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Asertyp

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  1. In ver 14.4 "Denial" and "Raped" working again. But does not count orgasms from DD-plugs/piercing with SLSO installed (not tested without SLSO). (In 13.6 was interesting effect with orgasms from DD-vibrations)
  2. Also stopped working "Denial" and "Raped" in SexLab-Disparity-V14-3r. (In version 13.6 they worked fine.) On Debug page "Orgasm/Rape count", "Denial (in days)" and "Days since rape" correctly shown. But configured Debuff for Raped/Denial do not apply. On clean install not work also:
  3. If I'm not mistaken, this bug was in version 2.8.1 without patches... or even earlier (v2.6...2.7). Nothing has changed since then. Maybe some texture is missing (or wrong path).
  4. It's good that you managed to fix it. Maybe there really was a glitch. If you necessary, I corrected the textures in the following way:
  5. I tested patch a bit... It seems that if I patch only "_BFCloak*" effects then nothing changes.. For example, creatures still get "Being (fe)male" spells and effects. If I use patch completely, then "_BFAbilityEffectBeeingFemale [MGEF:0200182F]" don't added, but "_BFAbilityBeeingFemale [SPEL:02001DA4]" cyclically added, then removed from unwanted actors. I looked into script "FWPlayerAlias"... 1. Looks like "CloakAbility" (cloak spells) is not used ("ScanCellNPCs(PlayerRef, 2048.0)" used instead). (It seems I vainly suggested adding conditions in Cloak effect) 2. With a patch for extra conditions "Function ProcessActor()" will do: "AddSpell(BeeingFemaleSpell)" in 1st cycle, (but it does not apply magic effect due to conditions in ESM) and then "RemoveSpell(BeeingFemaleSpell)" in 2nd cycle, (because no magic effect) and so will be repeated (on unwanted actors). I think for correct optimization you need to edit script... Just editing ESM is not enough. P.S. By the way for non-unique female-actors another spell/effect is used (with simplified script).
  6. It may be worth adding some of these conditions also for: _BFCloakApplying "CloakApplying" [MGEF:02001D9B] (I think it will further reduce the script load) Need testing...
  7. Spank That Ass v1.9 PlayerMasochism don't updating... I think something wrong with script "SLS_SpankKickerScript": ... Event OnInit() While (MQ101.GetCurrentStageID() < 240) While (MQ101.GetCurrentStageID() < 240) Utility.Wait(5) EndWhile SpankPlayerAlias.BeginGameTimeUpdates() Debug.Notification("Spank that ass started") EndWhile EndEvent If you install mod in middle of game, then BeginGameTimeUpdates() will never execute. (excess while?) I would also like to somehow make tear textures more visible. Even with opacity = 1.0 they are barely noticeable. Especially if on face also has textures from other mods. Though... I'll try to replace with textures from Apropos... (and lower opacity)...
  8. This could happen in V12a (there was a problem with the strings). In V12b everything should be fine. Also this is possible if you have a game not in the English localization, and the strings for your language remain old. (in ideal need to update the strings for all languages) As an option you can try to copy 3 files "BeeingFemale_English.*STRINGS" in "BeeingFemale_[your language].*STRINGS".
  9. I have with the original strings and ESM from V12a is obtained as in screenshot above - all strings are confused (and in the game too). But if I take ESM from V12 and make "Localize plugin" in TESEdit then ESM file is obtained byte by byte as in V12a. However, the following files are updated: BeeingFemale_English.DLSTRINGS BeeingFemale_English.ILSTRINGS BeeingFemale_English.STRINGS (and they are different from the original) After this operation, the strings are displayed correctly in both TESEdit and game.
  10. How about "BeeingFemale_*.*STRINGS" files ? They also need to be updated and included in patch after localising BeeingFemale.esm.
  11. Ok. It looks like difference between V12 and V11 is only my fixes. Then clean save don't needed I think. I advise only go to MCM and check that the effects of pregnancy (Add-ons) are configured correctly. Although... when updating it is important that there are no changed effects on the PC. It is advisable not to update during PMS, menstruation or pregnancy.
  12. I made a few minor fixes to BeeingFemale . Beeing Female V2.8.1 Patch V11 - Fixes for Effects Beeing Female V2.8.1 Patch V11 Fixes for Effects.7z Install over "Beeing Female V2.8.1 Patch V11". Changes: - Fixed visual effects with weak vaginal bleeding (paths to wrong textures were written - looked terrible). - Fixed several magic effects for correct display in effect's list (buff or debuff), and also modified values are corrected to better fit description. - Fixed some scripts for PMS effects (now they have noticeable effects; apparently before the author reinsured, and effects were zero). - Fixed script "BFA_AbilityEffectPMSSexHurt.pex" - now effect "PMS SexHurt" works better and does not kill Player. (but not fixed issue, that if you save during PMS, and then load this save, then health will not decrease until next reapply of effect) - Fixed script "BFA_AbilityHungry.pex" - now food is really eaten, and not just removed from inventory with use of effects. (interesting working with RND - has animation of eating food, and you can also get fat from overeating) - Fixed "Hunger AddOn.ini", to get worked hunger effect. - Resorted effects in "BasicCME_1.ini" and "BasicCME_2.ini" with more emphasis on debuffs, and also added a few missed effects, including effects during labor (mostly similar to 3 semester). Details:
  13. SL Adventures 0.72.4 - bug report. When triggered SleepRape often displays window with "Atacker: ", Player wakes up, and then nothing happens. I looked into scripts, found a few issues: Several noticed errors from papyrus-log:
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