What happened to them?
Those who follow my blog about the adventures of Atanea, we must have wondered what they became after arriving at Fort Knox with Atanea.
Well, here’s what they’ve become.
Argis was hired by the city police, as Police Guard to ensure the safety of the beach of Octo-8.
He doesn’t have to go because he has a good place and all thanks to his dear wife, Atanea, who is Governor of the city.
Eraldur, Atanea’s son,
Meet Avery and Leigh Jones, a newlywed couple just starting their lives out together in Willow Creek. Avery is an aspiring businessman, and Leigh is a professional gardener. Both of them wish for wealth, but they want different things. Avery wants to be filthy rich. He's high maintenance, a little snobby, but an absolute genius, and spent his younger years running stocks and being a part of the rat race on Barrier Street in San Myshuno. After working himself to the bone for almost nothing, he de
As grim as the situation might have looked as recently as today morning, the major scene issue is now solved, thanks to a strike of pure luck, though credit is due to jc321, who helped me confirm the issue wasn't with just my machine, and fishburger67, who has unknowingly pointed me in the right direction back from the year 2022. While scouring the Internet for the 100th time with the same question, with a slightly different wording, I happened upon his post concerning a fairly similar issue, an
All files are packed as bsa. To unpack these files you need BAE: https://www.nexusmods.com/skyrimspecialedition/mods/974/
Objects are stored as nif files and contain primarely three things.
1) Object shape
2) UV-map (with texture location)
3) Collision data
A more detailed explanation can be found at:
https://www.loverslab.com/blogs/entry/20368-skyrim-creation-kit-making-an-object/
Textures contain the visual image that objects will have when they
As far as I know the only things that are incopatible between LE and SE mods, are the nif files (meshes). You can convert all these meshes at once with Nif Optimizer.
Nif Optimizer is very easy to use. You simply download the program run the program. Select the target version. Browse for you nif file location. Press the convert button and done. Your meshes (and mod) has been converted from LE to SE or vice versa. Yes, it really is that easy!
https://www.nexusmods.com/skyrimspecia
Objects
Objects in the game are saved as a nif file (meshes) that contain primarily 3 things.
1) Shape of the object
2) UV map for the texture on the object. (+location of the texture)
3) Collision
1) The shape of an object + texture can be seen in mod/program bodyslide and outfit studio: https://www.nexusmods.com/skyrimspecialedition/mods/201?tab=files
I believe most people already have this as it is almost necessary for most armor modding. If
1) Start up creation kit
2) Press "FILE" in the left upper corner, then press "Data", press ok button
This should start loading all these masters. After this the first thing you want to do is press the "FILE" button again and press "save". Now you save the edits you are going to make as an esp plugin file. Do not edit without saving, your edits will be directly changed in the master files if you don't make a plugin. You won't be able to revert changes unless you reins
Depending on what skyrim version you want to mod you will need different creation kit versions. I myself use skyrim SE 1.5.97 and I will explain everything for this version. If you do not have this version you can install the most recent one, download skyrim downgrader from nexus and bring it back to version 1.5.97. Link is underneath.
https://www.nexusmods.com/skyrimspecialedition/mods/57618
I use this version because it is stable, most mods are based on this version and everyt
Carpa 500 descargar
Tras algunos meses de dispersion, ya esta disponible para su descarga Carpa "D" con el que repasamos la historia de la aviacion en el imperio con motivo del 500 aniversario del primer vuelo automotor de la historia.
Dejemos que sea Julia Balsameda García, Inspectora principal del tercer mandato editorial y Arzodocta de tercer nivel quien nos presente la edición.
Por todas las lectoras de las publicaciones de este mandato editorial es de sobra conocida la llegad
My Prince and Ivy returned from downtown this morning. When they entered my office, he was very furious. Approaching to my Fran’s desk, he told him sharply:
- If you ever say “People are generally good” again, I will smack you in the face so hard that you will pass out for days! (He wouldn’t. It was only one of his empty threats which works on my Fran).
Then he turned to me, kissed me, and went to his office. We asked my Ivy what happened and she told us:
- When we finished the jo
Moments later, Agarmir and Daegon made an unusual gruesome discovery in an animal lair.
In another cave, after finding precious loot.
Meanwhile at the jarl.
This is maybe a preview of a longer video I plan to make. I already recorded a bunch of clips. All I need to do is edit them like this one.
I rendered this one in 60fps, unlike my older clips which were 30.
Kinda happy with how this one turned out but I still wish I could fuck around with the expression on her face and make her look more alive. Instead of always having the same static expression.
Also, I tried my best to make this one loop. So I think you should be able to right-c
Bad news everybody. I finally accumulated enough enthusiasm to resume work on API, but due to a failed modding experiment, I was forced to reinstall Skyrim as well as the CK. After having done this, I encountered two major issues:
1) Whenever I alter and compile a script fragment for a Scene script, when closing the Quest window, I get the failed to validate psc error, even though all the paths are set correctly, and CK does read the script from the psc (no ;NO CODE LOADED issue). For my mo