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{CK2} Ala's Orc Horde for Luxuria Fantasia 1.2.1


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About This File

Ala's Orc Horde

 

 

 

Content

 

Orcs! Ok they were already in LF but I am working on getting them some much needed content.

My orcs are violent, cruel, and if you have a weak stomach either turn off violent shit in the intrigue

options menu for AOH or move on.

 

 


Ok so far I have an event for winning a siege as the commander, an event for carousing, family, and hunting focus, a rare slave escape event chain that could either reward you greatly

or create your greatest nemesis(not completed), Slave-Born events, a yearly sacrifice event, some traits, a bloodline, artifacts, and some minor titles. There are Unique portraits for characters I created,

an override file for LF orc portraits (delete the dds portrait strip in - AOH/gfx/static_portraits/LF_Races_Orcs.dds if you would rather have the old portraits) and an options menu found in the Intrigue Menu 

if you dont want the extra descriptions and pictures I include when doing horrible shit to npcs, elves mostly. Default is on. 

 

 


The Feast of Bloodied Stone

 

 


The Feast of Bloodied Stone, known as Gharfek'taaz, is a yearly event (optional but important to participate in if you want to be rewarded) that allows you to sacrifice

prisoners and slaves to the god Gruumsh. It is by having this event you are able to earn powerful rewards, such as artifacts and immortality.

Favor points earned here and throughout any added events by taking actions that will please Gruumsh will be what gives you access to these rewards.

They will not be super easy or quick to earn. Gruumsh is not really a nice God btw....

There is still more work to be done here, more variations of the afterparty and random events to give each feast a bit of flavor.
 

 

 

Orcish Culture

 

 


Orcish culture was created by Aliris and is at this time provided through LF when picking orc as your race. An override was added to change orcs into a no horde type

due to people getting locked in an Agnatic Government. Horse Lord DLC is garbage.
 

 

 

Orcish Religion

 

 


Gruumsh Religion is seeded through the Options Menu, which is accessible either in a pop up event after game start or in the Intrigue Menu.

Many traits/events are not possible without being a Gruumsh worshiper. 

The religion comes pre-reformed, the Holy Sites are changeable once, the same way LF does the custom religion.

At this time it is probably too overpowered, I will do some tweaking to it as time goes by. Feedback provided by players should help.
 

 

 

Slave-Born Content

 

 



These events will be centered around having children with slaves, and those slaves becoming part of the orcish community... if they survive the trials.

With the Visit Slave decision, you will probably end up with a lot of slave children. The way I handled this was if you legitimize them, then nothing different happens.

If you admit they are yours but don't legitimize them, a couple days later they will switch to their other parents dynasty (or none if the other parent is lowborn), lose the Bastard trait,

and you will no longer be considered their parent, pretty much the same as if you denied them being yours. They will also receive the Slave-Born trait, and upon reaching adulthood,

you will have to choose their fate. That means you can enslave them, enlist them in your army which will eventually add some kind of bonus (they will disappear from the game),

banish them to another realm, or let Gruumsh decide their fate. The last option actually does more, in a few years they will pop up again, giving you the chance to send them through trials.

The trials implemented right now are Shaman and Warrior trials for specialized versions, or the cultural trial which is pretty much just a random chance to pass, die, or be enslaved.

The shaman trials will make new shaman, but require a learning education and to be an orc to even try. Shaman will become important later when I have written events for them.

The warrior trials require a military education, though no race requirement. There is also a chance if they do well enough to receive a special warrior trait which will give them

unique battle abilities. Unlike the cultural trials, military and shaman trials are not completely random, the education level of the slave-born can increase the chances of success. Also,

traits they were born with or learned growing up can help those chances.If you share that education, you could choose to help them, but your education level matters here too.

All three types of trials, if passed, change the Slave-Born trait to the Risen From Slavery trait, earning them the respect of the orcish community. Any slaveborn not in your nation

becomes a slave upon adulthood. If you are not an orc worshiping Gruumsh then any of your nations slaveborns also become slaves on adulthood.

 

 

 

 

 

Compatibility

 

Should be compatible with anything Luxuria Fantasia is.

 

 

Required/Recommended Mods

 

Luxuria Fantasia - Required (Duh, it's in the title)

House Irae - Recommended for Dark Elf Content (drow slaves can be found but no real events yet)

Tentacled Dreams - Recommended if Tentacles are your thing (nothing extra included in current version....yet)

Tale of Nine Tails - Recommended for Kitsune Content (nothing extra included in current version....yet)

Elemental Desires - Recommended for Elven Content (nothing extra included in current version....yet)

Elven Expansion - Recommended for Elven Content (currently no longer supported by author, might still work though)

Cheri Portraits- Recommended to match the LF portraits Cheri made and lockeslylcrit now uses in LF

Loading Screens - Recommended if you want some lewd styled loading screens

Smaller Offmap Buttons - Recommended if using multiple mods adding Offmap Empires

A Bigger Interface - Recommended to improve the UI and fight trait spam

ACM - Recommended for spreading fantasy races around the world or cheating/debugging problems.

ABM - Recommended if you want body traits

 

 

Credit

 

lockeslylcrit - The Matron Mother of CK2 modding. This mod would not exist without her patience with my stupid questions.

 

Dewguru - The creator of Dark World


What's New in Version 1.2.1

Released

V1.2.1 - New Game is NOT required

Added - New Decision that removes the unfaithful modifier from an Orcs spouse, reminding them who is in charge

Fixed - Any drow spawned will no longer have a static portrait

 

V1.2.0 - New Game is required

Added - Bloodrager trait on a commander can cause some enemy troops to run away and/or help capture enemy commander

Added - New decision to send PC through the Bloodrager Trials

Added - New decision to send your commanders through the Bloodrager Trials

Fixed - Slaveborn children will only be allowed into the trials if the player is an orc and worships Gruumsh, any other Slaveborn becomes a slave on adulthood

Fixed - Non Orc events should happen with DWR version of Orc now

Notes - Bloodrager Trials need military education on the npc/PC doing them. Traits with positive personal combat skill help, negative personal combat skills hurt.


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