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Adventures in modding


Bad Dog

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LOL. No idea what happened here, but he looks scary enough.

 

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23 Comments


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Swiftstep

Posted

I think he can't believe what happened... right before him.

Hardcorelauch

Posted

Probably witnessing some Mindblowing Action provided by some of the naughtier Mods

ther1pper

Posted

What in the unholy fuck is that?

Bad Dog

Posted

Ogres! 

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They are essentially really small giants so you have to put up with things not matching up exactly. 

Bad Dog

Posted

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Sexing up Bruma's trolls

 

Bad Dog

Posted

Goblins! Ayleid Liches (which are kinda like dragon priests, but uglier and more troublesome).

 

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Guest

Posted

These are awesome work  Bad Dog! :smiley: .

 

Goblins use Falmer stuffs? :smiley: 

 

 

Bad Dog

Posted

Approximately. The mesh is a little different, but that's the skeleton.

Bad Dog

Posted

I am bringing Bad Dog's Immersive Creatures up to date with the new MNC and I just want you all to know this is hard work and you should all be nice to me. I'm finding a bunch of creatures that just aren't working right--some probably never worked and I think some depend on a default setting in MNC that's not there anymore. Also too I'm fiddling some of them as I go, especially the giants. I dumped all the race/skin combinations to a file and there are nearly 400 freaking rows.

 

Anyway, so this is hard work and somewhat tedious and you should all think good thoughts about me.

 

Did I mention that it's hard work?

 

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HARD work.

 

And I gotta say, some of those new animations are just... wow.

 

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Bad Dog

Posted

God these draman are just going to kill me. First I did the draman brute thingies:

 

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...and the trouble with them is the weight painting was basically for shit especially in the pelvic area so even the SIC mesh was being distorted in nasty ways, which maybe doesn't matter much if all it's doing is chasing you until you smite it but when intercourse is more intimate you want that part of the beast to be right. So I fixed the weights and added an opening to the aroused version.

 

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and tested it out a bit to make sure it was all working properly. 

 

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Closeups for scientific purposes only, and why the hell does the SOS texture have a seam across the butt?

 

And because it's Skyrim of course what you want is a little spiky-dragon-thing-on-spiky-dragon-thing love.

 

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Aw, ain't that sweet. 

Bad Dog

Posted

LOL. It's kind of hard to see, but flaming skeleton has flaming skeleton boner.

 

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These skeletons are slowing me down. Looks like last time around I lost the bubble and a bunch of them have CF applying a normal armor to them all which gave them all the same appearance, so you lose the special SIC appearance. Sadness. So I'm fixing that as I go. But that means a bunch need special aroused armor as well.

Bad Dog

Posted

LOL when your clothes are transparent, people can see your dingus.

 

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Also, gratuitous sex pic of the day:

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He actually burns you so hard if you don't have a fabulous fire protection spell or god mod, you'll be done before he is.

Bad Dog

Posted

Still plugging away. I thought this was going to be quick, but I'm having to test every different type of creature. Some broke with the new MNC, some never worked right, some didn't have animations then but do now, some are problems in SIC that didn't know enough to recognize before...

 

Anyway, I'm testing nearly every damn skin in the mod. I'll spot-check if a class of creature is working right, but nearly everything needs some attention. Last day or two I've been hassling with dragon priest skeletons, and draman dragon priest skeletons and ghost skeletons, because why not. 

 

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Also I decided that if the dreugh were going to have DP animations they really needed some gear. So I gave them some. 

 

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I'm on the home stretch now. I have a million reiklings to look at--they aren't redressing themselves, don't know why--and a half-dozen other creatures and that's it for the main mod.

 

Then I need to fix up the SkyTEST patch. MadMans did great work finding a bunch of stuff I'd missed but then when I went in to look I found out that SkyTEST and USLEEP, of all things, aren't compatible--USLEEP steps all over SkyTEST's changes. And since SkyTEST is a master, you can't put SkyTEST after USLEEP. Checked their pages and discovered a bunch of bitching about SkyTEST being a master. So I'm going to walk through carefully and make sure that the patch has a merge of SkyTEST and USLEEP and SIC so you get the behavior you expect. I think I might try making SkyTEST an ESP for myself and see if that works better.

 

Who understands spawn points? Anybody? I'm wondering because there was a comment about how other mods step on SkyTEST's spawn points so, presumably, you don't get their creatures. Is that right? What about SIC's spawn points? There's a bunch of creatures in here I swear I've never seen, and I wonder if other mods are masking them. Seems like SkyTEST and SIC might both want to go way down in the load order.

MadMansGun

Posted

1 hour ago, Bad Dog said:

I'm on the home stretch now. I have a million reiklings to look at--they aren't redressing themselves, don't know why--and a half-dozen other creatures and that's it for the main mod.

 

Who understands spawn points? Anybody? I'm wondering because there was a comment about how other mods step on SkyTEST's spawn points so, presumably, you don't get their creatures. Is that right? What about SIC's spawn points? There's a bunch of creatures in here I swear I've never seen, and I wonder if other mods are masking them. Seems like SkyTEST and SIC might both want to go way down in the load order.

i thought i got them all, was there more than 20?

 

i know some info on spawning, you should look at the "Leveled NPC" lists first in TES5Edit to see if there are any conflicts/overrides there.

the next thing to look at is the placed NPCs in the world that are used as spawn points to see if the base object has been changed or if the actor has been removed completely.

the base object is normally a NPC that is using a "Leveled NPC" list as it's template, that's how the placed NPC can spawn as different things.

eg:

0005FC0F is a placed NPC, it's base object is "lvlDragon [NPC_:0005EACE]",

"lvlDragon [NPC_:0005EACE]" is using "LCharDragonAny [LVLN:0005EACF]" as it's template,

"LCharDragonAny [LVLN:0005EACF]" is a list of dragon NPCs,

therefor 0005FC0F will end up spawning as any npc listed in "LCharDragonAny [LVLN:0005EACF]" (but only if the player is over the specified level for the NPC to be spawned).

Blutwursst

Posted

Hi Bad Dog,

 

thnx a lot for your hard work.

Just wanted to let you know that Werewolf hunting ground king has no schlong, but armor, with MNC11 and BDIC 2.01 but it might be other related.

CFW has Skin and race registered but no active mod, not even after reregistering.

 

Thnx again for keeping skyrim alive.

 

Blutwurst

Bad Dog

Posted

It's the SIC riekling skins with names like "C01", "E04" that are the problem. Usually not re-dressing means they're missing the CFArmorNormal keyword, but I put that on already.

 

I just did up the WW King and boss in the new version.

 

Thanks for the LL info. I'm guessing I have a lot of mods that update the same leveled lists (Pop lands roads paths, diversity, etc.) and the last one is winning. Gonna have to look at making a merged patch.

 

 

MadMansGun

Posted

5 hours ago, Bad Dog said:

It's the SIC riekling skins with names like "C01", "E04" that are the problem. Usually not re-dressing means they're missing the CFArmorNormal keyword, but I put that on already.

oh...shit....looks like i missed the DLC2.esp and forgot to extract it's bsa as well...sorry.

i find it odd that you are having to add a CFArmorNormal for them, normally it's not needed at all.

Quote

Gonna have to look at making a merged patch.

make sure you update the "LLCT - Count" in them if you add or remove any NPCs to the list, or the game will crash on load.


extra note: for some stupid reason NPCs that are listed in a leveled list are not allowed to have scripts attached directly to them, Eg: in the case of dragons that's why there are "no script" copies of all of them, they are using templates to bypass the limitation so they can have scripts. i'm not sure what other NPCs may be doing something like that so keep an eye open.

Bad Dog

Posted

Oy. Skyrim.

 

Sometimes the CFArmorNormal is critical, sometimes it doesn't seem to matter at all. Dunno what makes the difference--maybe whether you're using a NiSkinInstance or a BSDismemberSkinInstance.

 

Anyway I've walked through every damn SIC reikling, fixed bugs in about four of the meshes, and they still won't re-dress. The log is throwing an error: "<my NPC> has no 3d and cannot be equipped", which I haven't seen before. Everything else is done, once I've figured this out it will be ready to go.

Bad Dog

Posted

My current character is a Bosmer/Tiger wilding-type character using Untamed and Immersive Creatures. He started out with nothing but collected a pack and is now running around Skyrim with it. He had as little as possible to do with people (except killing and ritually eating them, I have Imperious in there too) except that now he's rescued this guy from under Helgen and he's getting sucked into the affairs of people.

 

One of my favorite pack members right now is Grendel, a tundra giant. I wasn't going to collect him but he killed my dreugh and I wanted to stop the carnage without killing him. He's slow as molasses and doesn't fit in dungeons very well but he's absolutely lethal when you're up against an enemy that outclasses you.

 

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Bad Dog

Posted

Does anyone know what you have to do to find the werewolf hunting ground king in game? I did the "Ill Met by Moonlight" quest and didn't find the guy. Is he somewhere else?

 

In other news, I got Sinding as a follower, or at least pack member. Thank you, Untamed.

Bad Dog

Posted

Damn, I just love these otters.

 

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Sex in the air. Because why? Because Skyrim, that's why. 

 

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