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Version 3.3
10,287 downloads
I'm done with modding WH3 for the foreseeable future, the only updates will be bug fixes. Adds quest based progression to corrupt Balthasar Gelt, turning him into a woman who serves Slaanesh. Adds gameplay and faction changes, along with a separate mod for just a reskin alone. 5 different stages, all of which are progressively more sexual and lewd. Post any feedback for bugs or other issues in the comments, I answer questions! VARIANT SELECTOR IS REQUIRED FOR GELTINA_CORE_VARIANT! Mod Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2888171970&searchtext=variant+selector GELTINA_CORE_VARIANT AND GELTINA_CORE_MAIN ARE NOT COMPATIBLE! Warhammer 3 Only! GELTINA_CORE_VARIANT - Adds variants of Geltina for the Variant Selector Mod GELTINA_CORE_MAIN - Adds quest based corruption of Geltina through Slaanesh through the course of the game. Core_Main Progression Details: The progression in this mod is determined by the completion of quests and the choices in dilemmas. Missions 1-2: Stage One (Missons: The Secret of Gold, Monetary Extravagance) Missions 3-4: Stage Two (Missions: Enemies of the Empire, A Land to Behold) Missions 5-6: Stage Three (Missions: Reikland Caravan, To Bask In Success) Missions 7-8: Stage Four (Missions: A Great Treasure, The Great Rift) Missions 9-11: Stage Five (Missions: Assistance, Proving Yourself, The Revolution) At the end of each stage, there is a model change to the next stage. Each mission must be successfully completed before the next quest will be issued, and there is no set turn limit to when they will issue, they will always issue 5-10 turns after the most recent mission has been completed. Example: Complete "The Secret of Gold" by successfully winning the battle as soon as it appears on turn 2, then 5-10 turns later, "Monetary Extravagance" appears, complete that, dilemma shows up, allows you to change your model to female, 5-10 turns later, "Whispers In The Dark" appears, so on, for all missions listed here. There are a total of: 11 Missions. 10 Main dilemmas. 5 Secondary dilemmas. 1 New skill branch. 5 Ancillaries. 1 New recruitment building. 5 Different sexualized model stages of Gelt. A Troop "Morale" System A special resource to recruit Slaanesh Units. AI Progression for Slaaneshi players Troop "Morale" Guide: Your troops, after stage three, will require management, and you can get buffs, or debuffs, through what decisions you choose to enact through dilemmas. After executing, releasing, or enslaving the enemy, you will get a respective buff according to what post-battle option you have chosen 5 times in a row, but be careful not to go over the troop morale limit of 5, or else you will experience debuffs from letting your troops go too wild. You also get a dilemma every few turns to manage your troops even while not in combat. Servants of Desire Guide: You require a special resource, called Servants Of Desire, which can be acquired beginning stage three, which allows you to recruit Slaaneshi units. This resource is acquired by razing, looting, or sacking settlements, as well as through progression events, and also each turn depending on what stage Balthazina is at. Installation: (DOWNLOAD ONLY EITHER GELTINA_CORE_MAIN OR GELTINA_CORE_VARIANTS) LOAD ORDER FOR QUESTLINE PACK, Geltina_Core MUST go above textures. LOAD ORDER FOR VARIANT PACK, Geltina_Core MUST go above textures. Post any feedback for bugs or other issues in the comments, I answer questions! Special Thanks to! -Alluvian- 54 comments
- 7 reviews
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18
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- warhammer
- corruption
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Dark Elf Debaucheries View File This mod replaces the Supreme Sorceress, Death Hag, and Sorceress meshes with nude versions. It's currently a WIP- I plan on adding the Dreadlord, Witch Elf, and Sisters of Slaughter units soon. After that probably some other factions as well. Unpack the data.rar and drag and drop to wherever you installed your Warhammer 2 data folder, then activate in your modlist. Don't be a dumbass and upload the mod elsewhere like Steam. For now I'm not putting the mod on the Nexus since it's unfinished, but I'll probably put the whole thing up when it's done. Submitter gooboo Submitted 02/15/2022 Category Other Requires
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Version 1.0.0
916 downloads
A Simple reskin mod that turn Sigvald into a girl I just learned how to modding 2 days ago,so this is my frist mod,already try my best. This mod is inspierd by zeta0080's mod:Succubus Legion of the Dark Princess(a mod that turn everyunit into nude girls) but I don't like just all nude,I think that lacks a little bit fun.So I add more style. I also try to change the vioce line,but it didn't work out yet.Maybe as I learn more about modding I can sovle this. Just Extract the pack file into the Total War WARHAMMER III\data folder.- 3 comments
- 1 review
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5
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- warhammer 3
- warhammer
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Version 1.0.3
7,810 downloads
Turns the salacious Geld Prince of Slaanesh into the Princess of Slaanesh, Sigvalda! -Comes with new body and face mesh, icons, in game text and names -Now with custom made voice files (needs two packs) Extract it into the Total War WARHAMMER III\data folder File list became confusing, visual guide below:- 28 comments
- 3 reviews
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View File Explicit Skarbrand - Total War Warhammer III Two versions of Skarbrand, one with a loincloth and one without. There are still some kinks to iron out during Skarbrands most extreme animations, but otherwise works fine as far as I can tell. Credit to rossthren for their 3D model that has been used in this mod. https://sketchfab.com/3d-models/flaccid-penis-37dd96fb488548789bffb54dc152e6f9 Submitter sfsafasfdsadafds Submitted 08/17/2022 Category Misc Adult Mods Requires
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View File Sister WH40k This is the first time I upload mods on this incredible page. I offer you this battle sister called Aethelfled from the dark universe of Warhammer 40k, belonging to the Order of Our Lady Martyr. I hope you like it, try to simulate the battle sister costume. Submitter sebastt Submitted 10/14/2023 Category The Sims 4 - Sims Requires
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View File TWW3 - Dark Elf Unique Hero This is my first hero mod for TWW3. The hero spawns on turn 1 for Lokhir Fellhart's faction "The Blessed Dread". I was heavily inspired by a model from the Kingdom Under Fire series. Done my best to balance the character but any suggestions are welcome. Thanks to Gooboo for the base elf body used from Dark Elf Debaucheries. Submitter Chatmat Submitted 09/07/2022 Category Misc Adult Mods Requires
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Version 1.11
467 downloads
Pack de Traductions Française des mods NSFW de Total War Warhammer 3, supporté par les membres du Discord de LazyIcarus. Si vous souhaitez participer aux mises à jour ou à la traduction de nouveaux mods, vous pouvez nous retrouver ici : https://discord.com/channels/965342581745668136/975664611254730833 Fichiers : LazyIcarus French Translations - Main - v1_11 - Contient la traduction principal. LazyIcarus French Translations - Beastmen - v1_11 - Contient la traduction de Community Beastmen (Savage Beastmen) et Candles' Beastmen Events & Ancillaries. Traducteurs : Blackout, AwesomeDio (l'avocat famous), Irondead, Kierkann, Azo, Myloween. Testeurs : Op-Crowe le croisé. Liste des mods actuellement traduits : Lazy's Corrupted Miao Ying Progression (Stages 1,2,3,4,5,6+) - v1.8.0 Lazy's Corrupted Katarin (Stages 1,2,3,4+) - v0.3.0 Lazy's Morathi Ascension (Stages 1,2,3) - v0.8.0 Foreign Dickplomacy - v1.8.0 Corruption Adaptation - v1.8.0 Unique Landmarks Main Submod - 2022-09-09 Unique Landmarks Kislev Standalone - 2022-09-27 Unique Landmarks Freewin Standalone - 2022-10-31 Lewd Landmarks - v1.0.0 Summons and Stuff - Miao Ying Corruption Added Content - v1.1.1 Summons and Stuff - Generic Content - v0.2.2 Corrupted Compendium - v0.996 Azazel's Realm (Miao campaign content) - v2.2 堕落升魔 (Corruption Ascend) - v1.2 Soiled Projects - Corrupted Units Submod - v0903 Soil Corrupted Units SFO Submod - v1.0.1 Morathi: Corruption of a Handmaiden - v2.0.4 Community Beastmen (v0.11) / Savage Beastmen v0.4.8 / legacy - !community_beastmen / Lynn's Edit - v... Candles' Beastmen Events & Ancillaries - v0.3.1 Journal détaillé pour les traducteurs :- 1 comment
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1
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- translation
- warhammer
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Version 1.0.2
1,274 downloads
This is my first hero mod for TWW3. The hero spawns on turn 1 for Lokhir Fellhart's faction "The Blessed Dread". I was heavily inspired by a model from the Kingdom Under Fire series. Done my best to balance the character but any suggestions are welcome. Thanks to Gooboo for the base elf body used from Dark Elf Debaucheries. -
View File Savage Beastmen This mod takes inspiration from the Beastmen's original lore which is quite dark. Several 'captives' have been added to Beastmen units, some of which are fully animated. Right now this is only aesthetic but I may add events and scripts to make it feel more organic. Submitter theendofrim Submitted 09/20/2022 Category Misc Requires
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View File Unification Wars: NSFW Version The light of civilization gutters and fades as the Long Night threatens to consume humanity As the thirtieth millennium draws to a close, it seems that any hope for humanity may be finally lost. A galaxy-spanning empire has been reduced to shattered and disparate pockets of men and women trying to scrape out a meager existence, easy prey for the alien, the mutant, and worse. Terra, the cradle-world and heart of this once great empire, has not been spared. Starved of resources, embroiled in conflict, and degraded by a thousand years of ceaseless war, cruel Techno-Barbarian Warlords call themselves masters of the broken ruins of mankind’s birthplace. The seas have been boiled by atomic fire, and the earth soured by the blood of billions. There is no peace here, only the pause between wars, the ragged gasp of nation-states before their petty tyrants can muster their broken subjects to die beneath the guns and upon the blades of one another again. So it would continue, until the last life is extinguished, but for a single man. Beneath the Himalazian mountains, a visionary sees the time to act is almost arrived. He makes ready his allies, and sets into motion great plans. He sees a great crusade launched across the stars, the scattered scions of humanity reforged again, but first . . . first Terra must be unified, and forged into world that will once again shape the fate of the galaxy. Thus begin the Unification Wars, and the end of the Long Night. BUT WHAT IF BOOBA!? An NSFW submod for The Unification Wars replaces all leader portraits with porn I found online Requires Unification Wars https://steamcommunity.com/sharedfiles/filedetails/?id=2268929619&searchtext=unification+wars Submitter Dimandore Submitted 09/03/2022 Category Misc Requires Unification Wars
- 8 replies
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1
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- hearts of iron 4
- hearts of iron
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LIG Morathi Uncensored WH3 Port View File This mod is a port to warhammer 3 of LIG's Morathi skin. Currently WIP. Todo: Edit model boots & arm bands to reduce clipping. Fix possition/clipping of shoulder armor Instructions: Extract the file into your warhammer 3 data folder. Then activate it in your mod manager / Total War launcher. Make sure the mod is higher in the load order than other mods that modify the character if you want it to work properly. Please send screenshots and or report bugs in the comments. I don't have a lot of time for testing especially with other mods so please tell me if there's anything wrong. Submitter serpent_clicker Submitted 09/06/2022 Category Other Requires
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[LIG] Khalida (incl. Uncensored version) WH3 Port View File This mod is a port to warhammer 3 of LIG's Khalida skin. Currently WIP. Instructions: Download [LIG}Khalida.zip and unzip it into your data folder. Enable it in your mod manager. Make sure it is higher in order than other mods that modify Khalida. Note: If you want either of the uncensored models then load one the associated pack file above the main Khalida.pack in the mod manager. The highest .pack file will always take priority. Please send screenshots and or report bugs in the comments. I don't have a lot of time for testing especially with other mods so please tell me if there's anything wrong Todo: Permission to Port Codiciaf110's tattoo reskin to WH3 Improve "glossyness" of skin Add option for glowing eyes. Currently glow effect floats in front of character when enabled. Add more metalness to the gold on armor if requested Submitter serpent_clicker Submitted 09/06/2022 Category Other Requires
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View File Westluo's Slaanesh Valkia This mod uses assets from the following two mods. Spliced with vanilla Slaanesh unit material to create a Slaanesh Corrupted Valkia. https://steamcommunity.com/sharedfiles/filedetails/?id=2855584332 and https://steamcommunity.com/sharedfiles/filedetails/?id=2853727364 The mod attempts to create a Valkya partially corrupted by Slaanesh. Her hooves have been replaced by Slaanesh claws. The body is getting more and more fading from the red color blessed by Khorne. She has azazel's horns on her head, which is what caused her corruption - she defeated Azazel in a battle and chopped off his horns as a trophy. Contempt for Slaanesh led her to pin this trophy to her head to show off. When the idea of "showing off" came to her mind, she was destined to be Slaanesh's Valkyrie. Submitter GeorgeWestluo Submitted 09/12/2022 Category Misc Requires
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View File Dark Elf Debaucheries's Submod——Hellebron's new head Thanks to the following two authors for allowing me to use their work. @gooboo https://www.loverslab.com/files/file/20983-dark-elf-debaucheries/ @Black Rabbit https://steamcommunity.com/sharedfiles/filedetails/?id=2834381558 This mod modifies hellebron's head model in Dark Elf Debaucheries mod and replaces it with hellebron's head model in -BR- Ultimate Elven Lords + Variety Pack III 精灵 mod. Put this mod in the WH3 data file, above the Dark Elf Debaucheries mod in the mod manager sort. Submitter GeorgeWestluo Submitted 08/28/2022 Category Misc Requires Dark Elf Debaucheries
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The tutorials and resources available to understand Total Warhammer 2/3's scripting is garbage and utterly incomprehensible if you don't already know what it means before reading them. Are there any experienced modders of the game on here who'd be willing to explain to me how to do some very basic things I need for a mod I'm working on? What I want to do is, when a turn starts while you're playing as the Chevaliers de Lyonesse, a message box should pop up with some text in it. That's literally it for now. I mean to do more things later but for right now I literally just want to pop up a damn event screen with some text on it, and I can't even figure that much out with how mind-numbingly obtuse the scripting API is. I already have a functioning listener that triggers at the start of every turn as the faction you need to play as, but what now? How do I pop up an event screen? Do I need to have the text that should go in it pre-written in a database? Where? How to access it? How does it work? Where the **** are the UI assets used for event boxes even located? I can't even find them to use them! Literally any help at all would be infinitely appreciated, I've been banging my head against a brick wall for 3 days straight by now and barely gotten anywhere at all.
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returnofreckoning.com Is it possible to nude mod this game?
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Version 1.1
337 downloads
What is this? This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles. There should not be any conflicts with the weapons but if you find a problem with were the barrel is placed or with a weapon let me know. If you have any suggestions for more weapons to add please leave them here and I will look into it. Enjoy your new weapons. -
So you may wondering what I'm doing by uploading a picture of my loadout in the Warhammer 40,000: Space Marine multiplayer it's because I wanted to share the colour scheme I'm using for my marine. Now as I've stated before I'm a MASSIVE fan of Warhammer 40k, I loe the lore (most of the books I read are Black Library ones) and I've actually collected the miniatures and played the tabletop game (not done either in a while though) and over the course of my time with the hobby (going back over ten years now, technically on and off though) I've had an idea for a chapter of Space Marines, they've gone through some massive changes since I came up with them changing everything from their name to their colour scheme (before I settled on a name and colour scheme I really like) it's to the point where I now have a 12 page long google doc (it wass 14 but I trimmed some stuff off it) detailing the background of my homebrew chapter the Steel Hawks which ties into the above image because I plan on sharing some of the stuff in my google doc with all of you. Most of the phrases I use will make more sense to 40k fans (or at least people with knowledge of 40k) than the rest of you. I may also be retreading some stuff I think I posted in an earlier entry but fuck it. So the Steel Hawks are a relatively young chapter having been formed in M39 however their geneseed comes from an unknown source but due to mutations in it (chalk it up to mechnicus tinkering) they have an overactive Sus-An membrane which puts them into suspended animation even if they only break a bone (the Sus-An membrane is only supposed to activate if the marine takes grievous, near fatal damage) and is a cause for their higher than normal attrition rate however the other unique aspect to their geneseed is that it has a higher than normal acceptance rate within aspirants, high enough to counter their higher than normal attrition rate. The general organisation of the chapter differs from codex compliant chapters in that each company is completely self sufficient they have their own terminators, assault marines, scouts etc. however each company is shaped by its captain's ideology so a company with a captain who likes fast, hit and run warfare will have more assault marines and bikes but less terminators and devestators. Additionally the Hawks follow the Wolves in that their scouts aren't neophytes but are instead another form of veteran and like the Blood Angles (and their successors) they have something akin to a death company however the marines in this "death" company act more like the Wolve's Lone Wolves (more about the reason marines are like this later) and they aren't included in the force organisation and exist outside the companies. Additionally the Hawks are extremely resistant to the warp to the point where they have very few (as in only ever in the single digits at any one time) Librarians and each Librarian is treated as a regular battle brother due to them being incredibly weak in comparison to their peers in other chapters, the current chief librarian is being hailed as the most potent librarian in the chapter's history due to him having a weak precognition power allowing him to see a couple of seconds into the future (about 3 seconds to be exact, strong enough to make him a force on the battlefield but not strong enough to be useful off of it.) The chapter's belief structure is very much shaped by their homeworld, namely considering the Hawk to be far more noble than the Eagle and as such have replaced all Eagle iconogrophy in the Imperial Creed with Hawks s well as being very literal minded when naming things, additionally they could be considered to be the class clowns of the Space Marine chapters as they are constantly making jokes and sarcastic remarks as well as having an irreverent attitude to most things this has lead to them annoying some chapters, this attitude caused one of their captains to jokingly name their fortress monestary the Eyrie since they were named the Steel Hawks. They have a tradition of giving new neophytes a short sword on their induction, these swords have the neophyte's name engraved on it and are interred in the chapter's vault of the fallen rather than the marine's body the only marines who don't go into battle with these blades are the Apothecaries and the members of the Forgotten (the aforementioned "death" company) the former because the Hawks view Apothecaries as being too important to join the ranks of the Forgotten while the latter are Marines whose blades have been lost (not broken, a broken blade can be racovered and repaired) and as such on their deaths they will be Forgotten by the chapter (not their immediate battle brothers but by future battle brothers) these marines are fearless and are more than willing to walk into the harshest of fighting in a bid to find their deaths. The chapter uses Deathwatch service as a way of marking a marine for promotion, evertime a marine would advance in the ranks they are sent to the deathwatch to serve a short vigil this results in the more senior members of the chapter having a wide range of knowledge in fighting aliens and due to the specialist training they recieve in the deathwatch are some of the chapter's deadliest fighters. As an example of this a captain will have served four vigils in the deathwatch; one on becoming a sergeant, one on becoming a veteran (only sergeants can become veterans in the Steel Hawks,) one on becoming a veteran sergeant and finally one on becoming a captain. Finally their chapter homeworld is a lot like ancient Terra was however the fauna on it are much larger and much more aggressive than the fauna on Earth was (with maybe the exception of the prehistoric fauna, but I'm more talking about the fauna on modern day, 21st century earth) but its not so dangerous that a human in iron armour with a pointy iron stick on a horse can kill it this is what prevents the world from being listed as a death world and is instead listed as a Feudal world. This feudal world is inhabited by three major people: the Arthurians, the Herdsmen and the Ashigaru. The Arturians are all the equivelant to the Kngihts of Britain however they inhabit the planets more temperate zones and have a tendency to go to war with the Ashigaru who have the society of feudal Japan inhabit the deserts and Savannahs of the world whereas the Herdsmen are nomads who inhabit the plains between the temperate forest areas and the warm savvanah/desert areas of the planet, the Hawks tend to recruit from the Arturians and Ashigaru as both of these groups are more warlike and have more fighting experience than the Hersdmen (however they have recruited from the Herdsmen once before as their current chapter master was a Herdsman.) Finally their fortress Monestary (the aforementioned Eyrie) is a massive mountain sprouting out of the middle of the planet's deadliest Savannah and is home to the birds from with the Hawks take a part of their name from and is thought to be a pre-heresy supply cache as the Hawks found a large amount of pre-heresy vehicles and equipment leading to them having a large number of Mk. IV suits of power armour, enough Fellblades for one per company, multple squadrons of Xiphon interceptors as well as a fleet of jetbikes (the last of which were only recently discovered however) allowing the Hawks to be far better equipped than some older chapters. However their refusal to give up this treasure trove of pre-heresy tech to the adeptus mechanicus has caused some strain to their relationships with each other however its not strained enough to stop the admech from training new Steel Hawks techmarines. Additionally they haven't recieved any Primaris Marine reinforcements from Big Bobby G yet as they are currently above full strength and given their sotckholme syndromesque view of their Sus-an membrane defect may not accept these "perfected" marines anyway. So that's a very much abridged version of the background for my homebrew chapter of Space Marines, I'm not spoilering it this time because it is the entire point of this entry so if you've gotten to this point you either read the whole thing (in which case congratulatons) or you skipped past it to see if I added anything interesting on the end. As a bit of good news however I've managed to get mods working properly on FO4 again so if I can be fuckd I might have FO4 images up at some point, however the mods are reliant on me using NMM (after MO failed to work for me) and I really did not want to have to resort to using that for my mods but needs must and all that.
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- warhammer
- wrhammer 40k
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Version 1.6
3,570 downloads
This mod replaces the Supreme Sorceress, Death Hag, and Sorceress meshes with nude versions. It's currently a WIP- I plan on adding the Dreadlord, Witch Elf, and Sisters of Slaughter units soon. After that probably some other factions as well. Unpack the data.rar and drag and drop to wherever you installed your Warhammer 2 data folder, then activate in your modlist. Don't be a dumbass and upload the mod elsewhere like Steam. For now I'm not putting the mod on the Nexus since it's unfinished, but I'll probably put the whole thing up when it's done.