Adventures in modding Entry posted by Bad Dog January 31, 2018 3748 views Followers 0 LOL. No idea what happened here, but he looks scary enough. 8
Hardcorelauch Posted January 31, 2018 Probably witnessing some Mindblowing Action provided by some of the naughtier Mods
Bad Dog Posted February 1, 2018 Ogres! Spoiler They are essentially really small giants so you have to put up with things not matching up exactly. 1
Bad Dog Posted February 7, 2018 Goblins! Ayleid Liches (which are kinda like dragon priests, but uglier and more troublesome). Spoiler
Bad Dog Posted February 7, 2018 Approximately. The mesh is a little different, but that's the skeleton. 1
Bad Dog Posted February 11, 2018 I am bringing Bad Dog's Immersive Creatures up to date with the new MNC and I just want you all to know this is hard work and you should all be nice to me. I'm finding a bunch of creatures that just aren't working right--some probably never worked and I think some depend on a default setting in MNC that's not there anymore. Also too I'm fiddling some of them as I go, especially the giants. I dumped all the race/skin combinations to a file and there are nearly 400 freaking rows. Anyway, so this is hard work and somewhat tedious and you should all think good thoughts about me. Did I mention that it's hard work? Spoiler HARD work. And I gotta say, some of those new animations are just... wow. Spoiler 2
Bad Dog Posted February 13, 2018 God these draman are just going to kill me. First I did the draman brute thingies: Spoiler ...and the trouble with them is the weight painting was basically for shit especially in the pelvic area so even the SIC mesh was being distorted in nasty ways, which maybe doesn't matter much if all it's doing is chasing you until you smite it but when intercourse is more intimate you want that part of the beast to be right. So I fixed the weights and added an opening to the aroused version. Spoiler and tested it out a bit to make sure it was all working properly. Spoiler Closeups for scientific purposes only, and why the hell does the SOS texture have a seam across the butt? And because it's Skyrim of course what you want is a little spiky-dragon-thing-on-spiky-dragon-thing love. Spoiler Aw, ain't that sweet. 3
Bad Dog Posted February 14, 2018 LOL. It's kind of hard to see, but flaming skeleton has flaming skeleton boner. Spoiler These skeletons are slowing me down. Looks like last time around I lost the bubble and a bunch of them have CF applying a normal armor to them all which gave them all the same appearance, so you lose the special SIC appearance. Sadness. So I'm fixing that as I go. But that means a bunch need special aroused armor as well.
Bad Dog Posted February 15, 2018 LOL when your clothes are transparent, people can see your dingus. Spoiler Also, gratuitous sex pic of the day: Spoiler He actually burns you so hard if you don't have a fabulous fire protection spell or god mod, you'll be done before he is.
Bad Dog Posted February 18, 2018 Still plugging away. I thought this was going to be quick, but I'm having to test every different type of creature. Some broke with the new MNC, some never worked right, some didn't have animations then but do now, some are problems in SIC that didn't know enough to recognize before... Anyway, I'm testing nearly every damn skin in the mod. I'll spot-check if a class of creature is working right, but nearly everything needs some attention. Last day or two I've been hassling with dragon priest skeletons, and draman dragon priest skeletons and ghost skeletons, because why not. Spoiler Also I decided that if the dreugh were going to have DP animations they really needed some gear. So I gave them some. Spoiler I'm on the home stretch now. I have a million reiklings to look at--they aren't redressing themselves, don't know why--and a half-dozen other creatures and that's it for the main mod. Then I need to fix up the SkyTEST patch. MadMans did great work finding a bunch of stuff I'd missed but then when I went in to look I found out that SkyTEST and USLEEP, of all things, aren't compatible--USLEEP steps all over SkyTEST's changes. And since SkyTEST is a master, you can't put SkyTEST after USLEEP. Checked their pages and discovered a bunch of bitching about SkyTEST being a master. So I'm going to walk through carefully and make sure that the patch has a merge of SkyTEST and USLEEP and SIC so you get the behavior you expect. I think I might try making SkyTEST an ESP for myself and see if that works better. Who understands spawn points? Anybody? I'm wondering because there was a comment about how other mods step on SkyTEST's spawn points so, presumably, you don't get their creatures. Is that right? What about SIC's spawn points? There's a bunch of creatures in here I swear I've never seen, and I wonder if other mods are masking them. Seems like SkyTEST and SIC might both want to go way down in the load order. 3
MadMansGun Posted February 18, 2018 1 hour ago, Bad Dog said: I'm on the home stretch now. I have a million reiklings to look at--they aren't redressing themselves, don't know why--and a half-dozen other creatures and that's it for the main mod. Who understands spawn points? Anybody? I'm wondering because there was a comment about how other mods step on SkyTEST's spawn points so, presumably, you don't get their creatures. Is that right? What about SIC's spawn points? There's a bunch of creatures in here I swear I've never seen, and I wonder if other mods are masking them. Seems like SkyTEST and SIC might both want to go way down in the load order. i thought i got them all, was there more than 20? i know some info on spawning, you should look at the "Leveled NPC" lists first in TES5Edit to see if there are any conflicts/overrides there. the next thing to look at is the placed NPCs in the world that are used as spawn points to see if the base object has been changed or if the actor has been removed completely. the base object is normally a NPC that is using a "Leveled NPC" list as it's template, that's how the placed NPC can spawn as different things. eg: 0005FC0F is a placed NPC, it's base object is "lvlDragon [NPC_:0005EACE]", "lvlDragon [NPC_:0005EACE]" is using "LCharDragonAny [LVLN:0005EACF]" as it's template, "LCharDragonAny [LVLN:0005EACF]" is a list of dragon NPCs, therefor 0005FC0F will end up spawning as any npc listed in "LCharDragonAny [LVLN:0005EACF]" (but only if the player is over the specified level for the NPC to be spawned).
Blutwursst Posted February 18, 2018 Hi Bad Dog, thnx a lot for your hard work. Just wanted to let you know that Werewolf hunting ground king has no schlong, but armor, with MNC11 and BDIC 2.01 but it might be other related. CFW has Skin and race registered but no active mod, not even after reregistering. Thnx again for keeping skyrim alive. Blutwurst 1
Bad Dog Posted February 18, 2018 It's the SIC riekling skins with names like "C01", "E04" that are the problem. Usually not re-dressing means they're missing the CFArmorNormal keyword, but I put that on already. I just did up the WW King and boss in the new version. Thanks for the LL info. I'm guessing I have a lot of mods that update the same leveled lists (Pop lands roads paths, diversity, etc.) and the last one is winning. Gonna have to look at making a merged patch.
MadMansGun Posted February 18, 2018 5 hours ago, Bad Dog said: It's the SIC riekling skins with names like "C01", "E04" that are the problem. Usually not re-dressing means they're missing the CFArmorNormal keyword, but I put that on already. oh...shit....looks like i missed the DLC2.esp and forgot to extract it's bsa as well...sorry. i find it odd that you are having to add a CFArmorNormal for them, normally it's not needed at all. Quote Gonna have to look at making a merged patch. make sure you update the "LLCT - Count" in them if you add or remove any NPCs to the list, or the game will crash on load. extra note: for some stupid reason NPCs that are listed in a leveled list are not allowed to have scripts attached directly to them, Eg: in the case of dragons that's why there are "no script" copies of all of them, they are using templates to bypass the limitation so they can have scripts. i'm not sure what other NPCs may be doing something like that so keep an eye open.
Bad Dog Posted February 18, 2018 Oy. Skyrim. Sometimes the CFArmorNormal is critical, sometimes it doesn't seem to matter at all. Dunno what makes the difference--maybe whether you're using a NiSkinInstance or a BSDismemberSkinInstance. Anyway I've walked through every damn SIC reikling, fixed bugs in about four of the meshes, and they still won't re-dress. The log is throwing an error: "<my NPC> has no 3d and cannot be equipped", which I haven't seen before. Everything else is done, once I've figured this out it will be ready to go.
Bad Dog Posted March 2, 2018 My current character is a Bosmer/Tiger wilding-type character using Untamed and Immersive Creatures. He started out with nothing but collected a pack and is now running around Skyrim with it. He had as little as possible to do with people (except killing and ritually eating them, I have Imperious in there too) except that now he's rescued this guy from under Helgen and he's getting sucked into the affairs of people. One of my favorite pack members right now is Grendel, a tundra giant. I wasn't going to collect him but he killed my dreugh and I wanted to stop the carnage without killing him. He's slow as molasses and doesn't fit in dungeons very well but he's absolutely lethal when you're up against an enemy that outclasses you. Spoiler
Bad Dog Posted March 14, 2018 Does anyone know what you have to do to find the werewolf hunting ground king in game? I did the "Ill Met by Moonlight" quest and didn't find the guy. Is he somewhere else? In other news, I got Sinding as a follower, or at least pack member. Thank you, Untamed.
Bad Dog Posted March 15, 2018 Anyone following along here, the action right now is over in this thread: https://www.loverslab.com/topic/92341-windsifterchange-race-concepts/?page=2 Got bird heads with expressions happening.
Bad Dog Posted April 2, 2018 Damn, I just love these otters. Spoiler Sex in the air. Because why? Because Skyrim, that's why. Spoiler
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