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 Sexual Harassment

v1.11.5 (for AAF)

 

> INTRO
NPCs will approach, harass, and demand sex from players! Adds various scenarios where non-hostile NPCs approach the player to start a dialogue. The dialogue is usually about sex, of course, in one form or another. Depending on the player's state at the time (whether intoxicated, or aroused, etc. from Sex Attributes) the dialogue changes.

 

The overall theme of this mod includes: submission, exploitation, manipulation, coercion, deception, loss of control, brainwashing, and humiliation. It's centered around a female player, although a male player will still work but with reduced functionalities, and NPCs calling the player in female terms.

 

In general, the player is forced to have sex in many different ways, whether it be an evil NPC exploiting a drunk, incoherent player, or an NPC taking advantage of a defenseless player who is tied up with devious devices and unable to fight back, or selling therapy session with hypnosis but switch-baiting the player to sex, or blackmailing them with nude or sex pics of the player. In all these various situations, player's responses to the NPC and their success chances depend on the player's attributes (using Sex Attributes). The idea is that the world and its characters should react to what the player does and the player's state. A player that has a reputation for being a whore should not be treated the same as a well respected player. This mod tries to create that dynamic, reactive environment. 

 

> FEATURES

Overview

This mod features several different "types of approaches". Currently, they are the following:

  • Shock collar approach. NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. The NPC will seek to dominate the player by shocking them until submission, and try to make the player their personal sex toy.
  • Devious Device approach. NPCs will approach the player if the player is wearing Devious Devices, or Real Handcuffs/collars. Some will offer help. Some will offer help for a price. Others will try to take advantage of the defenseless player by force.
  • Sex approach. NPCs will approach the player if the player is naked, or has a sex reputation for being a slut. They will demand sex from the player.
  • Flirt approach. NPCs will approach the player to flirt. Eventually, they ask for sex.
  • Fan approach. NPCs will approach the player to offer a sweet drink they made for the player., as a form of thanks for all the player has done. Some may offer a massage instead.
  • Hypnosis approach. NPCs will approach the player to offer a hypno therapy session for caps. They claim the hypno therapy will rejuvenate them mentally.
  • Blackmail approach. NPCs will approach the player and try to blackmail with incriminating pictures of the player. They will demand the player strip naked, put on devious devices, and have sex with them.

 

Sex Attributes Integration

The player's choices and how the NPC reacts to the player is largely based on the player's sex attributes. Here's a brief overview of how each attribute affects the player and the reacting NPC.

  • Willpower. This stat allows the player to resist aggressive NPCs and repel their advances. During an approach, if the player has enough willpower, they will be able to select resist options. The willpower will be deducted afterwards. However, if the player does not have enough willpower, they will not be able to resist, and will need to turn to less reliable measures. 
  • Spirit. This stat indicates how suggestible and easily manipulated the player is. If the player has low spirit, some NPCs may try to manipulate the player to get into the player's pants. For hypno approach, lower spirit causes the player to become more susceptible to hypnosis at a faster rate, while higher spirit has the opposite effect. Low spirit will also make it easier for the NPC to persuade the player, while higher spirit means opposite.
  • Dom/sub Orientation. This stat influences how easily or not easily the player can repel NPC advances. Being dominant decreases the willpower cost for resist options, while increasing the success chances for other options that do not cost willpower. On the other hand, being submissive increases the willpower cost for resist options, while decreasing the success chances for other free options.
  • Sex Addiction. Being a slut makes it difficult for the player to refuse sex, requiring willpower just to refuse. When the NPC starts getting aggressive, being a slut will also negatively impact the player's options. It will increase willpower costs for resist options while decreasing success chances for free options.
  • Arousal. Functions similarly to Sex Addiction. High arousal (being desperate for sex) will have similar effects to being a slut.
  • Sex Reputation. Having a bad reputation will increase the likelihood of bad events triggering. If the player has a reputation for being a Prostitue or Slut, the NPC is more likely to be aggressive/demanding
  • Intoxication Level. If the player is too drunk, NPCs are more likely to try to take advantage of the player and do more devious things. Being drunk will also make it easier for the NPC to persuade the player. Also, being drunk adds penalty to your reflexes, making it more difficult to resist NPCs who get physical.

 

SPECIAL

Certain SPECIAL stats also have their implications:

  • Strength. This stat helps when things get physical. Some NPCs will try to take the player by force physically. Players with higher strength will require less willpower to resist physical advances, while lower strength will require more willpower.
  • Charisma. When all other options fail, the player may try to use their charm as a last resort. Higher charisma increases the chance for pleads to succed while lower charisma does the opposite.
  • Intelligence. This stat provides the player with protection from NPCs who may try to trick the player. If the player is too stupid, the player may fall victim to NPCs who pretend to help the player, but is really only trying to get into the player's pants.
  • Agility. This stat increases the chance that the player will successfully struggle out of situations where the NPC gets physical.
  • Luck. This stat affects a wide spectrum of chances. Higher luck increases the chance that good scenarios will happen (i.e. an NPC who agrees to unlock all devious devices from player for free) while decreasing the chance that bad scenarios will happen (i.e. an NPC who secretly spikes the player's drink). Lower luck has the opposite effect.

 

NPC Morality

Not all NPCs are created equal. Some will be genuinely decent (officially referred to as "decent"). Others will be outright evil (officially "evil). Then there are some who are somewhere in the middle ("questionable"). NPCs will act according to their randomly set morality. There is no way to know an NPC's true morality. The only option is to try to remember their history of actions and make an educated guess. And hopefully, you may be able to build a "circle of trust" of NPCs that you can fully depend on. Be careful, though; evil NPCs will sometimes do good things, to try to get the player to trust them, only to strike when the player is unsuspecting!

Morality is assigned randomly and once an NPC has one assigned, they will keep it for the remainder of the save. It will only be assigned a new one upon creating a new game. This means every time you create a game, it's a whole new landscape!

 

Shock Collar Approaches

NPCs will approach the player if the player is wearing a shock collar from Real Handcuffs. If the mod is not installed, this approach will not happen. The NPC will try to gain compliance and obedience from the player by repeatedly shocking. The NPC's ultimate objective is to make the player his personal sex toy. Note that only NPCs with evil morality will do this. The player will not be able to gain freedom until they find a way to remove the collar. Rumor has it that there is a resourcful mechanic called Johnny Hacker at the Diamond City Dugout Inn who can remove shock collars for a price.

 

Optional Tattoo After Rape Integration

If you have Tattoo After Rape installed, the NPC "master" will sometimes put tattoos on the player for punishment if the player disobeys.

 

Devious Devices Approaches

NPCs will approach the player if the player is wearing a devious device or handcuffs from Real Handcuffs. If neither mods are installed, this approach will not happen. Some NPCs will offer help for free - how kind! Some will offer help for caps, or sex. Some of the more evil ones will try to take the player by force! Generally, the chance for the NPC to force rape is lower if the player looks less "slutty", i.e. is not naked, doesn't have too many restrictive devices on, isn't wearing any slutty tattoos, etc. On the other hand, if the player looks outright "slutty", i.e. is naked, is tied up in devious devices, has slutty tattos, and/or has a reputation for being a slut/prostitute, then the chance for forced rape is greatly increased.


Details:

Spoiler

When NPCs approach player for wearing devious devices, the player will initially have 2 options:

 

Ask for help: Kindly ask the NPC to help you out of the devices you are wearing. If the NPC is an evil one, they will ignore you and try to rape you instead. If the NPC is not outright evil, then they will either help you for free, or help you for caps, or help you in exchange for sex. If the player agrees with the sex option, that will count as rape, for Sex Attributes purposes, unless the player is submissive.

Dont ask for help: Tell the NPC that you don't need their help. If the player is an evil one, they don't care and will try to rape you. If the NPC wasn't interested in raping you, they will walk away.

 

When the NPC tries to take the player by force, the player will be able to Resist, Plead, or Submit:

Plead: Try to appeal to the harasser's humanity and convince him to let you go! You may just get lucky with a harasser who's half decent, who will let you go without trouble. This has a very low chance to succeed. If unsuccessful, the harasser will then start to molest the player

Resist: This option is only available if you have at least 5 willpower, and costs 5 willpower to select. If you don't have the willpower for it, it will be replaced with just another "submit" option. This has a baseline success chance of 50% (changeable in MCM). If successful, harasser will leave. If unsuccessful, the harasser start to molest the player. If the player is submissive, they will have a harder time asserting themselves, so this option will cost more willpower. The player's intoxication level, arousal, and whether or not they are a slut will all increase the willpower cost for this option.

Submit: If plead, resist, and intimidate all seem like risky options, then submitting may be the only option. Submissive players will get aroused by this option. Choosing this outcome will slightly increase the player's submissive orientation.

 

Devious Device Vulnerability System

There are two thresholds for player's vulnerability from wearing too many devious devices: "vulnerable" and "helpless". Each type of devious device increases the player's vulnerability "score" differently. For instance, wrist cuffs increases vulnerability "score" by 5, while boots only increases it by 1. "Vulnerable" threshold is at 5, and "helpless" at 10, by default. That means if the player is wearing wrist cuffs, they will be considered at least "vulnerable"

Crossing each threshold increases the likelihood of the NPC attempting to rape the player.

 

Optional Tattoo After Rape Integration

If you have Tattoo After Rape installed, and the player has tattoos from it that are visible (player is naked), then the NPC will be more likely to try to rape the player.

 

Sex Approaches

NPCs will approach and demand sex from players if they believe the player is a whore. This can happen under the following conditions:

  • the player is caught naked, or
  • the player has slut or prostitute Sexual Reputation


Details:

Spoiler

When NPCs approach player for sex, the player will initially be given 4 options (3 in some cases): Plead, Resist, Intimidate, Submit. Player's dialogue options expanded:

 

Plead: Try to appeal to the harasser's humanity and convince him to let you go! You may just get lucky with a harasser who's half decent, who will let you go without trouble. This has a success chance equal to your charisma, which is quite low. If unsuccessful, the harasser will then start to molest the player.

Resist: This option is only available if you have at least 5 willpower, and costs 5 willpower to select. If you don't have the willpower for it, it will be replaced with just another "plead" option. This has a baseline success chance of 50%. If successful, harasser will leave. If unsuccessful, the harasser will then start to molest the player.

Intimidate: Dominant (and neutral) players may consider this option instead. The success chance is based on the player's dominance level, plus self-esteem. A self-esteem of 100 will give +25% chance to succeed, while self-esteem of 0 will give -25% chance to succeed. Submissive players can also choose this option, but since they have a much lower chance to succeed, it may not be worth it. If successful, harasser will leave the player. If unsuccessful, harasser will proceed to molest the player. Regardless of the outcome, choosing this option will slightly increase the player's dominant orientation

Submit: If plead, resist, and intimidate all seem like risky options, then submitting may be the only option. Submissive players will get aroused by this action. Choosing this outcome will slightly increase the player's submissive orientation.

 

The chances mentioned above are all configurable in MCM. Note that intimidation and NPC persuasion chances are baked into Sex Attributes, so to change that, you need to go to Sex Attributes MCM page.

 

If the player has a low spirit, the NPC may try to manipulate the player into agreeing. Players may try to resist with willpower, but if they do not have enough willpower, will become manipulated and agree to the NPC.

If the player has low intelligence and a reputation for being a prostitute/slut, the NPC may try to pretend that they are a doctor, and try to get the player naked for "diagnosis". Eventually, they will bind the player up and try to have sex.

 

Flirt Approaches

An NPC will approach the player and flirt. Eventually, they'll ask if the player is interested in sex. The player can refuse, or agree to have consensual sex. If the player is too aroused, refusing will cost willpower. If the player is too aroused and doesnt have the willpower, they will have no other option but to agree!
 

Details:

Spoiler

When the NPC approaches the player, the player will have 3 dialogue choices: Intimidate, Refuse, Agree. Player's dialogue options expanded:

Intimidate: Ask for sex??? Who does the NPC think he/she is? Intimidate the NPC. If successful, the NPC will walk away. If unsuccessful, the NPC may try to persuade the player.
Refuse: Refuse the sex. The NPC may walk away, or try to persuade the player. This is a difficult persuasion for the NPC, so most of the time this will fail. But if the player is highly suggestible (low spirit), or drunk, the NPC will have a higher chance to succeed in persuading the player to having a good time!

Agree: Doesn't hurt to de-stress every now and then and make love! You agree and have consensual sex. But wait! After agreeing to sex, you may find some NPCs takings things... a bit farther than you agreed to. They will try to put the player in devious devices! You will have the option to 1) do nothing, or 2) ask the NPC to stop (plead), or 3) break things off... forget about making things awkward! If you do nothing, it's all up to the NPC whether he wants to stop there and continue with consensual sex, or do more... devious things. If you ask to stop, the NPC may listen to you and stop, or they may not. Pleading doesn't cost any willpower, but has a low chance to succeed. The chance to succeed is derived from a combination of player's D/s orientation, arousal, whether or not player is a slut, and alcohol level. If you resist, you will succeed always, but this costs willpower, as by now you're already turned on and wanting sex.

 

This can continue, until the NPC stops, or you successfully plead and continue with "normal" consensual sex, or you resist and call off the sex, or the NPC eventually takes things all the day and binds the player's hands. In the worst possible outcome, where the NPC binds the player's hands, they're not interested in consensual sex anymore, and just want to rape you. Be mindful that the cost to resist increases the longer this continues, as the player is getting more and more aroused. So you'll have to decide whether you want to not take any chances and resist early at the slightest sign of things going off course, or take your chances and trust that the NPC is not a bad guy.


Fan Approaches
Your player has become famous! As a result, some NPCs may want to give players some treat. A fan/admirer will approach player and offer a special drink! Not all NPCs are evil, I suppose.

Some NPCs will offer a massage instead.

Details:

Spoiler

You are given 2 choices: Refuse, Accept. Player's dialogue options expanded:

Accept: Accept the NPCs kind gesture and drink the special drink he made for you. It will give you a temporary buff!
Refuse: Refuse the NPCs drink offer. But sometimes, the NPC will try to persuade the player to take it. This is a medium difficulty persuasion. If NPC persuasion is successful, the player will only be given options to take it. If not, the player can refuse again, or take it this time. Should you take the drink? You'd have to ask yourself how much you trust drinks from a stranger.

 

You can dynamically increase fan approach chance based on players level. Higher level will lead to higher chance for fans to approach. You're famous! (you can disable this and use a flat chance of course) 

 

Hypnotist Approaches
Post apocalypse Commonwealth is a strange place, and some people have turned to practicing hypnotherapy to ease people's minds, and make some caps. Some NPCs will approach the player and try to sell a hypno therapy session for just 10 caps. They claim that the therapy will make you feel better and heal some of trauma. This hypnotherapy will be more effective the lower the player's spirit is and be less effective the higher the spirit. So this might actually be a decent option for players who fell early and need help getting out of their slump. 

 

Details:

Spoiler

The player can either Accept or Refuse. Player's dialogue options expanded:

Accept: Accept the NPCs service. Pay 10 caps and get hypnotized. Follow the hypnotist's instructions, and let him/her take control over your mind. Should you though? Can you trust the hypnotist? Being put in hypnosis will increase the player's Hypnosis Level
Refuse: Refuse the NPCs hypno therapy service. But sometimes, the NPC will try to persuade the player to take the bargain. This is a medium difficulty persuasion. If NPC persuasion is successful, the player will only be given options to take it. If not, the player can refuse again, or take it this time. 

 

Midway thru the session, the player may decide to snap out of trance, if they dont like the direction that it's heading. But since the player is already tranced at this point, this action will require willpower. If player does not have enough willpower, then they will have no choice but to be in trance and follow along. 

 

Hypnosis Level

Hypnosis level increases the effectiveness of hypnosis sessions, but also strengthens the conditioning level, making it more difficult (higher willpower cost) for player to snap out of trance. 
 

Spoiler

Value ranges from 0 - 100 and there are 3 Hypnosis levels: 

  • (0  - 29) None: hypnosis isnt very effective, and you can relatively easily wake from trance
  • (30 - 59) Vulnerable to Hypnosis: hypnosis is starting to get very effective, and it requires some more effort to snap out of trance
  • (60+    ) Slave to Hypnosis: hypnosis is very effective, and it's extremely hard to snap out of trance, since by this point you've been hypnotically conditioned & brainwashed. 

Players will receive a perk that indicates their level. Hypnosis level will gradually decay over time (configurable in MCM). Hypnosis level in and of itself doesn't do anything; no stats change. Just increases the effect of future hypnosis, and makes it harder to resist it.

 

Blackmail Approaches
If there are any scandalous materials out there regarding the player, an NPC may use that to try to blackmail the player and make demands. Some demands may be light, like just asking to see the player naked. Some may be more hardcore, like asking the player to tie themselves up with devious devices and/or Real Handcuffs, and then sex afterwards (configurable in MCM).

This approach will only trigger if there are any scandalous materials that can be used for blackmail. There are 3 different types of scandalous pictures:

  • Nude pics: pictures of player being naked
  • Sex pics: pictures of player having sex with humans and non-feral ghouls
  • Abomination sex pics: pictures of player having sex with anything that's not human or ghouls (i.e. feral, super mutant, animals, etc)

Whenever the player has sex, or is caught being naked and there's an evil NPC nearby, there's a chance that one of them took some pics without the player knowing (you will not see or get notification for this). The chance that this happens per sex act or being naked is configurable in MCM. This also means that if the player never had sex, you'll never get a blackmail approach with sex pics (since no one has any of it).

 

Details:

Spoiler

The player will have 3 options: Intimidate, Comply, or Refuse. Player's dialogue options expanded:

Intimidate: Works similarly to intimidate option for sex approaches. If successful, the NPC will get scared and hand over the scandalous material. If unsuccessful, the NPC will get angry, and make harsher demands.
Comply: Agree to do what the blackmailer asks to do. Once this option is chosen, the blackmailer will begin to make demands, like get naked, or put on devious devices. At each step, the player will have the option to further comply, or refuse. If the player complies all the way to the end and meets all the demands, the NPC may hand over the scandalous material.
Refuse: Tell the blackmailer to piss off. The blackmailer will then distribute the scandalous material all over the Commonwealth. It takes couple of days (configurable in MCM) for the materials to be distributed, and the amount of distributed materials is also configurable in MCM. Once they are distributed, it will increase player's Sexual Reputation.

 

Sexual Reputation Setting:

You can choose to set it so that when the blackmailer distributes the photos, the sexual reputation increases once. Or, you can have it so that while the photos are in circulation, the reputation will not go down, until the photos are taken out of circulation, either by chance (destroyed, lost, etc), or player finding them when looting corpses or containers. When the player finds their own photos, they will suffer a slight damage to their self esteem, out of shame. 

 

Each copy of scandalous pics in circulation increases sexual reputation, and different types of pics increases it differently:

  • Nude pics: each copy increases the value by 0.5. And is capped at 30. That means if the only type of pics out there are nude pics, even if there are 100 copies out, your reputation will be no greater than 30 (unless some other mod is increasing your reputation).
  • Sex pics: each copy increases the value by 2. Capped at 70. Similarly, your reputation can only be as high as 70, if only pics you have out are nude and sex pics.
  • Abomination sex pics: each copy increases the value by 8. No cap.

 

 

> REQUIREMENTS
AAF and all its requirements, including animations, themes

Sex Attributes 2.3.0 or higher

F4SE

 

Optional

MCM - if you want to be able to change settings

Devious Devices and all its requirements - for devious devices integration (If you're using DD, you need Roggvir's DD Items Manager).

Roggvir's DD Items Manager - if you want to use Devious Devices

Real Handcuffs - for handcuffs integration

Tattoo After Rape - for NPCs to react to player having slave tattoos

 

Recommended:

Combat Strip Lite - Introduces chances for enemies to strip your player naked in combat!

 

> INSTALLATION
Like you would any other mod, NMM (or equivalent) or manual.

 

> UNINSTALLATION
Since this mod doesn't modify player's stats, you should be safe uninstalling it normally.
The values that it tracks (such as player's hypnosis level) are global variables and does not change the player's stats in any way.

 

> PERMISSIONS
This mod is as open source as it can get. That means you can take source code from this mod and adapt it into your mod. Copy implementation word for word, or just take ideas from it and add your own twist, it doesn't matter! Feel free to use every piece of feature or code in this mod for yourself. If you want, you can even build off of this mod as a starting point and add your own features! If you do though, just call it something else though, to avoid confusion between your mod and this mod.

 

> FAQ

I'm standing naked in the middle of Diamond City and nothing is happening.

You might have to wait a little. To improve performance, this mod only scans every once in a while to see if player is nude and there are eligible NPCs around. Also, after an NPC approach, there is a cooldown that prevents more approaches to give players time to figure out her life (and leave the area). The cooldown is configurable in MCM.

 

Can this be used for male players?

Yes. But at this time, the dialogue is targeting female players. So it will work, but you will have to get used to being called "girl" or "lady". Also, currently all harassers are male, of ghoul or human race. I may expand that, or I may not. Depends on how much time I have.

 

Can female NPCs be approachers?

Yes and sort of. A female NPC can be approachers and there's an MCM option to toggle that. However, due to the sheer size of dialogues, female NPC dialogues haven't been added yet. So as long as you're OK with female NPC's referring to their "cock" (maybe in the Commonwealth people call dildos "cocks"?), you should be OK.

 

I don't see any dialogues! My player and NPC just stare at each other

You need to enable dialogue subtitles from the game's setting menu. 

 

Help! My harasser keeps following me!

The harasser will keep following you until you respond to him. He will not be ignored! If you keep ignoring and walking away from him, he may just decide to skip the dialogue and rape you on the spot. So, do yourself a favor and have a chat :smile:

 

How do I block an NPC from being an approacher? MCM setting doesnt cover it, and I have a custom follower who won't stop annoying me!

There may be cases where some particular NPCs aren't covered by the wide net of MCM settings. In such case, you can block one particular NPC, one at a time via console commands.
Open console and find out the reference ID of the NPC you want to block (left click on them). Then type in the following and press enter:
referenceID.setAv fpsh_noteligible 1

After that, that NPC will never approach you for anything. Note that doing this will not abort any approaches currently in progress by that NPC. There's an MCM debug option to abort all current approaches.

 

Can you add a feature to have the harasser follow you to a more private area before starting sex?

Unfortunately, no. The dialogues branch off in so many different ways that introducing a "follow me" mechanic to each individual outcome would be a nightmare, and probably very bug prone. You can actually move (just press back) while in a dialogue. Once the NPCs talk to you, they will keep following you, so you can kind of use that to go to a more private place and resume the dialogue. Not the best, but it will still work. But don't take too long, as your harasser might get impatient and just decide to rape you.

 

The NPC says we're going to have sex, but nothing happens and I can't move my character!

Your AAF and all its dependencies were not installed correctly. This happens if the mod calls AAF to start an animation, but AAF is broken and can't start the animation, leaving you in the state where you can't move. Try reinstalling AAF and closely following the instructions that are available throughout this site. And ask support questions regarding AAF installation there.

Edited by twistedtrebla


What's New in Version 1.11.5

Released

1.11.5
-FIXED: Collar repeat quest sometimes not starting due to NPC actor value being cleared
-FIXED: A blackmail dialogue that was showing the wrong prompt.

1.11.4

-ADDED: New feature for NPC to wait for player to be alone before approaching to harass. This can be disabled in MCM to restore legacy behavior where NPCs approach right away. When enabled, NPCs will wait up to 20ish seconds for the player to be alone (no other human NPCs nearby within LOS, excepting current companions). If 20sec passes and player is still not alone, the NPC gets impatiant and approaches anyway. If the approacher notification setting is turned on, you should see a "Someone is watching you" notification to mark the start of 20 seconds. This is to give player ample warning and time to find a remote place if they dont want to be forced to have sex in the middle of a large crowd.

-FIXED: Fixed an issue where sometimes the defiant response was not available for the collar master dialogue.

-FIXED: Fixed an issue where the RH collar was still being counted as a DD collar for vulnerability score (DD approach)

 

1.11.1

-Small tweak to ensure that a new collar "master" isn't reassigned during situations where the player's collar is removed briefly by the game, e.g. in LooksMenu.

 

1.11.0

- NEW: Shock collar approach. When the player is wearing a shock collar from RealHandcuffs, NPCs (only ones with evil morality) will approach the player and try to dominate them.
-- It works like most other approaches, except the NPC will shock the player in order to gain compliance. (The NPC actually doesnt have the trigger in their inventory, since I felt if the NPCs were settlers it would be too easy for the player to simply take it)
-- The NPC will seek to make the player his personal sex toy. It's more like a "lite slavery" and the player is free to roam around. The NPC just makes some demands that the player needs to meet. I'll let the NPC in game explain his demands in detail.
-- While the NPC is a "master", he won't approach the player for anything else (other approaches like fan/hypno). I just felt it would be too un-immersive for the NPC to call himself master and then turn around and offer the player a drink, calling himself a fan.
-- You can kill the NPC "master", but if you are still wearing the collar, the mod will shortly assign a new one. So in essence, you're never free until you can get the collar off.
- CHANGED: Normal NPCs via Devious approach no longer know how to remove shock collars - it's too sophisticated. Shock collars also wont be counted against player's vulnerability, meaning Devious approaches wont happen due to player wearing shock collars.
- ADDED: A new NPC in Diamond city dug out inn who knows how to remove shock collars, for a price. Shock collars with 4 digit access codes will be more expensive to remove than ones with 3 digits. You can change the cost in MCM
- ADDED: After a bad spiked drink fan approach or hypno approach, theres a chance that the NPC will lock a shock collar on the player with random access code set. Chance can be changed in MCM.
- ADDED: MCM enabled feature to teleport approachers to player, if the approacher has a hard time navigating to the player. This is to help stuck NPCs that usually happen in settlements.
- CHANGED: Almost doubled the NPC search area for gangbang. This should result in gangbangs being able to find more NPCs to participate in.
- ADDED: MCM hotkey to quickly enable/disable mod. When using this hotkey to disable, will also abort any current approaches.



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