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DBF beta and testing for Skyrim Special Edition (April 2023) View File I set up this page to post early version of my mods for Special Edition for anyone who wants to take them for a spin and test them. Over time, I will create a proper download page for each one of them if not done already. Some notes about these files: - As much as possible, they match the latest content of the files on Github (https://github.com/SkyrimLL/Skyrim/tree/main/SE) - Some files were too large for Loverslab. I split them into a main file and a texture file. Make sure to get both. - Some of these mods may still have debug messages on screen or in the logs that I would normally hide for a proper update. - I included a few patches to other mods with tweaks and bug fixes I created for my own games. The original versions of these mods are required before installing my updates. Files included in this page: - Alicia: Featuring a new haircut and more clutter in her basement - Family Ties: Only minor tweaks to age tracking and effects. Starting with an older age grants you perks accordingly. - Hormones: Introducing a new system for multiple body morphs (fit, fat, sexy) and fixes to body changes triggers - Parasites / Kyne's Blessing: Introducing a new system for 'parasites thoughts and comments', and fixes to the event timer for these comments - Sanguine Debauchery: Added background resources for the final stages of the main quest (still under development) - Sisterhood of Dibella: Added support for male player characters - SexLab Stories / Stories Devious: Various tweaks. ELLE should now follow you at all time and only help with attacks when she is powered. - SexLab Dialogues: Minor tweaks only. - Skyrim Immersion Patch: Added an optional esp file to add effects to the Gildergleam (glow, falling leaves, healing effect). Meant to work with the Erd Tree replacer but can work on vanilla as well. - SexLab Mind Control: Only ported to SE, no major changes yet. - SexLab Warm Bodies: Added support for torches. I will release this one as a standalone mod under a new name 'Warmer bodies' - Patch for DangerousNight2: Patched to tweak some of the dialogues and remove reliance on beds. - Patch for Redbag's Rorikstead: Added clutter around the farm and chimney smoke. - Patch for Puppet Master: Only ported to SE. Not fully tested yet. May not be working yet. - Bodyslides Settings: My personal Bodyslides shapes and groups - RunicReshade: My personal files for ENB and Reshade Submitter DeepBlueFrog Submitted 04/10/2023 Category WIP / Beta Requires Regular Edition Compatible
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My Portable Dungeon View File My Portable Dungeon NOTE: This is in very early development and is NOT recommended for a serious playthrough. I’m just trying to get some initial feedback and ideas for the project. Also, this is my first mod, both in scripting, and in level design (which shows). History: This mod’s base idea is from an old mod “The Bondage House” that no longer seems to be maintained. Due to using this mod in my own playthroughs a lot, I thought I would create my own but give it some extra features, such as restrictions on when it can be accessed, allowing it to be expanded etc. This mod has been built from the ground up, but gets a lot of its ideas from that mod. So what can you do? Similar to TBH you will receive a ring in your inventory when you start the game (may add this as a quest later). If you don't, you can get a new one from the MCM menu. Once you use your ring you will be teleported to MPD. There you can find a vendor (customizable via MCM), a small cell that prisoners can be teleported to and some chests and equipment. If you speak to the vendor you can ask “About my dungeon…” this will allow you to add/remove septems from the cells treasury. Any funds in the treasury can also be used to unlock/expand new areas. MPD Expansions: Workshop (Status: Initial Stages) Purchasing the workshop will give you access to most of the crafting tools within one room. These include, smelter, smithy, tannery etc… This is an auto storage system that will move items from your inventory to the storage room behind the workshop. I plan to expand this in a future update to pull from these chests when you use any of the crafting tables in the workshop. Quarters (Status: Not Developed Yet) The idea for the quarters is a place for your character to sleep and change etc however this has not been created yet. Prison (Status: Not Developed Yet) One of the main goals of MPD is to create the prison, this will eventually allow management of all prisoners within the dungeon and allow transferring between cells as needed. MCM Options: The MCM system is broken down into four pages. Overview: Shows general information on the mod, such as its status, the mod version, dependencies and base vendor information. Vendors: This is where the vendor can be configured; allows changing prices for sections of the dungeon, how often the vendor restocks and other options. Levels and Tiers: This is a simple list of what the vendor can sell at what level and current state of the dungeon. Dungeon Access: This is where MPD changes from the original mod idea… Depending on what restrictions you put in place can define when you can access the dungeon. Some restrictions include: In Combat (always active) Encumbered Cooldown from last teleport Rest when not in main world space (Tamriel) If you have Devious Devices installed, you can also restrict access to the dungeon based on what restraints the player is currently wearing. Note: Whilst you are in the portable dungeon your ring is constantly drawing magicka (this is intentional) at a rate of 0.5 per second. If you run out of magicka you will be returned to the location you were at prior to putting the ring on. As I said above this is in very early development and testing and feedback would be greatly appreciated. Also, if anyone wishes to help out with the dungeon design or offer some tips on the scripts, please let me know. Submitter Addramyr Submitted 03/11/2024 Category Adult Mods Requires SkyUI, Papyrus Util, Console Util, powerofthree's Papyrus Extender Regular Edition Compatible No
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Version 0.0.3
238 downloads
My Portable Dungeon NOTE: This is in very early development and is NOT recommended for a serious playthrough. I’m just trying to get some initial feedback and ideas for the project. Also, this is my first mod, both in scripting, and in level design (which shows). History: This mod’s base idea is from an old mod “The Bondage House” that no longer seems to be maintained. Due to using this mod in my own playthroughs a lot, I thought I would create my own but give it some extra features, such as restrictions on when it can be accessed, allowing it to be expanded etc. This mod has been built from the ground up, but gets a lot of its ideas from that mod. So what can you do? Similar to TBH you will receive a ring in your inventory when you start the game (may add this as a quest later). If you don't, you can get a new one from the MCM menu. Once you use your ring you will be teleported to MPD. There you can find a vendor (customizable via MCM), a small cell that prisoners can be teleported to and some chests and equipment. If you speak to the vendor you can ask “About my dungeon…” this will allow you to add/remove septems from the cells treasury. Any funds in the treasury can also be used to unlock/expand new areas. MPD Expansions: Workshop (Status: Initial Stages) Purchasing the workshop will give you access to most of the crafting tools within one room. These include, smelter, smithy, tannery etc… This is an auto storage system that will move items from your inventory to the storage room behind the workshop. I plan to expand this in a future update to pull from these chests when you use any of the crafting tables in the workshop. Quarters (Status: Not Developed Yet) The idea for the quarters is a place for your character to sleep and change etc however this has not been created yet. Prison (Status: Not Developed Yet) One of the main goals of MPD is to create the prison, this will eventually allow management of all prisoners within the dungeon and allow transferring between cells as needed. MCM Options: The MCM system is broken down into four pages. Overview: Shows general information on the mod, such as its status, the mod version, dependencies and base vendor information. Vendors: This is where the vendor can be configured; allows changing prices for sections of the dungeon, how often the vendor restocks and other options. Levels and Tiers: This is a simple list of what the vendor can sell at what level and current state of the dungeon. Dungeon Access: This is where MPD changes from the original mod idea… Depending on what restrictions you put in place can define when you can access the dungeon. Some restrictions include: In Combat (always active) Encumbered Cooldown from last teleport Rest when not in main world space (Tamriel) If you have Devious Devices installed, you can also restrict access to the dungeon based on what restraints the player is currently wearing. Note: Whilst you are in the portable dungeon your ring is constantly drawing magicka (this is intentional) at a rate of 0.5 per second. If you run out of magicka you will be returned to the location you were at prior to putting the ring on. As I said above this is in very early development and testing and feedback would be greatly appreciated. Also, if anyone wishes to help out with the dungeon design or offer some tips on the scripts, please let me know.-
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Hello everyone, I been trying to port a new armor to the game by starting with the boots, so i can understand how to mod and add more stuff later on. Unfortunately i can't seem to make them work, cause when i equip the boots the character appears barefooted. Still, I managed to make them appear in the game as a menu item and as a drop-able. I would like to port the Assault Armor for the Cerinian race made by ThatDefaultUser12: https://www.deviantart.com/thatdefaultuser12/art/New-Krystal-Fox-3d-Model-Download-761177452 I been reading a lot of tutorials of how to add armor to the game, but i guess I'm still not that competent to pull this off. So this is what i did even tough it didn't fully work. From 3ds max i exported the boots .obj to blender and aligned them with the feet, then port the .obj from blender to outfit studio and add the bone weights from another armor and converted the .pngs to .dds textures and added them with outfit studio and created the .NIF of the boots then modified the cerinian.esp to add them. I think the .nif looks good but I'm still missing something. Also, is there a guide of how to rig armor in blender that isn't from Skyrim? So i can align the armor with the body?
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Purpose: This post is just to get an idea of what a blog post looks like on this platform and the capabilities offered. The primary content type of this blog will be posts that document particular conversions and eventually mods that I am working on. In addition to this, there will be "Reference/Troubleshooting" posts that detail specific procedures, or specific issues and how to fix them. These reference posts will be linked into the projects in which they occured, for easy browsing
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Version 2023-07-24
101,611 downloads
I set up this page to post early version of my mods for Special Edition for anyone who wants to take them for a spin and test them. Over time, I will create a proper download page for each one of them if not done already. Some notes about these files: - As much as possible, they match the latest content of the files on Github (https://github.com/SkyrimLL/Skyrim/tree/main/SE) - Some files were too large for Loverslab. I split them into a main file and a texture file. Make sure to get both. - Some of these mods may still have debug messages on screen or in the logs that I would normally hide for a proper update. - I included a few patches to other mods with tweaks and bug fixes I created for my own games. The original versions of these mods are required before installing my updates. Files included in this page: - Alicia: Featuring a new haircut and more clutter in her basement - Family Ties: Only minor tweaks to age tracking and effects. Starting with an older age grants you perks accordingly. - Hormones: Introducing a new system for multiple body morphs (fit, fat, sexy) and fixes to body changes triggers - Parasites / Kyne's Blessing: Introducing a new system for 'parasites thoughts and comments', and fixes to the event timer for these comments - Sanguine Debauchery: Added background resources for the final stages of the main quest (still under development) - Sisterhood of Dibella: Added support for male player characters - SexLab Stories / Stories Devious: Various tweaks. ELLE should now follow you at all time and only help with attacks when she is powered. - SexLab Dialogues: Minor tweaks only. - Skyrim Immersion Patch: Added an optional esp file to add effects to the Gildergleam (glow, falling leaves, healing effect). Meant to work with the Erd Tree replacer but can work on vanilla as well. - SexLab Mind Control: Only ported to SE, no major changes yet. - SexLab Warm Bodies: Added support for torches. I will release this one as a standalone mod under a new name 'Warmer bodies' - Patch for DangerousNight2: Patched to tweak some of the dialogues and remove reliance on beds. - Patch for Redbag's Rorikstead: Added clutter around the farm and chimney smoke. - Patch for Puppet Master: Only ported to SE. Not fully tested yet. May not be working yet. - Bodyslides Settings: My personal Bodyslides shapes and groups - RunicReshade: My personal files for ENB and Reshade -
Nordic Queen and the God of Trials In the realm where the valiant warriors who die with honor in a great battle, Sovngarde, a former living warrior arrives. Warrior: Sovngarde! I make it here! She walked up and started go toward to the legendary Hall of Valor, where all great heroes reside. Warrior: Can't wait to meet the greatests. She was once a Queen-Warrior, who died valiantly in a war against Skyrim enemies in an ancient era, now she forgotten to the modern Eras. She looked stunnedly up the sky of Sonvgarde. Nordic Queen: Beautiful. Nordic Queen: This place looks better than the legends. As she getting closer to the bridge, Tsun the god of Trials who guard the gateway greeted her. Tsun: Whats bring you, wayfarer grim, To wander here, Shor's gift to honored dead? As she looked that way, she saw the mighty Tsun, Shor's housecarl and nordic god of Trials. Who guard the Whalebone-bridge to the legendary Hall of Valor, he only allow the worthy. Nordic Queen: You must be Tsun. Nordic Queen: I seek entrance to the Hall of Valor. Tsun: By what right do you request entry? Nordic Queen: Rules I was, ruled once the mighty Kingdown of Eastern Skyrim seating in Windhelm, led battle against the demons of Morrowind fall against their kings. Tsun: Worthy deeds for a ruler might be, but Living or Dead I judge you with the warrior test. As Tsun said his words, she started to run forward him with attacking intent. However... Nordic Queen: Fine by me!! Her attack did nothing, her face was suprised and confused. Nordic Queen:.... Not possible.. Tsun looked dissapointly toward her, while standing like nothing happened. Nordic Queen: Why this isn't working?!! He looked sad and pity the same time, he cannot hide his dissapointment. Tsun: You cannot win with dishonestly and dishonor, as the lie came out your mouth the moment where you false claim deeds instead your own, you was defeated. Tsun swinged his axe, the Nordic Queen of Eastern Skyrim was in on the ground before she could notice. Nordic Queen: What happened? Where is my weapons and my flag? Tsun: I moved my axe simply as it is, with my strike I saw who are you really. You can't deveice me. Tsun: Queen truly of the eastern holds and fought in a war, but your death came with mere fact you can't blowjob properly like a true nordic woman and died in deep throat. Unworthy death, no glory no true battle. You died against the dick. Nordic Queen:... My weapons... Tsun: You are not worthy of your weapons and to bear your flag. Tsun looked more angrily toward her, betrayed he no lonher pitied the queen before him. Tsun: If you not lied you could even remain here and might enter if you succed defeating me, what a shame. She looked shamefully and accepted her defeat humbly. Nordic Queen: What will going to happen to me? Tsun: Not know that part of the old song of me? Nordic Queen: Well... Tsun: Spread your ass for Tsun, He will spread, The seeds. She spread her ass, as the song was written in the song and prepares herself what will come. Nordic Queen: Wich kind of Seed? We are going to do.. Tsun: Soon, you will know. Tsun shrinked of his mighty size to match the queen, he started preparing the seeds what the song claimed, while he do that, the queen looked behind, seeing the hall of Valor. Knowing she will not enter anytime soon. Tsun started licking her from behind. Tsun: Lets Judge your ass, it is worthy for my seeds. Nordic Queen: Ummmm? What? As he started, she immedialty felt she dealing with not ordinary person. Nordic Queen: Damn you know how to do it. Tsun: The Taste deemed you Worthy, now time to put the true trial. Nordic Queen: Well at least something is still worthy in me. As soon as he said , he already put her under the true trial. Nordic Queen: By Shor, this feels good!! Nordic Queen: You surely do good job at putting up trials, Ahhh! Tsun: the Trial is not over, lets put the armor off. Show me your true Strenght! Tsun teleported her amor away, making her full naked. Nordic Queen: Yeahhh! Nordic: Ohhhhhh!!! Tsun: Not bad.. Nordic Queen: Uhhhhh! You good as with your cock like with weapons. Tsun: I was Shor's housecarl, of course I am master all weapon, even with my dick, not read much song do you? Nordic Queen: Ahhhhhh!!? Nordic Queen: I'm almost cummed, but not going to let happen until I am worthy!!! Nordic Queen: Ahhhhhhhhhhhh!!!! Tsun: Your ass was worthy for my seed, you passed the Trial After the trial, she was teleported back, she wondered a bit. Nordic Queen: Where is the seed or what kind of seed is it? I feel no cum in bottom. Tsun: The Seed of Reborn, you where worthy to have it, I'm going to let you reborn in a different time, an Era where you are forgotten, your new life might give you worthy feats and skills to enter here again. Nordic Queen: Whaaat??!! Tsun: From the Forgotten Nordic Queen, the seeds will give a life of a worthy warrior. Reborn, I will wait here as ever, til we meet again and you show yourself as worthy warrior. End
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So I like to tinker with shit, be it my character's textures, some armor textures, mashups, modifying armors themselves... Recently I've decided to try my hand at poorly converting the hairs of playermodels to actual hairs. Not only that, I've tried my hand at retexturing said hairs so they'd have a similar (not same) quality of the hairs of KS at least texture-wise. The hairs could still look hella bad depending on whether or not the hair is of a low poly count and thus the textures get hella stretched. So... Enough talk, I guess. Here's some of the hairs I retextured from the DOA5 Follower Pack: And here are some of the armors that I converted from playermodels and retextured (note, they're kinda bad XD): Then here's an example of me doing some texture work and redoing some meshes. And this last part is just me dicking around in Goma's Location mod while using some of the hairs I've shown on a character of mine called Navi (who's eye's and hair color were changed obvs):
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Hello Simmers, After 10 f*ing long years of Sim abstinence, i ended up relapsing this weekend... Please, stay hush about it and don't tell my sponsor. I dl-ed it on saturday, but still, i forced myself to go out instead of injecting my veins with the oh-so-terrible green gems. Sunday 1pm. Hungover as fuck, i compare the whiteness of my walls to the darkness of my soul. The laptop is nearby, and my conscience is nowhere to be found... Click, click-click...click "No, i haven't played the Sims 4, hell, i haven't even played the Sims3, but fuck you EA, i don't need your tutorial." ...3AM: Dick, my hillbilly sugar daddy dealer is autonomously raping his sugar babes on a daily basis. What have i become...?? Fuck, why didn't i have dinner? Fuck, i REEEEEK !
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Test file for Wabbajack Integration View File Ignore this file, this is to test integration with Wabbajack, the automated modlist installer. Submitter halgari Submitted 11/30/2019 Category Misc Requires
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I have created some NPCs that are supposed to wander around Skyrim from town to town, do some sort of break in an inn ? and go on to the next town. To test their AI packages, I would need to follow them and watch their behavior. But that's annoying and time consuming for little effect. Does anybody know of a better idea how to test them? E.g. test them all at once, just without the need to follow them around ?
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- creationkit
- ai packages
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