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[WIP] Four-Play Enslaved - Welcoming Suggestions and Ideas


vinfamy

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- I'd also recommend against making DD optional. It does a LOT, and will probably be more useful than you think. In Skyrim, slavery mods had loads of problems with restraining and handicapping the player correctly, but DD just worked. It became a requirement for practically everything.

 

One of the bazillion DD mods for Skyrim needed for Sanguines Debauchery has an enormous list of MCM settings to do annoying things to the player, nearly all of which I'd spend 10 minutes disabling every time I started a new character. SD is a great idea and has some fun bits, but I finally quit using it because I was tired of fighting with all the other mods it requires, especially Death Alternative.

 

DD for Fallout requires all the DLC ($50, give or take), plus some mod off the Nexus that would conflict with at least three other mods I'm using, so I don't use it. Not really interested in bondage much myself anyway, so it's not something I'd be running unless forced to by another mod. Bondage is great for porn, but not something I want forced on my character while playing a video game. If I can't escape it at will once I become bored with it, I'm just going to reload a save so I can get back to playing. Kind of defeats the point. The game has handcuffs, prison cells and plenty of internal commands for disabling the player's controls. I say use them instead of making your mods dependent on somebody else's mods.

 

 

This was discussed in the Skyrim DD thread at some point (or some equivalent thread), but DD itself is less about restraining the character and more about restricting gameplay. This has its fans and then those who're not so happy with it. A good example is the hobble dress, which is coming in this iteration of DD as well, which makes moving from one place to another a chore. I wanted to check the new Slaverun, but once I got stuck in that dress and told to walk sloooowly accross town and then back, all I could think of was "meh", and didn't go back to it.

 

The ideas here I'd support are the ones with scenarios, like that North End cult whatstheirname again, having raiders (combat zone and that huge mall) and supermutants (hub 360 comes to mind?) both have a "nexus" or two where anyone captured would end up, that way there could be cells and other restraints easily set up beforehand, and there could be a mission for getting out (or staying in, if you so prefer). Gunners have their Gunner plaza. Children of Atom could be tricky since their areas would likely kill you with radiation, unless they had some sort of spot set up for those without their blessing.

 

And it could be built so that people could add their own scenarios, kind of like Vinfamy has with Skyrim Kidnapped.

 

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Another possible way of enforcing slavery could be a social method.  Slavers put a brand or tattoo on their captures. Commonwealth citizens don't want to help an escaped slave for fear of getting collared, while less reputable folk will try to turn you in for a reward.  You can hide the mark with clothing, but observant folk might still notice it.  A surgeon can remove the mark, but only if you don't wake up in chains when the anesthetic wears off.  This could go well with some kind of stripping or clothing damage mod, since getting naked would paint an even bigger target on your back, and it would make prostitution a massive risk for a former slave.

 

I also agree that having fade to your sale, rather than being owned by whoever downs you, is a better way to produce interesting content. It's also much more modular when it comes to adding content.

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Not sure how relevant that is as for "tasks you can perform", but yesterday I stumbled across the Combat Zone you shut down. And Tommy says something along the lines of "I need to find a new way to entertain the masses now."

It's a big caged stage, so I was thinking, maybe as a slave you can get sold to Tommy and he organizes gangbangs for the masses so you have to serve clients in there with others watching.

Or, what I prefer more, use creatures to sex you as entertainment. Naturally, the latter one needs animations for creatures, but once we have that, may be worth to look into.

Interesting, enslaves Raider, gunners or whatnots, sell them to Tommy who forces them to have sex with each other or clients for amusement. Like a "LIVE" prono flick.

 

 

I thought more like on the player, but ye, essentially!

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The idea of having settlements captured and enslaved by raiders/supermutants could be fun. Especially if the raiders set-up camp in what was the players settlement and reduce the player to a slave.

Alongside that I actually enjoyed the slightly buggy mess that was SD+ and wouldn't be against another similar style of enslavement.

Glad you're taking this on!

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Lorenzo Cabot in the Cabot house would be a good choice for a Trainer.

 

If you side with Lorenzo instead of Jack you get the cabot house empty minus Lorenzo and you get to go back to Lorenzo for the Mystery Serum.

 

What if he makes the player into his slave for the serum.... Or possibly he notices you have dd items in your inventory and offers to be a trainer (at that point the player could willingly offer themselves or be talked into becoming his slave)....

 

Just cause he's old doesn't mean shit... his blood is what the mystery serum is made from and that stuff makes people stronger, faster, higher endurance etc... so why not more sexually active (and he's been locked up for nearly 400 years)... I could easily see him as a trainer in the older ways of master-slave relations.

 

Note: There is a mod that turns the cabot house into a player home. It replaces the old cabot house interior cell with a new one after you exit the house (once the side quest for that mission is complete).

So you could probably make a patched version of that mod that replaces Lorenzo with a Trainer version Lorenzo that could offer the serum for favors / task's... maybe he wants the player to whore themselves out in diamond city for 3 days... maybe he'll send you off to a raider camp to be a pet for a week... who know's.

 

Just remember he's an old school archaeologist / aristocrat so he would probably me more open minded to having a maid or butler around (especially with his family dead).

 

Considering the cabot house is an internal cell with 4 or  4 1/2 floors (including a walk in freezer in the basement).... it would not be hard to slap some devices in there (Pillars, wall shackles, etc...).

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Add my vote for non-DD... Handcuffs and Duct Tape are all you really need to get the job done, and presumably people with DD could still equip that stuff on their slaves.

 

There's only one thing I really want from this mod: Just give me a reason to carry the syringer rifle at last... I've tried it so many times but it's such a waste of space.

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My vote is to make DD (Devious Devices) optional. People who like DD and have DD installed can use the DD items. Exactly like Four-Play Violate and Four-Play Prostitution.  I really like DD and want to see it used. I just wish a newer version would come out with all the bugs fixed because it's giving some people a bad impression right now.

 

 

Gunner/Raider/Super Mutant Scenario: The player has an explosive collar locked on their neck. The owners tell the player that they have to clear out an enemy camp in the next 48 hours and bring back the leader's head or else the collar will explode.  The owners keep sending the player out on timed quests (maybe with some entertainment in between) until the player finds a way to escape the collar.

 

Gunner/Raider/Super Mutant Scenario: Many factions are enemies with Bunker Hill/Good Neighbor/Diamond City. Because of this, they are not able to buy badly needed supplies even when they have the caps to do so. To get around this problem they send slaves to buy the required items from these places. The slaves could be wearing explosive collars that explode if the slaves takes too long. Or the slaves could be addicted to some drug that only their owner's posses.

 

Prostitution Capture Scenario:

     Requirements: 1. DD is installed

                              2. The player is alone with the client (no one else sees the player)

                              3. Client not companion or someone the player should be able to trust

                              4. The player agrees to wear the DD items upon request. (just like how Prostitution plays now)

     Outcome: The player is very tightly bound and the sex plays out. There is a random chance that the player is not untied

                      after the the sex is over and is instead knocked out and sold into slavery. 

 

Settlement Capture Scenario:

     Requirements: 1. Settlement happiness is low (below 30%)

                             2. Settlement has at least one settler.

                             3. The player uses a bed in the settlement.

     Outcome: Upon awaking a message appears that reads: "Your settlers have rebelled against you! Knowing they could not stand

                      up to you in a fight, they tied you up while you slept. While completely helpless, they took all your items, caps and clothes. They

                      sold you naked and bound to slavers for the caps necessary to better their lives." All the player's items are placed into

                      that settlement's workbench and the player is placed into slavery.

                     

 

 

 

 

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[...]

  • (If FP Prostitution is installed) Forced to whore yourself out for your master. How does your master keep watch on you though if he's like a raider that cannot go into the city?

 

Especially need more ideas about the slave tasks that you are forced to do by your master + gameplay mechanics (so it's not just repeatedly sex > spanking > go to that torture device > wear that devious device > back to sex)

 

Also, how does your master restrain you if both Torture Devices and Devious Devices optional integration is off? Drug or something?

 

Would an explode-able collar help? Not coming back after 24h as a literally deadline. In that time you have to making caps to either please your master with the sum or trying to bribe someone else who could crack the collar - who could also cheat you and take the money. Which would displease your owner.

 

As for tasks, we've got vanilla animations, like cleaning the floor, hammering (eg simulating scrapping static electronics for valuable materials) or dancing.

Here are some animation: http://www.nexusmods.com/fallout4/mods/11572/

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Add my vote for non-DD... Handcuffs and Duct Tape are all you really need to get the job done, and presumably people with DD could still equip that stuff on their slaves.

 

There's only one thing I really want from this mod: Just give me a reason to carry the syringer rifle at last... I've tried it so many times but it's such a waste of space.

 

I just saw a mod that utilizes the syringer gun!

 

I'll see if I can find it.......

 

:D

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How 'bout, once you're enslaved you're given a choice to fight for you freedom. In non lethal combat against 3 opponents. If their Health (all 3) drops below 30% you to go free, if yours drops below 30%, you're Violated by all three.

Or  you could fight for your freedom in the combat zone.

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I have to say, if this mod is made to incorporate at least half of the ideas here...especially the ones about a story arc (i especially love the ones about different arcs for different factions and how you transition through your slavery) this will be an awesome mod.

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This was discussed in the Skyrim DD thread at some point (or some equivalent thread), but DD itself is less about restraining the character and more about restricting gameplay. This has its fans and then those who're not so happy with it. A good example is the hobble dress, which is coming in this iteration of DD as well, which makes moving from one place to another a chore. I wanted to check the new Slaverun, but once I got stuck in that dress and told to walk sloooowly accross town and then back, all I could think of was "meh", and didn't go back to it.

 

The ideas here I'd support are the ones with scenarios, like that North End cult whatstheirname again, having raiders (combat zone and that huge mall) and supermutants (hub 360 comes to mind?) both have a "nexus" or two where anyone captured would end up, that way there could be cells and other restraints easily set up beforehand, and there could be a mission for getting out (or staying in, if you so prefer). Gunners have their Gunner plaza. Children of Atom could be tricky since their areas would likely kill you with radiation, unless they had some sort of spot set up for those without their blessing.

 

And it could be built so that people could add their own scenarios, kind of like Vinfamy has with Skyrim Kidnapped.

 

 

 

Yeah a lot of restraints used in DD and otherwise are annoying.

 

Anything that results in slow movement or blurred vision! Ugh.

 

 

I do think that hand restraints work well for "escape" gameplay. Simple cuffs should just prevent using a weapon, more hardcore restraints should prevent accessing inventory and even picking up items.

 

I also like the idea of locking/unremovable slave clothing. However, preventing all use of armor is too brutal. I think it works better as clothing, which you can wear armor on top of.

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This was discussed in the Skyrim DD thread at some point (or some equivalent thread), but DD itself is less about restraining the character and more about restricting gameplay. This has its fans and then those who're not so happy with it. A good example is the hobble dress, which is coming in this iteration of DD as well, which makes moving from one place to another a chore. I wanted to check the new Slaverun, but once I got stuck in that dress and told to walk sloooowly accross town and then back, all I could think of was "meh", and didn't go back to it.

 

The ideas here I'd support are the ones with scenarios, like that North End cult whatstheirname again, having raiders (combat zone and that huge mall) and supermutants (hub 360 comes to mind?) both have a "nexus" or two where anyone captured would end up, that way there could be cells and other restraints easily set up beforehand, and there could be a mission for getting out (or staying in, if you so prefer). Gunners have their Gunner plaza. Children of Atom could be tricky since their areas would likely kill you with radiation, unless they had some sort of spot set up for those without their blessing.

 

And it could be built so that people could add their own scenarios, kind of like Vinfamy has with Skyrim Kidnapped.

 

 

 

Yeah a lot of restraints used in DD and otherwise are annoying.

 

Anything that results in slow movement or blurred vision! Ugh.

 

 

I do think that hand restraints work well for "escape" gameplay. Simple cuffs should just prevent using a weapon, more hardcore restraints should prevent accessing inventory and even picking up items.

 

I also like the idea of locking/unremovable slave clothing. However, preventing all use of armor is too brutal. I think it works better as clothing, which you can wear armor on top of.

 

Like that Cage in "ThunderDome", the "Mad Max" flicks ?

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I think a slavery quest that has actual game impact would be good. The problem of course being you can't allow for every stage of the game you are in... so, how about:

 

Forced to wear humiliating slave wear (thank you DD) and attack / dismantle one of your own settlements? How bad would this feel? Especially if you've been forceably addicted to drugs so *need* a fix. You're given limited weapons / assistance and have to remove all structures or kill all the settlers (script to make them killable). You'd lose the settlement, make people enemies, lower your rep AND have to rebuild it when you escape...

 

You would have a side-quest to escape while there (low chance) if the opportunity arises...

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I think a slavery quest that has actual game impact would be good. The problem of course being you can't allow for every stage of the game you are in... so, how about:

 

Forced to wear humiliating slave wear (thank you DD) and attack / dismantle one of your own settlements? How bad would this feel? Especially if you've been forceably addicted to drugs so *need* a fix. You're given limited weapons / assistance and have to remove all structures or kill all the settlers (script to make them killable). You'd lose the settlement, make people enemies, lower your rep AND have to rebuild it when you escape...

 

You would have a side-quest to escape while there (low chance) if the opportunity arises...

 

If something like this was implimented, I'd prefer that it was optional, just because I've spent hundreds of hours making my settlements up and would not be fun for me to scrap all that work

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Ideally the player would be able to select the scenarios that would be loaded by the mod. Some people like hard core bondage while others hate it. Some like the idea of being forced into near endless sex for hours while others would find that boring. Some like the idea of being forced to fight while others became enslaved to avoid it.

 

The only way to make most people happy would be to allow players the option of choosing the types of scenarios they could end up in. If this mod ends up becoming a framework, then modders could create the scenarios that players download and install. This would insure that players only end up in scenarios that they like.

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Ideally the player would be able to select the scenarios that would be loaded by the mod. Some people like hard core bondage while others hate it. Some like the idea of being forced into near endless sex for hours while others would find that boring. Some like the idea of being forced to fight while others became enslaved to avoid it.

 

The only way to make most people happy would be to allow players the option of choosing the types of scenarios they could end up in. If this mod ends up becoming a framework, then modders could create the scenarios that players download and install. This would insure that players only end up in scenarios that they like.

 

Sim Slavery with player made taunt and torture packs...

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I think a slavery quest that has actual game impact would be good. The problem of course being you can't allow for every stage of the game you are in... so, how about:

 

Forced to wear humiliating slave wear (thank you DD) and attack / dismantle one of your own settlements? How bad would this feel? Especially if you've been forceably addicted to drugs so *need* a fix. You're given limited weapons / assistance and have to remove all structures or kill all the settlers (script to make them killable). You'd lose the settlement, make people enemies, lower your rep AND have to rebuild it when you escape...

 

You would have a side-quest to escape while there (low chance) if the opportunity arises...

 

Why not shy away from the kill/combat scenario, which is literally all the base game is, and be forced to enslave your settlement to the will of your master?

 

You know, like Nuka World raiders, but fun.

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I think a slavery quest that has actual game impact would be good. The problem of course being you can't allow for every stage of the game you are in... so, how about:

 

Forced to wear humiliating slave wear (thank you DD) and attack / dismantle one of your own settlements? How bad would this feel? Especially if you've been forceably addicted to drugs so *need* a fix. You're given limited weapons / assistance and have to remove all structures or kill all the settlers (script to make them killable). You'd lose the settlement, make people enemies, lower your rep AND have to rebuild it when you escape...

 

You would have a side-quest to escape while there (low chance) if the opportunity arises...

 

Why not shy away from the kill/combat scenario, which is literally all the base game is, and be forced to enslave your settlement to the will of your master?

 

You know, like Nuka World raiders, but fun.

 

 

or that :)

 

I just think having something that genuinely causes some anguish would be interesting (forcing you to make some difficult choices)

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I think a slavery quest that has actual game impact would be good. The problem of course being you can't allow for every stage of the game you are in... so, how about:

 

Forced to wear humiliating slave wear (thank you DD) and attack / dismantle one of your own settlements? How bad would this feel? Especially if you've been forceably addicted to drugs so *need* a fix. You're given limited weapons / assistance and have to remove all structures or kill all the settlers (script to make them killable). You'd lose the settlement, make people enemies, lower your rep AND have to rebuild it when you escape...

 

You would have a side-quest to escape while there (low chance) if the opportunity arises...

 

Why not shy away from the kill/combat scenario, which is literally all the base game is, and be forced to enslave your settlement to the will of your master?

 

You know, like Nuka World raiders, but fun.

 

 

 

 

The thing with settlements is many people (including me) stay away from them because they're so different from the normal gameplay. To me, a "PC is captured and sold as a slave" mod should focus on normal gameplay and let settlements be their own thing.

 

 

This game COULD use a separate settlement slavery mod, but I'd want one that actually had some gameplay change rather than just being cosmetic. Because settlers are ALREADY people that you can order around and dress how you want, and one of Vinfamy's mods allows you to turn them into prostitutes.

 

One possibility would to have radiant quests allowing you to capture slaves, which would be a way of getting settlers without having to wait for the radio beacon.

 

Then you could have certain settlement jobs which require a slave (maybe a job to boost settlement happiness). Slaves might work differently for the settlement happiness system.

 

You could have a slave auction block where excess settlers are sold. You could also have some way to train slaves so they can be sold for more.

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I think a slavery quest that has actual game impact would be good. The problem of course being you can't allow for every stage of the game you are in... so, how about:

 

Forced to wear humiliating slave wear (thank you DD) and attack / dismantle one of your own settlements? How bad would this feel? Especially if you've been forceably addicted to drugs so *need* a fix. You're given limited weapons / assistance and have to remove all structures or kill all the settlers (script to make them killable). You'd lose the settlement, make people enemies, lower your rep AND have to rebuild it when you escape...

 

You would have a side-quest to escape while there (low chance) if the opportunity arises...

 

Why not shy away from the kill/combat scenario, which is literally all the base game is, and be forced to enslave your settlement to the will of your master?

 

You know, like Nuka World raiders, but fun.

 

 

or that :)

 

I just think having something that genuinely causes some anguish would be interesting (forcing you to make some difficult choices)

 

 

I dont seem to be alone in this feeling but this is exactly why DD is tedious....mechanics that are not fun..well are just that, not fun. Going backwards is one of my least favorite things, now if the slavers take over your settlement and you get to take if back as a quest might be fun, but dismantling would not. I like to make at least one settlement with 25 to 30 people, stores, bars, security...you get the idea...hours spent building, dressing and assigning to make it closer to a place that might come with the game and compete with Diamond City and then take it apart so after I got free I can try and rebuild. This is torturing me not my character.

 

I am really hoping someone comes up with an original and fun way for the more specific parts, time in slavery and escape methods. Something better than more lockpicking with multiple chances to escape and variables making success chances fluctuate to give failure and consequences. The ability to resist being a slave for a while and this will influence how easy it is to escape and how long it will take your character to recover after escape. Tied in to the survival mechanics so the lack of food, water and sleep can affect your ability to resist. These types of things, to me, are the foundation of slavery being fun or kinda boring like Skyrim. I am old enough to realize there are many different tastes in the world so I am not saying there is any wrong here, I am just adding to the sum of opinions.

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