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Showing results for tags 'pop'.
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Vanilla Cage Replacer (for POP/SD+) View File This replaces the Vanilla cages with more beautiful ones. Affects SD+ Cages and POPs Cages. This is an Alpha Version. - Please report if you have additional CTD when entering cells with cages (SD Cages & Prison Overhaul places some) - If you want to test this mod use SD Cages and go to Silent Moons Camp near Whiterun - The Door is not yet changed Installation Just place it in Data Folder (Overwrite everything) Mod Organizers: Just install and tick. It will overwrite Textures from ZAP Framework (that way this mod works without dependencies) Compatibility Should be compatible with everything. The new cage has the exact same size and collision as the one it replaced. List of Recommended Mods (because this mod was basically made for those) - SD Cages by Inte - Prison Overhaul Patched (POP) by Inte Thanks to: - Myself for not ragequitting on this, lol - Inte for providing mods that I cant stop playing and optimizing loool - Zaz for the Zap Framework where I got the meshes from Special Edition I dont know if the meshes are compatible. Report back to me please Submitter Nymra Submitted 08/19/2020 Category Models & Textures Requires nothing Special Edition Compatible
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I'm having a lot of trouble with my mods, I've been trying to figure out what's causing the issues and I haven't had any luck. This is my first time posting so I'm sorry if I did something wrong here, let me know and I'll fix it. I'm running Skyrim LE and using Nexus Mod Manager. When I start a new game my MCM menus configure and register as normal, and after all that's done when I try to access the menu for POP it's blank. I'm attaching a picture of it along with my load order. I've been stressing trying to get this to work right, and I don't know what could be causing it. I'd really appreciate any help I can get here on getting it to work, or if there's something wrong with my load order. I've tried uninstalling and reinstalling. I've tried following the instructions on this link below, and I haven't had any luck. I've been looking all over for a solution and now I'm just at the point of posting here for help. Anything is appreciated, I really need help with this. I can't figure it out. loadorder-pop-missing.txt
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Hi there! I was wondering which of these two mods people would recommend. I have tried Prison Alternative, but i seldom play as a criminal, and my trials with this mod have been largely restricted to the whipping scene. I just downloaded Prison Overhaul, and from the feature list this mod seems more fleshed out. (I do realize that POP has had a lot more time to develop, but nonetheless) In short I was wondering if anyone could tell me, what the differences are and how the mods performed in heavy load orders. Thankful for any Answers!
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Version 0.1
773 downloads
This replaces the Vanilla cages with more beautiful ones. Affects SD+ Cages and POPs Cages. This is an Alpha Version. - Please report if you have additional CTD when entering cells with cages (SD Cages & Prison Overhaul places some) - If you want to test this mod use SD Cages and go to Silent Moons Camp near Whiterun - The Door is not yet changed Installation Just place it in Data Folder (Overwrite everything) Mod Organizers: Just install and tick. It will overwrite Textures from ZAP Framework (that way this mod works without dependencies) Compatibility Should be compatible with everything. The new cage has the exact same size and collision as the one it replaced. List of Recommended Mods (because this mod was basically made for those) - SD Cages by Inte - Prison Overhaul Patched (POP) by Inte Thanks to: - Myself for not ragequitting on this, lol - Inte for providing mods that I cant stop playing and optimizing loool - Zaz for the Zap Framework where I got the meshes from Special Edition I dont know if the meshes are compatible. Report back to me please -
The tinkering goes on
gargamel9 posted a blog entry in An absolute noob's diary on BDSM modding and VR
So, for the first time, actually (before, I just thought I did) I was able to run all of the mods but one (I think ZAZ 7 – see below) I wanted. And almost until the last few steps, there were no stability issues at all. But then I noticed that even though installed, hydragorgon's Slave Girls were missing. The menu, too (not sure, if there's supposed to be one, but in the LE version was one with something like "group A", "group B"... it wasn't really clear what the options did, if anything. I think in the SE version this may be integrated with the DD5 events/pauses menu, as, later, when I got the mod working, I reduced these to a minimum (because NPCs like shopkeepers were suddenly wearing collars), this seemed to also result in the girls' near vanishing. So that's one thing I'm not sure how to fix. But I'm going off on a tangent. I also noticed that SL registers suspiciously few animations (only 113 for humans) and yes, I did register the ZAZ ones and rebuilt. I reached the conclusion that this is because I only installed version 8 and that rather than being an updated version 7, this was another set of animations. The file sizes seemed to suggest so. I also had an issue with the Prison Overhaul Patched mod, which was invisible in MCM, though installed and deployed with no error messages. Here I concluded that this is because I was missing one of the stated requirements, UI Extensions. I didn't install this mod at first, because I thought it was redundant to and/or conflicting with SkyUI. Didn't want to miss out on POP though, so I installed ZAZ 7 and UI Extensions. FNIS showed a significant increase in animations, all clear, UIE deployed with no messages, and I also reinstalled hydragon's slavegirls, I deployed everything,... and the game crashed and crashed, immediately upon start, sometimes even without its window ever appearing. I noticed that in the Sexlabs log file (and in later attempts in the papyrus logfile) there were two error messages, one was something about a trampoline failing to load before pictures or something, the other, the "fatal" one, I unfortunately totally forgot (and dumb as I am, I did not make a copy), but searches yielded results in vanilla (as in not adult) Skyrim forums that this likely had to do something with the loading of .dlls So I went ahead and uninstalled and removed everything I just installed, including the Slave Girls, but the error still persisted. So I figured I must have overwritten something somewhere. The Vortex messages, when asking about duplicities, what to keep, still confuse me. Dreading the necessity to rebuild the whole game for a fourth time, just after I spent a whole day building this one, I felt I have nothing to lose, and since I suspected the UI Extensions to be the culprit (by interfering with SkyUI), I just tried to reinstall SkyUI. The first launch failed, but a second one succeeded. Then I noticed that the FNIS Data mod somhow got way up the launch order, in the middle of it, what surprised me, as I thought I had clicked all the options for Vortex to always keep it at the bottom. Movin the dependency icon brought up the rule dialog, where I set to load after the last mod listed, but it had no effect. The mod stayed in the middle (probably just my ignorance on how this is done correctly]. So I uninstalled it and recreated it through another deployment. This worked, and encouraged by the success I thought this might have been the cause why the mods I just removed did not work. So I installed them yet again, with deployment (including automatic FNIS) and this time, again, on the second launch, everything loaded, no error messages, All menus present in the MCM, apart from Slave Girls (if there is any), but the girls themselves are present. I loaded a clean save and everything seems to be working but for the animations. Still at 113. All the DD animations seem to be missing, yet Scenes of pillories crosses etc. display more less correctly. I also don't seem to have any spanking animations, as the Rydlin ones produced some menacing-looking error messages, and the Cobalt ones reported incompatibility of the hkx (or hxk?) behavior file with Skyrim VR (as I was troubleshooting the other issue, I did not want to bring even more variables into play and left this disabled). I'm not sure whether ZAZ is supposed to contain any spanking anims. Thirdly All NPCS and my PC, when wearing a gag, keep their mouth closed. I have mouth animation in SL checked. This is quite annoying. A little less annoying, but still bad, is the re-appearance of seams around wrists and ankles, but that is probably an unrelated issue, most likely connected to bodyslide, as I only remembered to run it, when I met a bodyless Laura in her shop (ran FNIS and deployed afterwards). But I did get POP running, all mods installed (41, most of them from here), so that at least proves it can be done. I'm sure I have made some grave mistakes, when making this build, what fills me with optimism that it probably can be done much better. Now I'll try install the Cobalt animations (I suspect Sky VR compatibility messages in FNIS may be harmless, as I had the same issue in Classic edition, ran it anyway and it worked. So I'll be probably doing another build soon, when I have completely broken this one. But at least I got a list of potentionally compatible mod versions out of it. The most serious issue seems to be ZAZ 7, which, I think could be behind the closed mouths (it's increasingly hard to tell which mod does what) and the serious deficit of animations for Defeat etc... Oh yes, I got SL Defeat SE semi-working (semi, because of the lack of animations), that was something entirely impossible in my first build. Last but not least, though I have the VR racemenu installed, it doesn't seem to have an MCM menu and on start of the game (Helgen), it is skipped and can't be brought up through the console. I loaded an unmodded Whiterun level 1 save from before modding, which was the only way I was able to obtain a female character. I tried to disable racemenu and run the game without it just for the character creation, but this resulted in the PC camera spinning frantically in the air, the wagons and NPCs invisible, sounds moving towards Helgen, but the camera hanging in the air in the same spot, for longer than the intro is supposed to take. With the racemenu enabled, the camera also hangs 3 m over the cart, but moves with it and the scene plays out correctly, with a little of weird body stretching at the chopping block. I think that may be related to VRIK, as I can't perform a calibration until my hands are unbound and I can use the power. So now it's back to tinkering. I'll report back when there's some development... -
What a mess! We were arrested in Riften and nobody told us anything about the charges against us, yet. I doubt we will ever hear about them. That's what I had learned during my last visits in imperial dungeons. Flashback, Pale Pass Fort, 6th of Sun's Height, 201 E4 Now, here in Riften, they take no chances with us. Even inside of the closed prison gates, we are kept in iron. And we will be dumped into some damp and dirty lice infested hole any minute now. Jailer: "This way, my ladies. If you please? I hope it doesn't make too many circumstances for you! Though there is no need to rush. We have plenty of time here." Really! They take no chances. Gagged and bound, all the way to the cell, whatever they call it here. The door gets locked behind us. Flashback, Pale Pass Fort, unknown day, Sun's Height, 201E4 Ciri: "mmmmmmmmm" "hmmph". Yes, me too. I wonder if they let us rot in here or just simply starve to death. Better, we sit down now and rest and try to conserve our strength. Time passes by ..... NOISE, a rattling key and some chains dragging over the rough floor. Guard: (clearing throat ) Guard: "First, the red vagrant!" I take a deep breath. Guard: "And now, the white one." I feel something wet trickling down on my arms and my back. Guard: ".. and back to our ill-bred Reddy here." I pass out. Some time later... ... I'm just wondering, what they will do next to keep us "entertained" ...? But, let's see it positive. We are not gagged anymore, and Ciri's hands have been unbound.
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You can't do that! I'm innoce.... mmmpfh [Under arrest - 1]
worik posted a blog entry in Tales of Skyrim
My little adventure to bust the skooma trade in the harbour two days ago was quite sucessful so far. I got some background information, I got the endorsement of the Jarl, earned some gold and Tamriel has two skeevers less who won't sell their poison to the poor anymore. A slightly foggy and very early morning awaits us after a refreshing night in the Bee and Barb. The same slight fog clouds my head a little, since Ciri and I enjoyed a bottle of wine or two for our little success. Slowly coming back to life, my first steps take me over to the Hall of the Dead for a short prayer and a meditation in the name of Arkay. Ciri is waiting outside in the temple compund. She has her own believes, though she is very appreciative about my religious whims. Arkay! The god of death! I know him well. Ciri? Where are you? Hm, she must have walk over to the market. Halt! In the name of the Jarl! - What? This must be a mistake? Turn around and keep your arms in your back. And do not even think about reaching for your dagger! What is going on here? Shoud I resist? Better not, it must be a simple mistake. (second voice) Gag her! We don't want her to scream and shout at us. - Do they know who I am ? No one should know in Riften? You wait here until we get the other drifter, this girl with the white shirt. (second voice) We have her! Caught her at Madesi's stall, staring at the gems. Vagrant strumpet wanted to loot the Argonian. I bet my ass on that! Up with you! You have a date with your new friend: the jail master. We are there in the dungeon below Mistveil Keep. And finally the she-guard is taking my gag away. At least I can ask now what charges have been brought against us? Shut up! I'm the jail master not a judge! I do not care about charges and trials. I follow orders. And my orders are to make sure you have a nice stay in my best room. And in this function I welcome you both my noble ladies to my secluded lodging. (What an asshole!) But, ... we are innoce ... MMMMMMMMPFH! Ah! Much better. I can't stand all that whimpering in here. And every newcomer is telling me the same. They are so boooooring. Now, Whitey: You strip first, we don't want your nice white shirt to become stained in here. Wouldn't we? Reddy, you strip second. Don't worry, girls. This is an orderly prison and not some primitive bandit cave. Of course you get proper clothes. We do care a lot about our guests here. Fine. Now we are Whitey and Reddy. I know the imperial prisons, it can't be much worse in here. For sure, it will get amusing soon, clothes or not. *sigh* At least it seems they do not know who we really are. Perfect! Your new attire looks smashing and dashing. I like my noble guest to always look at their best. Would you please follow me now? It would delight me to show you into my best chamber for you and to introduce you to your entertainment schedule. But I must confess, we are very strict when it comes to timeliness for breakfast, lunch and dinner. So don't stroll too far away. This way please, my ladies ... ============================================================================================ Part 2:- 18 comments
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Flower Basket: Selected DD items for POP
worik posted a blog entry in Random thoughts and ideas on Skyrim mods
@Inte had asked in the Devious Device - Equip thread ( https://www.loverslab.com/topic/54452-devious-devices-equip/?do=findComment&comment=2238284 ) about some pictures of DD prisoner chains. So I took some screenshots, to showcase a few of these nice accessories (In the secret hope to see them in POP ) All items are part of the official DD v4.0 release. iron prisoner chains Rusty Iron Prisoner Chains ... more to follow below -
Patchwork: Patching the PO patch for Sexlab Solutions
worik posted a blog entry in Random thoughts and ideas on Skyrim mods
TLDR: How do I fix the Sexlab Solutions(SLSOL) patch for Prison Overhaul (PO) to work with Inte's new PO Patched (POP)? Reference: https://www.loverslab.com/topic/41567-sexlab-solutions-507-01-december-2017/?do=findComment&comment=2106806 Start first by reading a bit about it, maybe here https://forums.nexusmods.com/index.php?/topic/1770738-editing-master-lists-and-switching-out-plugins/ You need a tool like TES5Edit and need to come familiar with it a bit. Maybe watch a tutorial first ... something like this https://www.youtube.com/watch?v=CQi7vnqXySc If you feel, that you know what you are doing make a manual copy! open the SL Solutions patch in TES5Edit wait unitl everything is loaded In the File Header section (left tree), there is a section with the names of the master esp (right window) select the old PO entry, edit it and change it to the new POP name save and make sure you have a backup of the original DONE and enjoy And if not, it is not a major loss. You can also ignore that patch and don't miss or break too much.(as far as I know)- 12 comments
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