About This File
The Random Overlay Framework allows you to populate the Commonwealth with a variety of different personalities.
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This Mod Randomly provides NPC's with a vast assorted of tattoo's and other visual effects (Body and Pubic Hair, Moles, Scars, and others)
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This mod uses Spell Perk Item Distributor or Robco Patcher
New Requirement -> Lighthouse Papyrus Extender and/or Garden of Eden
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NextGen Warning
so I think the Mod supports Next-Gen Fallout 4 but the Distributors do not support it
1. So you need to turn ON the internal "Group Distributor" in the first page of the MCM.
2. Change the "Method of Group Distributor." from Lighthouse to Garden of Eden (YOU WILL NEED THIS MOD)
3. Hopefully that will work.
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The Choice is up to you with the Options in the MCM
Choose which faction's have Tattoo's (or any other form of overlay)
Choose which Tattoo Type to better selected.
Choose if a faction will have it own unique Tattoo (none of the current Tattoo Sets have this yet)
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Allows you to set a MCM Command & Hotkey to give a NPC Overlays.
Allows you to set a MCM Command to give yourself Overlays.
Allows you to set a MCM Command to give everyone around you to receive Overlays
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The Overlays are divided into several sections and different Overlays are use with each other
(These can be tweaked using the MCM Option to give chances of appearing and not appearing)
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Hair - Pubic Hair
Hair - Body Hair
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Tattoo's - Back
Tattoo's - Chest
Tattoo's - Torso (NEW)
Tattoo's - Left Arm
Tattoo's - Left Leg
Tattoo's - Right Arm
Tattoo's - Right Leg
Tattoo's - Arms (NEW)
Tattoo's - Legs (NEW)
Tattoo's - Full Bodied
Tattoo's - Lower Back
Tattoo's - Pelvis
Tattoo's - Hands and Feet (MOVE TO ARMS OR LEGS)
Tattoo's - Unique
Damage - Acne (REPEATABLE)
Damage - Moles
Damage - Skin Conditions (includes different nipples types)
Damage - Scars
Damage - Spanked Marks (REPEATABLE)
Damage - Whipped Marks (REPEATABLE)
Makeup - Finger Nails (REPEATABLE)
Makeup - Toe Nails (REPEATABLE)
Makeup - Neon Effects (Spray paint or Neon Tubes) (REPEATABLE)
Misc - Skin Override
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(REPEATABLE) - there is a New system that allows certain overlays to either fade away after a while or allows them to return.
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Overlay Type
(For each Faction, you can select a style of overlay given)
Random = All or Lower Back/Pelvis or Full Bodied
All = Back, Chest, Arms and Legs
Lower Back & Pelvis = Oddly enough Lower Back & Pelvis
Full Bodied = Tattoos that cover more than one section
Skin Override = override the NPC's Skin with a new custom skin
Everything = Back, Chest, Arms, Legs, Lower Back and Pelvis
Nothing = No Overlay's
Unique = An Unique Tattoo for one faction only (Don't use with the new quest system) *this might not appear for some factions
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Additional Options *only works on unique NPCs
Eyes = Changes the eyes of NPC
Hair Cuts = Changes the hair of NPC (This can be buggy)
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Certain NPC's will be excluded because they wear another type of outfit but this mod should affect the following...
(These NPC's can be tweaked using the MCM Option to give chances of an Overlay Manager appearing(Gives the NPC Overlays))
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1. Base Game Factions
Raiders
Gunners
Settlers
Brotherhood of Steel
Railroad
Children of Atom
Minutemen
Institute
Institute Synth's
Vault 81
Captives / DLC04 - Slaves
2. Extended DLC Factions
Raiders
Gunners
Settlers
Brotherhood of Steel
Railroad
Children of Atom
Minutemen
Institute
Institute Synth's
Vault 81
Captives / DLC04 - Slaves
Trapper
The Disciples
The Operators
The Pack
Scavengers
3. London Factions
Settler
5th Column
Angel
Camelot
Gentry
Hooligans
Isles of Dogs
Beefeater, Cultist, and Jack Tars
Millers Men
Captives
Pistol
Thamesfolk
Tommy
Vagabonds
Druids
Roundels & Roundheads
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Currently Supported Tattoo Mod's
(Due to Performance issues, the Following should in a BA2 archive, Loose Files may cause decrease performance)
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Pubic Hair
This adds the Body Hair Overlays from good0593's NPC Male Bodies
https://www.nexusmods.com/fallout4/mods/38676
This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Additional Pubic Hair Overlays
https://www.nexusmods.com/fallout4/mods/47054
This adds the Pubic Hair Overlays from LunaEversor's LooksMenu - Pubes Forever (Fallout 4 Edition)
https://www.nexusmods.com/fallout4/mods/46854
This adds the Pubic Hair Overlays from ygcxsw's CBBE Pubic Hair Overlays for LooksMenu 1.0.0
This adds the Pubic Hair Overlays from Porcupine's PubicHairs v1b (No Armor replacer yet) *but they will work in Quest Mode
https://www.loverslab.com/files/file/28178-porcupines-pubichairs/
Body Hair
This adds the Body Hair Overlays from good0593's NPC Male Bodies (No Armor replacer) *but they will work in Quest Mode
https://www.nexusmods.com/fallout4/mods/38676
Skin Conditions Overlays
This adds the Skin Overlays from Porcupine's Skin Overlays 1a (No Armor replacer yet) *but they will work in Quest Mode
https://www.loverslab.com/files/file/28232-porcupines-skin-overlays/
TitKit - Fo4 Port
https://www.nexusmods.com/fallout4/mods/82510
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Tattoo's
This adds the Assorted Overlays from krisser143's LooksMenu Body Tattoos
https://www.nexusmods.com/fallout4/mods/25000
This adds the Assorted Overlays from DonJunk's Rutah Tattoo Pack
https://www.nexusmods.com/fallout4/mods/43661
This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (BLK Tribal tattoos)
https://www.nexusmods.com/fallout4/mods/33122
This adds the Assorted Overlays from DarkTI's ASO Astins Skin Overlay Cbbe (Tribal Brands)
https://www.nexusmods.com/fallout4/mods/33122
This adds the Assorted Overlays from DarkTI'sASO Astins Skin Overlay Cbbe (Tribal tattoos Color)
https://www.nexusmods.com/fallout4/mods/33122
This adds Assorted Overlays from DVORN1K's Tattoo Mass Overlay Collection
https://www.nexusmods.com/fallout4/mods/90645
This adds Assorted Overlays from JBpy's Tattoos for captives
Pelvis Overlays from JBpy's Lewd Marks
This adds the Chest and Pelvis Overlays fromsvbernard's SVB Tattoos 1.0 for Fusion Girl
Assorted Overlays from JSpy's Render Tattoos
"Tattoos Collection by Dreivor 1221.1"
https://www.nexusmods.com/fallout4/mods/49177
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RJs Full Body by RJMODS81
https://www.nexusmods.com/fallout4/mods/84920
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Cheri LooksMenu Overlays
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Other Thanks (while I don't directly use their work, some of the addon's wouldn't exist without them)
andy11 for Pubic Hair Alternatives for Skyrim
Rutah for Rutah Tattoo Pack for Skyrim
AncientKane for Pubes Forever for Skyrim
and Others
Screenshot Thanks (and a few overlays from above + a couple of my overlays)
GrafPanzer's CCO Cheeky Casuals Edition
GrafPanzer's CCO Saucy Settlers Edition
GrafPanzer's CCO Vulgar Villains Edition
GrafPanzer's CCO Foxy Factions Edition
Crimsomrider's Clothing Of The Commonwealth - Mega Outfit Pack
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Known Issues
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Overlapping may/will occur when an increased amount of overlay mod is used
there was a double or triple effect known to happened (please tell me if this happens to you)
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Please note, This is still in progress, please alert me if there is any issues
More Notices
This mod can be a resource hog if you are using loose overlay files.
(I know that NPC Male Bodies uses loose files so caution about that mod)
How to fix this issue-> Packing BA2's
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also if you have performance Issues, I would recommend the following
all of the following requires you to open INVB_OverlayFramework_DISTR.ini
Chances
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|10
or
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|25
or
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|50
or
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|NONE|NONE|(or whatever you want)
you will need to adjust the MCM settings (because the default settings assume 100% of NPCs will get the spell)
Unique NPCs(only unique NPCs will get overlays) *I am not sure if this works
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6,0x13746|NONE|U
Ghouls Only
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0xEAFB6
Humans Only
Spell = 0x52B7~INVB_OverlayFramework.esp|NONE|0x13746
Old Changelogs
INVB_OverlayFramework v2.477_Beta
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Added an internal version of Dead Body Fixer to the mod (for use when playing with the internal group distribution)
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INVB_OverlayFramework v2.477
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I moved the general (and Ghoul) gender and unique overlays options to the Faction MCMs (all of them) *so you can use different presets for male or female.
I added the timer to the script
I added the newest PorcOverlay changes.
I change the code to allow only overlay manager at a time, this should prevent most double ups
update-> I added a bit more to the Debug Commands to hopefully fix some more issues. *hopefully it works
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INVB_OverlayFramework v2.475
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Added Gender options for each faction (as well being able to directly disable faction overlays if wanted) *you need to readjust your faction settings
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INVB_OverlayFramework v2.472
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Added Changes for the new version of Porc Tattoos (it should work, I hope) *I am kinda out of practice at the moment
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INVB_OverlayFramework v2.470 (2nd Attempt)
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made a mistake with one of the script that I didn't update properly (should work now)
Added the ginger pubic hair from latest Porcupine's Pubichair update
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INVB_OverlayFramework v2.470
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Revamped the faction system to decrease the number of options while increasing the number of factions
-instead of separate options for each faction, there will be five+1 presets which factions can be assigned to
Added Support for Fallout London
Re-added support for the DLC Factions
Changed skin and damage back to its individual options
change Birthmarks to Neon paint
Added more Unique Overlays
Assorted Minor and Major Changes
There are issues with the internal Group Distributor. (Lighthouse works but I think Garden of Eden has some issues) *I will work on this issue
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Edited by Invictusblade
What's New in Version v2.483
Released
INVB_OverlayFramework v2.483
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Finally added fixes to some of the recipes (added a modded medical box)
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INVB_OverlayFramework v2.482
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added support for Alpia Slavetats F4 port 1.0.1 *There is an insane amount of overlays in this mod, so I am not sure if I added all of them or made any mistakes
added toggles for the recent mods (such as Titkit and RJ's Tattoos,Â
added a command to display the status of overlay mods (Active or not installed or not Active(toggled off)) *it will have three pages of messages box due to the amount of mods.
Added five more slots for overlay quest (finally needed more than 15 of them)
some more tweaks to MCM.
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INVB_OverlayFramework v2.481
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Added Support for TitKit Fo4 Port (https://www.nexusmods.com/fallout4/mods/82510) the new Overlays will be under Skin Conditions *I might change this in the future
Added Support for RJs Full Body (https://www.nexusmods.com/fallout4/mods/84920) The new Overlays will be under Full Bodied Tattoos
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INVB_OverlayFramework v2.480a
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Added a couple of keywords to prevent the group command from affecting the same NPC's repeatedly
fixed a command (which gotten deleted for some reason)
added a keyword remover command to MCM (that removes the group command keywords incase it is required)
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INVB_OverlayFramework v2.480
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Added Torso (Chest and Back) to Overlays
Added Arms (Both Arms) to Overlays
Added Legs (Both Legs) to Overlays
Moved Hands into Arms (or each side to its arms side)
Moved Feet into Legs (or each side to its arms side)
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Added Aid options to remove/change certain overlays.
1. Tattoo Cleaner (Remove Tattoos)
2. Deep Tattoo Cleaner (Remove Unique Tattoos)
3. Healing Balm (Remove Damage)
4. Makeup Remover (Remove Makeup(Neon) & Makeup)
5. Makeup Kit (Add Back Makeup)
6. Small pair of Scissers (Remove Pubic) which then adds Bushy Pubic hair after a while
7. Small pair of Scissers (Style Pubic Hair) Requires Bushy Pubic Hair
8. Makeup Kit (Add Back Makeup - Neon)
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New overlay system
this new system will allow certain overlay groups to stay, fade(delete itself) or fade before returning a while later.
this system allows NPCs to show a harsh life,
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Added Repeating to overlays
1. Adds Only
2. Adds and Fades over Time (simply will disappear after a few days)
3. Adds and Fades but repeats. (for example, Acne reappears after a while)
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Commands to update NPCs to use the new system, via the internal group distribution system. (so you do not need to start a new game)
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Please Note
some of the new system is a bit slower than the old system (certain overlays may take a bit longer(a few more seconds) to generate)
there may be unforeseen bugs with the new system.