm cruising around the Commonwealth.

 

To me, Ivy isn't defined by the adult content side of it. I have all her content filters switched on and set her to 'unemployed', but at the same time it doesn't bother me that the content is there either. All of those things are just characteristics that make up part of the package that is Ivy. The vanilla companions have no emotional depth or development to them. They can't die and they know it. Ivy, on the other hand, can be funny, she can scared, she can even be angry and she's the only Fallout 4 companion I've ever seen who empathises with the Lone Survivor. There's a depth and a real humane side to her that makes me just push all the other followers aside to keep that seat open for her.

 

I'm probably reading too deeply into it, but when Ivy share her stories, I feel sorry for her. She's a complex character who is prisoner of the framework of her construction, like something out of a Ghost in the Shell movie, and I innately feel compelled to want to help her.

 

As soon as v5.0 comes out, I'm jumping back into Fallout 4 for a fresh playthrough?

 

Reginald and ChickGeek, you guys have done an amazing job so far, thanks for sharing her with us, and I look forward to seeing what comes next.

One of my main purposes when creating Ivy was to give her depth and to pull the players into a relationship type situation with her, by slowly peeling her character like an onion as your relationship evolves, and by using sometimes really 'underhanded' emotional manipulation*; designed to draw you in even deeper, and make you feel as if you need to care for her. I always meant to instill in players that women are not objects, so I've tried to humanize a robot as much as possible to underline that for players. All these aspects were an unconscious cry within me, to live up to those ideals myself (failing often before and after creating Ivy).

 

I'm really proud of her as a companion and Ivy 5.0 really pushes that part further, by having players literally dive into her mind to meet her psychological 'aspects' in person and adding many conversations with Ivy on what makes her tick. Metal Machine v.s. Biological Machine... Hardware v.s. Software.

 

*An example: In the first stages of affinity, Ivy flirts with players and tells them naughty and dirty stories, e.g. 'sexing them up' and making Ivy look like a simple and fun playtoy. But then she dives deeper and you hear about the abuse she has endured and endures as prostitute. And suddenly there's an element of guilt there. At first you saw her as playtoy, but now.. suddenly, she is an entity with a past that's pretty damned dark. So she teases you more and you 'feel' more things. She uses vile and vulgar language (an established shock technique to manipulate when used correctly) but acts naive and innocent as if it's all normal. Players see the contrast and are disgusted, then some feel even more sorry for her. I did kind of a messy thing there; all designed to humanize what player first saw as sexobject.

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Reginald,

 

On what you said above...  I think you succeeded. 

 

I have been traveling with Ivy for a while now, and while I do play these games to ALSO enjoy the eye candy, I have to tell you that I don't see Ivy the same way.  Yes, we occasionally do it together (AAF, etc.) but as raunchy as she is, I grew to respect Ivy in a way that I never make her run around nude or in skimpy attire.  Ivy is "sexy" by sheer personality.....  And She looks just fine in full Sirius Armor.  All the other female "companions" were so shallow that I just made them run around in a bikini, because there was nothing else to them.  But not Ivy.

 

You did such a great job on her, I treat her like I would if she were actually real.

 

Now for God's Sake!  Let it be October already!!

 

 

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On 9/20/2019 at 6:52 PM, Reginald_001 said:

One of my main purposes when creating Ivy was to give her depth and to pull the players into a relationship type situation with her, by slowly peeling her character like an onion as your relationship evolves, and by using sometimes really 'underhanded' emotional manipulation*; designed to draw you in even deeper, and make you feel as if you need to care for her. I always meant to instill in players that women are not objects, so I've tried to humanize a robot as much as possible to underline that for players. All these aspects were an unconscious cry within me, to live up to those ideals myself (failing often before and after creating Ivy).

 

I'm really proud of her as a companion and Ivy 5.0 really pushes that part further, by having players literally dive into her mind to meet her psychological 'aspects' in person and adding many conversations with Ivy on what makes her tick. Metal Machine v.s. Biological Machine... Hardware v.s. Software.

 

*An example: In the first stages of affinity, Ivy flirts with players and tells them naughty and dirty stories, e.g. 'sexing them up' and making Ivy look like a simple and fun playtoy. But then she dives deeper and you hear about the abuse she has endured and endures as prostitute. And suddenly there's an element of guilt there. At first you saw her as playtoy, but now.. suddenly, she is an entity with a past that's pretty damned dark. So she teases you more and you 'feel' more things. She uses vile and vulgar language (an established shock technique to manipulate when used correctly) but acts naive and innocent as if it's all normal. Players see the contrast and are disgusted, then some feel even more sorry for her. I did kind of a messy thing there; all designed to humanize what player first saw as sexobject.

Lol, seems I played right into your hands there. Well done - you nailed it. ?

 

Is there a course somewhere where one can learn more about these narrative mechanisms?

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On 9/22/2019 at 3:20 PM, Corbaine said:

Is there a course somewhere where one can learn more about these narrative mechanisms?

Psychology and in particular, clinical psychology.

 

This is 'secrets of life' stuff, be warned.

It teaches how people construct their personalities and psyche, then how to understand the many different paradoxical parts that make up the human psyche. In this example it predicates upon the belief that most people simply assume that they are good. They have no real idea of what they are capable of, given the right circumstances. So if you present a person with a seemingly simply choice, which turns out to have consequences for the way they view themselves.. (especially if you make a person do something that goes against their personality) then you gain a big hold of that person.

 

This is the old fashioned trick of the sales man.. "Don't you want to spend less money on gasoline??", if you say yes, then you must buy his better car, if you don't, then you'll be simply admitting that you want to spend more money than you necessarily have to. And even worse.. if you don't buy his car, it would make you a liar (if the gas really is cheaper). If your ego is large enough.. you will be forced to buy it, because you would never admit to 'stupidity' in public. (Or yourself)

 

I make it a HOBBY to tell salespeople. "Yes. I want to pay as much as I can on this product, so I am part of the elite.", which often just breaks them down completely as their sales pitch falls apart. Sometimes I even tell them: "Yes, I want to be that stupid.", Full stop. Lovely!

 

So:  "Manipulation is the art of subverting the psyche by taking it's preconceptions and then turning them around to block itself, to make it become what it does not want to be".

 

This is why teenage girls commit suicide when their boyfriend puts naked pictures of them online.

This is why men get PTSD when they return from their time in the army, after doing horrible things, thinking they were never capable of.

That is why so many german soldiers committed suicide during WW2.

 

Seriously.. if you want someone to destroy themselves, simply make them do (or think they are doing) a thing that goes 100% against their personal convictions. That is the way to destroy a person completely. What's left is either an empty husk of what once was a full and flourishing personality, or the subject literally commits suicide.

 

Seriously the story of Hannibal Lecter talking people into committing suicide is not something of fantasy. A smart enough person can (with some difficulty) make a fully functioning member of society commit suicide. It's just a matter of finding the right psychological leverage. This is an extremely scary reality. And some people are smart enough to do it. And are engaging in activities to make it a reality. Think about the 'doctors' that have a higher than average suicide rate in their clinical files, or about the black widows that had 4 men commit suicide, wondering what they did wrong to be widowed 4 times.. well.. manipulative bitch.. you talked them to death. Yes.. it happens.

 

This is also why pathological sociopathic people are so dangerous. They often have no such leverage, something which has been somewhat 'meditated' on in the book (and film) 7even. Interestingly enough you see this phenomenon also in pornography addicts, a basic lowering of self-esteem and an ever expanding realm of morals, to the point where their actions are not even 10% in tune with their thoughts. "I'm a good guy".. yet they spend 30% of their time watching pornography; whilst it is a known fact that most girls in pornography either have severe mental issues or severe home/upbringing problems, and in almost all cases a very tragic reason for being in pornography. But I digress!!

 

So manipulation, yes. Ivy speaks about this very often, as you may have noticed. She, as much as I do, despises it; but you can learn it's 'art' while training to be a psychologist. Warning though.. once you start recognizing it.. you will start hating a lot of people in your environment, people of which you had no idea they were so fucking toxic to your existence. You know the ones I'm talking about.. the ones that offer you a beer, or a cigarette, even though they know you are trying to quit. And then one day.. you wake up, look in the mirror, and recognize the way you yourself have been manipulating others in unfair ways, at which point, if you have a strong moral compass, you will have periods of shock, remorse and regret, as you yourself learn that you weren't an angel at all.. No.. in fact you were egotistical and selfish about 96% of the time. (Or at least until something very meaningful came into your life, like a child you need to take care for).

 

Anyway.. I digress again. To learn how to write a companion:

 

- Read many books, both fiction and scientific.

- Write many short (2000 word) stories to learn how character building works, try to flesh out characters in these short stories, but maintain a tempo in the story, don't end up endlessly describing your characters. A character describes itself best through actions, so always remember that.

- Learn as much as you can about symbolism (how humans perceive and interpret symbols)

- Learn as much as you can about psychology. I think this is a must for a successful companion. If you don't, either through experience, or studying, know how humans work, then a companion will never be as engaging as it can be. At the VERY LEAST learn about the Jungian Archetypes.

- Learn about writing by following any of the online tutorials for writing.

- Write your companion into the short-comings of the world. So Ivy talks about the level loading slowly, and how things can pop into existence.. and how that is WEIRD. But it works.. and it's immersive because she's a cyborg/robot as well. So it could be her own sensors/eyes that are broken.

- Make your character ambiguous, but always give them an unobtainable goal. If anything defines a character, it is their unobtainable goal. In that sense, Ivy is basically Pinocchio, or the tin man from the Wizard of Oz.  These are strong SYMBOLS (that's why you need to learn about symbolism) that people identify with strongly. Your new companion should have a symbolism to it, that makes them identifiable to the player. (The vanilla game tried to do this in a very inept way with Strong and his 'milk of human kindness').

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8 hours ago, Reginald_001 said:

Psychology and in particular, clinical psychology.

 

This is 'secrets of life' stuff, be warned.

It teaches how people construct their personalities and psyche, then how to understand the many different paradoxical parts that make up the human psyche. In this example it predicates upon the belief that most people simply assume that they are good. They have no real idea of what they are capable of, given the right circumstances. So if you present a person with a seemingly simply choice, which turns out to have consequences for the way they view themselves.. (especially if you make a person do something that goes against their personality) then you gain a big hold of that person.

 

This is the old fashioned trick of the sales man.. "Don't you want to spend less money on gasoline??", if you say yes, then you must buy his better car, if you don't, then you'll be simply admitting that you want to spend more money than you necessarily have to. And even worse.. if you don't buy his car, it would make you a liar (if the gas really is cheaper). If your ego is large enough.. you will be forced to buy it, because you would never admit to 'stupidity' in public. (Or yourself)

 

I make it a HOBBY to tell salespeople. "Yes. I want to pay as much as I can on this product, so I am part of the elite.", which often just breaks them down completely as their sales pitch falls apart. Sometimes I even tell them: "Yes, I want to be that stupid.", Full stop. Lovely!

 

So:  "Manipulation is the art of subverting the psyche by taking it's preconceptions and then turning them around to block itself, to make it become what it does not want to be".

 

This is why teenage girls commit suicide when their boyfriend puts naked pictures of them online.

This is why men get PTSD when they return from their time in the army, after doing horrible things, thinking they were never capable of.

That is why so many german soldiers committed suicide during WW2.

 

Seriously.. if you want someone to destroy themselves, simply make them do (or think they are doing) a thing that goes 100% against their personal convictions. That is the way to destroy a person completely. What's left is either an empty husk of what once was a full and flourishing personality, or the subject literally commits suicide.

 

Seriously the story of Hannibal Lecter talking people into committing suicide is not something of fantasy. A smart enough person can (with some difficulty) make a fully functioning member of society commit suicide. It's just a matter of finding the right psychological leverage. This is an extremely scary reality. And some people are smart enough to do it. And are engaging in activities to make it a reality. Think about the 'doctors' that have a higher than average suicide rate in their clinical files, or about the black widows that had 4 men commit suicide, wondering what they did wrong to be widowed 4 times.. well.. manipulative bitch.. you talked them to death. Yes.. it happens.

 

This is also why pathological sociopathic people are so dangerous. They often have no such leverage, something which has been somewhat 'meditated' on in the book (and film) 7even. Interestingly enough you see this phenomenon also in pornography addicts, a basic lowering of self-esteem and an ever expanding realm of morals, to the point where their actions are not even 10% in tune with their thoughts. "I'm a good guy".. yet they spend 30% of their time watching pornography; whilst it is a known fact that most girls in pornography either have severe mental issues or severe home/upbringing problems, and in almost all cases a very tragic reason for being in pornography. But I digress!!

 

So manipulation, yes. Ivy speaks about this very often, as you may have noticed. She, as much as I do, despises it; but you can learn it's 'art' while training to be a psychologist. Warning though.. once you start recognizing it.. you will start hating a lot of people in your environment, people of which you had no idea they were so fucking toxic to your existence. You know the ones I'm talking about.. the ones that offer you a beer, or a cigarette, even though they know you are trying to quit. And then one day.. you wake up, look in the mirror, and recognize the way you yourself have been manipulating others in unfair ways, at which point, if you have a strong moral compass, you will have periods of shock, remorse and regret, as you yourself learn that you weren't an angel at all.. No.. in fact you were egotistical and selfish about 96% of the time. (Or at least until something very meaningful came into your life, like a child you need to take care for).

 

Anyway.. I digress again. To learn how to write a companion:

 

- Read many books, both fiction and scientific.

- Write many short (2000 word) stories to learn how character building works, try to flesh out characters in these short stories, but maintain a tempo in the story, don't end up endlessly describing your characters. A character describes itself best through actions, so always remember that.

- Learn as much as you can about symbolism (how humans perceive and interpret symbols)

- Learn as much as you can about psychology. I think this is a must for a successful companion. If you don't, either through experience, or studying, know how humans work, then a companion will never be as engaging as it can be. At the VERY LEAST learn about the Jungian Archetypes.

- Learn about writing by following any of the online tutorials for writing.

- Write your companion into the short-comings of the world. So Ivy talks about the level loading slowly, and how things can pop into existence.. and how that is WEIRD. But it works.. and it's immersive because she's a cyborg/robot as well. So it could be her own sensors/eyes that are broken.

- Make your character ambiguous, but always give them an unobtainable goal. If anything defines a character, it is their unobtainable goal. In that sense, Ivy is basically Pinocchio, or the tin man from the Wizard of Oz.  These are strong SYMBOLS (that's why you need to learn about symbolism) that people identify with strongly. Your new companion should have a symbolism to it, that makes them identifiable to the player. (The vanilla game tried to do this in a very inept way with Strong and his 'milk of human kindness').

 

 

Thanks Reginald, that is some seriously solid advice right there. I appreciate you taking the time and the effort to type that up.

 

When you aren't a modder, you just have no way of appreciating the amount of work mod authors put into their projects...

 

The depth you gave Ivy makes her awesome and I'm really looking forward to v5.0.

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First of wow. What an incredible mod. I seriously can't imagine playing fallout without IVY anymore.

 

But I came here looking for help. I'm doing a survival play through and I'd like to know how I go about changing Iv's pu**y juice into a refreshing beverage. So when I make my character drink it they'll get the effects of a refreshing beverage since I don't find sacrificing strength to be a good idea.

 

Anyone know?

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13 hours ago, bigkini said:

fresh install used mod manager  and  no quest to find her   any ideas?

Try all the steps as outlined in the V-FAQ (2nd post of this thread).

 

7 hours ago, DangerDan said:

First of wow. What an incredible mod. I seriously can't imagine playing fallout without IVY anymore.

 

But I came here looking for help. I'm doing a survival play through and I'd like to know how I go about changing Iv's pu**y juice into a refreshing beverage. So when I make my character drink it they'll get the effects of a refreshing beverage since I don't find sacrificing strength to be a good idea.

 

Anyone know?

You'll need to edit the 'ingestible' in Fo4Edit.

 

  • Make a copy of CompanionIvy.esp and save it to a DIFFERENT folder.
  • Open CompanionIvy.ESP (not ESM as in the screenshot as that is not available yet).
  • Go to 'Ingestible'.
  • On the right screen scroll down until you find the ReduceStrength Effect, right click exactly on that item, then click 'remove'.
  • Save the ESP by closing Fo4Edit (it will ask you if it needs to save the ESP, click on YES).
  • No new save needed.
     

image.png.2c9973dc701a53a918dbbf4b141e274c.png

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4 hours ago, Reginald_001 said:

Try all the steps as outlined in the V-FAQ (2nd post of this thread).

 

You'll need to edit the 'ingestible' in Fo4Edit.

 

  • Make a copy of CompanionIvy.esp and save it to a DIFFERENT folder.
  • Open CompanionIvy.ESP (not ESM as in the screenshot as that is not available yet).
  • Go to 'Ingestible'.
  • On the right screen scroll down until you find the ReduceStrength Effect, right click exactly on that item, then click 'remove'.
  • Save the ESP by closing Fo4Edit (it will ask you if it needs to save the ESP, click on YES).
  • No new save needed.
     

image.png.2c9973dc701a53a918dbbf4b141e274c.png

 

Thanks a ton man and thanks for the awesome mod!

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19 hours ago, DontBlnkBadWolf said:

@Reginald_001 you mentioned a while ago that you have not heard from @ChicGeek , have you since gotten any reply from her? I am hoping she is alright, I am a little concerned. I even told my youngest son about how you have not been in contact with her and I was concerned.

I have not heard from Chic yet. I share your concerns. Trust in the fact that she must have really good reasons for not being online.

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On 9/25/2019 at 4:11 AM, DangerDan said:

 

Thanks a ton man and thanks for the awesome mod!

I'd recommend creating a "patch" rather than directly edit @Reginald_001's plugin for a few reasons, one being if you need to reinstall, you then need to remember all the changes you made, and for other mods, often means you have little to no changes you need to make when they update, provided they haven't changed anything your 'patch' has modified.

So along those lines, immediately before editing the 'ingestible', right-click on it in the left-hand window, and select 'copy as override into...', and select a new plugin at the bottom of the list. Third ESP down is ESL-flagged, so doesn't count towards your plugin limit, but you can go with a regular plugin [top one] if you like.
Name it, and then continue with Reg's steps to alter the item.

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