Testing
So I like to tinker with shit, be it my character's textures, some armor textures, mashups, modifying armors themselves... Recently I've decided to try my hand at poorly converting the hairs of playermodels to actual hairs. Not only that, I've tried my hand at retexturing said hairs so they'd have a similar (not same) quality of the hairs of KS at least texture-wise. The hairs could still look hella bad depending on whether or not the hair is of a low poly count and thus the textures get hella stretched.
So... Enough talk, I guess. Here's some of the hairs I retextured from the DOA5 Follower Pack:
And here are some of the armors that I converted from playermodels and retextured (note, they're kinda bad XD):
Street Fighter 5 Chun-Li Alt (way too stiff, stretched textures, gold hair piece needs a better normal map)
Final Fantasy Mobius FF7 Cloud (needs slightly better weighting)
DOA 5 Mila (slight mesh clipping... don't know how this happened tbh)
Jackga's Momiji Follower [it's on this page] (invisible parts, possibly needs better retextures)
Final Fantasy 8 Seifer Almasy (needs some work in either OS or 3ds Max)
Overwatch Sombra (stretched textures/low poly mesh, need to fix hair transparency)
Final Fantasy 8 Squall Leonheart (needs way better texture work, will probably fix when i'm not tired.)
Final Fantasy 10 Tidus (need to fix the hairline in either OS or 3ds Max)
Then here's an example of me doing some texture work and redoing some meshes.
This is the Hunter of Darkness Armor (Taki's Armor) as seen on SkyTM:
This is my retexture/mashup of the same armor (NOTE: I need to find a seamless mesh texture ):
This was a simple mashup consisting of the Hunter of Darkness Armor and Bodysuits for CBBE TBBP Unified UNP and Bodyslide
And this last part is just me dicking around in Goma's Location mod while using some of the hairs I've shown on a character of mine called Navi (who's eye's and hair color were changed obvs):
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