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Deviously Cursed Loot SE 9.0 (2021-03-09)


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Posted
2 hours ago, Kittenpox said:

the first dragon of the game.

In DCL 8.5 was bug what Dragon defeat send you in prison. Seems still persists in DCL 9.0

Posted
2 hours ago, zarantha said:

And thank you for adding the 'hint=' on your posts, that is helpful.

I add this to easy found for me my posts as LL doesn't good in search)

 

Posted (edited)

Hello,

 

I tried the mod again after missing several releases. So far 2 Quests fired, both had problems:

 

Damsel in Distress

After escaping the cage, I got to Markath. While collecting keys, I wandered into the blacksmith's room (near the throneroom). I could talk to him (gagtalk), and asked him to remove a restraint. He removed the Corset, which then stayed in my inventory. Later I tried to remove the Chastity Belt and the quest said that I need to remove the Corset first. As I didn't throw it away yet, I could reequip it and so saved the quest.

 

Later I have found an Universal key, which also could remove a Damsel in Distress restraint. (I didn't try if this actually caused problems, I just reloaded).

 

 

Female Prison

After the initial dialogues and the 1st night, the Foreman sent my character to the mine. I finished in the mine and the mine supervisor sent me back to the Foreman. Before I left the mine, I made a save, because I had a lot of crashes because of the HDT chains and wanted to do something about it. Later I continued the game and left the mine. The Foreman first sent me to make food, but I had a crash, so I reloaded the earlier game. After this, the foreman _always_ (tried like 10 times) gave the task to work in the mine again. The problem with this was among the objectives the work in mine related ones were already completed, so there were no new quest goals, the ore didn't spawn in the chest, etc. Basically the quest softlocked.

 

I then used the FREE ME option, which freed me, but all my gear was lost (left in the Personal belongings chest).

 

I had to reload a save from before the prison.

 

 

Solicitation

I tried some soliciations as well, and I was not suprised at all when the guest couldn't remove the restraints he put on my character for the sex (he tried, so it wasn't the "generous guest" who leaves the gear on you). This quest was always problematic, I remember issues with yokes and corset+CBs years ago.

 

 

Also some feedback:

I enabled the combat defeat option in the Rape section. I found some issues here as well:

- the mod doesn't take into consideration if the enemy is alive or not. For example even if the bandit dies during or after the sex (3rd party enemy kills it, or dies to Succubus drain or whatever), the character still suffers one of the outcomes (like Simple Slavery).

 

- animals can trigger unrealistic outcomes. A Slaughterfish pwned my character. 2 seconds later my follower killed the fish. Next my character was in Riften, in the slave blocks....  Basically my character was enslaved by a dead fish.

 

 

 

Edited by monsta88
Posted
6 hours ago, monsta88 said:

- animals can trigger unrealistic outcomes. A Slaughterfish pwned my character. 2 seconds later my follower killed the fish. Next my character was in Riften, in the slave blocks....  Basically my character was enslaved by a dead fish.

 

 

 

 

For the quest, you'd need to redo the test and provide a papyrus log probably. And list exactly what devices you had equipped. But in general, not sure why you were asking a blacksmith to remove stuff while you're in a quest.

 

CTD - if you have netscriptframework you can upload the logs to see what causes the crashes.

 

Soft lock after loading the save, maybe an issue with that save. Saving too soon after entering a new cell location can cause problems. Only way to resolve is to load something earlier than the broken save.

 

Solicitation - maybe open the console while he's removing stuff. papyrus log and exact items would also be helpful here.

 

Animals aren't really supported. kimy only put those in for users and they don't get tested. If unrealistic scenarios with animals bugs you, disable the animal options in the DCL MCM.

Posted
21 hours ago, zarantha said:

 

Possibly this then. And try with the console instead. I usually do console only, or open/close console, open/close menu, open console and wait a bit. Menu only seems to only work for stuck sexlab defeat after the sex scene ends. for me anyway.

 

@Elsidia I never compiled that fix, I was waiting on a DCL update. If you have it handy, either attach it here or shoot it over to me and I'll stick it on the troubleshooting post. I think that update is going to take longer than I thought. Or giving in will make it come sooner. ?

And thank you for adding the 'hint=' on your posts, that is helpful.

Looked into it and thats not what happens to me but it told me something that i didnt mentioned, i dont get any message in the left corner and the console doesent show what scene is chossen.

Posted
6 hours ago, Terrorzwerg said:

in the left corner and the console doesent show what scene is chossen.

Console also can say what's goes wrong - if there is sex scene is aborted because there no valid animations. Or aborted due can't positioned NPC for scenes.

Posted (edited)

Hello,

I'm doing the Chloe quest. I freed Chloe and now I'm supposed to search imperial corpses. However the quest one has another activator over it, making it impossible to search the body:

 

Chloe.png.3c0b00dc53604029006afffd817ebd4d.png

 

 

What can I do?

 

 

 

 

Edited by monsta88
Posted
8 minutes ago, monsta88 said:

What can I do?

There is written what you need to do: Squeeze through collapsed passage and search corpses after that. if you still can't find the necessary corpse i will get one more clue.

Also after squeeze through i recommend save game in new slot and exit to main menu the load a game. This will reload a cell where you TP using activator and necessary corpse may be no more invisible.

Posted
20 minutes ago, Elsidia said:

There is written what you need to do: Squeeze through collapsed passage and search corpses after that.

 

Thanks, I found the next clue. However after I squeezed through and looked back, I saw this:

Chloe2.png.59484e3a3f245f659cb72cc5529ab125.png

 

 

That quest pointer still shows that I'd need to use the ashified dead, so it is super misleading.

 

Posted
12 minutes ago, monsta88 said:

so it is super misleading.

So work all Skyrim quests - says quest need found people. It's not show where you must find it.

Same here:

Spoiler

While not found note and read it quest pointer shows previous directive

 

Posted (edited)

Prologue:

So i'm still found that some of mods spawn bugged rendered devices unless how i try to fix it. Maybe this is only on my side problem, but i made a mod, what detect those devices and remove if need. I have minimal mod configuration for DCL and still suspect that DCL spawns those devices. Or Original  DD 5.1 new equip system. Anyway i want to present mod, what can detect those devices. If use this mod and found any bugged devices will be good if you PM me to know that i'm not insane and only i have this problem. Those devices can break DCL and DD equip events because better is ride those.

 

Disclaimer  (not sure this is real word for that)

1) This is unofficial mod and any bugs what can produce will be report only me by PM.

2) This doesn't touch any other mod, not run any timed events or custom events and in any way not mess with Skyrim game and mods. This mod is ESL flagged, because not use cell in mod load order. Anyway will be good if this plugin loads after all other ESL flagged plugins to get clearly picture of detecting problems.

3) This mod requires only Skyrim SE, Devious Devices Integration and SkSE64 2.0.17 to run. /probably it can run of AE too, but I'm take off all responsibility of it, if you try it on AE/

4) This mod work with any other mod what uses Devious Devices.

5) This mod can work bad with other mods devices if mod developer define Inventory and rendered devices keywords wrong.

Example: DDA have non scripted items what have instead of inventory devices keywords have on rendered devices keyword zad_lockable. This is wrong. This item not lockable and probably not spawn from any mod. But if this items somehow get in your inventory, it will be detected as bugged rendered device and can be deleted from inventory.

6) If you use this mod you can't report some bugs, if you use this mod to remove devices.

 

Disclaimer off - as this mod not touch anything in other mods likely if you use it only for create report no bugs will produced. if you use it for remove items it can lead to remove important items from inventory and damage some DD quest. As worst case. To remove this mod you need destroy all Eye of Saarun (name is changed not to get copyright problems) items (this item have inside self destroy button). Later save a game and remove mod from any mod organizer.

I test this mod with quest items from

a) DCL - Damsel in distress ( at cage only), Leon's quest - at end of quest before free.

b) Laura Bondage Shop - On the clock (at start), Locked away (at start), Seeking the curse (all quest)

and no found any bugs.

 

How it works:

You need spawn or craft on tannery Eye of Saarun (need 1 leather straps). This item is marked as Armor and made in D.A.W.N box style.  Because do not craft many items and sell because value is 0 and it can break a attached script.

if script is broken - just remove item by console or probably trow off on ground and take back will fix the script. When you activate a Eye, it leads to choose: Touch it - proceed tests. Don't touch it - leave as it is. Destroy it - removes Eye from inventory.

If you choose touch it - now you need choose Only examine items and make a report - this will after time shows results on tests as message box and write into papyrus log detailed report, Note! You need activate logging in Skyrim to get papyrus report!

Remove bugged items and make a report will lead to remove bugged devices and report of remove will write into papyrus log too. if you choose nothing - guess what happens?)

In next window you will choose Work only on generics items - this not touch quest items and in any way can't damage quest items only if those items in mod isn't defined right. As choose Work on quest items too will work on quest items too and put responsible on you what you doing.

Then wait some time while mod check your inventory and made a report for you.

UPD3: Note. This mod doesn't detect bugged anal and vaginal plugs as those doesn't have keyword zad_lockable. Because if you don't have DD SE 5.2 beta 4 you will be block to equip some bugged plugs. If in future Kimy will decide add this keyword to plugs - it will start detect too without problems.

UPD4: This mod don't touch bugged rendered device if Device is equipped and match rendered devices is more that 1. This will fix automatically if have DD SE 5.2 Beta 4

So simple and easy.

 

Epilogue:

This will only one version of mod and no further updates. only if you want change some text (I'm not good in English) or some more ideas for this mod. Feel free to PM me.

UPD: If mod will be updated it will be publish in this post to avoid duplicate entries versions of mod in this thread. 

 

Example of papyrus log:

UPD2: ID in papyrus log are item ID from xedit. You can copy paste this ID into xedit to found what items mod marks as bugged.

Spoiler

[01/23/2022 - 05:07:19PM] [DDFIX] 1. removed item ID:0C0486DC Count: 1
[01/23/2022 - 05:07:19PM] [DDFIX] 2. removed item ID:0901614D Count: 1
[01/23/2022 - 05:07:19PM] [DDFIX] 3. removed item ID:0C0116F0 Count: 1
[01/23/2022 - 05:07:19PM] [DDFIX] 4. removed item ID:10032BBE Count: 1
[01/23/2022 - 05:07:20PM] [DDFIX] 5. removed item ID:0C0110EF Count: 1
[01/23/2022 - 05:07:20PM] [DDFIX] 6. removed item ID:0C011123 Count: 1
[01/23/2022 - 05:07:20PM] [DDFIX] 7. removed item ID:0C011125 Count: 2
[01/23/2022 - 05:07:20PM] [DDFIX] 8. removed item ID:0C0116F5 Count: 1
[01/23/2022 - 05:07:21PM] [DDFIX] 9. removed item ID:0C03C7FA Count: 1
[01/23/2022 - 05:07:23PM] [DCUR] Scanning for followers
[01/23/2022 - 05:07:24PM] [DCUR] Periodical update starts
[01/23/2022 - 05:07:25PM] ERROR: Cannot call GetActorBase() on a None object, aborting function call
stack:
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.CheckFollowers() - "dcur_clocktickScript.psc" Line 670
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1423
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1551
[01/23/2022 - 05:07:25PM] ERROR: Cannot call getDistance() on a None object, aborting function call
stack:
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.CheckFollowers() - "dcur_clocktickScript.psc" Line 671
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1423
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1551
[01/23/2022 - 05:07:25PM] WARNING: Assigning None to a non-object variable named "::temp146"
stack:
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.CheckFollowers() - "dcur_clocktickScript.psc" Line 671
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line 1423
    [dcur_clocktick (1004F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line 1551
[01/23/2022 - 05:07:27PM] [DDFIX] 10. removed item ID:0C0237C0 Count: 1
[01/23/2022 - 05:07:27PM] [DDFIX] 11. removed item ID:0C03817C Count: 2
[01/23/2022 - 05:07:27PM] [DDFIX] 12. removed item ID:0C03FFFE Count: 1
[01/23/2022 - 05:07:27PM] [DDFIX] 13. removed item ID:0900435D Count: 1
[01/23/2022 - 05:07:28PM] [DDFIX] 14. removed item ID:0C011705 Count: 2

 

Tag: Hint=008

DD_Rendered_Devices_Fix_v1_0.7z

Edited by Elsidia
Posted

Hi, when I was surrender to a guard to get myself arrested (I want to get sent to prison) but I keep getting either restraints or get locked up in the big city collar. Is there an option to change the event parameter for this because I can't seem to find it.

Posted
2 hours ago, b0ingboing said:

Hi, when I was surrender to a guard to get myself arrested (I want to get sent to prison) but I keep getting either restraints or get locked up in the big city collar. Is there an option to change the event parameter for this because I can't seem to find it.


I’m not aware of MCM options to choose the percentage chances for the different DCL arrest outcomes - prison, sex with guard, add devices, lock in furniture, let go, etc.

 

MCM options like that would be very welcome!

 

When I am testing arrest -> POP outcome, I save just before approaching the city guard, and then I repeatedly reload the save until I get the outcome I want.

Posted

when the cursed trapped npc women in town walk, their arms come out of the binders until they stop walking

 

I have seen a few posts offering solutions but none seem to work for me (like remove fnis sexy move and rebuild fnis)

 

is there a definitive solve for this or is it just one of those things that happens

Posted

Hello,

deviously cursed loot doesn´t trigger traps for me. I have Skyrim Special Edition. I have tried it with trap chance on 100%, arousal at 0%. And I´m also above level 3. Can you help me, please?

Posted (edited)
2 minutes ago, RudyJohn said:

Can you help me, please?

Check DCL MCM Debug-> Active quest running true. If true traps are disabled. If True you need complete some DCL quests to get false back. Also check arousal requirement for trigger.

 

Edited by Elsidia
Posted (edited)
5 minutes ago, RudyJohn said:

I set it to 0. But nothing changed. 

You set all other parameters to 100% trigger? Also turn on Debug messages in DCL and see what it write when you try loot a container and trigger a trap.

UPD: i mean not enough to set trigger trap to 100% you need change all other settings for trigger too.

Or still there is no chance to trigger trap.

Edited by Elsidia
Posted

Hi again I just want some clarification about the mod. Because honestly out of the bondage related mod i feel this is the one that add the most.

Out of the 4 (or 5 if you count Leah counterpart) that you can play out from simple slavery ++ I love the prison even tough i did encounter some mishaps.

 

When your being a nice prisonner nothing weird happen and you get out. Tough if you switch to hardcore to spice it up then proceed to do something you cant do like speak to a prisonner of hit a guard you get text that said they catch you and transport you to your cell. Then the next quest you see coming up on the screen say "Enter your cell" but like...I'm already there. So you need to wait...or sleep rather to wait...but if you hit a gard and get a chastity belt with plug man it get long since you get wake up every hour wich make sense x)

 

Cursed collar i got no problem with it.

 

Damsel in distress is the one I believe with a suit full of rubber wich made me super confuse because one of the other outcome is litterally name Ruber something but isnt the one with the full suit of rubber ? Either way playing damsel was ok enough i got out of the cage fairly easy, but then after that I wasn't sure what to do. I assume i was suppose to get out of the rest wich i wasn't abble to and since at this point i wasnt sure if this was requested of me because i didnt have a quest at all in my quest journal I just use the Safeword debug.

 

The rubber something was just a gag or so it seem I wasn't sure but that all I saw on my character and no mather what I do I never achieve to remove it so again i did Safeword debug because I still had no quest.

 

I know there is Adventure something but I dont remember it sorry...rather I think its the one where you get transported as well your suppose to kill the 2 person and loot their body but I never found the 3rd body if there is one so I never finished it X_X

 

The one with Leah is the one where you become her slave, but Im even less sure what to do here because she or he if its leoh doesnt request anything from the player.

Posted
On 1/23/2022 at 10:03 PM, b0ingboing said:

Hi, when I was surrender to a guard to get myself arrested (I want to get sent to prison) but I keep getting either restraints or get locked up in the big city collar. Is there an option to change the event parameter for this because I can't seem to find it.

 

There is no user available option to change the results.

Mostly though it's related to your bounty. If you want to reliably get sent to prison, then you need to get a bounty of over 1000 gold. Killing a guard usually does it.

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