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About this blog

Stuff I'm working on that isn't ready to release yet.

Entries in this blog

Furry Fallout

I've downloaded Fallout 4 (again) and I'm having a look. There's a pretty steep learning curve here, I think.   I'm not in love with the new tri expressions. I'd rather have an "angry" expression than have a bunch of individual part movements "left eyebrow down". The YA angry expressions include ear movement... I'm not sure how that can be reproduced here. I'll probably put some ear movement in... somewhat randomly, I'm afraid.   Still collecting tools and sorting through thi

Bad Dog

Bad Dog in WIP

What's next?

I have my update to the Lykaios posted. I'll go through the rest of them over the break. Not a lot to do, but nearly every mod has a few bugs to chase down, in addition to upgrading to the new hoodies and digi mechanisms.   Then what? I don't have a next big project planned. I ought to go through Immersive Creatures, on SE especially, and finish that up. I have furrified/skimpified/shlongified Bruma and Reach and I don't know that they were ever properly posted. I suppose I should get

Bad Dog

Bad Dog

Advice on Hoodies

I'm playing with changing up the Hoodies mechanism and thought I'd let y'all chime in. @MadMansGun, @Blaze69, @Valehyena, @KestrelSky, @poblivion, @Kuroyami, @ASlySpyDuo, anyone else who cares.   Currently there's the usual start-game enabled quest that runs a script that does everything. And it has a player alias that runs a script attached to the player. Schlongs report their 4 levels to the main quest which builds a master list at run time. Which, in one person's game, is 120 entrie

Bad Dog

Bad Dog

Advice on digi transforms

Okay, furballs, I'm looking for some advice on the digitigrade thing. @MadMansGun, @Blaze69, @Valehyena, @KestrelSky, @poblivion, @Kuroyami, anybody else:   I've been exploring ways to make the digi addon not require an extra esp. I pretty much know how to do that but I uncovered some other cool things along the way.   The whole reason I need scripts at all is to handle sneaking, sitting, swimming, etc. Otherwise, the root node could just be positioned in the foot mesh and th

Bad Dog

Bad Dog

SE Conversions

I've decided to get serious about SE conversions, so here's a thread.    And to start with: WTF and really? Just got Birds converted over. The conversion process looked like:    Copy mod to SE folder Run   So what are the rules? Do I have to jump through a bunch of hoops with converting nifs? I didn't even open up CK to set that bit for SE.

Bad Dog

Bad Dog

Bad Dog's mod ideas

This is just a place I can collect ideas and requests so I don't lose them. Note that this isn't a promise to do any of this--things are here because I'm not doing them now.   Yiffy Age shit Patch for Coldhaven HDT tails - in progress Bruma patch with better zombies and more furriness. (In progress) Reach patch. (In progress) Bat Vampire Lord mesh. Concept art from Raydric in PM. Check Fjori and Holgeir NPC variants (their ghostly/spectral and

Bad Dog

Bad Dog

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