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Conglomerate 00 - Introduction


donttouchmethere

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Conglomerate 00 - Introduction

 

 

 

✍️ I list here what helps me to create a stable Skyrim LE base setup and other methods to achieve best results with a modified Skyrim.

 

Is my blog the ultimate way to mod Skyrim? NO, there are always alternative routes depending on what you want to archive with your Skyrim setup. Nevertheless, there are not endless ways to create a stable setup and mine proved to be reliable over hundreds of gameplay hours.

What you find here has helped me over the years and allowed me to focus more on the mods and play the game, instead of constantly hoping that there will be no CTD for a completely unknown reason.

 

That's the whole intro? Haha, no, I'm just sleepy and will continue here later. So many blog pages still to fill and existing ones to overwork.

 

Don't forget to always add one more mod tho:

 

Edited by donttouchmethere

18 Comments


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7 minutes ago, worik said:

Do you have a favorite general texture replacer mod? Something to recommend?

I tried a few, at the end I think i used all kinds of texture replacers together. With NMM down I will have to find out again what those were.

OH! Lucky me I listed most on LOL.

 

IIRC the last AIO texture replacer I used was Skyrim HD 

 

19 minutes ago, worik said:

Noble Skyrim

That was too noble for me lol

 

Some of what I used:

https://www.loverslab.com/blogs/entry/14795-lol-world-meshtexture-replacer/

 

What I liked most:

Landscape, Ruins and Dungeons

  • SkyFalls + SkyMills
  • Skyland - A Landscape Texture Overhaul 3.7 2K-80157-3-7
  • Skyland - Imperial Forts and Dungeons-90601-1-32
  • Skyland - Nordic Ruins-92908-1-0
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10 minutes ago, donttouchmethere said:

grrr... I should have finished LOL before killing NMM ?‍♂️

No old screenshots or backup lists ? :classic_huh:

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15 minutes ago, worik said:

No old screenshots or backup lists ? :classic_huh:

The whole operation was rather spontaneous ?

I made a backup of the NMM installed mods.

A folder with 1200+ oddly named mod files ?

I thought I just drop them into MO... butbut MO isn't NMM ?

With MO I need to click EVERY SINGLE mod to add ?

Edited by donttouchmethere
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41 minutes ago, donttouchmethere said:

With MO I need to click EVERY SINGLE mod to add ?

Or you script edit your priority order and load order files :classic_angel: It's just text replacement.

But I guess you are done by now, anyway?

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5 hours ago, worik said:

Or you script edit your priority order and load order files :classic_angel: It's just text replacement.

But I guess you are done by now, anyway?

*clicks another mod* ?

What does that mean? How does that add a bunch of mods at the same time? ?

Example? ?

Edited by donttouchmethere
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7 hours ago, donttouchmethere said:

Example? ?

Let's set up an experiment

  1. create a new profile "dummy"
  2. all mods should be inactive in your left pane, right pane should only show vanilla default outside of MO control
  3. activate two random mods left and one of them right
  4. quit MO - and keep it closed until later
  5. Have a look in your profiles folders
  6. compare your active profile with the dummy profile
    1. loadorder.txt -> your right pane
    2. plugins.txt -> the activated right pane
    3. modlist.txt -> your ordered left pane -> see here the "+" and "-"
  7. go into your dummy profile and edit the text files with your text editor
    1. You MUST pay attention to the letters, upper/lower case, blanks, ..etc..
    2. -> (that's the moment where you learn typing discipline by punishment ? )
  8. save your edits
  9. open MO and see the effect -> MO takes all it's configuration out of these

You have "create/restore backups" over your left and right pane -> they create or restore from the same files and append the time stamps.

By default it should be a rotation of 5 and older ones get deleted when MO creates new ones.

 

Script edit: everything that you do manually can also be scripted, if your text editor has such a feature. Otherwise it's still open for copy&paste and likely a bit faster than doing it manually click by click in the menu

 

Edit: But I do prefer it manually and to think twice, when I experiment in a new profile

Edited by worik
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4 hours ago, worik said:

(that's the moment where you learn typing discipline by punishment ? )

Sounds like I don't need devious Mods anymore? ?

 

4 hours ago, worik said:

activate two random mods left and one of them righ

I might be just daft, but does that mean I shuffle already installed mods?

 

4 hours ago, worik said:
  • loadorder.txt -> your right pane
  • plugins.txt -> the activated right pane
  • modlist.txt -> your ordered left pane -> see here the "+" and "-"

MO deserves it own blog o.o

I was wondering already why 2 LO's are saved by MO. Over-engineered much? lol

Also that means I would need to ask for a loadorder.txt in tech support in case the user keeps a massive amount of installed but plugin deactivated mods in LO.

Why do you have only links to vids instead of a full fledged worik's bullet point barrage?!

 

So basically this is how to add already installed mods to a new profile. Does that also mean MO2 has no clickyclicky solution to create new profiles and to transfer mods over?

 

Are backup files available to all profiles or are all installed mods available to all profiles.

 

No drag'n'drop? Like from one window to the next?

 

Lots to try I have ?

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7 hours ago, donttouchmethere said:

I might be just daft, but does that mean I shuffle already installed mods?

A bit of "No". That's the principle point of MO.

 

Have a look at your MO "installation", Every new mod is "installed" into it's own directory.

Once you click "start Skyrim" -> a virtual Skyrim is constructed. 

This is one major difference to Vortex, I think. MO does it all at runtime and virtually, Vortex creates real OS-visible links (But my knowledge of VTX is limited and I might have that part wrong.?

 

So, in my example with 2 different profiles, you do not change anything in the first profile when you do some stunts in the second profile.

 

BUT: If you modify, e.g. clean one of the esps it is cleaned everywhere. In every profile that uses it.

 

Another scenario from my CK profile:

  1. I have a mod and want to try editing different things
  2. I COULD do backups, but instead I create a copy of the mod in the left pane
  3. I name them branch1 and branch2
  4. I activate only one of those or none at all. (if I activvate both, the higher priority would win)
  5. I edit branch1 in the CK
  6. I switch the activated branch and edit branch2 differently
  7. I can now test both versions in the game

 

The same is usefull to keep various versions of the same mod and thoroughly test them in the test profile, before I flip the switch and use a newer version of a mod in my real game.

-> That's how I kept my maingame running from DD3.something up to DD5 with all steps in between and had always the safety net to return to a perfectly fine game state.

Edited by worik
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7 hours ago, donttouchmethere said:

Are backup files available to all profiles or are all installed mods available to all profiles.

Yes

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50 minutes ago, worik said:

A bit of "No". That's the principle point of MO.

 

Still no clear answer to my question. What ever you trying to explain there it's not connected to my initial question (a bit of no o.o)

 

Mods need to be added to MO first or you wouldn't be able to do anything.

Profile doesn't matter, the mods need to be added at least once, only then does it make sense to move them somewhere else.

Of course you can create a new profile and add everything anew.

 

My question was if it is possible to add multiple mods at once instead of adding them one by one.

 

This probably can't work, because MO doesn't install/stores whole zips. So either extract all mods before adding or one by one (which would be the same at the end).

If they were installed once, then of course it should be possible to move the already extracted files from one profile to another (even with a script if that's faster).

 

MO versions of "backups" are also already installed mods copied and stored as a limited backup (not all files get transferred from a mod zip).

Which also means: because MO doesn't adds all files of a mod - installed via Installer for example - that not all files are available in MO. Means for another profile with changed mods the mod with installer needs to be re-added from zip to add not installed files.

 

12 hours ago, worik said:

all mods should be inactive in your left pane, right pane should only show vanilla default outside of MO control

My question was: can I add multiple mods to MO at once. Means there aren't any mods to deactivate ^^

Even if MO asks me all it's questions it would be faster then me searching a specific mod in my chaos of 1GB mod files.

 

My trouble is that I'm about to add around 800 mods (minimum) to have a base of mods I can play around with.

In NMM I would have organized them inside of NMM. 

Now I have to organize them outside of MO and in MO ^^

(was about time that I sort all those mods)

 

Basically I'm still adding something to MO so MO has something to play around with or the other way around.

Edited by donttouchmethere
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8 hours ago, donttouchmethere said:

My question was if it is possible to add multiple mods at once instead of adding them one by one.

Not by dafault, but since everything is controlled by plain files, you could script your own batch mass-installer

 

What does work: once you have any MO setup, you can zip it, transfer it and unzip it into another different MO.

That's how I moved my whole Skyrim from one computer to another.

  1. Let Steam install the vanilla
  2. Install MO
  3. unzip my old Skyim MO folders into the new and empty installation
  4. done
8 hours ago, donttouchmethere said:

Means for another profile with changed mods the mod with installer needs to be re-added from zip to add not installed files.

Yes.

That's why you have a seperate "download" store. We have that on our slow disk. And we tidy it up a bit.

 

8 hours ago, donttouchmethere said:

Now I have to organize them outside of MO and in MO ^^

:classic_huh: I still don't get what you are trying to do

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3 hours ago, worik said:

I still don't get what you are trying to do

Bringing light and order to my dark conglomerate of mods.

Basically transferring the Mods from NMM to MO2.

The difference is that NMM eats zips as they come, while MO2 is a bit more selective and doesn't eat zips but decompresses them before adding while being picky (only if installer is involved I guess).

Means I need to keep the zips organized outside of MO2 for backup. Something I never needed with NMM, which made NMM a big storage of organized mods, while I didn't organize anything outside. Now I have here 800 GB of mods that want to be organized.

Now I'm a bit angry at myself after years of neglecting any organization other than folders named like: "spontaneous download" "check later" "don't delete" "mods" "more mods" "test me" "I need to stop, have work to do" "sleepy" "sort me 1" "sort me 2" "too many" "don't forget about us" "desktop cleaning"

Edited by donttouchmethere
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5 hours ago, donttouchmethere said:

Unless I can store mods in the mystical MO2 download folder?

That's basically a huge dump.

Here, we have our own mod archive (named folders on a slow disk) that can easily be copied to a USB disk. But that has nothing to do with a mod manager. Traditionally for us, no "game"-tool is allowed to "manage" that.

7 hours ago, donttouchmethere said:

Bringing light and order to my dark conglomerate of mods.

AH! ? Pardon me. I was too stupid.

 

 

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So, the major issue for you is "archive/library management"? That's the most demanding task on earth since the days of the Great Library of Alexandria!

 

I have some hint's, if you like, but that's beyond the scope of any mod manager. (and this blog post?) :classic_smile:

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17 hours ago, worik said:

I have some hint's, if you like, but that's beyond the scope of any mod manager. (and this blog post?) :classic_smile:

No! It's an essential part of Skyrim modding! At least now that I have to sort them lol

Why is that so hard? Motivation goes eminently against zero as soon as I even think about it.

I trained for this and now I fail at it! (especially because I'm already downloading more >.<)

 

17 hours ago, worik said:

That's the most demanding task on earth since the days of the Great Library of Alexandria!

 

I think I understand now why they burned the whole place down. ?

Especially those scrolls (additional patches from topics and oddly named additional downloads like "texture.zip" or "UUNP.zip") are hard to sort and there are scrolls everywhere. ?

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