Arnab1995 Posted February 7, 2022 Share Posted February 7, 2022 1 hour ago, Vel W said: Hi I might have encountered a similar case before. Is this an error message from the AAF console or somewhere else in game? No its about a fix mentioned in this post It tells me to delete the line <value path="morph" value="Erection" to="1"/> in SavageCabbage_animationData.xml but there is not anything like that in that xml file 1 Link to comment
Vel W Posted February 7, 2022 Share Posted February 7, 2022 8 hours ago, Arnab1995 said: No its about a fix mentioned in this post It tells me to delete the line <value path="morph" value="Erection" to="1"/> in SavageCabbage_animationData.xml but there is not anything like that in that xml file This was a "today-i-learned" moment for me. Never knew this config trick existed. So thanks for sharing. However, erection configurations have come a long way since then. This is not how it is set (AFAIK). At least for me, changing "Erection" to="1" to "Erection" to="-1" in any of the _MorphsetData.xml files (i got 3 on my end) made 0 differences. I also do not see that parameter in SavageCabbage_animationData.xml. It's been a long time since 2019. Link to comment
Lapsio Posted February 18, 2022 Share Posted February 18, 2022 One tiny somewhat-ask-somewhat-request: Considering that this mod seems to be still actively maintained and there's no animation packs that have any animations for Nuka World Creatures so atm playing Nuka World with AAF is pretty sad experience, maybe it'd be possible to consider animating some bloodworms or cave crickets or something... At least Gatorclaw ? Link to comment
Vel W Posted February 19, 2022 Share Posted February 19, 2022 15 hours ago, Lapsio said: One tiny somewhat-ask-somewhat-request: Considering that this mod seems to be still actively maintained and there's no animation packs that have any animations for Nuka World Creatures so atm playing Nuka World with AAF is pretty sad experience, maybe it'd be possible to consider animating some bloodworms or cave crickets or something... At least Gatorclaw ? Dayum, Bloodworms sound cool Since those worms prolly don't know what's going on, maybe the animations can just be the woman using one like a dildo to pleasure herself? Something along that line ? Link to comment
vaultbait Posted February 19, 2022 Share Posted February 19, 2022 4 hours ago, Vel W said: Dayum, Bloodworms sound cool Since those worms prolly don't know what's going on, maybe the animations can just be the woman using one like a dildo to pleasure herself? Something along that line ? They would probably either attach like leeches or try to climb inside available holes. Of course, as far as I know, nobody's made a rig for them yet (nor for cave crickets). Gatorclaws might be able to reuse the deathclaw rig, but generally adding new creatures to animations seems like it's been a heavy lift when compared to adding new animations for existing creatures. 1 Link to comment
shunter Posted February 25, 2022 Share Posted February 25, 2022 Apparently this adds an animation inside a car. Does anyone know which mod adds the car? Because I have a bunch of workshop mods and built all of their cars but none of them had the animation. Link to comment
ThePokester Posted February 26, 2022 Share Posted February 26, 2022 I've run into a bit of an issue, I can't manually select scenes, (they're lumped as one continuous for each position) and the climaxes are all missing, any help would be great Link to comment
Vel W Posted February 26, 2022 Share Posted February 26, 2022 9 hours ago, ThePokester said: I've run into a bit of an issue, I can't manually select scenes, (they're lumped as one continuous for each position) and the climaxes are all missing, any help would be great i suspect this is caused by an outdated mod (that depends on this mod) overwriting this mod Essentially, you'll have to uninstall that outdated mod. This mod's latest version is just so new those old stuffs like "The One Patch" or what-have-you don't work anymore Or, if you can't recognize which outdated mod to ditch, would you mind listing out all the AAF mods you use so far? Link to comment
ThePokester Posted February 26, 2022 Share Posted February 26, 2022 (edited) 2 hours ago, Vel W said: i suspect this is caused by an outdated mod (that depends on this mod) overwriting this mod Essentially, you'll have to uninstall that outdated mod. This mod's latest version is just so new those old stuffs like "The One Patch" or what-have-you don't work anymore Or, if you can't recognize which outdated mod to ditch, would you mind listing out all the AAF mods you use so far? I've also got farelle and four play and leito Edited February 26, 2022 by ThePokester Link to comment
branman900 Posted February 27, 2022 Share Posted February 27, 2022 how do you install this? i tried just placing in mo2 but i get error Link to comment
Vel W Posted February 28, 2022 Share Posted February 28, 2022 On 2/27/2022 at 2:38 AM, ThePokester said: I've also got farelle and four play and leito Yep, those are extremely outdated. Remove all of them. Only use what is listed in the requirements of this mod. Link to comment
ThePokester Posted February 28, 2022 Share Posted February 28, 2022 1 hour ago, Vel W said: Yep, those are extremely outdated. Remove all of them. Only use what is listed in the requirements of this mod. Wait wait, ALL of them? Surely there's some I can keep Link to comment
branman900 Posted February 28, 2022 Share Posted February 28, 2022 (edited) is it normal for the animations to only last like 10 seconds? wish it was like osex skyrim where you can toggle thru animations Edited February 28, 2022 by branman900 Link to comment
izzyknows Posted February 28, 2022 Share Posted February 28, 2022 3 hours ago, branman900 said: is it normal for the animations to only last like 10 seconds? wish it was like osex skyrim where you can toggle thru animations Home key to open the AAF menu... PgUp PgDn keys Then RTFM Link to comment
Vel W Posted February 28, 2022 Share Posted February 28, 2022 8 hours ago, ThePokester said: Wait wait, ALL of them? Surely there's some I can keep For the record, you could ask others if "farelle" is worth keeping (I never used it), but i can tell you that everthing that Leito and Four-Play does is either outdated or already included in SavageCabbage's mod (in much superior quality), namely, this mod. Link to comment
Sgt. Marge Posted February 28, 2022 Share Posted February 28, 2022 8 hours ago, ThePokester said: Wait wait, ALL of them? Surely there's some I can keep You'll need to follow the Adult Oriented Set up Guide in order to get animations to work properly. You may have a few things missing. For example, I think you have the wrong theme mod. Also, there's a more up to date AAF which is not on the Nexus, it's not being updated there any more. Link to comment
thecryingcolon Posted March 1, 2022 Share Posted March 1, 2022 So I updated my AAF and all my animations and mods are doing fine, however I noticed that SC-FM-FeralGhoul-BowlingBallReturn02 animations won't load due to AAF not registering the bowling ball return as a form of furniture. I tried both bowling alleys Back Alley Bowling and Beaver Creek Lanes and neither seem to work. I was wondering if anyone had a solution for this? Link to comment
Magenta147 Posted March 1, 2022 Share Posted March 1, 2022 (edited) 3 hours ago, thecryingcolon said: So I updated my AAF and all my animations and mods are doing fine, however I noticed that SC-FM-FeralGhoul-BowlingBallReturn02 animations won't load due to AAF not registering the bowling ball return as a form of furniture. I tried both bowling alleys Back Alley Bowling and Beaver Creek Lanes and neither seem to work. I was wondering if anyone had a solution for this? Go to or open SavageCabbage_furnitureData.xml and manually add the furniture id's. My advice to download better console https://www.nexusmods.com/fallout4/mods/26582 so you can just click on that furniture and see the furniture's id. SavageCabbage already has sorted some furniture example: <group id="BowlingBallReturn"> <furniture form="15BDAF" id="BowlingBallReturn01"/> <furniture form = "" id="" source =""/> </group> or The Church pew in Homemaker, AAF doesn't detect it if you try with the Feral Ghoul. So you add it manually, so AAF can detect it. <group id="Church_Pew"> <furniture form="89505" id="NPCBenchChurchSit01"/> <furniture form="7001DAB" id="NPCBenchChurchSit01" source="Homemaker.esm"/> </group> save your game then reload it. Edited March 1, 2022 by Magenta147 Link to comment
ThePokester Posted March 3, 2022 Share Posted March 3, 2022 On 2/28/2022 at 6:00 AM, Marg597 said: You'll need to follow the Adult Oriented Set up Guide in order to get animations to work properly. You may have a few things missing. For example, I think you have the wrong theme mod. Also, there's a more up to date AAF which is not on the Nexus, it's not being updated there any more. I don't quite think they've updated that list, I followed it and now I'm getting the "stuck at 68 percent" bug so I'm combing through my AAF mods and just trying to pluck out any outdated mods Link to comment
EngineGaming Posted March 3, 2022 Share Posted March 3, 2022 3 hours ago, ThePokester said: I don't quite think they've updated that list, I followed it and now I'm getting the "stuck at 68 percent" bug so I'm combing through my AAF mods and just trying to pluck out any outdated mods I believe the AAF's latest version has been too far for bugs. Try 164b version first. Link to comment
ThePokester Posted March 3, 2022 Share Posted March 3, 2022 7 hours ago, EngineGaming said: I believe the AAF's latest version has been too far for bugs. Try 164b version first. Link for that version? I can only find 166 Link to comment
vaultbait Posted March 3, 2022 Share Posted March 3, 2022 13 hours ago, ThePokester said: I don't quite think they've updated that list, I followed it and now I'm getting the "stuck at 68 percent" bug so I'm combing through my AAF mods and just trying to pluck out any outdated mods I use this animation pack with the latest version of AAF and it loads it fine. Odds are you have some animation patching mod which is replacing some of the XML files for this one and is built for an older version of the animations. 1 Link to comment
ThePokester Posted March 4, 2022 Share Posted March 4, 2022 4 hours ago, vaultbait said: I use this animation pack with the latest version of AAF and it loads it fine. Odds are you have some animation patching mod which is replacing some of the XML files for this one and is built for an older version of the animations. This is quite frustrating, so it looks as AAF is reaching 100 percent right? well now it's freezing my game Link to comment
EngineGaming Posted March 4, 2022 Share Posted March 4, 2022 (edited) 21 hours ago, vaultbait said: I use this animation pack with the latest version of AAF and it loads it fine. Odds are you have some animation patching mod which is replacing some of the XML files for this one and is built for an older version of the animations. The only thing i skipped 166 is that they get me stuck even tho anything worked 100% on 164. Ive got all the animation mods possible + my own pose mod with up-to-date technique that worked well. But patches, possible old technique and they didnt seem to update their xmls pretty well; tho i dont have all of them enabled excluding UAP (only for penis morph fixes) and rarely stage plus leito. Would seek debug option in 166 and see what i can fix, based on what aaf says. Edit. It seemed ok now, just patches adhered esp missings but no prob. I only doubtd the 166 encountered bugs at 68% a long time ago, and none of anim mods were the cause. Thats why i was reverted to 164 until now. On 166 for now. Edited March 4, 2022 by EngineGaming Link to comment
Nevadathehighelf Posted March 14, 2022 Share Posted March 14, 2022 @Ulfberto Quote (if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection" I've followed these instructions to a tea, and for some reason, I cant find any line that reads "(if you are using MO2, its in Savage Cabbage mod folder) delete the following line <value path="morph" value="Erection") in the savagecabbage_animationdata file. I'm using Mod organizer. I'm also having a lot of trouble finding the files I need to change the settings for erection. Can you please help me further? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now